| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Win a prestigious prize for your work. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Forced to muster out. |
| 4 | Became a Colonist at age 30 |
| 4 | You befriend a superior in the corporation or the colony. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | Severely injured. Owe 10,000 for medical bills. |
| 6 | Became a Intelligence at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Broker at age 42 |
| 8 | Continued as Broker at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Broker |
| 9 | Became a Barbarian at age 50 |
| 9 | Gained a contact. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Barbarian at age 54 |
| 10 | Attacked by enemies that you easily defeat. |
| 10 | Gain Enemy if you don't already have one. |
| 10 | Forced to muster out. |
| 11 | Switched to Wanderer at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Switched to Scavenger at age 62 |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Scavenger at age 66 |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |