Crewman Leta Frazier permalink

Age Sex Str Dex End Int Edu Soc
41 F 6 (0) 6 (0) 6 (0) 8 (0) 6 (0) 7 (0)
Decisive, Plotting
 
Skills
Diplomat 0
Drive 0
Electronics 0
Flyer 0
Gambler 1
Gunner (Screen) 1
Investigate 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Persuade 0
Recon 0
Science 0
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Scholar Scientist 0 2
Navy Line/Crew Crewman 0 1
Drifter Wanderer 1 1
Prisoner Inmate 0 1
 
TermHistory
1Became a Scientist at age 18
1Advanced training in a specialist field.
2Continued as Scientist at age 22
2Your work is sabotaged by unknown parties. You may salvage what you can and give up.
3Became a Line/Crew at age 26
3Is now a Crewman
3You join a gambling circle on board.
4Voluntarily left Line/Crew
4Became a Wanderer at age 30
4Attempted a risky adventure and was sent to prison.
4Promoted to rank 1
5Became a Inmate at age 34
5Accused of assaulting a prison guard.