| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 2 Contacts. Gain 1 Enemies. |
| 2 | Became a Intelligence at age 22 |
| 2 | Gained a contact. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | You go above and beyond the call of duty. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | Go undercover to investigate an enemy. |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Scavenger at age 38 |
| 6 | Survived a risky adventure but gained nothing. |
| 7 | Continued as Scavenger at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Became a Cavalry at age 46 |
| 8 | Is now a Private |
| 8 | Assigned to a planet with a hostile or wild environment. |
| 8 | Commissioned in Army/Cavalry |
| 8 | Is now a Lieutenant |
| 8 | Promoted to Cavalry officer rank 2 |
| 8 | Is now a Captain |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Cavalry at age 50 |
| 9 | Assigned to an urbanised planet torn by war. |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |