| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Good fortune |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Established a network of contacts. Gain 1 contacts. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Victim of a crime |
| 4 | Promoted to rank 3 |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Rewarded for a successful mission. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Forced to muster out. |
| 7 | Became a Army Support at age 42 |
| 7 | Is now a Private |
| 7 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 7 | Gain rebels as Enemy |
| 8 | Switched to Intelligence at age 46 |
| 8 | Befriended by a senior agent. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Accepted a deal with criminal or other figure under investigation. |
| 10 | Became a Free Trader at age 54 |
| 10 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 10 | Gain rebels as Enemy |
| 11 | Became a Line/Crew at age 58 |
| 11 | Is now a Crewman |
| 11 | Vessel participates in a diplomatic mission. |
| 11 | Gain a contact. |
| 11 | Forced to muster out. |
| 12 | Became a Surveyor at age 62 |
| 12 | You spend a great deal of time on the fringes of Charted Space. |
| 12 | Gain a contact in an alien race. |
| 12 | Promoted to rank 1 |
| 12 | Is now a Scout |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Continued as Surveyor at age 66 |
| 13 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 13 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 13 | Promoted to rank 2 |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Continued as Surveyor at age 70 |
| 14 | Perform an exemplary service for the scouts. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Continued as Surveyor at age 74 |
| 15 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |