Crewman Orlo Cole DECEASED permalink

Age Sex Str Dex End Int Edu Soc
50 M 3 (-1) 1 (-2) 0 (-3) 5 (-1) 12 (2) 7 (0)
Splendid, Dreamer, Close
 
Skills
Animals 0
Art (Holography) 1
Astrogation 1
Athletics 0
Carouse 1
Deception 0
Drive 0
Electronics (Computers) 1
Medic 0
Pilot (Spacecraft) 1
Profession 0
Recon 0
Science 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 1
Citizen Worker 0 2
Drifter Scavenger 1 2
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
2Continued as Colonist at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Wanderer at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Lightly injured, no permanent damage. Fully recovered.
5Switched to Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
6Continued as Worker at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Voluntarily left Worker
7Switched to Scavenger at age 42
7Attacked by enemies and injured.
7Severely injured. Fully recovered. Owe 15,000 for medical bills.
7Gain Enemy if you don't already have one.
7Promoted to rank 1
8Aging Crisis. Owe 10,000 for medical bills.
8Continued as Scavenger at age 46
8Suffer from a life-threatening illness.
9Died at age 50