| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Uncover a major conspiracy against your employers. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | You go above and beyond the call of duty. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Established a network of contacts. Gain 3 contacts. |
| 3 | Forced to muster out. |
| 4 | Became a Army Support at age 30 |
| 4 | Is now a Private |
| 4 | Given a special assignment or duty in your unit. |
| 5 | Continued as Army Support at age 34 |
| 5 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Flight rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Flight at age 42 |
| 7 | Lost eye or limb. Fully recovered. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Continued as Pirate at age 50 |
| 9 | You commit a legendary crime. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Henchman |
| 10 | Continued as Pirate at age 54 |
| 10 | Involved in a gambling ring. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Corporal |
| 11 | Continued as Pirate at age 58 |
| 11 | Crime pays off. Gain victim as Enemy. |
| 11 | Forced to muster out. |
| 12 | Became a Wanderer at age 62 |
| 12 | Scarred. Owe 5,000 for medical bills. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |