Field Agent Kelly Grain
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
7 (0) |
3 (-1) |
7 (0) |
11 (1) |
11 (1) |
4 (-1) |
| Self-Confident, Suspicious |
| Skills |
| Athletics (Dexterity) 1 |
| Carouse 1 |
| Deception 2 |
| Drive 0 |
| Electronics (Computers) 1 |
| Flyer (Ornithopter) 1 |
| Gun Combat (Slug) 1 |
| Gun Combat 2 |
| Gunner (Ortillery) 1 |
| Investigate 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Mechanic 2 |
| Seafarer 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Agent |
Corporate Agent |
Field Agent |
2 |
3 |
| Scout |
Explorer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Severely injured. Fully recovered. |
| 2 | Became a Corporate Agent at age 22 |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Explorer at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 5 Contacts. Gain 3 Enemies. |