| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | An investigation takes on a dangerous turn. |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Voluntarily left Corporate Agent |
| 2 | Became a Infantry at age 22 |
| 2 | Is now a Private |
| 2 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 3 | Became a Pirate at age 26 |
| 3 | Is now a Lackey |
| 3 | Gained a contact. |
| 4 | Continued as Pirate at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Line/Crew at age 38 |
| 6 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Barbarian at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Switched to Engineer/Gunner at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Gain a contact. |
| 8 | Promoted to Engineer/Gunner rank 1 |
| 8 | Is now a Able Spacehand |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Vessel participates in a notable military engagement. |
| 9 | Promoted to Engineer/Gunner rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Advanced training in a specialist field |
| 10 | Promoted to Engineer/Gunner rank 3 |
| 10 | Is now a Petty Officer, 2nd class |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |