| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Surveyor at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Pirate at age 26 |
| 3 | Is now a Lackey |
| 3 | Involved in a gambling ring. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Henchman |
| 4 | Continued as Pirate at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 2 |
| 4 | Is now a Corporal |
| 5 | Continued as Pirate at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Artist at age 38 |
| 6 | Join homeworld’s celebrity circles |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 42 |
| 7 | Expose or are involved in a scandal of some sort. |
| 8 | Returned to Wanderer at age 46 |
| 8 | Find an Alien Artifact. |
| 8 | Promoted to rank 1 |
| 9 | Voluntarily left Wanderer |
| 9 | Became a Worker at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Worker at age 54 |
| 10 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |