| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
F |
6 (0) |
3 (-1) |
6 (0) |
10 (1) |
5 (-1) |
4 (-1) |
| Steadfast, Fidgety |
| Skills |
| Art 0 |
| Athletics (Endurance) 1 |
| Broker 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics (Computers) 1 |
| Investigate 2 |
| Medic 1 |
| Persuade 1 |
| Science (Chemistry) 1 |
| Science (Cybernetics) 1 |
| Steward 0 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
0 |
1 |
| Scholar |
Scientist |
|
3 |
4 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 2 | Became a Scientist at age 22 |
| 2 | Refuse to join a cheat in some fashion. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scientist at age 30 |
| 4 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Gain an Enemy |
| 5 | Continued as Scientist at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Promoted to rank 3 |