| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Imperial trade restrictions force you out of business. |
| 2 | Became a Field Researcher at age 22 |
| 2 | Win a prestigious prize for your work. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Field Researcher |
| 4 | Became a Pirate at age 30 |
| 4 | Is now a Lackey |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Voluntarily left Pirate |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 7 | Switched to Line/Crew at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Commanding officer takes an interest in your career. |
| 8 | Promoted to Line/Crew rank 3 |
| 8 | Is now a Petty Officer, 2nd class |
| 9 | Continued as Line/Crew at age 50 |
| 9 | Injured. Fully recovered. |