| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
6 (0) |
9 (1) |
6 (0) |
5 (-1) |
6 (0) |
3 (-1) |
| Motherly, Hateful, Mistrusting |
| Skills |
| Admin 0 |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Explosives 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Investigate 1 |
| Jack-of-all-Trades 1 |
| Jack-of-All-Trades 1 |
| Melee (Natural) 1 |
| Recon 0 |
| Science 0 |
| Stealth 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Rogue |
Enforcer |
|
0 |
1 |
| Agent |
Corporate Agent |
|
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Birth or Death involving a family member or close friend. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Forced to muster out. |
| 3 | Became a Enforcer at age 26 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Switched to Corporate Agent at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Colonist at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Gain a criminal contact. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |