Sublieutenant Rosamond Rule
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
9 (1) |
5 (-1) |
1 (-2) |
9 (1) |
7 (0) |
6 (0) |
| Addict, Unbending, Mad |
| Skills |
| Athletics 0 |
| Deception 0 |
| Electronics (Comms) 1 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 1 |
| Gun Combat (Archaic) 1 |
| Language 0 |
| Leadership 1 |
| Melee (Blade) 1 |
| Persuade 1 |
| Profession (Biologicals) 1 |
| Recon 1 |
| Stealth 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
1 |
1 |
| Citizen |
Worker |
|
1 |
2 |
| Drifter |
Scavenger |
|
0 |
1 |
| Navy |
Line/Crew |
Sublieutenant |
2 / 0 |
2 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Enforcer |
| 2 | Became a Worker at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Scavenger at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Commissioned in Navy/Line/Crew |
| 5 | Is now a Ensign |
| 5 | Promoted to Line/Crew officer rank 2 |
| 5 | Is now a Sublieutenant |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Advanced training in a specialist field |