Rookie Alexander Candy permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 7 (0)
Placid, Unfriendly
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 1
Carouse 0
Electronics 0
Engineer (Life Support) 1
Gun Combat 2
Investigate 0
Mechanic 0
Medic 0
Melee 0
Pilot (Small craft) 1
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Agent Law Enforcement Rookie 0 1
Navy Line/Crew Crewman 0 2
Navy Engineer/Gunner 0 2
Scout Explorer 0 2
Retired 0 4
 
TermHistory
1Became a Barbarian at age 18
1Find an Alien Artifact.
2Continued as Barbarian at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Law Enforcement at age 26
3Is now a Rookie
3Injured. Fully recovered. Owe 1,250 for medical bills.
4Became a Line/Crew at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Gain a contact.
5Continued as Line/Crew at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Switched to Engineer/Gunner at age 38
6Birth or Death involving a family member or close friend.
7Continued as Engineer/Gunner at age 42
7During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
8Became a Explorer at age 46
8Spend several years jumping from world to world in your scout ship.
9Continued as Explorer at age 50
9Scarred. Owe 2,500 for medical bills.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.
13Severely injured. Owe 5,000 for medical bills.
14Aging Crisis. Owe 60,000 for medical bills.