| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Attacked by enemies that you easily defeat. |
| 1 | Gain Enemy if you don't already have one. |
| 2 | Continued as Barbarian at age 22 |
| 3 | Continued as Barbarian at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Performer at age 30 |
| 4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Intelligence at age 34 |
| 5 | Established a network of contacts. Gain 1 contacts. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | Arrested |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Became a Fixer at age 42 |
| 7 | A guard takes a dislike to you. |
| 8 | Switched to Thug at age 46 |
| 8 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Continued as Thug at age 50 |
| 9 | Nearly killed. Owe 30,000 for medical bills. |
| 10 | Switched to Inmate at age 54 |
| 10 | Failed to escaped from prison. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Inmate at age 58 |
| 11 | A guard takes a dislike to you. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Returned to Fixer at age 62 |
| 12 | Defeated a prison gang. Gain an Enemy. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Returned to Inmate at age 66 |
| 13 | Saved a guard or prison officer. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Continued as Inmate at age 70 |
| 14 | Hire a new lawyer. |
| 14 | Promoted to rank 1 |
| 14 | Paroled from prison. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |