| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scavenger at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Courier at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Continued as Courier at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 8 | Continued as Courier at age 46 |
| 8 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 8 | Promoted to rank 1 |
| 8 | Is now a Scout |
| 9 | Continued as Courier at age 50 |
| 9 | Perform an exemplary service for the scouts. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Voluntarily left Courier |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |