| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 63 |
F |
4 (-1) |
2 (-2) |
3 (-1) |
6 (0) |
7 (0) |
9 (1) |
5 (-1) |
| Noisy, Unconcerned |
| Skills |
| Animals 0 |
| Awareness 0 |
| Deception 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Investigate 1 |
| Jack-of-All-Trades 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession 0 |
| Recon 1 |
| Stealth 1 |
| Streetwise 0 |
| Telepathy 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Agent |
Corporate Agent |
|
0 |
2 |
| Drifter |
Scavenger |
|
1 |
3 |
| Scout |
Surveyor |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Switched to Corporate Agent at age 26 |
| 3 | Befriended by a senior agent. |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Scavenger at age 34 |
| 5 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Surveyor at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 5 Contacts. Gain 3 Enemies. |
| 7 | Switched to Wanderer at age 42 |
| 7 | Encounter a Psionic institute. |
| 7 | Tested for psionic powers |
| 8 | Continued as Wanderer at age 46 |
| 8 | Find an Alien Artifact. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Returned to Scavenger at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Scavenger at age 58 |
| 11 | Scarred. Fully recovered. Owe 5,000 for medical bills. |