Crewman Ola Gilbert permalink

Age Sex Str Dex End Int Edu Soc
57 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 2 (-2) 3 (-1)
Alluring
 
Skills
Deception 1
Drive 0
Flyer (Rotor) 1
Gambler 1
Gun Combat 0
Gun Combat 1
Investigate 0
Melee (Unarmed) 1
Profession (Biologicals) 1
Recon 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Navy Engineer/Gunner Crewman 0 3
Rogue Pirate Lackey 0 1
Prisoner Fixer 0 1
Prisoner Thug 0 1
Prisoner Inmate 0 2
 
TermHistory
1Became a Intelligence at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Gained a contact.
3Continued as Engineer/Gunner at age 26
3You join a gambling circle on board.
4Continued as Engineer/Gunner at age 30
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Pirate at age 34
5Is now a Lackey
5Arrested
6Became a Fixer at age 38
6Disgraced. Word of your criminal past reaches your homeworld.
7Switched to Thug at age 42
7Persecuted by a prison gang.
8Switched to Inmate at age 46
8Accused of assaulting a prison guard.
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Inmate at age 50
9The warden takes an interest in your case.
10Aging Crisis. Owe 20,000 for medical bills.