Crewman Margaretta Dendy permalink

Age Sex Str Dex End Int Edu Soc
43 F 9 (1) 7 (0) 6 (0) 4 (-1) 5 (-1) 11 (1)
Carefree
 
Skills
Astrogation 0
Broker 1
Carouse 1
Diplomat 1
Drive 0
Electronics 0
Jack-of-all-Trades 1
Persuade 0
Profession 0
Science (Biology) 1
Steward 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 3
Scout Explorer 0 2
Citizen Worker 1 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A good deal ensures you are living the high life for a few years.
2Continued as Merchant Marine at age 22
2Befriend a useful ally in one sphere. Gain an Ally.
3Continued as Merchant Marine at age 26
3Imperial trade restrictions force you out of business.
4Became a Explorer at age 30
4You spend a great deal of time on the fringes of Charted Space.
4Gain a contact in an alien race.
5Continued as Explorer at age 34
5You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
6Became a Worker at age 38
6You are rewarded for your diligence or cunning.
6Promoted to rank 1