Earle Frazier permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 2 (-2) 1 (-2) 7 (0) 1 (-2) 8 (0)
Afraid
 
Skills
Art (Instrument) 1
Athletics (Dexterity) 1
Broker 0
Carouse 0
Drive (Wheel) 1
Electronics 0
Mechanic 0
Persuade 0
Profession (Hydroponics) 1
Recon 0
Stealth 1
Steward 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Broker 0 1
Entertainer Performer 1 1
Rogue Enforcer 0 3
Drifter Scavenger 1 3
Drifter Wanderer 0 1
Retired 0 4
 
TermHistory
1Became a Broker at age 18
1Bankrupted by a rival. Gain the other trader as a Rival.
2Became a Performer at age 22
2Works is especially well received and popular, making you a minor celebrity
2Promoted to rank 1
3Voluntarily left Performer
3Became a Enforcer at age 26
3Moved to a new world.
4Continued as Enforcer at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Scavenger at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Switched to Wanderer at age 38
6Injured.
7Returned to Scavenger at age 42
7Offered job by a patron. Now owe him a favor.
7Promoted to rank 1
8Returned to Enforcer at age 46
8Involved in a feud with a rival criminal organization.
8Severely injured. Fully recovered. Owe 20,000 for medical bills.
8Forced to muster out.
9Returned to Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Moved to a new world.
12Aging Crisis. Owe 10,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.