Lieutenant Carey Sapping permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 1 (-2)
Uncoordinated, Taciturn
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 3
Athletics (Strength) 1
Carouse 1
Deception 2
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Gun Combat 3
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Bludgeon) 2
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 2
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Recon 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Lieutenant 3 / 1 5
Agent Intelligence Agent 1 1
Rogue Pirate Corporal 2 3
Merchant Free Trader 1 2
Retired 0 2
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Entered Naval Academy at age 18
1Suffered a deep tragedy.
1Graduated at age 18.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 22
3Display heroism in battle, saving the whole ship.
3Commissioned in Navy/Engineer/Gunner
3Is now a Ensign
3Promoted to Engineer/Gunner officer rank 2
3Is now a Sublieutenant
4Continued as Engineer/Gunner at age 26
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Intelligence at age 30
5Given specialist training in vehicles.
5Promoted to rank 1
5Is now a Agent
6Voluntarily left Intelligence
6Became a Pirate at age 34
6Is now a Lackey
6You spend months in the dangerous criminal underworld.
6Promoted to rank 1
6Is now a Henchman
7Continued as Pirate at age 38
7Refuse to backstab a fellow rogue for personal gain. Gain an Ally
7Promoted to rank 2
7Is now a Corporal
8Continued as Pirate at age 42
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Returned to Engineer/Gunner at age 46
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Engineer/Gunner officer rank 3
9Is now a Lieutenant
10Continued as Engineer/Gunner at age 50
10Lightly injured, no permanent damage. Fully recovered.
11Became a Free Trader at age 54
11Befriend a useful ally in one sphere. Gain an Ally.
11Promoted to rank 1
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Free Trader at age 58
12Your ship or starport is destroyed by criminals. Gain them as an Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Retired at age 62
13Moved to a new world.
14Aging Crisis. Owe 50,000 for medical bills.
14Victim of a crime
15Aging Crisis. Owe 40,000 for medical bills.