| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 2 | Continued as Thief at age 22 |
| 2 | Moved to a new world. |
| 3 | Continued as Thief at age 26 |
| 3 | Involved in a gambling ring. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Thief at age 34 |
| 5 | Involved in a gambling ring. |
| 5 | Forced to muster out. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 7 | Returned to Thief at age 42 |
| 7 | Arrested |
| 8 | Became a Inmate at age 46 |
| 8 | Defeated a prison gang. Gain an Enemy. |
| 9 | Switched to Fixer at age 50 |
| 9 | You are moved to a higher security prison. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Fixer at age 54 |
| 10 | Disgraced. Word of your criminal past reaches your homeworld. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Returned to Inmate at age 58 |
| 11 | Disgraced. Word of your criminal past reaches your homeworld. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Switched to Thug at age 62 |
| 12 | Attmped but failed to save a guard or prison officer. |
| 12 | Nearly killed. Owe 25,000 for medical bills. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Returned to Fixer at age 66 |
| 13 | Escaped from prison. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Retired at age 70 |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |