Crewman Michael Brooks permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 4 (-1) 1 (-2) 8 (0) 3 (-1) 8 (0)
Tired
 
Skills
Athletics (Dexterity) 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Engineer 0
Gun Combat 1
Investigate 0
Medic 0
Persuade 0
Science (Cybernetics) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Navy Line/Crew Crewman 0 3
Merchant Merchant Marine Crewman 0 2
Drifter Wanderer 0 1
Retired 0 2
 
EducationGraduated
University Failed
 
TermHistory
1Entered University at age 18
1Gained a contact.
1Dropped out of university.
2Became a Scientist at age 22
2Scarred. Owe 2,500 for medical bills.
3Became a Line/Crew at age 26
3Is now a Crewman
3You join a gambling circle on board.
4Continued as Line/Crew at age 30
4You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
5Became a Merchant Marine at age 34
5A new romantic starts. Gain an Ally.
6Continued as Merchant Marine at age 38
6Bankrupted by a rival. Gain the other trader as a Rival.
7Returned to Line/Crew at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Became a Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 50
9Injured. Fully recovered. Owe 5,000 for medical bills.
10Aging Crisis. Owe 60,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.