| Term | History |
| 1 | Entered University at age 18 |
| 1 | Join a social movement. |
| 1 | Dropped out of university. |
| 2 | Became a Thief at age 22 |
| 2 | Arrested |
| 3 | Became a Thug at age 26 |
| 3 | Disgraced. Word of your criminal past reaches your homeworld. |
| 4 | Switched to Fixer at age 30 |
| 4 | Disgraced. Word of your criminal past reaches your homeworld. |
| 5 | Switched to Inmate at age 34 |
| 5 | Offended a prison gang you tried to join. Gain an Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Paroled from prison. |
| 6 | Became a Courier at age 38 |
| 6 | Serve as the courier for an important message from the Imperium. |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 7 | Gain 4 Contacts. Gain 1 Enemies. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Courier at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Psychologically damaged by your time in the scouts. |
| 8 | Promoted to rank 2 |
| 9 | Continued as Courier at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Accused of a crime |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |