| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | A good deal ensures you are living the high life for a few years. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Promoted to rank 2 |
| 2 | Is now a 4th Officer |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 3 |
| 3 | Is now a 3rd Officer |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 4 | Forced to muster out. |
| 5 | Became a Wanderer at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Switched to Corporate Agent at age 42 |
| 7 | Accused of a crime |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Became a Fixer at age 46 |
| 8 | Disgraced. Word of your criminal past reaches your homeworld. |
| 9 | Continued as Fixer at age 50 |
| 9 | Joined a prison gang |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Switched to Inmate at age 54 |
| 10 | A guard takes a dislike to you. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Switched to Thug at age 58 |
| 11 | Nearly killed. Owe 35,000 for medical bills. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Thug at age 62 |
| 12 | A guard takes a dislike to you. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Returned to Inmate at age 66 |
| 13 | Persecuted by a prison gang. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Continued as Inmate at age 70 |
| 14 | A guard takes a dislike to you. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |