| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Scarred. Fully recovered. |
| 2 | Became a Administrator at age 22 |
| 2 | Is now a Assistant |
| 2 | Inherit a gift from a rich relative. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Clerk |
| 3 | Continued as Administrator at age 26 |
| 3 | time as a ruler or playboy gives you a wide range of experiences. |
| 4 | Continued as Administrator at age 30 |
| 4 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Supervisor |
| 5 | Continued as Administrator at age 34 |
| 5 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 5 | Promoted to rank 3 |
| 5 | Is now a Manager |
| 6 | Continued as Administrator at age 38 |
| 6 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Chief |
| 7 | Continued as Administrator at age 42 |
| 7 | Inherit a gift from a rich relative. |
| 7 | Promoted to rank 5 |
| 7 | Is now a Director |
| 8 | Continued as Administrator at age 46 |
| 8 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 8 | Forced to muster out. |
| 9 | Became a Courier at age 50 |
| 9 | Serve as the courier for an important message from the Imperium. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Courier at age 54 |
| 10 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 10 | Gain 3 Contacts. Gain 1 Enemies. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |