Agent Nonie McDermot permalink

Age Sex Str Dex End Int Edu Soc
57 F 9 (1) 3 (-1) 2 (-2) 6 (0) 7 (0) 8 (0)
Joking, Indifferent, Doubtful
 
Skills
Admin 0
Advocate 0
Art 0
Broker 0
Deception 2
Diplomat 0
Drive 0
Electronics (Comms) 1
Gambler 1
Gun Combat (Archaic) 1
Gunner (Capital) 2
Gunner (Screen) 1
Language 0
Leadership 0
Mechanic 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Agent Intelligence Agent 1 1
Navy Engineer/Gunner Able Spacehand 1 3
Scholar Field Researcher 0 1
Scout Surveyor Scout 1 3
 
TermHistory
1Became a Corporate at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Intelligence at age 22
2Accepted a deal with criminal or other figure under investigation.
2Promoted to rank 1
2Is now a Agent
3Voluntarily left Intelligence
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You join a gambling circle on board.
4Continued as Engineer/Gunner at age 30
4Vessel participates in a diplomatic mission.
4Gain a contact.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Nearly killed. Owe 10,000 for medical bills.
6Became a Field Researcher at age 38
6Your work is sabotaged by unknown parties. You may salvage what you can and give up.
7Became a Surveyor at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Surveyor at age 46
8Serve as the courier for an important message from the Imperium.
8Promoted to rank 1
8Is now a Scout
9Continued as Surveyor at age 50
9A romantic relationship ends badly. Gain a Rival or Enemy.