| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 4 Contacts. Gain 3 Enemies. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Assigned to an urbanised planet torn by war. |
| 3 | Promoted to Cavalry rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Continued as Cavalry at age 30 |
| 4 | Forced out after co-operating with military investigation in commanding officer's illegal activity. |
| 5 | Continued as Cavalry at age 34 |
| 5 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 5 | Gain rebels as Enemy |
| 5 | Promoted to Cavalry rank 2 |
| 5 | Is now a Corporal |
| 6 | Continued as Cavalry at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to Cavalry rank 3 |
| 6 | Is now a Lance Sergeant |
| 7 | Continued as Cavalry at age 42 |
| 7 | Assigned to an urbanised planet torn by war. |
| 7 | Promoted to Cavalry rank 4 |
| 7 | Is now a Sergeant |
| 8 | Continued as Cavalry at age 46 |
| 8 | Advanced training in a specialist field |
| 8 | Promoted to Cavalry rank 5 |
| 8 | Is now a Gunnery Sergeant |
| 8 | Forced to muster out. |
| 9 | Switched to Explorer at age 50 |
| 9 | Moved to a new world. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Explorer at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 2 Contacts. Gain 3 Enemies. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |