| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Become leader in social movement. |
| 1 | Gain an Ally and an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Switched to Scavenger at age 22 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Corporate Agent at age 26 |
| 4 | Rewarded for a successful mission. |
| 5 | Continued as Corporate Agent at age 30 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Corporate Agent at age 34 |
| 6 | Given specialist training in vehicles. |
| 7 | Continued as Corporate Agent at age 38 |
| 7 | Established a network of contacts. Gain 1 contacts. |
| 8 | Continued as Corporate Agent at age 42 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Returned to Wanderer at age 46 |
| 9 | Attacked by enemies and injured. |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Gain Enemy if you don't already have one. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Wanderer at age 50 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Became a Surveyor at age 54 |
| 11 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |