Warrior Joe Morris permalink

Age Sex Str Dex End Int Edu Soc
59 M 3 (-1) 1 (-2) 5 (-1) 7 (0) 4 (-1) 4 (-1)
Organized, Possessive, Joyful
 
Skills
Animals 0
Athletics 0
Deception 0
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Melee (Blade) 1
Recon 0
Stealth 1
Streetwise 1
Survival 3
Vacc Suit 0
CareerAssignmentTitleRankTerms
Rogue Thief 0 2
Drifter Barbarian Warrior 3 5
Scout Explorer 0 1
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Thief at age 18
1Refuse to backstab a fellow rogue for personal gain. Gain an Ally
2Continued as Thief at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Barbarian at age 26
3Attempted a risky adventure and was injured.
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Promoted to rank 1
4Continued as Barbarian at age 30
4Attempted a risky adventure and was wildly successful.
5Continued as Barbarian at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to rank 2
5Is now a Warrior
6Continued as Barbarian at age 38
6Gained a contact.
6Promoted to rank 3
7Continued as Barbarian at age 42
7Good fortune
7Forced to muster out.
8Became a Explorer at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
9Voluntarily left Explorer
9Switched to Wanderer at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Engineer/Gunner at age 54
10Is now a Crewman
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.