Artie Nevil permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 5 (-1)
Agreeable, Uptight
 
Skills
Admin 0
Advocate 1
Broker 1
Carouse 1
Diplomat 1
Electronics 0
Explosives 1
Flyer 0
Gun Combat 0
Leadership 0
Medic 0
Persuade 3
Science (Economics) 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 3
Drifter Scavenger 0 1
Scout Explorer 0 1
Scholar Field Researcher 0 2
Merchant Free Trader 2 3
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Continued as Corporate at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
2Promoted to rank 1
3Continued as Corporate at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Explorer at age 34
5Lost eye or limb. Owe 5,000 for medical bills.
6Became a Field Researcher at age 38
6Assigned to work on a secret project for a patron or organisation.
7Continued as Field Researcher at age 42
7Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8Became a Free Trader at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 1
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Free Trader at age 50
9Befriend a useful ally in one sphere. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Free Trader at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.
10Promoted to rank 2
11Aging Crisis. Owe 10,000 for medical bills.