4th Officer Sara Doolan permalink

Age Sex Str Dex End Int Edu Soc
73 F 2 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 1 (-2)
Flighty, Petty
 
Skills
Admin 2
Athletics (Dexterity) 2
Broker 2
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Jack-of-all-Trades 1
Language 0
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Profession 0
Recon 2
Stealth 1
Steward 0
Streetwise 3
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer 2 5
Entertainer Performer 1 3
Drifter Wanderer 2 2
Merchant Broker 0 1
Scout Courier Scout 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
2Continued as Merchant Marine at age 22
2Befriend a useful ally in one sphere. Gain an Ally.
3Continued as Merchant Marine at age 26
3Risk your fortune on a possibility lucrative deal and win.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4A new romantic starts. Gain an Ally.
4Forced to continue current assignment
4Promoted to rank 2
4Is now a 4th Officer
5Continued as Merchant Marine at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
6Voluntarily left Merchant Marine
6Became a Performer at age 38
6Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
6Forced to continue current assignment
6Promoted to rank 1
7Continued as Performer at age 42
7One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
8Continued as Performer at age 46
8Expose or are involved in a scandal of some sort.
9Became a Wanderer at age 50
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.
9Forced to continue current assignment
9Promoted to rank 1
10Continued as Wanderer at age 54
10Attacked by enemies that you easily defeat.
10Gain Enemy if you don't already have one.
10Promoted to rank 2
11Voluntarily left Wanderer
11Switched to Broker at age 58
11Bankrupted by a rival. Gain the other trader as a Rival.
12Became a Courier at age 62
12Good fortune
12Promoted to rank 1
12Is now a Scout
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Courier at age 66
13Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
13You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
14Aging Crisis. Owe 10,000 for medical bills.