Crewman Essie McLusky permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 3 (-1) 1 (-2) 10 (1) 2 (-2) 7 (0)
Self-Conscious, Brash, Evil
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer (Power) 1
Gambler 1
Gun Combat (Slug) 1
Gun Combat 3
Gunner (Ortillery) 1
Gunner (Screen) 2
Melee (Bludgeon) 1
Melee (Unarmed) 1
Persuade 2
Pilot (Capital Ships) 2
Profession 0
Recon 1
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Merchant Free Trader 1 2
Rogue Enforcer 3 4
Drifter Scavenger 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Continued as Engineer/Gunner at age 22
2Vessel participates in a diplomatic mission.
2Gain a contact.
2Forced to muster out.
3Became a Free Trader at age 26
3Promoted to rank 1
4Continued as Free Trader at age 30
4Imperial trade restrictions force you out of business.
5Became a Enforcer at age 34
5You spend months in the dangerous criminal underworld.
5Promoted to rank 1
6Continued as Enforcer at age 38
6Involved in a gambling ring.
6Promoted to rank 2
7Continued as Enforcer at age 42
7Involved in a gambling ring.
7Promoted to rank 3
8Continued as Enforcer at age 46
8A job goes wrong, forcing you to flee off-planet.
9Became a Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 60,000 for medical bills.