Agent Henrietta Gray permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 5 (-1) 8 (0)
Afraid, Compliant, Wise
 
Skills
Carouse 0
Deception 1
Drive 0
Flyer (Wing) 1
Gun Combat 0
Investigate 1
Language 0
Melee (Blade) 1
Recon 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 3
Citizen Colonist 0 1
Drifter Scavenger 0 1
Scholar Field Researcher 0 1
Retired 0 9
 
TermHistory
1Became a Intelligence at age 18
1An investigation takes on a dangerous turn.
1Life ruined by a criminal gang. Gain the gang as an Enemy
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Intelligence at age 26
3Lightly injured, no permanent damage,
4Became a Colonist at age 30
4Lightly injured, no permanent damage,
5Became a Scavenger at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Field Researcher at age 38
6Severely injured
7Aging Crisis. Owe 40,000 for medical bills.
7Retired at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Aging Crisis. Owe 30,000 for medical bills.
8Accused of a crime
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Moved to a new world.
12Aging Crisis. Owe 20,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13Amnesia.
14Aging Crisis. Owe 10,000 for medical bills.
14Victim of a crime
15Aging Crisis. Owe 30,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 60,000 for medical bills.