Crewman Nicole Moore permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0) 5 (-1)
Warm Hearted, Furious, Flustered
 
Skills
Admin 1
Art 0
Athletics (Strength) 2
Carouse 1
Engineer (M-drive) 1
Flyer (Airship) 1
Gambler 1
Gun Combat (Archaic) 1
Gunner (Capital) 1
Investigate 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Melee (Blade) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 2
Science (Linguistics) 1
Stealth 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Scholar Scientist 0 2
Rogue Thief 2 3
Scholar Field Researcher 1 2
Scout Courier 0 1
Retired 0 5
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Attempt at commissioned failed.
2Continued as Line/Crew at age 22
2Vessel participates in a diplomatic mission.
2Forced to muster out.
3Became a Scientist at age 26
3Make a breakthrough in your field.
4Continued as Scientist at age 30
4A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
4Scarred. Fully recovered. Owe 10,000 for medical bills.
5Became a Thief at age 34
5Arrested and charged.
5Hired a lawyer to beat the charges.
5Promoted to rank 1
6Continued as Thief at age 38
6Refuse to backstab a fellow rogue for personal gain. Gain an Ally
6Promoted to rank 2
7Continued as Thief at age 42
7You spend months in the dangerous criminal underworld.
8Voluntarily left Thief
8Switched to Field Researcher at age 46
8Make a breakthrough in your field.
8Promoted to rank 1
9Continued as Field Researcher at age 50
9A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
9Severely injured. Fully recovered. Owe 7,500 for medical bills.
10Became a Courier at age 54
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 6 Contacts. Gain 3 Enemies.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.
12Amnesia.
13Aging Crisis. Owe 30,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 60,000 for medical bills.