Technician Harmon Kelley permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 2 (-2) 7 (0) 6 (0) 8 (0) 4 (-1)
Foolish, Loud
 
Skills
Deception 2
Diplomat 1
Drive (Mole) 1
Drive (Track) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Flyer (Rotor) 1
Gambler 1
Melee (Blade) 1
Pilot (Small Craft) 1
Profession (Civil Engineering) 1
Profession (Hydroponics) 1
Recon 0
Science 0
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Citizen Worker Technician 2 7
Agent Corporate Agent Agent 1 1
 
TermHistory
1Became a Wanderer at age 18
1Scarred. Owe 5,000 for medical bills.
2Became a Worker at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Worker at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Continued as Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 2
4Is now a Technician
5Continued as Worker at age 34
5Your business expands, your corporation grows, or the colony thrives.
6Continued as Worker at age 38
6You befriend a superior in the corporation or the colony.
7Continued as Worker at age 42
7Spent time maintaining and using heavy vehicles.
8Continued as Worker at age 46
8Gained a contact.
8Forced to muster out.
9Became a Corporate Agent at age 50
9Given specialist training in vehicles.
9Promoted to rank 1
9Is now a Agent