Settler Lawrence Sherris permalink

Age Sex Str Dex End Int Edu Soc Psi
59 M 4 (-1) 1 (-2) 5 (-1) 7 (0) 8 (0) 7 (0) 2 (-2)
Plotting, Discouraged, Resourceful
 
Skills
Animals 0
Carouse 0
Clairvoyance 0
Deception 1
Drive 0
Electronics (Comms) 1
Gambler 1
Mechanic 0
Melee 0
Pilot (Capital Ships) 1
Profession (Polymers) 2
Recon 1
Science 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 1
Survival 3
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 3
Agent Law Enforcement Rookie 0 1
Navy Flight Crewman 0 1
Citizen Colonist Settler 2 2
Drifter Wanderer 2 2
Entertainer Performer 0 1
 
TermHistory
1Became a Barbarian at age 18
1Survived a risky adventure but gained nothing.
2Continued as Barbarian at age 22
2Encounter a Psionic institute.
2Tested for psionic powers
3Continued as Barbarian at age 26
3Drafted into Law Enforcement
3Promoted to rank 1
4Became a Law Enforcement at age 30
4Is now a Rookie
4Severely injured. Owe 7,500 for medical bills.
5Became a Flight at age 34
5Is now a Crewman
5Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Colonist at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Promoted to rank 1
7Continued as Colonist at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 2
7Is now a Settler
8Voluntarily left Colonist
8Switched to Wanderer at age 46
8Promoted to rank 1
9Continued as Wanderer at age 50
9Promoted to rank 2
10Voluntarily left Wanderer
10Became a Performer at age 54
10Gain a patron in the arts. Gain an Ally
11Aging Crisis. Owe 30,000 for medical bills.