| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
10 (1) |
11 (1) |
10 (1) |
12 (2) |
5 (-1) |
6 (0) |
| Dashing, Unbending |
| Skills |
| Athletics 0 |
| Diplomat 2 |
| Drive 0 |
| Electronics (Computers) 1 |
| Engineer (Life Support) 1 |
| Investigate 2 |
| Medic 0 |
| Science (Linguistics) 1 |
| Science (Physics) 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
4 |
5 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 3 | Continued as Scientist at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scientist at age 30 |
| 4 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Gain an Enemy |
| 4 | Promoted to rank 3 |
| 5 | Continued as Scientist at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 4 |