Crewman Joyce Hand permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 1 (-2)
Guilty
 
Skills
Animals (Handling) 1
Art 0
Astrogation 0
Broker 0
Carouse 0
Deception 0
Drive 0
Gun Combat (Energy) 1
Gunner (Ortillery) 1
Mechanic 1
Melee (Bludgeon) 1
Navigation 1
Persuade 0
Profession (Biologicals) 1
Recon 0
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Scout Explorer 0 1
Scout Surveyor 0 2
Drifter Wanderer 0 2
Merchant Broker 0 2
Drifter Barbarian 0 2
Navy Engineer/Gunner Crewman 0 1
Retired 0 3
 
TermHistory
1Became a Artist at age 18
1Public opinion turns on you.
2Became a Explorer at age 22
2Nearly killed. Owe 40,000 for medical bills.
3Switched to Surveyor at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Surveyor at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 4 Contacts. Gain 2 Enemies.
5Became a Wanderer at age 34
5Gained a contact.
6Continued as Wanderer at age 38
6Suffer from a life-threatening illness.
7Became a Broker at age 42
7Good fortune
8Continued as Broker at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Switched to Barbarian at age 50
10Continued as Barbarian at age 54
10Severely injured. Owe 25,000 for medical bills.
11Became a Engineer/Gunner at age 58
11Is now a Crewman
11During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.
14Birth or Death involving a family member or close friend.
15Aging Crisis. Owe 10,000 for medical bills.