| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Colonist at age 22 |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Field Researcher at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Offered job by a patron. Now owe him a favor. |
| 6 | Promoted to rank 1 |
| 7 | Became a Thief at age 42 |
| 7 | A crime lord considers you his protégé. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Thief at age 46 |
| 8 | Involved in the planning of an impressive heist. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Thief at age 50 |
| 9 | A job goes wrong, forcing you to flee off-planet. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Spend time with an alien race. Gain a contact. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |