| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Suffered a deep tragedy. |
| 1 | Graduated at age 18. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | Display heroism in battle, saving the whole ship. |
| 3 | Commissioned in Navy/Engineer/Gunner |
| 3 | Is now a Ensign |
| 3 | Promoted to Engineer/Gunner officer rank 2 |
| 3 | Is now a Sublieutenant |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Became a Intelligence at age 30 |
| 5 | Given specialist training in vehicles. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Voluntarily left Intelligence |
| 6 | Became a Pirate at age 34 |
| 6 | Is now a Lackey |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Henchman |
| 7 | Continued as Pirate at age 38 |
| 7 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 7 | Promoted to rank 2 |
| 7 | Is now a Corporal |
| 8 | Continued as Pirate at age 42 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Returned to Engineer/Gunner at age 46 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Engineer/Gunner officer rank 3 |
| 9 | Is now a Lieutenant |
| 10 | Continued as Engineer/Gunner at age 50 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Became a Free Trader at age 54 |
| 11 | Befriend a useful ally in one sphere. Gain an Ally. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Free Trader at age 58 |
| 12 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Victim of a crime |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |