Forrest Martin permalink

Age Sex Str Dex End Int Edu Soc
49 M 9 (1) 6 (0) 5 (-1) 3 (-1) 5 (-1) 4 (-1)
Truculent, Sincere, Petty
 
Skills
Animals 0
Art 0
Astrogation 0
Carouse 0
Deception 0
Drive 0
Persuade 0
Pilot (Small craft) 1
Steward 0
Streetwise 0
Survival 2
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Entertainer Performer 1 1
Scout Surveyor 0 4
Drifter Scavenger 0 1
 
TermHistory
1Became a Journalist at age 18
1Public opinion turns on you.
2Switched to Performer at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 1
3Voluntarily left Performer
3Became a Surveyor at age 26
3A new romantic starts. Gain an Ally.
4Continued as Surveyor at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Continued as Surveyor at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 6 Contacts. Gain 2 Enemies.
6Continued as Surveyor at age 38
6Psychologically damaged by your time in the scouts.
7Became a Scavenger at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.