| Term | History |
| 1 | Became a Diplomat at age 18 |
| 1 | Is now a Intern |
| 1 | Inherit a gift from a rich relative. |
| 2 | Continued as Diplomat at age 22 |
| 2 | An assassin attempts to end your life. |
| 2 | Severely injured. Owe 10,000 for medical bills. |
| 3 | Became a Scavenger at age 26 |
| 3 | Nearly killed. Owe 45,000 for medical bills. |
| 4 | Switched to Wanderer at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Special assignment or duty on board ship. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Commissioned in Navy/Engineer/Gunner |
| 6 | Is now a Ensign |
| 6 | Promoted to Engineer/Gunner officer rank 2 |
| 6 | Is now a Sublieutenant |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 8 | Aging Crisis. Owe 50,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Birth or Death involving a family member or close friend. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |