Private Grace Simpson permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 5 (-1)
Content, Unhelpful
 
Skills
Astrogation 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 1
Investigate 0
Language 0
Melee (Bludgeon) 1
Recon 1
Science (Cybernetics) 1
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Army Infantry Private 0 2
Scholar Physician 0 1
Scout Courier 0 3
Agent Corporate Agent 0 1
Drifter Wanderer 0 4
Retired 0 2
 
TermHistory
1Became a Intelligence at age 18
1Severely injured. Owe 5,000 for medical bills.
2Became a Infantry at age 22
2Is now a Private
2Thrown into a brutal ground war
2Severely injured. Fully recovered. Owe 5,000 for medical bills.
3Continued as Infantry at age 26
3Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
4Became a Physician at age 30
4A disaster or war strikes.
4Nearly killed. Fully recovered. Owe 17,500 for medical bills.
4The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
5Voluntarily left Physician
5Became a Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Psychologically damaged by your time in the scouts.
6Continued as Courier at age 38
6When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7Continued as Courier at age 42
7Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
8Switched to Corporate Agent at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Became a Wanderer at age 50
9Good fortune
10Continued as Wanderer at age 54
10Attacked by enemies that you easily defeat.
10Gain Enemy if you don't already have one.
11Continued as Wanderer at age 58
11Find valuable salvage.
12Aging Crisis. Owe 50,000 for medical bills.
12Continued as Wanderer at age 62
12Suffer from a life-threatening illness.
13Aging Crisis. Owe 40,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 60,000 for medical bills.