Alfredo Lobb permalink

Age Sex Str Dex End Int Edu Soc
53 M 3 (-1) 4 (-1) 4 (-1) 5 (-1) 9 (1) 10 (1)
Admin 0
Athletics 0
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Medic 1
Pilot (Small Craft) 1
Recon 0
Seafarer 0
Streetwise 0
Vacc Suit 0
Agent Intelligence 0 2
Scout Surveyor 0 1
Drifter Scavenger 0 2
Scout Explorer 0 1
Entertainer Artist 0 2
1Became a Intelligence at age 18
1Advanced training in a specialist field.
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Surveyor at age 26
3Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
4Became a Scavenger at age 30
4Attacked by enemies and injured.
4Severely injured
4Gain Enemy if you don't already have one.
5Continued as Scavenger at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Switched to Explorer at age 38
6Psychologically damaged by your time in the scouts.
7Became a Artist at age 42
7Works is especially well received and popular, making you a minor celebrity
8Continued as Artist at age 46
8Gain a patron in the arts. Gain an Ally