Petty Officer, 2nd class Geneva Kelly permalink

Age Sex Str Dex End Int Edu Soc
80 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 6 (0)
Bright
 
Skills
Animals 0
Astrogation 1
Athletics (Strength) 1
Deception 0
Drive 0
Electronics (Comms) 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Slug) 1
Gun Combat 1
Mechanic 1
Pilot (Spacecraft) 1
Stealth 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 4
Drifter Scavenger 1 1
Drifter Wanderer 0 1
Navy Line/Crew Petty Officer, 2nd class 3 4
Retired 0 5
 
TermHistory
1Became a Courier at age 18
1Perform an exemplary service for the scouts.
2Continued as Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Psychologically damaged by your time in the scouts.
3Continued as Courier at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Courier at age 30
4Spend several years jumping from world to world in your scout ship.
4Forced to muster out.
5Became a Scavenger at age 34
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Voluntarily left Scavenger
6Switched to Wanderer at age 38
6Lost eye or limb. Owe 5,000 for medical bills.
7Became a Line/Crew at age 42
7Is now a Crewman
7Advanced training in a specialist field
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand
8Continued as Line/Crew at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Promoted to Line/Crew rank 2
8Is now a Petty Officer, 3rd class
9Continued as Line/Crew at age 50
9You join a gambling circle on board.
9Promoted to Line/Crew rank 3
9Is now a Petty Officer, 2nd class
10Continued as Line/Crew at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Forced to muster out.
11Aging Crisis. Owe 50,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.
13Nearly killed. Fully recovered. Owe 35,000 for medical bills.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.