Captain Hector Arthur permalink

Age Sex Str Dex End Int Edu Soc
45 M 3 (-1) 2 (-2) 6 (0) 7 (0) 8 (0) 11 (1)
Predictable
 
Skills
Animals 0
Athletics (Strength) 1
Broker 0
Carouse 1
Deception 0
Diplomat 1
Drive (Walker) 1
Electronics 0
Flyer (Wing) 1
Gun Combat 2
Gunner (Ortillery) 1
Gunner (Screen) 2
Gunner (Turret) 1
Language 0
Leadership 1
Mechanic 2
Melee (Blade) 1
Persuade 0
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Steward 0
Streetwise 0
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Drifter Wanderer 0 1
Navy Line/Crew Captain 5 / 0 4
 
EducationGraduated
Naval Academy Honors
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Wanderer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Entered Naval Academy at age 26
3Spent the college years partying.
3Graduated with honors at age 26.
4Became a Line/Crew at age 26
4Commissioned in Navy/Line/Crew
4Is now a Ensign
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Line/Crew officer rank 2
4Is now a Sublieutenant
5Continued as Line/Crew at age 30
5Abuse your position for profit
5Promoted to Line/Crew officer rank 3
5Is now a Lieutenant
6Continued as Line/Crew at age 34
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Line/Crew officer rank 4
6Is now a Commander
7Continued as Line/Crew at age 38
7Vessel participates in a diplomatic mission.
7Promoted to Line/Crew officer rank 5
7Is now a Captain