| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Given advanced training in a specialist field |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Special assignment or duty on board ship. |
| 4 | Continued as Line/Crew at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 5 | Became a Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Continued as Explorer at age 38 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Continued as Explorer at age 42 |
| 7 | Severely injured. Fully recovered. Owe 12,500 for medical bills. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Involved in a feud with a rival criminal organization. |
| 8 | Nearly killed. Owe 10,000 for medical bills. |
| 9 | Continued as Pirate at age 50 |
| 9 | Gained a contact. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Henchman |
| 10 | Continued as Pirate at age 54 |
| 10 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 11 | Continued as Pirate at age 58 |
| 11 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Accused of a crime |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |