Senior Crewman Stephen Simmmons permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 5 (-1)
Impudent, Anti-Social
 
Skills
Athletics (Endurance) 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-All-Trades 1
Mechanic 1
Recon 0
Science (Cybernetics) 1
Science (Physics) 1
Stealth 0
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 1
Scholar Field Researcher 2 3
Scout Courier 0 2
Drifter Wanderer 0 2
Merchant Merchant Marine Senior Crewman 1 2
Retired 0 4
 
TermHistory
1Became a Corporate Agent at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Field Researcher at age 22
2A disaster or war strikes.
2Nearly killed. Fully recovered. Owe 6,250 for medical bills.
2The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
3Continued as Field Researcher at age 26
3Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
3Nearly killed. Fully recovered. Owe 10,000 for medical bills.
3Gain an Enemy
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
4Your work is sabotaged by unknown parties. You may salvage what you can and give up.
4Gain an Enemy
4Promoted to rank 2
5Voluntarily left Field Researcher
5Became a Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Psychologically damaged by your time in the scouts.
6Continued as Courier at age 38
6Psychologically damaged by your time in the scouts.
7Became a Wanderer at age 42
7Survived a risky adventure but gained nothing.
8Continued as Wanderer at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Merchant Marine at age 50
9Is now a Crewman
9A good deal ensures you are living the high life for a few years.
9Promoted to rank 1
9Is now a Senior Crewman
10Continued as Merchant Marine at age 54
10Your ship or starport is destroyed by criminals. Gain them as an Enemy.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 40,000 for medical bills.