Settler Thad Galway permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 4 (-1) 2 (-2)
Dainty
 
Skills
Animals 0
Athletics 0
Broker 0
Carouse 2
Deception 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Jack-of-all-Trades 1
Persuade 1
Profession (Hydroponics) 1
Recon 0
Science 0
Seafarer 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 3
Drifter Wanderer 0 1
Scout Explorer 0 1
Merchant Free Trader 1 2
Retired 0 7
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2You befriend a superior in the corporation or the colony.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 3
4Voluntarily left Colonist
4Became a Wanderer at age 30
4Nearly killed. Owe 5,000 for medical bills.
5Became a Explorer at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 4 Contacts. Gain 3 Enemies.
6Became a Free Trader at age 38
6Birth or Death involving a family member or close friend.
6Promoted to rank 1
7Aging Crisis. Owe 20,000 for medical bills.
7Continued as Free Trader at age 42
7Severely injured. Fully recovered. Owe 2,500 for medical bills.
8Retired at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 30,000 for medical bills.
10Birth or Death involving a family member or close friend.
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 50,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 10,000 for medical bills.
13Victim of a crime
14Aging Crisis. Owe 40,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 10,000 for medical bills.