Agent Carl Bramer permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 3 (-1)
Thrilled, Eloquent
 
Skills
Animals 0
Athletics (Strength) 1
Deception 1
Diplomat 1
Drive 0
Flyer (Ornithopter) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Screen) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee (Unarmed) 1
Recon 1
Science 0
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Agent Intelligence Agent 1 2
Navy Flight Crewman 0 1
Navy Line/Crew Able Spacehand 1 6
Drifter Wanderer 0 2
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Intelligence at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
2Is now a Agent
3Continued as Intelligence at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Flight at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Switched to Line/Crew at age 34
5Vessel participates in a diplomatic mission.
6Continued as Line/Crew at age 38
6Special assignment or duty on board ship.
7Continued as Line/Crew at age 42
7Special assignment or duty on board ship.
8Continued as Line/Crew at age 46
8Vessel participates in a diplomatic mission.
8Gain a contact.
8Forced to muster out.
9Became a Wanderer at age 50
9Find valuable salvage.
10Continued as Wanderer at age 54
10Suffer from a life-threatening illness.
11Returned to Line/Crew at age 58
11Special assignment or duty on board ship.
11Promoted to Line/Crew rank 1
11Is now a Able Spacehand
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Line/Crew at age 62
12Vessel participates in a diplomatic mission.
12Forced to muster out.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.