Craftsman Israel Risewell permalink

Age Sex Str Dex End Int Edu Soc
81 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 6 (0) 3 (-1)
Animated
 
Skills
Animals (Training) 1
Art 0
Carouse 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (Power) 1
Flyer (Wing) 1
Gambler 1
Jack-of-all-Trades 1
Jack-of-All-Trades 3
Mechanic 1
Melee 0
Profession (Belter) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 2
Survival 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Citizen Worker Craftsman 4 5
Agent Corporate Agent 0 1
Citizen Colonist Settler 3 4
Retired 0 3
 
TermHistory
1Became a Barbarian at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Promoted to rank 1
3Continued as Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Forced to continue current assignment
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4Find an Alien Artifact.
5Continued as Worker at age 34
5Gained a contact.
5Promoted to rank 3
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 4
6Is now a Craftsman
7Voluntarily left Worker
7Returned to Barbarian at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Corporate Agent at age 46
8Life ruined by a criminal gang. Gain the gang as an Enemy
9Switched to Colonist at age 50
9Advanced training in a specialist field.
9Promoted to rank 1
10Continued as Colonist at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
10Promoted to rank 2
10Is now a Settler
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Colonist at age 58
11Your business expands, your corporation grows, or the colony thrives.
11Promoted to rank 3
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Colonist at age 62
12Life ruined by a criminal gang. Gain the gang as an Enemy
13Aging Crisis. Owe 30,000 for medical bills.
13Retired at age 66
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 10,000 for medical bills.
15A new romantic starts. Gain an Ally.
16Aging Crisis. Owe 40,000 for medical bills.