Agent Lona Moore permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 10 (1)
Rich, Pitiful, No Self Confidence
 
Skills
Admin 1
Deception 1
Diplomat 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Engineer (Power) 1
Gun Combat (Slug) 1
Gunner (Ortillery) 1
Investigate 1
Mechanic 1
Medic 0
Persuade 1
Profession (Construction) 1
Science 0
Seafarer 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Scholar Field Researcher 0 1
Agent Intelligence Agent 1 2
Drifter Barbarian 0 1
Navy Flight Crewman 0 1
Drifter Scavenger 0 1
Noble Administrator Clerk 1 2
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 3
 
TermHistory
1Became a Worker at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Voluntarily left Worker
2Became a Field Researcher at age 22
2Severely injured. Fully recovered. Owe 10,000 for medical bills.
3Became a Intelligence at age 26
3You go above and beyond the call of duty.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Accepted a deal with criminal or other figure under investigation.
5Became a Barbarian at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Flight at age 38
6Is now a Crewman
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Switched to Scavenger at age 42
7Attacked by enemies that you easily defeat.
7Gain Enemy if you don't already have one.
8Voluntarily left Scavenger
8Became a Administrator at age 46
8Is now a Assistant
8Your reign is acclaimed by all as being fair and wise – or in the case of a dilettante, you sponge off your family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
9Continued as Administrator at age 50
9Inherit a gift from a rich relative.
9Promoted to rank 1
9Is now a Clerk
10Voluntarily left Administrator
10Switched to Engineer/Gunner at age 54
10You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
10Promoted to Engineer/Gunner rank 1
10Is now a Able Spacehand
11Aging Crisis. Owe 50,000 for medical bills.
11Continued as Engineer/Gunner at age 58
11Nearly killed. Owe 6,250 for medical bills.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Accused of a crime
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 10,000 for medical bills.