| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Pirate at age 18 |
| 2 | Is now a Lackey |
| 2 | Arrested and charged. |
| 2 | Hired a lawyer to beat the charges. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Continued as Pirate at age 22 |
| 3 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 4 | Became a Intelligence at age 26 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Intelligence at age 30 |
| 5 | Rewarded for a successful mission. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 34 |
| 6 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 7 | Switched to Enforcer at age 38 |
| 7 | Involved in the planning of an impressive heist. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Enforcer at age 42 |
| 8 | Encounter a Psionic institute. |
| 8 | Tested for psionic powers |
| 8 | Promoted to rank 2 |
| 9 | Continued as Enforcer at age 46 |
| 9 | Nearly killed. Owe 12,500 for medical bills. |
| 10 | Became a Colonist at age 50 |
| 10 | Good fortune |
| 10 | Promoted to rank 1 |
| 11 | Continued as Colonist at age 54 |
| 11 | Advanced training in a specialist field. |
| 11 | Promoted to rank 2 |
| 11 | Is now a Settler |
| 12 | Continued as Colonist at age 58 |
| 12 | Good fortune |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Moved to a new world. |
| 15 | Aging Crisis. Owe 30,000 for medical bills. |
| 15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |