| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 2 | Became a Colonist at age 22 |
| 2 | You befriend a superior in the corporation or the colony. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Settler |
| 4 | Continued as Colonist at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 6 | Switched to Line/Crew at age 38 |
| 6 | Vessel participates in a notable military engagement. |
| 7 | Aging Crisis. Owe 20,000 for medical bills. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Advanced training in a specialist field |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Line/Crew at age 50 |
| 9 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |