| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | Works is especially well received and popular, making you a minor celebrity |
| 2 | Voluntarily left Performer |
| 2 | Became a Courier at age 22 |
| 2 | You spend a great deal of time on the fringes of Charted Space. |
| 2 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 5 | Voluntarily left Courier |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Voluntarily left Line/Crew |
| 6 | Became a Administrator at age 38 |
| 6 | Is now a Assistant |
| 6 | An assassin attempts to end your life. |
| 7 | Continued as Administrator at age 42 |
| 7 | Inherit a gift from a rich relative. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Clerk |
| 8 | Continued as Administrator at age 46 |
| 8 | Join a successful conspiracy of nobles. |
| 8 | Forced to muster out. |
| 9 | Became a Enforcer at age 50 |
| 9 | Involved in the planning of an impressive heist. |