Manager Barney Sanchez permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 3 (-1)
Loving, Interrupting, Scarred
 
Skills
Admin 1
Athletics (Strength) 2
Broker 1
Carouse 1
Diplomat 1
Drive (Mole) 2
Electronics (Computer) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Persuade 0
Recon 0
Science 0
Seafarer 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Corporate Manager 2 2
Rogue Enforcer 0 1
Merchant Merchant Marine 4th Officer 2 6
Retired 0 5
 
TermHistory
1Became a Intelligence at age 18
1Accepted a deal with criminal or other figure under investigation.
2Became a Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 1
3Continued as Corporate at age 26
3You befriend a superior in the corporation or the colony.
3Promoted to rank 2
3Is now a Manager
4Voluntarily left Corporate
4Became a Enforcer at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Voluntarily left Enforcer
5Became a Merchant Marine at age 34
5Is now a Crewman
5Given advanced training in a specialist field
6Continued as Merchant Marine at age 38
6A good deal ensures you are living the high life for a few years.
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7Befriend a useful ally in one sphere. Gain an Ally.
8Continued as Merchant Marine at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
9Continued as Merchant Marine at age 50
9Given advanced training in a specialist field
9Forced to continue current assignment
9Promoted to rank 2
9Is now a 4th Officer
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Merchant Marine at age 54
10Make an unexpected connection outside your normal circles. Gain a Contact.
10Forced to muster out.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Moved to a new world.
12Aging Crisis. Owe 50,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 30,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 30,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 30,000 for medical bills.
15Gained a contact.
16Aging Crisis. Owe 10,000 for medical bills.