Mamie Day permalink

Age Sex Str Dex End Int Edu Soc Psi
57 F 7 (0) 7 (0) 3 (-1) 8 (0) 5 (-1) 4 (-1) None
Troubled, Lethargic, Self-Disciplined
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 0
Deception 0
Drive (Wheel) 1
Mechanic 0
Profession 0
Recon 2
Stealth 1
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 5
Citizen Colonist 1 1
Entertainer Artist 0 1
Drifter Scavenger 1 2
 
TermHistory
1Became a Wanderer at age 18
1Find Ancient Technology.
2Continued as Wanderer at age 22
2Survived a risky adventure but gained nothing.
3Continued as Wanderer at age 26
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Became a Colonist at age 30
4Your business expands, your corporation grows, or the colony thrives.
4Promoted to rank 1
5Voluntarily left Colonist
5Became a Artist at age 34
5Expose or are involved in a scandal of some sort.
6Returned to Wanderer at age 38
6Encounter a Psionic institute.
6Tested for psionic powers
6Promoted to rank 1
7Continued as Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Switched to Scavenger at age 46
8Attacked by enemies and injured.
8Lightly injured, no permanent damage. Fully recovered.
8Gain Enemy if you don't already have one.
8Promoted to rank 1
9Continued as Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.