| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 2 | Became a Scavenger at age 22 |
| 2 | Find valuable salvage. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Find valuable salvage. |
| 4 | Continued as Scavenger at age 30 |
| 4 | Find an Alien Artifact. |
| 5 | Continued as Scavenger at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Flight at age 38 |
| 6 | Is now a Crewman |
| 6 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | A good deal ensures you are living the high life for a few years. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 9 | Became a Scientist at age 50 |
| 9 | Win a prestigious prize for your work. |
| 9 | Promoted to rank 1 |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Scientist at age 54 |
| 10 | Refused to perform research that goes against your conscience. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Scientist at age 58 |
| 11 | Birth or Death involving a family member or close friend. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Scientist at age 62 |
| 12 | Moved to a new world. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 66 |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |