Explorer Flossie Weakman permalink

Age Sex Str Dex End Int Edu Soc
75 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 2 (-2) 4 (-1)
Expert, Classy
 
Skills
Animals 0
Athletics 0
Carouse 1
Drive (Mole) 1
Engineer (M-drive) 1
Jack-of-All-Trades 2
Mechanic 0
Melee (Natural) 1
Melee (Unarmed) 1
Navigation 1
Recon 1
Streetwise 3
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist Explorer 4 6
Retired 0 8
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Colonist at age 22
2You gain experience in a technical field as a computer operator or surveyor.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Advanced training in a specialist field.
4Continued as Colonist at age 30
4You rise to a position of power in your colony or corporation.
4Promoted to rank 3
5Continued as Colonist at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
5Promoted to rank 4
5Is now a Explorer
6Continued as Colonist at age 38
6Scarred. Fully recovered.
7Aging Crisis. Owe 60,000 for medical bills.
7Retired at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Aging Crisis. Owe 60,000 for medical bills.
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9Find Ancient Technology.
10Aging Crisis. Owe 60,000 for medical bills.
10A new romantic starts. Gain an Ally.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 40,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 60,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.