| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Advanced training in a specialist field. |
| 2 | Continued as Scientist at age 22 |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Advanced training in a specialist field |
| 5 | Continued as Line/Crew at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Forced to muster out. |
| 6 | Became a Surveyor at age 38 |
| 6 | Perform an exemplary service for the scouts. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Scout |
| 7 | Continued as Surveyor at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Continued as Surveyor at age 46 |
| 8 | You survey an alien world. |
| 9 | Continued as Surveyor at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 10 | Continued as Surveyor at age 54 |
| 10 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 10 | Forced to muster out. |
| 11 | Became a Wanderer at age 58 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Wanderer at age 62 |
| 12 | Attacked by enemies and injured. |
| 12 | Injured. |
| 12 | Gain Enemy if you don't already have one. |
| 12 | Promoted to rank 1 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Continued as Wanderer at age 66 |
| 13 | Lightly injured, no permanent damage. Fully recovered. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |