Scout Frank Gregory permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 9 (1)
Slovenly, Cultured, Hardy
 
Skills
Admin 0
Animals (Training) 1
Art 0
Athletics (Strength) 1
Carouse 0
Deception 1
Diplomat 1
Drive 0
Gun Combat 0
Gun Combat 1
Mechanic 1
Persuade 0
Pilot (Spacecraft) 2
Science (Psychology) 1
Seafarer 0
Steward 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Performer 1 1
Drifter Barbarian 0 3
Scout Courier Scout 1 4
Navy Flight Crewman 0 1
Drifter Scavenger 0 1
Scholar Field Researcher 0 1
Retired 0 4
 
TermHistory
1Became a Performer at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Voluntarily left Performer
2Became a Barbarian at age 22
2A new romantic starts. Gain an Ally.
3Continued as Barbarian at age 26
3Lost eye or limb. Owe 2,500 for medical bills.
4Became a Courier at age 30
4You spend a great deal of time on the fringes of Charted Space.
4Gain a contact in an alien race.
5Continued as Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 4 Contacts. Gain 3 Enemies.
5Promoted to rank 1
5Is now a Scout
6Continued as Courier at age 38
6Moved to a new world.
7Continued as Courier at age 42
7You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
8Returned to Barbarian at age 46
8Suffer from a life-threatening illness.
9Became a Flight at age 50
9Is now a Crewman
9Injured. Fully recovered. Owe 1,250 for medical bills.
10Switched to Scavenger at age 54
10You do not know what happened to you. There is a gap in your memory.
11Became a Field Researcher at age 58
11Your work is sabotaged by unknown parties. You may salvage what you can and give up.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 20,000 for medical bills.