| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Voluntarily left Courier |
| 3 | Became a Colonist at age 26 |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Wanderer at age 30 |
| 4 | Attacked by enemies and injured. |
| 4 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Wanderer |
| 5 | Became a Law Enforcement at age 34 |
| 5 | Is now a Rookie |
| 5 | Nearly killed. Owe 15,000 for medical bills. |
| 6 | Returned to Wanderer at age 38 |
| 6 | Find an Alien Artifact. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Find valuable salvage. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Wanderer at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |