Agent Jimmy Halpine permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 5 (-1) 4 (-1)
Anxious, Aristocratic
 
Skills
Art 0
Athletics (Dexterity) 1
Deception 1
Drive 0
Flyer (Wing) 1
Gun Combat 0
Heavy Weapons (Vehicle) 1
Investigate 1
Mechanic 0
Recon 1
Science 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Agent Intelligence Agent 1 3
Drifter Wanderer 1 2
Entertainer Performer 0 1
Navy Line/Crew Crewman 0 1
Retired 0 6
 
TermHistory
1Became a Intelligence at age 18
1Uncover a major conspiracy against your employers.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Refused a deal with criminal or other figure under investigation. Gain an Enemy
3Became a Wanderer at age 26
3Attempted a risky adventure and was wildly successful.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Suffer from a life-threatening illness.
5Returned to Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Performer at age 38
6Gained a contact.
7Voluntarily left Performer
7Became a Line/Crew at age 42
7Is now a Crewman
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 40,000 for medical bills.
9Gained a contact.
10Aging Crisis. Owe 40,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 40,000 for medical bills.