Able Spacehand Verdie Skidd permalink

Age Sex Str Dex End Int Edu Soc
59 F 3 (-1) 1 (-2) 4 (-1) 10 (1) 8 (0) 7 (0)
Negative, Volatile
 
Skills
Advocate 1
Animals 0
Astrogation 0
Athletics (Dexterity) 1
Broker 2
Carouse 0
Deception 0
Drive 0
Electronics (Remote Ops) 1
Flyer (Airship) 1
Gambler 2
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee 0
Persuade 1
Profession (Hydroponics) 1
Science (Archaeology) 1
Seafarer 0
Stealth 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 1
Navy Line/Crew Able Spacehand 1 1
Merchant Broker 2 4
Scholar Scientist 1 2
Drifter Wanderer 0 1
Scout Explorer 0 1
 
TermHistory
1Became a Barbarian at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
1Promoted to rank 1
2Voluntarily left Barbarian
2Became a Line/Crew at age 22
2Is now a Crewman
2You join a gambling circle on board.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Voluntarily left Line/Crew
3Became a Broker at age 26
3Promoted to rank 1
4Continued as Broker at age 30
4Promoted to rank 2
5Continued as Broker at age 34
5Moved to a new world.
6Continued as Broker at age 38
6A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
7Became a Scientist at age 42
7An expedition or voyage goes wrong, leaving you stranded in the wilderness.
8Continued as Scientist at age 46
8Make a breakthrough in your field.
8Promoted to rank 1
9Voluntarily left Scientist
9Switched to Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Explorer at age 54
10Psychologically damaged by your time in the scouts.
11Aging Crisis. Owe 40,000 for medical bills.