Petty Officer, 3rd class Vertie Cochran permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 6 (0)
Direct, Unconventional
 
Skills
Admin 0
Advocate 1
Athletics (Dexterity) 1
Broker 0
Diplomat 0
Drive (Walker) 1
Electronics 0
Flyer 0
Gun Combat (Archaic) 1
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Leadership 0
Mechanic 2
Science (Physics) 1
Survival 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Corporate 1 1
Marine Ground Assault Marine 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 2
Drifter Scavenger 1 3
Merchant Broker 0 2
Scout Courier 0 4
 
TermHistory
1Became a Corporate at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
2Voluntarily left Corporate
2Became a Ground Assault at age 22
2Is now a Marine
2A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Gained a contact.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Advanced training in a specialist field
4Promoted to Engineer/Gunner rank 2
4Is now a Petty Officer, 3rd class
5Voluntarily left Engineer/Gunner
5Became a Scavenger at age 34
5Find valuable salvage.
6Continued as Scavenger at age 38
6Moved to a new world.
6Promoted to rank 1
7Continued as Scavenger at age 42
7Nearly killed. Owe 25,000 for medical bills.
8Became a Broker at age 46
9Continued as Broker at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
10Voluntarily left Broker
10Became a Courier at age 54
10Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
10Psychologically damaged by your time in the scouts.
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Courier at age 58
11Perform an exemplary service for the scouts.
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Courier at age 62
12When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Courier at age 66
13Psychologically damaged by your time in the scouts.
14Aging Crisis. Owe 40,000 for medical bills.