| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Given advanced training in a specialist field |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Befriend a useful ally in one sphere. Gain an Ally. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Risk your fortune on a possibility lucrative deal and win. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Senior Crewman |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 2 |
| 4 | Is now a 4th Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Voluntarily left Merchant Marine |
| 6 | Became a Performer at age 38 |
| 6 | Go on a tour of the sector, visiting several worlds. Gain 3 Contacts. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 7 | Continued as Performer at age 42 |
| 7 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 8 | Continued as Performer at age 46 |
| 8 | Expose or are involved in a scandal of some sort. |
| 9 | Became a Wanderer at age 50 |
| 9 | Attacked by enemies that you easily defeat. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 54 |
| 10 | Attacked by enemies that you easily defeat. |
| 10 | Gain Enemy if you don't already have one. |
| 10 | Promoted to rank 2 |
| 11 | Voluntarily left Wanderer |
| 11 | Switched to Broker at age 58 |
| 11 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 12 | Became a Courier at age 62 |
| 12 | Good fortune |
| 12 | Promoted to rank 1 |
| 12 | Is now a Scout |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Courier at age 66 |
| 13 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 13 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |