Henchman Joyce Fleming permalink

Age Sex Str Dex End Int Edu Soc
56 F 7 (0) 6 (0) 1 (-2) 4 (-1) 12 (2) 7 (0)
Action Oriented, Fabulous, Incompetent
 
Skills
Advocate 1
Astrogation 1
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Deception 0
Drive (Track) 1
Flyer 0
Gun Combat 0
Mechanic 1
Medic 0
Persuade 2
Pilot (Capital Ships) 3
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Science 0
Stealth 0
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 3
Merchant Free Trader 2 3
Citizen Colonist 0 1
Rogue Enforcer 0 1
Navy Flight Able Spacehand 1 1
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Crime pays off. Gain victim as Enemy.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2Crime pays off. Gain victim as Enemy.
3Continued as Pirate at age 26
3A job goes wrong, forcing you to flee off-planet.
4Became a Free Trader at age 30
4Find an Alien Artifact.
4Promoted to rank 1
5Continued as Free Trader at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Promoted to rank 2
6Continued as Free Trader at age 38
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
6Forced to muster out.
7Became a Colonist at age 42
7Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8Switched to Enforcer at age 46
8Nearly killed. Fully recovered. Owe 30,000 for medical bills.
9Became a Flight at age 50
9Is now a Crewman
9Advanced training in a specialist field
9Promoted to Flight rank 1
9Is now a Able Spacehand