| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Nearly killed. Owe 20,000 for medical bills. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Befriended by a senior agent. |
| 3 | Forced to muster out. |
| 4 | Became a Surveyor at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 5 | Continued as Surveyor at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 4 Contacts. Gain 2 Enemies. |
| 6 | Became a Scientist at age 38 |
| 6 | Moved to a new world. |
| 7 | Voluntarily left Scientist |
| 7 | Became a Engineer/Gunner at age 42 |
| 7 | Is now a Crewman |
| 7 | Lost eye or limb. Fully recovered. |
| 8 | Became a Wanderer at age 46 |
| 8 | Birth or Death involving a family member or close friend. |
| 9 | Continued as Wanderer at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Switched to Barbarian at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Returned to Surveyor at age 58 |
| 11 | Serve as the courier for an important message from the Imperium. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Scout |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Surveyor at age 62 |
| 12 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 12 | Gain 4 Contacts. Gain 3 Enemies. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |