| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 2 | Continued as Corporate at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Corporate at age 26 |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Broker at age 30 |
| 4 | Given advanced training in a specialist field |
| 4 | Promoted to rank 1 |
| 5 | Continued as Broker at age 34 |
| 5 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 5 | Gain rebels as Enemy |
| 6 | Switched to Colonist at age 38 |
| 6 | Nearly killed. Owe 15,000 for medical bills. |
| 7 | Became a Barbarian at age 42 |
| 7 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 9 | Became a Engineer/Gunner at age 50 |
| 9 | Is now a Crewman |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |