| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Moved to a new world. |
| 1 | Graduated at age 18. |
| 2 | Became a Marine Support at age 18 |
| 2 | Is now a Marine |
| 2 | Severely injured. Fully recovered. |
| 3 | Became a Engineer/Gunner at age 22 |
| 3 | Is now a Crewman |
| 3 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 4 | Became a Courier at age 26 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 1 Contacts. Gain 2 Enemies. |
| 5 | Continued as Courier at age 30 |
| 5 | Accused of a crime |
| 6 | Became a Fixer at age 34 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Continued as Fixer at age 38 |
| 7 | A guard takes a dislike to you. |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Switched to Inmate at age 42 |
| 8 | Vocational Training. |
| 9 | Switched to Thug at age 46 |
| 9 | Disgraced. Word of your criminal past reaches your homeworld. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Thug at age 50 |
| 10 | Hire a new lawyer. |
| 10 | Promoted to rank 1 |
| 10 | Paroled from prison. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |
| 15 | A new romantic starts. Gain an Ally. |
| 16 | Aging Crisis. Owe 60,000 for medical bills. |