| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Special assignment or duty on board ship. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Forced to muster out. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Continued as Pirate at age 38 |
| 6 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Became a Free Trader at age 42 |
| 7 | Accused of a crime |
| 7 | Promoted to rank 1 |
| 8 | Became a Fixer at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Switched to Thug at age 50 |
| 9 | Defeated a prison gang. Gain an Enemy. |
| 10 | Continued as Thug at age 54 |
| 10 | A guard takes a dislike to you. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Returned to Fixer at age 58 |
| 11 | Saved a guard or prison officer. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Fixer at age 62 |
| 12 | Disgraced. Word of your criminal past reaches your homeworld. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Fixer at age 66 |
| 13 | Disgraced. Word of your criminal past reaches your homeworld. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |