| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Special Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 5 |
| 5 | Is now a Assistant Director |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Established a network of contacts. Gain 2 contacts. |
| 6 | Promoted to rank 6 |
| 6 | Is now a Director |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 7 |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 9 | Switched to Law Enforcement at age 50 |
| 9 | Is now a Rookie |
| 9 | Hard times caused by a lack of interstellar trade costs you your job. |
| 10 | Became a Artist at age 54 |
| 10 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 10 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Artist at age 58 |
| 11 | Join homeworld’s celebrity circles |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |