| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Birth or Death involving a family member or close friend. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Abuse your position for profit |
| 3 | Promoted to Engineer/Gunner rank 3 |
| 3 | Is now a Petty Officer, 2nd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Journalist at age 34 |
| 5 | Expose or are involved in a scandal of some sort. |
| 6 | Became a Broker at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Forced to muster out. |
| 7 | Became a Explorer at age 42 |
| 7 | You survey an alien world. |
| 8 | Continued as Explorer at age 46 |
| 8 | Good fortune |
| 9 | Continued as Explorer at age 50 |
| 9 | Spend several years jumping from world to world in your scout ship. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Explorer at age 54 |
| 10 | Perform an exemplary service for the scouts. |
| 10 | Forced to muster out. |
| 11 | Became a Wanderer at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |