Captain Ephriam Jimenez permalink

Age Sex Str Dex End Int Edu Soc
39 M 5 (-1) 9 (1) 10 (1) 11 (1) 8 (0) 13 (2)
Self-Disciplined
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Diplomat 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Flyer (Wing) 1
Investigate 0
Leadership 1
Mechanic 1
Medic 0
Melee (Blade) 2
Pilot (Capital Ships) 1
Science 0
Seafarer 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Navy Engineer/Gunner Captain 5 / 0 4
 
TermHistory
1Became a Field Researcher at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Lightly injured, no permanent damage. Fully recovered.
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
2Promoted to Engineer/Gunner officer rank 2
2Is now a Sublieutenant
3Continued as Engineer/Gunner at age 26
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Promoted to Engineer/Gunner officer rank 3
3Is now a Lieutenant
4Continued as Engineer/Gunner at age 30
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Promoted to Engineer/Gunner officer rank 4
4Is now a Commander
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner officer rank 5
5Is now a Captain