Crewman Julian Farrell permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 6 (0) 1 (-2)
Gullible
 
Skills
Advocate 0
Animals 0
Athletics (Strength) 1
Drive (Walker) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 0
Language 0
Medic 1
Recon 0
Science (Genetics) 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Citizen Corporate 0 1
Navy Line/Crew Crewman 0 1
Drifter Wanderer 0 1
Scholar Physician 0 3
Retired 0 6
 
TermHistory
1Became a Corporate Agent at age 18
1An investigation takes on a dangerous turn.
1Hard times caused by a lack of interstellar trade costs you your job.
2Voluntarily left Corporate Agent
2Became a Corporate at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Line/Crew at age 26
3Is now a Crewman
3Injured. Fully recovered.
4Became a Wanderer at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Physician at age 34
5Refuse to join a cheat in some fashion.
6Continued as Physician at age 38
6Refuse to join a cheat in some fashion.
7Aging Crisis. Owe 60,000 for medical bills.
7Continued as Physician at age 42
7Assigned to work on a secret project for a patron or organisation.
8Voluntarily left Physician
8Retired at age 46
8Severely injured. Owe 15,000 for medical bills.
9Aging Crisis. Owe 20,000 for medical bills.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 60,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 40,000 for medical bills.