Private Glen Stewart permalink

Age Sex Str Dex End Int Edu Soc Psi
75 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 6 (0) 9 (1) None
Passive, Coherent
 
Skills
Admin 0
Astrogation 0
Athletics 0
Drive (Walker) 1
Electronics 0
Gun Combat (Energy) 1
Heavy Weapons (Man Portable) 1
Jack-of-All-Trades 1
Language 0
Mechanic 1
Pilot 0
Profession 0
Recon 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Army Cavalry Private 0 1
Rogue Thief 0 1
Agent Intelligence 0 1
Citizen Worker 1 1
Navy Line/Crew Crewman 0 1
Drifter Barbarian 0 1
Drifter Wanderer 0 1
Drifter Scavenger 0 1
Retired 0 5
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 1 Contacts. Gain 2 Enemies.
2Became a Cavalry at age 22
2Is now a Private
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Thief at age 26
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
4Became a Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Worker at age 34
5You rise to a position of power in your colony or corporation.
5Promoted to rank 1
6Voluntarily left Worker
6Became a Line/Crew at age 38
6Is now a Crewman
6Scarred. Fully recovered. Owe 10,000 for medical bills.
7Became a Barbarian at age 42
7Severely injured. Fully recovered. Owe 5,000 for medical bills.
8Switched to Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Switched to Scavenger at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 10,000 for medical bills.
10Retired at age 54
10Encounter a Psionic institute.
10Tested for psionic powers
11Aging Crisis. Owe 20,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 20,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 20,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 40,000 for medical bills.