| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Injured. Fully recovered. |
| 2 | Became a Wanderer at age 22 |
| 2 | Moved to a new world. |
| 3 | Continued as Wanderer at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Attempted a risky adventure and was injured. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Continued as Wanderer at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Switched to Flight at age 38 |
| 6 | Accused of a crime |
| 6 | Promoted to Flight rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Became a Thug at age 42 |
| 7 | Accused of assaulting a prison guard. |
| 8 | Switched to Fixer at age 46 |
| 8 | Disgraced. Word of your criminal past reaches your homeworld. |
| 9 | Returned to Thug at age 50 |
| 9 | Defeated a prison gang. Gain an Enemy. |
| 10 | Continued as Thug at age 54 |
| 10 | A guard takes a dislike to you. |
| 11 | Switched to Inmate at age 58 |
| 11 | Failed to escaped from prison. |
| 12 | Continued as Inmate at age 62 |
| 12 | Special Duty. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Returned to Fixer at age 66 |
| 13 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Continued as Fixer at age 70 |
| 14 | Beaten by a prison gang. |
| 14 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |