Lance Sergeant Hamilton Casey permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 6 (0) 7 (0)
Possessive, Thorough, Warm Hearted
 
Skills
Admin 0
Athletics (Endurance) 1
Deception 0
Electronics (Comms) 1
Engineer (J-drive) 1
Flyer 0
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Capital) 2
Gunner (Screen) 1
Investigate 0
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Science (Psychology) 1
Stealth 4
Survival 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Marine Star Marine Lance Sergeant 3 4
Scholar Scientist 0 2
Drifter Wanderer 0 2
Navy Engineer/Gunner Able Spacehand 1 2
Retired 0 5
 
TermHistory
1Became a Star Marine at age 18
1Is now a Marine
1Gained a contact.
1Attempt at commissioned failed.
1Forced to continue current assignment
1Promoted to Star Marine rank 1
1Is now a Lance Corporal
2Continued as Star Marine at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
2Promoted to Star Marine rank 2
2Is now a Corporal
3Continued as Star Marine at age 26
3On the front lines of a planetary assault and occupation.
3Promoted to Star Marine rank 3
3Is now a Lance Sergeant
4Continued as Star Marine at age 30
4A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy.
5Became a Scientist at age 34
5Your work is sabotaged by unknown parties. You start again from scratch.
6Continued as Scientist at age 38
6Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
6A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
6Injured. Fully recovered. Owe 1,250 for medical bills.
6Gain an Enemy
7Voluntarily left Scientist
7Became a Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Continued as Wanderer at age 46
8You do not know what happened to you. There is a gap in your memory.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Engineer/Gunner rank 1
9Is now a Able Spacehand
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Engineer/Gunner at age 54
10Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
11Aging Crisis. Owe 60,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 20,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 30,000 for medical bills.
13A new romantic starts. Gain an Ally.
14Aging Crisis. Owe 10,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 40,000 for medical bills.