| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Spend time with an alien race. Gain a contact. |
| 2 | Continued as Artist at age 22 |
| 2 | Victim of a crime |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Artist |
| 4 | Became a Enforcer at age 30 |
| 4 | Involved in a gambling ring. |
| 5 | Continued as Enforcer at age 34 |
| 5 | Birth or Death involving a family member or close friend. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Enforcer at age 46 |
| 8 | You spend months in the dangerous criminal underworld. |
| 8 | Forced to muster out. |
| 9 | Switched to Journalist at age 50 |
| 9 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | Special assignment or duty on board ship. |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |