| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Severely injured. |
| 2 | Became a Journalist at age 22 |
| 2 | Win a prestigious prize. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Freelancer |
| 3 | Continued as Journalist at age 26 |
| 3 | Public opinion turns on you. |
| 4 | Became a Colonist at age 30 |
| 4 | Severely injured. Owe 3,750 for medical bills. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Became a Line/Crew at age 46 |
| 8 | Is now a Crewman |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Line/Crew rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Accused of a crime |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |