Technician Orville Nevil permalink

Age Sex Str Dex End Int Edu Soc
44 M 5 (-1) 2 (-2) 4 (-1) 10 (1) 6 (0) 10 (1)
Foolish
 
Skills
Art 0
Astrogation 0
Athletics 0
Electronics 0
Engineer (J-drive) 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot 0
Profession (Construction) 1
Science (Planetology) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 1
Citizen Worker Technician 2 5
 
TermHistory
1Became a Explorer at age 18
1A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
1Promoted to rank 1
1Is now a Scout
2Voluntarily left Explorer
2Became a Worker at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
4Continued as Worker at age 30
4Advanced training in a specialist field.
5Continued as Worker at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Gain a criminal contact.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Forced to muster out.