| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Rewarded for a successful mission. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Assigned to a peacekeeping role. |
| 3 | Promoted to Cavalry rank 1 |
| 3 | Is now a Lance Corporal |
| 4 | Continued as Cavalry at age 30 |
| 4 | Assigned to a planet with a hostile or wild environment. |
| 4 | Promoted to Cavalry rank 2 |
| 4 | Is now a Corporal |
| 5 | Continued as Cavalry at age 34 |
| 5 | Advanced training in a specialist field |
| 5 | Commissioned in Army/Cavalry |
| 5 | Is now a Lieutenant |
| 5 | Promoted to Cavalry officer rank 2 |
| 5 | Is now a Captain |
| 6 | Continued as Cavalry at age 38 |
| 6 | Assigned to an urbanised planet torn by war. |
| 6 | Promoted to Cavalry officer rank 3 |
| 6 | Is now a Major |
| 7 | Continued as Cavalry at age 42 |
| 7 | Thrown into a brutal ground war |
| 7 | Lost eye or limb. Fully recovered. |
| 7 | Promoted to Cavalry officer rank 4 |
| 7 | Is now a Lieutenant Colonel |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Continued as Cavalry at age 46 |
| 8 | Thrown into a brutal ground war |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Good fortune |
| 10 | Accused of a crime |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |