| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
5 (-1) |
5 (-1) |
5 (-1) |
5 (-1) |
4 (-1) |
11 (1) |
| Short |
| Skills |
| Astrogation 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 1 |
| Electronics 0 |
| Gun Combat 0 |
| Mechanic 1 |
| Recon 0 |
| Science (Cybernetics) 1 |
| Stealth 0 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Scout |
Courier |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 2 | Became a Wanderer at age 22 |
| 2 | Attacked by enemies that you easily defeat. |
| 2 | Gain Enemy if you don't already have one. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Courier at age 30 |
| 4 | You survey an alien world. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |