Explorer Donnie Galway permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 12 (2) 6 (0) 10 (1)
Rigid
 
Skills
Drive (Hovercraft) 1
Drive (Track) 1
Drive (Walker) 1
Electronics (Computers) 2
Engineer (J-drive) 1
Flyer (Grav) 1
Gun Combat 0
Investigate 2
Language (Oynprith (Droyne)) 1
Mechanic 1
Melee (Blade) 1
Navigation 1
Profession 0
Recon 0
Science (Chemistry) 1
Science (Psychology) 1
Science (Robotics) 1
Steward 2
Streetwise 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scholar Scientist 4 7
Navy Line/Crew Able Spacehand 1 1
Citizen Colonist Explorer 4 5
 
TermHistory
1Became a Intelligence at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Scientist at age 22
2Refused to perform research that goes against your conscience.
3Continued as Scientist at age 26
3Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3A disaster or war strikes.
3Scarred. Fully recovered. Owe 5,000 for medical bills.
3The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
3Gain an Enemy
3Promoted to rank 1
4Continued as Scientist at age 30
4Make a breakthrough in your field.
4Promoted to rank 2
5Continued as Scientist at age 34
5Win a prestigious prize for your work.
5Forced to continue current assignment
5Promoted to rank 3
6Continued as Scientist at age 38
6Win a prestigious prize for your work.
7Continued as Scientist at age 42
7Assigned to work on a secret project for a patron or organisation.
7Promoted to rank 4
8Continued as Scientist at age 46
8Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8An expedition or voyage goes wrong, leaving you stranded in the wilderness.
8Gain an Enemy
8Forced to muster out.
9Became a Line/Crew at age 50
9Is now a Crewman
9Refuse to abuse your position for profit
9Promoted to Line/Crew rank 1
9Is now a Able Spacehand
10Voluntarily left Line/Crew
10Became a Colonist at age 54
10You are rewarded for your diligence or cunning.
10Promoted to rank 1
11Aging Crisis. Owe 30,000 for medical bills.
11Continued as Colonist at age 58
11Your business expands, your corporation grows, or the colony thrives.
11Promoted to rank 2
11Is now a Settler
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Colonist at age 62
12You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
12Gain a criminal contact.
13Aging Crisis. Owe 40,000 for medical bills.
13Continued as Colonist at age 66
13You rise to a position of power in your colony or corporation.
13Promoted to rank 3
14Aging Crisis. Owe 50,000 for medical bills.
14Continued as Colonist at age 70
14Advanced training in a specialist field.
14Promoted to rank 4
14Is now a Explorer
14Forced to muster out.
15Aging Crisis. Owe 60,000 for medical bills.