Crewman Myrtle Gleeson permalink

Age Sex Str Dex End Int Edu Soc
51 F 1 (-2) 7 (0) 3 (-1) 4 (-1) 10 (1) 6 (0)
Fortunate, Blames Others, Introverted
 
Skills
Deception 1
Diplomat 0
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gunner (Turret) 1
Investigate 2
Language (Oynprith (Droyne)) 2
Mechanic 0
Medic 1
Persuade 1
Recon 1
Science (Genetics) 1
Streetwise 1
CareerAssignmentTitleRankTerms
Scholar Physician 2 3
Navy Line/Crew Crewman 0 1
Drifter Wanderer 2 3
Citizen Colonist 0 1
 
TermHistory
1Became a Physician at age 18
1Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
1Gain an Enemy
1Promoted to rank 1
2Continued as Physician at age 22
2Make a breakthrough in your field.
2Promoted to rank 2
3Continued as Physician at age 26
3Advanced training in a specialist field.
3Forced to muster out.
4Became a Line/Crew at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Wanderer at age 34
5Spend time with an alien race. Gain a contact.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Promoted to rank 2
7Continued as Wanderer at age 42
7Attacked by enemies and injured.
7Lightly injured, no permanent damage. Fully recovered.
7Gain Enemy if you don't already have one.
7Forced to muster out.
8Became a Colonist at age 46
8Hard times caused by a lack of interstellar trade costs you your job.