| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | You gain experience in a technical field as a computer operator or surveyor. |
| 2 | Forced to muster out. |
| 3 | Became a Thief at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Promoted to rank 2 |
| 5 | Voluntarily left Thief |
| 5 | Became a Intelligence at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Administrator at age 42 |
| 7 | Is now a Assistant |
| 7 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Clerk |
| 8 | Voluntarily left Administrator |
| 8 | Became a Wanderer at age 46 |
| 8 | Attempted a risky adventure and was sent to prison. |
| 8 | Promoted to rank 1 |
| 9 | Became a Inmate at age 50 |
| 9 | Special Duty. |
| 10 | Switched to Fixer at age 54 |
| 10 | Saved a guard or prison officer. Gain an Ally. |
| 10 | Promoted to rank 1 |
| 10 | Paroled from prison. |
| 11 | Returned to Wanderer at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Amnesia. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |