| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Attempted a risky adventure and was wildly successful. |
| 2 | Continued as Barbarian at age 22 |
| 2 | You do not know what happened to you. There is a gap in your memory. |
| 3 | Became a Colonist at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Returned to Barbarian at age 30 |
| 4 | Find valuable salvage. |
| 5 | Continued as Barbarian at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Free Trader at age 38 |
| 6 | A good deal ensures you are living the high life for a few years. |
| 7 | Continued as Free Trader at age 42 |
| 7 | A good deal ensures you are living the high life for a few years. |
| 8 | Continued as Free Trader at age 46 |
| 8 | Imperial trade restrictions force you out of business. |
| 9 | Returned to Barbarian at age 50 |
| 9 | Attempted a risky adventure and was wildly successful. |
| 10 | Continued as Barbarian at age 54 |
| 10 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Switched to Wanderer at age 58 |
| 11 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Scarred. Owe 5,000 for medical bills. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |