Emory Dickman permalink

Age Sex Str Dex End Int Edu Soc
59 M 2 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 8 (0)
Active, Nihilistic, Adaptable
 
Skills
Animals 0
Art 0
Athletics (Strength) 1
Deception 3
Gun Combat 0
Jack-of-All-Trades 1
Melee (Unarmed) 3
Recon 0
Science (Economics) 1
Stealth 2
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Thief 2 3
Prisoner Inmate 0 2
Prisoner Fixer 0 5
 
TermHistory
1Became a Thief at age 18
1Spend time with an alien race. Gain a contact.
1Promoted to rank 1
2Continued as Thief at age 22
2Crime pays off. Gain victim as Enemy.
2Promoted to rank 2
3Continued as Thief at age 26
3Arrested
4Became a Inmate at age 30
4Severely injured. Fully recovered. Owe 5,000 for medical bills.
5Switched to Fixer at age 34
5Persecuted by a prison gang.
6Continued as Fixer at age 38
6Lost eye or limb. Owe 5,000 for medical bills.
7Continued as Fixer at age 42
7Severely injured. Fully recovered. Owe 25,000 for medical bills.
8Continued as Fixer at age 46
8A guard takes a dislike to you.
9Returned to Inmate at age 50
9Lost eye or limb. Owe 5,000 for medical bills.
10Aging Crisis. Owe 20,000 for medical bills.
10Returned to Fixer at age 54
10Persecuted by a prison gang.
11Aging Crisis. Owe 10,000 for medical bills.