Able Spacehand Leroy Rice permalink

Age Sex Str Dex End Int Edu Soc
61 M 1 (-2) 4 (-1) 1 (-2) 4 (-1) 4 (-1) 7 (0)
Squeamish, Sympathetic, Unpredictable
 
Skills
Animals 0
Diplomat 0
Drive 0
Electronics 0
Flyer (Airship) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Turret) 1
Investigate 0
Mechanic 1
Medic 0
Melee 0
Profession (Hydroponics) 1
Science 0
Seafarer 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scholar Scientist 0 1
Navy Line/Crew Able Spacehand 1 3
Citizen Colonist 0 1
Army Infantry Private 0 1
Drifter Barbarian 0 2
Navy Engineer/Gunner 1 2
 
TermHistory
1Became a Scientist at age 18
1Win a prestigious prize for your work.
2Voluntarily left Scientist
2Became a Line/Crew at age 22
2Is now a Crewman
2Commanding officer takes an interest in your career.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3Abuse your position for profit
4Continued as Line/Crew at age 30
4Advanced training in a specialist field
4Forced to muster out.
5Became a Colonist at age 34
5A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
6Became a Infantry at age 38
6Is now a Private
6Severely injured.
7Became a Barbarian at age 42
7Gained a contact.
8Continued as Barbarian at age 46
8You do not know what happened to you. There is a gap in your memory.
9Switched to Engineer/Gunner at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Continued as Engineer/Gunner at age 54
10Nearly killed. Fully recovered.
11Aging Crisis. Owe 20,000 for medical bills.