| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Find valuable salvage. |
| 2 | Forced to muster out. |
| 3 | Became a Scientist at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Win a prestigious prize for your work. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | A disaster or war strikes. |
| 5 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 5 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 5 | Gain an Enemy |
| 6 | Continued as Scientist at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 6 | Forced to muster out. |
| 7 | Became a Line/Crew at age 42 |
| 7 | Is now a Crewman |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew rank 1 |
| 7 | Is now a Able Spacehand |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Vessel participates in a notable military engagement. |
| 8 | Promoted to Line/Crew rank 2 |
| 8 | Is now a Petty Officer, 3rd class |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Line/Crew rank 3 |
| 9 | Is now a Petty Officer, 2nd class |
| 10 | Voluntarily left Line/Crew |
| 10 | Returned to Scavenger at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |