| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Attempted a risky adventure and was injured. |
| 2 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Find an Alien Artifact. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Continued as Scavenger at age 34 |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Enforcer at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Returned to Scavenger at age 46 |
| 8 | Find an Alien Artifact. |
| 8 | Forced to continue current assignment |
| 8 | Promoted to rank 4 |
| 9 | Continued as Scavenger at age 50 |
| 9 | Find valuable salvage. |
| 9 | Promoted to rank 5 |
| 9 | Forced to muster out. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | Advanced training in a specialist field |
| 10 | Attempt at commissioned failed. |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Voluntarily left Engineer/Gunner |
| 11 | Retired at age 58 |
| 11 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Good fortune |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |