Petty Officer, 2nd class Orville Kelley permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 1 (-2) 7 (0) 5 (-1) 8 (0) 6 (0)
Changeable, Enchanting
 
Skills
Admin 1
Advocate 0
Animals 0
Broker 0
Carouse 0
Diplomat 1
Electronics (Computer) 1
Engineer (M-drive) 1
Engineer (Power) 1
Jack-of-All-Trades 1
Leadership 0
Mechanic 2
Navigation 1
Steward 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Citizen Corporate 1 1
Citizen Colonist 0 1
Navy Flight Petty Officer, 2nd class 3 2
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Navy Line/Crew 3 2
 
TermHistory
1Became a Corporate at age 18
1Find an Alien Artifact.
1Promoted to rank 1
2Voluntarily left Corporate
2Switched to Colonist at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Flight at age 26
3Is now a Crewman
3Severely injured. Owe 10,000 for medical bills.
4Switched to Engineer/Gunner at age 30
4Commanding officer takes an interest in your career.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to Engineer/Gunner rank 2
5Is now a Petty Officer, 3rd class
6Continued as Engineer/Gunner at age 38
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Returned to Flight at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
7Promoted to Flight rank 3
7Is now a Petty Officer, 2nd class
8Voluntarily left Flight
8Switched to Line/Crew at age 46
8Advanced training in a specialist field
9Continued as Line/Crew at age 50
9Vessel participates in a diplomatic mission.