| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A job goes wrong, forcing you to flee off-planet. |
| 2 | Entered Army Academy at age 22 |
| 2 | Become leader in social movement. |
| 2 | Gain an Ally and an Enemy. |
| 2 | Graduated at age 22. |
| 3 | Became a Cavalry at age 22 |
| 3 | Is now a Private |
| 3 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Engineer/Gunner at age 26 |
| 4 | Is now a Crewman |
| 4 | Abuse your position for profit |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | Nearly killed. Owe 7,500 for medical bills. |
| 6 | Became a Scavenger at age 34 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Aging Crisis. Owe 60,000 for medical bills. |
| 7 | Retired at age 38 |
| 7 | Gained a contact. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Good fortune |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Gained a contact. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |