Petty Officer, 2nd class Shawn Wheeler permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 3 (-1) 2 (-2)
Devilish
 
Skills
Art 0
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 1
Deception 0
Drive 0
Electronics (Sensors) 1
Gambler 1
Gun Combat 0
Gun Combat 1
Language 0
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Hydroponics) 1
Recon 0
Steward 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Artist 0 1
Rogue Pirate Henchman 1 1
Merchant Merchant Marine Crewman 0 1
Navy Line/Crew Petty Officer, 2nd class 3 4
Drifter Scavenger 0 3
Retired 0 5
 
TermHistory
1Became a Artist at age 18
1Public opinion turns on you.
2Became a Pirate at age 22
2Is now a Lackey
2Crime pays off. Gain victim as Enemy.
2Promoted to rank 1
2Is now a Henchman
3Voluntarily left Pirate
3Became a Merchant Marine at age 26
3Is now a Crewman
3Imperial trade restrictions force you out of business.
4Became a Line/Crew at age 30
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Scavenger at age 34
5Attacked by enemies that you easily defeat.
5Gain Enemy if you don't already have one.
6Continued as Scavenger at age 38
7Continued as Scavenger at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Returned to Line/Crew at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand
9Continued as Line/Crew at age 50
9You join a gambling circle on board.
9Promoted to Line/Crew rank 2
9Is now a Petty Officer, 3rd class
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Line/Crew at age 54
10Abuse your position for profit
10Promoted to Line/Crew rank 3
10Is now a Petty Officer, 2nd class
11Aging Crisis. Owe 20,000 for medical bills.
11Voluntarily left Line/Crew
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 20,000 for medical bills.
12Accused of a crime
13Aging Crisis. Owe 10,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 10,000 for medical bills.