| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | Gained a contact. |
| 2 | Continued as Ground Assault at age 22 |
| 2 | Injured. Fully recovered. |
| 3 | Became a Thief at age 26 |
| 3 | A job goes wrong, forcing you to flee off-planet. |
| 4 | Became a Wanderer at age 30 |
| 4 | Attempted a risky adventure and was sent to prison. |
| 4 | Promoted to rank 1 |
| 5 | Became a Fixer at age 34 |
| 5 | Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
| 6 | Switched to Inmate at age 38 |
| 6 | Assigned to difficult or backbreaking labour. |
| 6 | Promoted to rank 1 |
| 6 | Paroled from prison. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | Severely injured. Fully recovered. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Find valuable salvage. |
| 9 | Continued as Scavenger at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Returned to Wanderer at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Switched to Barbarian at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |