Crewman Miller Lowe permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 1 (-2) 6 (0) 5 (-1) 9 (1) 2 (-2)
Trivial, Patient, Creepy
 
Skills
Advocate 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 1
Deception 0
Drive 0
Electronics 0
Gun Combat 0
Gun Combat 2
Gunner (Turret) 1
Jack-of-All-Trades 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Polymers) 1
Recon 1
Science 0
Stealth 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Enforcer 2 3
Drifter Wanderer 2 4
Merchant Merchant Marine Crewman 0 2
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Entered Naval Academy at age 18
1Spent the college years partying.
1Dropped out of military academy.
2Became a Enforcer at age 18
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Promoted to rank 1
3Continued as Enforcer at age 22
3Crime pays off. Gain victim as Enemy.
3Promoted to rank 2
4Continued as Enforcer at age 26
4Involved in a feud with a rival criminal organization.
4Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
4Forced to muster out.
5Became a Wanderer at age 30
6Continued as Wanderer at age 34
6Promoted to rank 1
7Continued as Wanderer at age 38
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
7Promoted to rank 2
8Continued as Wanderer at age 42
8Nearly killed. Fully recovered. Owe 40,000 for medical bills.
9Became a Merchant Marine at age 46
9Is now a Crewman
9Make an unexpected connection outside your normal circles. Gain a Contact.
10Aging Crisis. Owe 10,000 for medical bills.
10Continued as Merchant Marine at age 50
10Imperial trade restrictions force you out of business.
11Aging Crisis. Owe 20,000 for medical bills.