Wilson Carr permalink

Age Sex Str Dex End Int Edu Soc
56 M 9 (1) 4 (-1) 4 (-1) 7 (0) 6 (0) 8 (0)
Cross, Thorough
 
Skills
Animals (Veterinary) 1
Athletics (Dexterity) 1
Carouse 0
Drive (Hovercraft) 1
Drive (Walker) 1
Flyer 0
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Mechanic 0
Persuade 2
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Recon 0
Seafarer 0
Steward 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 4
Scout Courier 0 1
Merchant Free Trader 2 4
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
2Continued as Colonist at age 22
2Spent time maintaining and using heavy vehicles.
3Continued as Colonist at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Continued as Colonist at age 30
4Scarred. Fully recovered. Owe 5,000 for medical bills.
5Became a Courier at age 34
5You spend a great deal of time on the fringes of Charted Space.
5Gain a contact in an alien race.
6Voluntarily left Courier
6Became a Free Trader at age 38
6Gained a contact.
6Promoted to rank 1
7Continued as Free Trader at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Continued as Free Trader at age 46
8Scarred. Fully recovered. Owe 2,500 for medical bills.
8Promoted to rank 2
9Continued as Free Trader at age 50
9A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
9Gain rebels as Enemy