| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Advanced training in a specialist field |
| 3 | Attempt at commissioned failed. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Forced to muster out. |
| 7 | Became a Barbarian at age 42 |
| 7 | Survived a risky adventure but gained nothing. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Barbarian at age 46 |
| 8 | Amnesia. |
| 9 | Continued as Barbarian at age 50 |
| 9 | Attempted a risky adventure and was sent to prison. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Warrior |
| 10 | Became a Inmate at age 54 |
| 10 | Attmped but failed to save a guard or prison officer. |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Paroled from prison. |
| 11 | Returned to Engineer/Gunner at age 58 |
| 11 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Accused of a crime |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |