Crewman Myrl King permalink

Age Sex Str Dex End Int Edu Soc
81 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 8 (0)
Energetic, Elated, Brotherly
 
Skills
Athletics (Dexterity) 1
Athletics (Strength) 1
Broker 0
Carouse 3
Drive 0
Electronics 0
Engineer (J-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Persuade 1
Pilot (Capital Ships) 1
Profession 0
Stealth 2
Steward 0
Streetwise 2
Survival 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 3
Drifter Barbarian 0 2
Rogue Thief 4 5
Navy Engineer/Gunner Crewman 0 1
Retired 0 4
 
TermHistory
1Became a Free Trader at age 18
1Befriend a useful ally in one sphere. Gain an Ally.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3Continued as Free Trader at age 26
3Bankrupted by a rival. Gain the other trader as a Rival.
4Became a Barbarian at age 30
4Attacked by enemies and injured.
4Scarred. Fully recovered. Owe 5,000 for medical bills.
4Gain Enemy if you don't already have one.
5Continued as Barbarian at age 34
5Suffer from a life-threatening illness.
6Became a Thief at age 38
6Involved in a feud with a rival criminal organization.
6Lightly injured, no permanent damage. Fully recovered.
6Promoted to rank 1
7Continued as Thief at age 42
7Backstab a fellow rogue for personal gain.
7Promoted to rank 2
8Continued as Thief at age 46
8Involved in a gambling ring.
8Promoted to rank 3
9Continued as Thief at age 50
9A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
9Promoted to rank 4
10Continued as Thief at age 54
10A crime lord considers you his protégé.
10Forced to muster out.
11Became a Engineer/Gunner at age 58
11Is now a Crewman
11Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
12Aging Crisis. Owe 50,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 50,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.
15Moved to a new world.
16Aging Crisis. Owe 40,000 for medical bills.