| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Voluntarily left Worker |
| 2 | Entered Naval Academy at age 22 |
| 2 | Become leader in social movement. |
| 2 | Gain an Ally and an Enemy. |
| 2 | Graduated at age 22. |
| 3 | Became a Engineer/Gunner at age 22 |
| 3 | Is now a Crewman |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Became a Barbarian at age 30 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Returned to Engineer/Gunner at age 34 |
| 6 | Moved to a new world. |
| 6 | Promoted to Engineer/Gunner rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | Vessel participates in a notable military engagement. |
| 8 | Continued as Engineer/Gunner at age 42 |
| 8 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 8 | Promoted to Engineer/Gunner rank 3 |
| 8 | Is now a Petty Officer, 2nd class |
| 9 | Continued as Engineer/Gunner at age 46 |
| 9 | Abuse your position for profit |
| 9 | Forced to muster out. |
| 10 | Returned to Barbarian at age 50 |
| 10 | Spend time with an alien race. Gain a contact. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |