Scout Martha Mar permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 6 (0)
Hardy, Unconcerned
 
Skills
Animals 0
Athletics (Dexterity) 1
Broker 0
Carouse 0
Drive 0
Electronics (Remote Ops) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Capital) 1
Medic 1
Melee (Natural) 1
Navigation 1
Persuade 1
Pilot (Small Craft) 1
Seafarer 0
Stealth 2
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Scout Explorer Scout 2 3
Rogue Enforcer 2 4
Retired 0 4
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Given advanced training in a specialist field
2Continued as Merchant Marine at age 22
2Embroiled in legal trouble.
3Voluntarily left Merchant Marine
3Became a Explorer at age 26
3Spend several years jumping from world to world in your scout ship.
3Promoted to rank 1
3Is now a Scout
4Continued as Explorer at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to rank 2
5Continued as Explorer at age 34
5Psychologically damaged by your time in the scouts.
6Became a Enforcer at age 38
6Involved in a gambling ring.
6Promoted to rank 1
7Continued as Enforcer at age 42
7You spend months in the dangerous criminal underworld.
8Continued as Enforcer at age 46
8You spend months in the dangerous criminal underworld.
8Promoted to rank 2
9Aging Crisis. Owe 60,000 for medical bills.
9Continued as Enforcer at age 50
9A job goes wrong, forcing you to flee off-planet.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 20,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 20,000 for medical bills.