Senior Scout Wilburn Mitchell permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 2 (-2)
Disgusting
 
Skills
Athletics (Dexterity) 3
Deception 1
Diplomat 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Sensors) 1
Engineer (Power) 1
Flyer (Ornithopter) 1
Gun Combat (Energy) 3
Gun Combat (Slug) 2
Heavy Weapons (Man Portable) 1
Investigate 1
Jack-of-All-Trades 1
Language 0
Mechanic 0
Melee (Unarmed) 1
Persuade 1
Pilot (Capital Ships) 1
Recon 1
Seafarer 0
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Marine Marine Support Marine 0 1
Scout Surveyor Senior Scout 3 6
Drifter Wanderer 3 3
Agent Intelligence Field Agent 3 4
Retired 0 1
 
TermHistory
1Became a Marine Support at age 18
1Is now a Marine
1On the front lines of a planetary assault and occupation.
2Voluntarily left Marine Support
2Became a Surveyor at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
3Continued as Surveyor at age 26
3When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
3Promoted to rank 1
3Is now a Scout
4Continued as Surveyor at age 30
4Gained a contact.
4Promoted to rank 2
5Continued as Surveyor at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Promoted to rank 3
5Is now a Senior Scout
6Continued as Surveyor at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
7Continued as Surveyor at age 42
7Severely injured. Fully recovered. Owe 15,000 for medical bills.
8Became a Wanderer at age 46
8Attacked by enemies that you easily defeat.
8Gain Enemy if you don't already have one.
8Promoted to rank 1
9Continued as Wanderer at age 50
9Promoted to rank 2
10Continued as Wanderer at age 54
10Find an Alien Artifact.
10Promoted to rank 3
11Voluntarily left Wanderer
11Became a Intelligence at age 58
11Rewarded for a successful mission.
11Promoted to rank 1
11Is now a Agent
12Aging Crisis. Owe 20,000 for medical bills.
12Continued as Intelligence at age 62
12An investigation takes on a dangerous turn.
12Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
12Promoted to rank 2
12Is now a Field Agent
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Intelligence at age 66
13Go undercover to investigate an enemy.
13Crime pays off. Gain victim as Enemy.
13Forced to continue current assignment
13Promoted to rank 3
14Aging Crisis. Owe 30,000 for medical bills.
14Continued as Intelligence at age 70
14Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
15Aging Crisis. Owe 10,000 for medical bills.
15Retired at age 74
15Good fortune
16Aging Crisis. Owe 50,000 for medical bills.