Adrian Vear permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 1 (-2) 2 (-2) 2 (-2) 7 (0) 3 (-1)
Thrilled
 
Skills
Animals 0
Athletics 0
Carouse 0
Diplomat 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 1
Jack-of-all-Trades 1
Navigation 2
Pilot (Capital Ships) 1
Pilot (Small craft) 1
Recon 0
Seafarer (Sail) 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Scout Courier 0 4
Entertainer Artist 0 1
Scholar Field Researcher 0 3
 
TermHistory
1Became a Corporate Agent at age 18
1Advanced training in a specialist field.
2Continued as Corporate Agent at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Courier at age 26
3Perform an exemplary service for the scouts.
4Continued as Courier at age 30
4Psychologically damaged by your time in the scouts.
5Continued as Courier at age 34
5Spend several years jumping from world to world in your scout ship.
6Continued as Courier at age 38
6When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
6Nearly killed. Owe 15,000 for medical bills.
6Forced to muster out.
7Became a Artist at age 42
7An investigation, tour, project or expedition goes wrong, stranding you far from home.
8Became a Field Researcher at age 46
8Your work is sabotaged by unknown parties. You start again from scratch.
9Continued as Field Researcher at age 50
9A rival researcher blackens your name or steals your research. Gain a Rival.
10Continued as Field Researcher at age 54
10A rival researcher blackens your name or steals your research. Gain a Rival.
11Aging Crisis. Owe 40,000 for medical bills.