Crewman Isaiah Walker permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 12 (2) 10 (1)
Glorious, Dainty, Embittered
 
Skills
Astrogation 1
Athletics (Endurance) 1
Deception 0
Diplomat 1
Drive 0
Electronics (Comms) 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Persuade 0
Pilot (Spacecraft) 1
Profession (Construction) 1
Recon 1
Science (Chemistry) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier 0 4
Drifter Wanderer 1 3
Navy Engineer/Gunner Crewman 0 1
Merchant Free Trader 0 1
Drifter Barbarian 1 2
Retired 0 2
 
TermHistory
1Became a Courier at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Continued as Courier at age 22
2Spend several years jumping from world to world in your scout ship.
3Continued as Courier at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
4Continued as Courier at age 30
4You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
5Became a Wanderer at age 34
5Find Ancient Technology.
5Promoted to rank 1
6Continued as Wanderer at age 38
6Nearly killed. Owe 7,500 for medical bills.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Lost eye or limb.
8Returned to Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Became a Free Trader at age 50
9Scarred. Owe 1,250 for medical bills.
10Switched to Barbarian at age 54
10Survived a risky adventure but gained nothing.
11Continued as Barbarian at age 58
11Survived a risky adventure but gained nothing.
11Promoted to rank 1
12Aging Crisis. Owe 60,000 for medical bills.
12Voluntarily left Barbarian
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 20,000 for medical bills.