| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Colonist at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Settler |
| 4 | Continued as Colonist at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 3 |
| 5 | Voluntarily left Colonist |
| 5 | Became a Intelligence at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | An investigation takes on a dangerous turn. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 3 |
| 8 | Voluntarily left Intelligence |
| 8 | Became a Artist at age 46 |
| 8 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 8 | Public opinion turns on you. |
| 9 | Voluntarily left Artist |
| 9 | Became a Enforcer at age 50 |
| 9 | Involved in a feud with a rival criminal organization. |
| 9 | Promoted to rank 1 |
| 10 | Voluntarily left Enforcer |
| 10 | Switched to Law Enforcement at age 54 |
| 10 | Is now a Rookie |
| 10 | Given specialist training in vehicles. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Corporal |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Law Enforcement at age 58 |
| 11 | Hard times caused by a lack of interstellar trade costs you your job. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Birth or Death involving a family member or close friend. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |