| Term | History |
| 1 | Became a Marine Support at age 18 |
| 1 | Is now a Marine |
| 1 | On the front lines of a planetary assault and occupation. |
| 2 | Voluntarily left Marine Support |
| 2 | Became a Surveyor at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 3 | Continued as Surveyor at age 26 |
| 3 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Surveyor at age 30 |
| 4 | Gained a contact. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Surveyor at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Promoted to rank 3 |
| 5 | Is now a Senior Scout |
| 6 | Continued as Surveyor at age 38 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 7 | Continued as Surveyor at age 42 |
| 7 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 8 | Became a Wanderer at age 46 |
| 8 | Attacked by enemies that you easily defeat. |
| 8 | Gain Enemy if you don't already have one. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Promoted to rank 2 |
| 10 | Continued as Wanderer at age 54 |
| 10 | Find an Alien Artifact. |
| 10 | Promoted to rank 3 |
| 11 | Voluntarily left Wanderer |
| 11 | Became a Intelligence at age 58 |
| 11 | Rewarded for a successful mission. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Agent |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Intelligence at age 62 |
| 12 | An investigation takes on a dangerous turn. |
| 12 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 12 | Promoted to rank 2 |
| 12 | Is now a Field Agent |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Intelligence at age 66 |
| 13 | Go undercover to investigate an enemy. |
| 13 | Crime pays off. Gain victim as Enemy. |
| 13 | Forced to continue current assignment |
| 13 | Promoted to rank 3 |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Continued as Intelligence at age 70 |
| 14 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |