| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Attempt at commissioned failed. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Nearly killed. Owe 40,000 for medical bills. |
| 5 | Became a Free Trader at age 34 |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Became a Thief at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Performer at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Continued as Performer at age 46 |
| 8 | Public opinion turns on you. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Performer at age 50 |
| 9 | Gain a patron in the arts. Gain an Ally |
| 10 | Continued as Performer at age 54 |
| 10 | Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
| 10 | Forced to muster out. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |