Rookie Charlie Campbell permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 7 (0)
Unforgiving, Self-Disciplined, Disinterested
 
Skills
Admin 1
Art 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Explosives 1
Investigate 1
Language 0
Medic 0
Science (Archaeology) 1
Science (Genetics) 1
Science (History) 1
Science (Physics) 2
Science (Sophontology) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 1 2
Scholar Scientist 3 6
Citizen Worker 1 1
Agent Law Enforcement Rookie 0 1
Retired 0 5
 
TermHistory
1Became a Field Researcher at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Switched to Scientist at age 26
3Scarred. Fully recovered. Owe 5,000 for medical bills.
4Continued as Scientist at age 30
4Work for an eccentric but brilliant mentor, who becomes an Ally.
4Promoted to rank 1
5Continued as Scientist at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
5Promoted to rank 2
6Continued as Scientist at age 38
6Gained a contact.
7Continued as Scientist at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Promoted to rank 3
8Continued as Scientist at age 46
8Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
8Gain an Enemy
8Forced to muster out.
9Became a Worker at age 50
9Political upheaval strikes your homeworld, and you are caught up in the revolution.
9Promoted to rank 1
10Voluntarily left Worker
10Became a Law Enforcement at age 54
10Is now a Rookie
10Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15Aging Crisis. Owe 50,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 40,000 for medical bills.