Settler Omie Hart permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 7 (0) 5 (-1)
Serene, Likeable
 
Skills
Animals (Training) 1
Athletics (Dexterity) 1
Carouse 1
Diplomat 2
Drive (Wheel) 2
Electronics (Computers) 3
Engineer (Life Support) 1
Engineer (M-drive) 2
Engineer (Power) 1
Investigate 2
Mechanic 0
Medic 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Profession 0
Recon 0
Science (Chemistry) 1
Science (Genetics) 1
Science (Philosophy) 1
Science (Planetology) 2
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 7 8
Citizen Colonist Settler 2 3
Prisoner Fixer 0 1
Prisoner Inmate 0 1
Prisoner Thug 0 1
 
TermHistory
1Became a Scientist at age 18
1Advanced training in a specialist field.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Scientist at age 22
2Work leads to a considerable breakthrough.
2Promoted to rank 2
3Continued as Scientist at age 26
3Work for an eccentric but brilliant mentor, who becomes an Ally.
3Promoted to rank 3
4Continued as Scientist at age 30
4Advanced training in a specialist field.
5Continued as Scientist at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
5Promoted to rank 4
6Continued as Scientist at age 38
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
6Gain an Enemy
6Promoted to rank 5
7Continued as Scientist at age 42
7Win a prestigious prize for your work.
7Forced to continue current assignment
7Promoted to rank 6
8Continued as Scientist at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
8Promoted to rank 7
9Voluntarily left Scientist
9Became a Colonist at age 50
9Birth or Death involving a family member or close friend.
9Promoted to rank 1
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Colonist at age 54
10Your business expands, your corporation grows, or the colony thrives.
10Promoted to rank 2
10Is now a Settler
11Aging Crisis. Owe 40,000 for medical bills.
11Continued as Colonist at age 58
11Accused of a crime
12Aging Crisis. Owe 10,000 for medical bills.
12Became a Fixer at age 62
12Vocational Training.
13Aging Crisis. Owe 10,000 for medical bills.
13Switched to Inmate at age 66
13Disgraced. Word of your criminal past reaches your homeworld.
14Aging Crisis. Owe 20,000 for medical bills.
14Switched to Thug at age 70
14A guard takes a dislike to you.
15Aging Crisis. Owe 10,000 for medical bills.