| Term | History |
| 1 | Became a Diplomat at age 18 |
| 1 | Is now a Intern |
| 1 | Inherit a gift from a rich relative. |
| 1 | Promoted to rank 1 |
| 1 | Is now a 3rd Secretary |
| 2 | Continued as Diplomat at age 22 |
| 2 | Inherit a gift from a rich relative. |
| 2 | Promoted to rank 2 |
| 2 | Is now a 2nd Secretary |
| 3 | Voluntarily left Diplomat |
| 3 | Became a Marine Support at age 26 |
| 3 | Is now a Marine |
| 3 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 3 | Report commander and gain an Enemy. |
| 3 | Commissioned in Marine/Marine Support |
| 3 | Is now a Lieutenant |
| 3 | Promoted to Marine Support officer rank 2 |
| 3 | Is now a Captain |
| 4 | Voluntarily left Marine Support |
| 4 | Became a Colonist at age 30 |
| 4 | Moved to a new world. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | You are rewarded for your diligence or cunning. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Continued as Colonist at age 38 |
| 6 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | Advanced training in a specialist field |
| 8 | Continued as Line/Crew at age 46 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Line/Crew rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Attempt at commissioned failed. |
| 9 | Promoted to Line/Crew rank 2 |
| 9 | Is now a Petty Officer, 3rd class |