| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 1 | Gain Enemy if you don't already have one. |
| 2 | Continued as Scavenger at age 22 |
| 2 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Switched to Wanderer at age 26 |
| 3 | Attempted a risky adventure and was sent to prison. |
| 3 | Promoted to rank 1 |
| 4 | Became a Inmate at age 30 |
| 4 | Special Duty. |
| 5 | Switched to Fixer at age 34 |
| 5 | A guard takes a dislike to you. |
| 6 | Returned to Inmate at age 38 |
| 6 | The warden takes an interest in your case. |
| 6 | Promoted to rank 1 |
| 6 | Paroled from prison. |
| 7 | Became a Administrator at age 42 |
| 7 | Is now a Assistant |
| 7 | A disaster or war strikes. |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Became a Worker at age 46 |
| 8 | Good fortune |
| 8 | Promoted to rank 1 |
| 9 | Continued as Worker at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Technician |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Worker at age 54 |
| 10 | You befriend a superior in the corporation or the colony. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Worker at age 58 |
| 11 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Continued as Worker at age 62 |
| 12 | You befriend a superior in the corporation or the colony. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Continued as Worker at age 66 |
| 13 | Advanced training in a specialist field. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Continued as Worker at age 70 |
| 14 | Advanced training in a specialist field. |
| 14 | Forced to muster out. |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |