| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 2 | Entered Marine Academy at age 22 |
| 2 | Made lifelong friends. Gain 1 Allies. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Voluntarily left Engineer/Gunner |
| 4 | Became a Wanderer at age 26 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Switched to Line/Crew at age 30 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Switched to Flight at age 34 |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Flight rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Flight at age 38 |
| 7 | Lost eye or limb. Fully recovered. |
| 8 | Became a Artist at age 42 |
| 8 | Join homeworld’s celebrity circles |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Artist at age 46 |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Artist at age 50 |
| 10 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Continued as Artist at age 54 |
| 11 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 11 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |