Scout Elizabeth White permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 3 (-1) 2 (-2) 6 (0) 7 (0) 2 (-2)
Resolute
 
Skills
Astrogation 1
Broker 1
Carouse 1
Deception 1
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer (Wing) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Turret) 1
Mechanic 2
Persuade 1
Pilot (Capital Ships) 1
Seafarer 0
Survival 0
Vacc Suit 4
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scout Courier Scout 2 5
Drifter Barbarian 0 1
Citizen Corporate 0 1
Merchant Free Trader 2 4
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
2Became a Courier at age 22
2You spend a great deal of time on the fringes of Charted Space.
2Gain a contact in an alien race.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
4Continued as Courier at age 30
4You spend a great deal of time on the fringes of Charted Space.
4Gain a contact in an alien race.
4Promoted to rank 2
5Continued as Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Continued as Courier at age 38
6Perform an exemplary service for the scouts.
6Forced to muster out.
7Became a Barbarian at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Corporate at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Became a Free Trader at age 50
9Gained a contact.
9Promoted to rank 1
10Aging Crisis. Owe 20,000 for medical bills.
10Continued as Free Trader at age 54
10Risk your fortune on a possibility lucrative deal and win.
11Continued as Free Trader at age 58
11Make an unexpected connection outside your normal circles. Gain a Contact.
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Free Trader at age 62
12Befriend a useful ally in one sphere. Gain an Ally.
12Promoted to rank 2
13Aging Crisis. Owe 30,000 for medical bills.
13Voluntarily left Free Trader
13Retired at age 66
13Good fortune
14Aging Crisis. Owe 60,000 for medical bills.