Able Spacehand Ray Scott permalink

Age Sex Str Dex End Int Edu Soc
56 F 6 (0) 4 (-1) 1 (-2) 9 (1) 9 (1) 4 (-1)
Fearless, Salient
 
Skills
Animals 0
Carouse 1
Deception 1
Electronics 0
Flyer 0
Gun Combat 0
Mechanic 1
Melee (Unarmed) 1
Persuade 0
Science (Sophontology) 1
Seafarer 0
Stealth 1
Streetwise 2
Survival 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 3
Prisoner Inmate 0 1
Prisoner Fixer 1 1
Scout Courier 0 1
Scout Surveyor 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Barbarian at age 18
1Spend time with an alien race. Gain a contact.
1Promoted to rank 1
2Continued as Barbarian at age 22
2Accused of a crime
3Became a Inmate at age 26
3A guard takes a dislike to you.
4Switched to Fixer at age 30
4Parole hearing.
4Promoted to rank 1
4Paroled from prison.
5Became a Courier at age 34
5Psychologically damaged by your time in the scouts.
6Switched to Surveyor at age 38
6Nearly killed. Owe 10,000 for medical bills.
7Returned to Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Gained a contact.
8Promoted to Engineer/Gunner rank 1
8Is now a Able Spacehand
9Continued as Engineer/Gunner at age 50
9Scarred. Fully recovered. Owe 2,500 for medical bills.