| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Made lifelong friends. Gain 3 Allies. |
| 1 | Graduated at age 18. |
| 2 | Became a Infantry at age 18 |
| 2 | Is now a Private |
| 2 | Lost eye or limb. |
| 3 | Became a Thief at age 22 |
| 3 | Arrested |
| 4 | Became a Inmate at age 26 |
| 4 | Attmped but failed to save a guard or prison officer. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Promoted to rank 1 |
| 4 | Paroled from prison. |
| 5 | Became a Line/Crew at age 30 |
| 5 | Is now a Crewman |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Continued as Line/Crew at age 34 |
| 6 | Special assignment or duty on board ship. |
| 6 | Promoted to Line/Crew rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Line/Crew at age 38 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Line/Crew rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Voluntarily left Line/Crew |
| 8 | Switched to Engineer/Gunner at age 42 |
| 8 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 9 | Became a Broker at age 46 |
| 9 | Imperial trade restrictions force you out of business. |
| 10 | Returned to Engineer/Gunner at age 50 |
| 10 | Special assignment or duty on board ship. |
| 10 | Promoted to Engineer/Gunner rank 3 |
| 10 | Is now a Petty Officer, 2nd class |
| 11 | Continued as Engineer/Gunner at age 54 |
| 11 | Vessel participates in a diplomatic mission. |
| 11 | Promoted to Engineer/Gunner rank 4 |
| 11 | Is now a Petty Officer, 1st class |
| 12 | Continued as Engineer/Gunner at age 58 |
| 12 | Vessel participates in a notable military engagement. |
| 12 | Forced to continue current assignment |
| 12 | Promoted to Engineer/Gunner rank 5 |
| 12 | Is now a Chief Petty Officer |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Engineer/Gunner at age 62 |
| 13 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 13 | Promoted to Engineer/Gunner rank 6 |
| 13 | Is now a Master Chief |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Engineer/Gunner at age 66 |
| 14 | Nearly killed. Fully recovered. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | Retired at age 70 |
| 15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 16 | Aging Crisis. Owe 40,000 for medical bills. |