| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
1 (-2) |
5 (-1) |
1 (-2) |
10 (1) |
9 (1) |
4 (-1) |
| Fierce, Ruthless |
| Skills |
| Animals 0 |
| Astrogation 0 |
| Diplomat 1 |
| Electronics (Remote Ops) 1 |
| Engineer (Life Support) 1 |
| Engineer (Power) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Mechanic 1 |
| Melee (Unarmed) 1 |
| Pilot 0 |
| Profession (Belter) 1 |
| Recon 0 |
| Science 0 |
| Seafarer 0 |
| Stealth 3 |
| Streetwise 3 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Rogue |
Thief |
|
4 |
5 |
| Citizen |
Colonist |
|
1 |
1 |
| Citizen |
Worker |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Became a Thief at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Thief at age 34 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Thief at age 38 |
| 6 | Crime pays off. Gain victim as Enemy. |
| 6 | Forced to muster out. |
| 7 | Became a Colonist at age 42 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Colonist |
| 8 | Switched to Worker at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Worker at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |