| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Offered job by a patron. Now owe him a favor. |
| 1 | Promoted to rank 1 |
| 2 | Switched to Scavenger at age 22 |
| 2 | Severely injured. Owe 2,500 for medical bills. |
| 3 | Became a Intelligence at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Intelligence at age 30 |
| 4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 5 | Returned to Wanderer at age 34 |
| 5 | Scarred. Owe 2,500 for medical bills. |
| 6 | Became a Worker at age 38 |
| 6 | Severely injured. Owe 3,750 for medical bills. |
| 7 | Aging Crisis. Owe 20,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Gained a contact. |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Scarred. Owe 5,000 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |