Captain Gerald Learmonth permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 2 (-2) 1 (-2) 7 (0) 7 (0) 9 (1)
Obliging, Competent
 
Skills
Admin 1
Athletics (Strength) 2
Electronics 0
Engineer (Power) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Gunner (Turret) 1
Heavy Weapons (Vehicle) 1
Leadership 1
Mechanic 1
Medic 0
Melee (Blade) 1
Melee (Unarmed) 2
Pilot (Spacecraft) 1
Recon 1
Tactics (Military) 1
Vacc Suit 5
CareerAssignmentTitleRankTerms
Army Infantry Lance Corporal 1 1
Navy Line/Crew Lieutenant 3 / 0 3
Navy Engineer/Gunner Captain 5 / 0 3
Retired 0 3
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Thrown into a brutal ground war
1Lightly injured, no permanent damage. Fully recovered.
1Attempt at commissioned failed.
1Promoted to Infantry rank 1
1Is now a Lance Corporal
2Voluntarily left Infantry
2Entered Naval Academy at age 22
2Made lifelong friends. Gain 1 Allies.
2Graduated at age 22.
3Became a Line/Crew at age 22
3Is now a Crewman
3Refuse to abuse your position for profit
3Commissioned in Navy/Line/Crew
3Is now a Ensign
3Promoted to Line/Crew officer rank 2
3Is now a Sublieutenant
4Continued as Line/Crew at age 26
4Advanced training in a specialist field
4Forced to continue current assignment
4Promoted to Line/Crew officer rank 3
4Is now a Lieutenant
5Continued as Line/Crew at age 30
5Severely injured. Fully recovered. Owe 5,000 for medical bills.
6Switched to Engineer/Gunner at age 34
6Display heroism in battle, saving the whole ship.
6Promoted to Engineer/Gunner officer rank 4
6Is now a Commander
7Continued as Engineer/Gunner at age 38
7Special assignment or duty on board ship.
7Promoted to Engineer/Gunner officer rank 5
7Is now a Captain
8Aging Crisis. Owe 10,000 for medical bills.
8Continued as Engineer/Gunner at age 42
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 46
9Gained a contact.
10Aging Crisis. Owe 20,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 50,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.