| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Scavenger at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Became a Administrator at age 30 |
| 4 | Is now a Assistant |
| 4 | An assassin attempts to end your life. |
| 4 | Severely injured. Owe 6,250 for medical bills. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Clerk |
| 5 | Continued as Administrator at age 34 |
| 5 | An assassin attempts to end your life. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Switched to Wanderer at age 38 |
| 6 | Survived a risky adventure but gained nothing. |
| 7 | Continued as Wanderer at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | Commanding officer takes an interest in your career. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Severely injured. Fully recovered. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |