| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
M |
1 (-2) |
1 (-2) |
2 (-2) |
2 (-2) |
7 (0) |
3 (-1) |
| Thrilled |
| Skills |
| Animals 0 |
| Athletics 0 |
| Carouse 0 |
| Diplomat 1 |
| Drive 0 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 1 |
| Jack-of-all-Trades 1 |
| Navigation 2 |
| Pilot (Capital Ships) 1 |
| Pilot (Small craft) 1 |
| Recon 0 |
| Seafarer (Sail) 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
2 |
| Scout |
Courier |
|
0 |
4 |
| Entertainer |
Artist |
|
0 |
1 |
| Scholar |
Field Researcher |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Courier at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Courier at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Continued as Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 6 | Continued as Courier at age 38 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | Nearly killed. Owe 15,000 for medical bills. |
| 6 | Forced to muster out. |
| 7 | Became a Artist at age 42 |
| 7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 8 | Became a Field Researcher at age 46 |
| 8 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 10 | Continued as Field Researcher at age 54 |
| 10 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |