| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Accepted a deal with criminal or other figure under investigation. |
| 2 | Switched to Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Severely injured. Owe 6,250 for medical bills. |
| 3 | Became a Courier at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Courier at age 30 |
| 4 | Serve as the courier for an important message from the Imperium. |
| 5 | Continued as Courier at age 34 |
| 5 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Returned to Intelligence at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Became a Scavenger at age 42 |
| 7 | Nearly killed. Owe 40,000 for medical bills. |
| 8 | Became a Engineer/Gunner at age 46 |
| 8 | Is now a Crewman |
| 8 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 9 | Switched to Wanderer at age 50 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Birth or Death involving a family member or close friend. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |