Crewman Tempie Burke permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 5 (-1) 3 (-1) 5 (-1) 12 (2) 7 (0)
Volatile
 
Skills
Animals 0
Athletics (Endurance) 1
Athletics (Strength) 1
Carouse 0
Diplomat 2
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat (Energy) 1
Gunner (Turret) 1
Investigate 1
Mechanic 1
Medic 2
Pilot (Capital Ships) 1
Profession 0
Science (Chemistry) 1
Science (Linguistics) 1
Science (Philosophy) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scout Courier 0 3
Scholar Physician 4 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2Became a Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 1 Contacts. Gain 1 Enemies.
3Continued as Courier at age 26
3Perform an exemplary service for the scouts.
4Continued as Courier at age 30
4Psychologically damaged by your time in the scouts.
5Became a Physician at age 34
5Work leads to a considerable breakthrough.
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Physician at age 38
6Refuse to join a cheat in some fashion.
6Forced to continue current assignment
6Promoted to rank 2
7Continued as Physician at age 42
7Make a breakthrough in your field.
7Forced to continue current assignment
7Promoted to rank 3
8Continued as Physician at age 46
8Win a prestigious prize for your work.
8Promoted to rank 4
9Continued as Physician at age 50
9A new romantic starts. Gain an Ally.