| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
7 (0) |
4 (-1) |
6 (0) |
9 (1) |
7 (0) |
2 (-2) |
| Enigmatic |
| Skills |
| Admin 0 |
| Advocate 1 |
| Art 0 |
| Athletics 0 |
| Broker 1 |
| Carouse 1 |
| Deception 1 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 0 |
| Recon 1 |
| Science 0 |
| Stealth 2 |
| Streetwise 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
3 |
5 |
| Citizen |
Colonist |
|
0 |
1 |
| Rogue |
Pirate |
Lackey |
0 |
1 |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Backstab a fellow rogue for personal gain. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Thief at age 30 |
| 4 | Involved in a gambling ring. |
| 5 | Continued as Thief at age 34 |
| 5 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 5 | Forced to muster out. |
| 6 | Became a Colonist at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Switched to Pirate at age 42 |
| 7 | Is now a Lackey |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Law Enforcement at age 46 |
| 8 | Is now a Rookie |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Corporal |
| 9 | Continued as Law Enforcement at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | A new romantic starts. Gain an Ally. |