Mae Wood permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 6 (0)
Bored, Distant, Retiring
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 0
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Gun Combat 1
Gunner (Screen) 1
Jack-of-All-Trades 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee 0
Pilot (Spacecraft) 1
Recon 1
Science (Biology) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Citizen Worker 0 3
Drifter Wanderer 1 2
Retired 0 9
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Became a Barbarian at age 18
1Nearly killed. Fully recovered. Owe 45,000 for medical bills.
2Became a Worker at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Entered Naval Academy at age 26
3Study Streetwise as a hobby.
3Dropped out of military academy.
4Continued as Worker at age 26
4You gain experience in a technical field as a computer operator or surveyor.
5Continued as Worker at age 30
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Forced to muster out.
6Switched to Wanderer at age 34
6Attacked by enemies that you easily defeat.
6Gain Enemy if you don't already have one.
6Promoted to rank 1
7Continued as Wanderer at age 38
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 42
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 50,000 for medical bills.
9Gained a contact.
10Aging Crisis. Owe 40,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 10,000 for medical bills.
15Spend time with an alien race. Gain a contact.
16Aging Crisis. Owe 60,000 for medical bills.
16A romantic relationship ends badly. Gain a Rival or Enemy.
17Aging Crisis. Owe 40,000 for medical bills.