Admiral Sean Bennett permalink

Age Sex Str Dex End Int Edu Soc
80 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 11 (1)
Withdrawn
 
Skills
Admin 1
Animals 0
Athletics (Strength) 2
Deception 1
Diplomat 1
Electronics (Computers) 1
Engineer (J-drive) 1
Flyer (Ornithopter) 1
Gun Combat 0
Gun Combat 5
Leadership 2
Mechanic 1
Melee (Blade) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Admiral 6 / 0 7
Scout Explorer 0 1
Rogue Pirate Henchman 1 1
Retired 0 6
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Commissioned in Navy/Line/Crew
1Is now a Ensign
1Promoted to Line/Crew officer rank 2
1Is now a Sublieutenant
2Continued as Line/Crew at age 22
2Vessel participates in a notable military engagement.
3Continued as Line/Crew at age 26
3Advanced training in a specialist field
3Promoted to Line/Crew officer rank 3
3Is now a Lieutenant
4Continued as Line/Crew at age 30
4Abuse your position for profit
4Promoted to Line/Crew officer rank 4
4Is now a Commander
5Continued as Line/Crew at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Promoted to Line/Crew officer rank 5
5Is now a Captain
6Continued as Line/Crew at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Promoted to Line/Crew officer rank 6
6Is now a Admiral
7Continued as Line/Crew at age 42
7Gained a contact.
7Forced to muster out.
8Became a Explorer at age 46
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9Became a Pirate at age 50
9Is now a Lackey
9A crime lord considers you his protégé.
9Promoted to rank 1
9Is now a Henchman
10Aging Crisis. Owe 20,000 for medical bills.
10Voluntarily left Pirate
10Retired at age 54
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 10,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 50,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 60,000 for medical bills.
14Gained a contact.
15Aging Crisis. Owe 10,000 for medical bills.
15Betrayal. Convert an Ally into a Rival or Enemy.
16Aging Crisis. Owe 60,000 for medical bills.