| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Rewarded for a successful mission. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Nearly killed. Fully recovered. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Moved to a new world. |
| 5 | Continued as Pirate at age 34 |
| 5 | You spend months in the dangerous criminal underworld. |
| 6 | Continued as Pirate at age 38 |
| 6 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Continued as Pirate at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Corporal |
| 8 | Continued as Pirate at age 46 |
| 8 | Arrested |
| 9 | Became a Fixer at age 50 |
| 9 | Accused of assaulting a prison guard. |
| 10 | Switched to Thug at age 54 |
| 10 | Beaten by a prison gang. |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Switched to Inmate at age 58 |
| 11 | Failed to escaped from prison. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | Disgraced. Word of your criminal past reaches your homeworld. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Returned to Thug at age 66 |
| 13 | Disgraced. Word of your criminal past reaches your homeworld. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |