Agent Terrence Bethune permalink

Age Sex Str Dex End Int Edu Soc
57 M 5 (-1) 6 (0) 2 (-2) 4 (-1) 6 (0) 3 (-1)
Prim
 
Skills
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gun Combat (Archaic) 1
Investigate 0
Mechanic 1
Medic 0
Melee (Blade) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Seafarer 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 2
Drifter Wanderer 1 3
Merchant Merchant Marine Senior Crewman 1 3
Scout Explorer 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Established a network of contacts. Gain 1 contacts.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Wanderer at age 26
4Continued as Wanderer at age 30
4Attacked by enemies that you easily defeat.
4Gain Enemy if you don't already have one.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Scarred. Fully recovered. Owe 5,000 for medical bills.
6Became a Merchant Marine at age 38
6Is now a Crewman
6A good deal ensures you are living the high life for a few years.
7Continued as Merchant Marine at age 42
7Your ship or starport is destroyed by criminals. Gain them as an Enemy.
7Forced to continue current assignment
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Became a Explorer at age 50
9Injured. Fully recovered. Owe 1,250 for medical bills.