Agent Marian Lee permalink

Age Sex Str Dex End Int Edu Soc Psi
63 F 4 (-1) 2 (-2) 3 (-1) 6 (0) 7 (0) 9 (1) 5 (-1)
Noisy, Unconcerned
 
Skills
Animals 0
Awareness 0
Deception 1
Drive 0
Flyer 0
Gun Combat (Energy) 1
Investigate 1
Jack-of-All-Trades 1
Melee (Unarmed) 1
Persuade 1
Profession 0
Recon 1
Stealth 1
Streetwise 0
Telepathy 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 2
Agent Corporate Agent 0 2
Drifter Scavenger 1 3
Scout Surveyor 0 1
Drifter Wanderer 0 3
 
TermHistory
1Became a Intelligence at age 18
1You go above and beyond the call of duty.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Switched to Corporate Agent at age 26
3Befriended by a senior agent.
4Continued as Corporate Agent at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Scavenger at age 34
5Injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Surveyor at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 5 Contacts. Gain 3 Enemies.
7Switched to Wanderer at age 42
7Encounter a Psionic institute.
7Tested for psionic powers
8Continued as Wanderer at age 46
8Find an Alien Artifact.
9Continued as Wanderer at age 50
9Suffer from a life-threatening illness.
10Returned to Scavenger at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
10Promoted to rank 1
11Continued as Scavenger at age 58
11Scarred. Fully recovered. Owe 5,000 for medical bills.