| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
5 (-1) |
5 (-1) |
7 (0) |
7 (0) |
5 (-1) |
4 (-1) |
| Protective, Disinterested, Blames Others |
| Skills |
| Admin 0 |
| Art 0 |
| Carouse 1 |
| Deception 3 |
| Drive (Mole) 1 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat 1 |
| Gunner (Ortillery) 1 |
| Investigate 0 |
| Language (Zdetl (Zhodani)) 1 |
| Persuade 1 |
| Recon 1 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Entertainer |
Performer |
|
2 |
3 |
| Navy |
Line/Crew |
Crewman |
0 |
3 |
| Scout |
Explorer |
Scout |
1 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Performer at age 26 |
| 3 | Gain a patron in the arts. Gain an Ally |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Performer at age 34 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Vessel participates in a diplomatic mission. |
| 6 | Gain a contact. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Forced to muster out. |
| 9 | Became a Explorer at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |