| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Nearly killed. Fully recovered. |
| 3 | Switched to Barbarian at age 26 |
| 3 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 4 | Became a Performer at age 30 |
| 4 | Works is especially well received and popular, making you a minor celebrity |
| 5 | Continued as Performer at age 34 |
| 5 | Works is especially well received and popular, making you a minor celebrity |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 6 | Continued as Performer at age 38 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Performer at age 42 |
| 7 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Promoted to rank 3 |
| 8 | Continued as Performer at age 46 |
| 8 | Gain a patron in the arts. Gain an Ally |
| 8 | Promoted to rank 4 |
| 9 | Continued as Performer at age 50 |
| 9 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 9 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Good fortune |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |