Sergeant Verne Davis permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 7 (0)
Unassuming, Dazzling, Impolite
 
Skills
Admin 0
Advocate 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Drive (Mole) 2
Drive (Track) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Heavy Weapons (Vehicle) 1
Investigate 1
Medic 1
Melee (Bludgeon) 2
Persuade 1
Pilot (Small craft) 1
Recon 1
Science 0
Seafarer 0
Streetwise 1
CareerAssignmentTitleRankTerms
Army Cavalry Lance Corporal 1 2
Agent Law Enforcement Sergeant 2 3
Agent Intelligence Agent 1 2
Scout Courier 0 2
Retired 0 5
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Commanding officer takes an interest in your career.
1Promoted to Cavalry rank 1
1Is now a Lance Corporal
2Continued as Cavalry at age 22
2Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
3Became a Law Enforcement at age 26
3Is now a Rookie
3Given specialist training in vehicles.
3Promoted to rank 1
3Is now a Corporal
4Continued as Law Enforcement at age 30
4Go undercover to investigate an enemy.
4Involved in the planning of an impressive heist.
4Promoted to rank 2
4Is now a Sergeant
5Continued as Law Enforcement at age 34
5Nearly killed. Fully recovered. Owe 12,500 for medical bills.
6Switched to Intelligence at age 38
6Go undercover to investigate an enemy.
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Promoted to rank 1
6Is now a Agent
7Continued as Intelligence at age 42
7Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
8Became a Courier at age 46
8Spend several years jumping from world to world in your scout ship.
9Continued as Courier at age 50
9Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
9Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
9Gain 4 Contacts. Gain 3 Enemies.
9Forced to muster out.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13Good fortune
14Aging Crisis. Owe 40,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 60,000 for medical bills.