Able Spacehand Thomas Russell permalink

Age Sex Str Dex End Int Edu Soc
48 M 3 (-1) 5 (-1) 9 (1) 7 (0) 9 (1) 6 (0)
Jolly
 
Skills
Athletics (Dexterity) 1
Drive 0
Electronics (Computers) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Investigate 0
Mechanic 1
Profession 0
Recon 0
Seafarer 0
Steward 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Entertainer Artist 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Drifter Scavenger 0 1
Navy Flight 1 2
 
TermHistory
1Became a Intelligence at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Artist at age 22
2Public opinion turns on you.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Refuse to abuse your position for profit
3Promoted to rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4Vessel participates in a diplomatic mission.
5Voluntarily left Engineer/Gunner
5Became a Scavenger at age 34
5Scarred
6Switched to Flight at age 38
6A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Continued as Flight at age 42
7You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.