| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Suffer from a life-threatening illness. |
| 2 | Became a Artist at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | Win a prestigious prize. |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Artist |
| 4 | Became a Intelligence at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Colonist at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Surveyor at age 38 |
| 6 | Accused of a crime |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Became a Inmate at age 42 |
| 7 | Accused of assaulting a prison guard. |
| 8 | Continued as Inmate at age 46 |
| 8 | Attacked by another prisoner. |
| 8 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 8 | Promoted to rank 1 |
| 9 | Switched to Fixer at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Returned to Inmate at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Inmate at age 58 |
| 11 | Disgraced. Word of your criminal past reaches your homeworld. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Inmate at age 62 |
| 12 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Returned to Fixer at age 66 |
| 13 | A guard takes a dislike to you. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Continued as Fixer at age 70 |
| 14 | Accused of assaulting a prison guard. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |