| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Rewarded for a successful mission. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | A new romantic starts. Gain an Ally. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Arrested |
| 3 | Promoted to rank 3 |
| 4 | Became a Fixer at age 30 |
| 4 | Joined a prison gang |
| 4 | Promoted to rank 1 |
| 5 | Switched to Inmate at age 34 |
| 5 | Joined a prison gang |
| 6 | Continued as Inmate at age 38 |
| 6 | Beaten by a prison gang. |
| 6 | Nearly killed. Owe 45,000 for medical bills. |
| 7 | Continued as Inmate at age 42 |
| 7 | Disgraced. Word of your criminal past reaches your homeworld. |
| 8 | Continued as Inmate at age 46 |
| 8 | Disgraced. Word of your criminal past reaches your homeworld. |
| 9 | Switched to Thug at age 50 |
| 9 | Special Duty. |
| 9 | Promoted to rank 1 |
| 9 | Paroled from prison. |
| 10 | Became a Scavenger at age 54 |
| 10 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 11 | Became a Flight at age 58 |
| 11 | Is now a Crewman |
| 11 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |