| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Law Enforcement at age 18 |
| 2 | Is now a Rookie |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Switched to Intelligence at age 22 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Engineer/Gunner at age 26 |
| 4 | Is now a Crewman |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Became a Physician at age 30 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Physician at age 34 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Continued as Physician at age 38 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 7 | Gain an Enemy |
| 8 | Continued as Physician at age 42 |
| 8 | Good fortune |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |