Agent Freddie Walsham permalink

Age Sex Str Dex End Int Edu Soc
76 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 6 (0) 3 (-1)
Belligerent
 
Skills
Astrogation 0
Broker 0
Deception 1
Electronics 0
Flyer (Grav) 1
Gun Combat (Slug) 1
Mechanic 2
Medic 0
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Stealth 1
Steward 1
Streetwise 0
Tactics (Naval) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Scavenger 2 2
Marine Ground Assault Marine 0 1
Entertainer Journalist 0 1
Agent Intelligence Agent 1 2
Merchant Merchant Marine Crewman 0 1
Merchant Free Trader 1 2
Drifter Wanderer 0 1
Retired 0 4
 
TermHistory
1Became a Scavenger at age 18
1Drafted into Marine
1Promoted to rank 1
2Became a Ground Assault at age 22
2Is now a Marine
2A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
3Became a Journalist at age 26
3Expose or are involved in a scandal of some sort.
4Became a Intelligence at age 30
4Birth or Death involving a family member or close friend.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Make an unexpected connection outside your normal circles. Gain a Contact.
7Voluntarily left Merchant Marine
7Switched to Free Trader at age 42
7Given advanced training in a specialist field
7Promoted to rank 1
8Continued as Free Trader at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Returned to Scavenger at age 50
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.
9Promoted to rank 2
10Voluntarily left Scavenger
10Switched to Wanderer at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Retired at age 58
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 60,000 for medical bills.
12Moved to a new world.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.