Master Chief Lonnie Allen permalink

Age Sex Str Dex End Int Edu Soc
79 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 7 (0) 7 (0)
Fretful
 
Skills
Astrogation 1
Athletics (Strength) 1
Drive 0
Engineer (J-drive) 1
Flyer (Grav) 1
Gun Combat 0
Gun Combat 1
Gunner (Screen) 2
Investigate 0
Mechanic 2
Medic 0
Pilot (Small Craft) 1
Profession 0
Recon 0
Streetwise 0
Tactics (Military) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Wanderer 0 2
Navy Line/Crew Master Chief 6 7
Drifter Scavenger 0 1
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Wanderer at age 22
2Find valuable salvage.
3Continued as Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Line/Crew at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5Refuse to abuse your position for profit
5Promoted to Line/Crew rank 2
5Is now a Petty Officer, 3rd class
6Continued as Line/Crew at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Promoted to Line/Crew rank 3
6Is now a Petty Officer, 2nd class
7Continued as Line/Crew at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to Line/Crew rank 4
7Is now a Petty Officer, 1st class
8Continued as Line/Crew at age 46
8Commanding officer takes an interest in your career.
8Promoted to Line/Crew rank 5
8Is now a Chief Petty Officer
9Continued as Line/Crew at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Line/Crew rank 6
9Is now a Master Chief
10Continued as Line/Crew at age 54
10A new romantic starts. Gain an Ally.
10Forced to muster out.
11Switched to Scavenger at age 58
11You do not know what happened to you. There is a gap in your memory.
12Aging Crisis. Owe 20,000 for medical bills.
12Retired at age 62
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.
14A romantic relationship ends badly. Gain a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15A romantic relationship ends badly. Gain a Rival or Enemy.
16Aging Crisis. Owe 50,000 for medical bills.