| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
M |
10 (1) |
8 (0) |
5 (-1) |
4 (-1) |
6 (0) |
12 (2) |
| Small-Minded, Playful, Spendthrift |
| Skills |
| Art 0 |
| Broker 1 |
| Drive (Mole) 1 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Mechanic 1 |
| Persuade 1 |
| Recon 0 |
| Steward 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
2 |
3 |
| Drifter |
Wanderer |
|
0 |
1 |
| Agent |
Intelligence |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Befriend a useful ally in one sphere. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | Given advanced training in a specialist field |
| 2 | Promoted to rank 2 |
| 3 | Continued as Free Trader at age 26 |
| 3 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 4 | Became a Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Intelligence at age 34 |
| 5 | Accepted a deal with criminal or other figure under investigation. |