| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Contacted by an underground psionic group |
| 1 | Graduated at age 18. |
| 1 | Tested for psionic powers |
| 2 | Became a Cavalry at age 18 |
| 2 | Is now a Private |
| 2 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Surveyor at age 22 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 4 | Voluntarily left Surveyor |
| 4 | Became a Wild Talent at age 26 |
| 4 | Gain a contact outside of normal circles. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Survivor |
| 5 | Continued as Wild Talent at age 30 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Wild Talent at age 34 |
| 6 | Psionic strength increases. |
| 6 | Promoted to rank 2 |
| 7 | Voluntarily left Wild Talent |
| 7 | Became a Scavenger at age 38 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Switched to Wanderer at age 42 |
| 8 | Find valuable salvage. |
| 9 | Continued as Wanderer at age 46 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Became a Engineer/Gunner at age 50 |
| 10 | Is now a Crewman |
| 10 | Vessel participates in a notable military engagement. |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Continued as Engineer/Gunner at age 54 |
| 11 | Special assignment or duty on board ship. |
| 11 | Promoted to Engineer/Gunner rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |