Lieutenant Gregory Carter permalink

Age Sex Str Dex End Int Edu Soc
44 M 8 (0) 4 (-1) 5 (-1) 10 (1) 10 (1) 10 (1)
Foolish, Determined
 
Skills
Art 0
Astrogation 1
Athletics (Dexterity) 1
Broker 0
Carouse 0
Deception 1
Drive 0
Electronics 0
Gun Combat (Energy) 1
Language (Oynprith (Droyne)) 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Navigation 1
Persuade 0
Pilot (Small Craft) 2
Steward 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 2
Navy Engineer/Gunner Lieutenant 3 / 0 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Embroiled in legal trouble.
1Promoted to rank 1
1Is now a Senior Crewman
2Continued as Merchant Marine at age 22
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Special assignment or duty on board ship.
3Commissioned in Navy/Engineer/Gunner
3Is now a Ensign
3Promoted to Engineer/Gunner officer rank 2
3Is now a Sublieutenant
4Continued as Engineer/Gunner at age 30
4You join a gambling circle on board.
5Continued as Engineer/Gunner at age 34
5Vessel participates in a diplomatic mission.
5Gain a contact.
5Promoted to Engineer/Gunner officer rank 3
5Is now a Lieutenant
6Continued as Engineer/Gunner at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.