Corporal Buck Ward permalink

Age Sex Str Dex End Int Edu Soc Psi
71 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 2 (-2) 5 (-1) 8 (0)
Carefree, Young, Argumentative
 
Skills
Art (Instrument) 1
Athletics 0
Clairvoyance 0
Drive (Hovercraft) 2
Drive (Mole) 2
Electronics (Comms) 2
Explosives 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 2
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Melee (Blade) 1
Melee (Unarmed) 1
Persuade 1
Pilot (Small Craft) 1
Profession (Biologicals) 1
Recon 2
Stealth 1
Streetwise 3
Survival 1
Telekinesis 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Infantry Private 0 1
Entertainer Journalist Freelancer 1 2
Drifter Wanderer 2 2
Army Army Support Corporal 2 3
Citizen Colonist Settler 2 4
Retired 0 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Gained a contact.
1Dropped out of military academy.
2Became a Infantry at age 18
2Is now a Private
2Nearly killed.
3Became a Journalist at age 22
3Gain a patron in the arts. Gain an Ally
3Promoted to rank 1
3Is now a Freelancer
4Voluntarily left Journalist
4Became a Wanderer at age 26
4Encounter a Psionic institute.
4Tested for psionic powers
4Promoted to rank 1
5Continued as Wanderer at age 30
5Drafted into Army
5Promoted to rank 2
6Switched to Army Support at age 34
6Assigned to an urbanised planet torn by war.
6Promoted to Army Support rank 1
6Is now a Lance Corporal
7Continued as Army Support at age 38
7Advanced training in a specialist field
7Promoted to Army Support rank 2
7Is now a Corporal
8Continued as Army Support at age 42
8Assigned to an urbanised planet torn by war.
8Forced to muster out.
9Returned to Journalist at age 46
9An investigation, tour, project or expedition goes wrong, stranding you far from home.
10Became a Colonist at age 50
10You rise to a position of power in your colony or corporation.
10Promoted to rank 1
11Continued as Colonist at age 54
11You are rewarded for your diligence or cunning.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Colonist at age 58
12Your business expands, your corporation grows, or the colony thrives.
12Promoted to rank 2
12Is now a Settler
13Aging Crisis. Owe 50,000 for medical bills.
13Continued as Colonist at age 62
13You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
13Forced to muster out.
14Aging Crisis. Owe 20,000 for medical bills.
14Retired at age 66
14Moved to a new world.
15Aging Crisis. Owe 20,000 for medical bills.