| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Corporate |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Gained a contact. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Voluntarily left Engineer/Gunner |
| 5 | Became a Scavenger at age 34 |
| 5 | Find valuable salvage. |
| 6 | Continued as Scavenger at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Nearly killed. Owe 25,000 for medical bills. |
| 8 | Became a Broker at age 46 |
| 9 | Continued as Broker at age 50 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 10 | Voluntarily left Broker |
| 10 | Became a Courier at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Perform an exemplary service for the scouts. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Courier at age 62 |
| 12 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Courier at age 66 |
| 13 | Psychologically damaged by your time in the scouts. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |