| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Continued as Courier at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | You discover a world, item or information of worth to the Imperium. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Voluntarily left Courier |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 5 | Became a Infantry at age 34 |
| 5 | Is now a Private |
| 5 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 5 | Gain rebels as Enemy |
| 6 | Became a Wanderer at age 38 |
| 6 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 7 | Promoted to rank 2 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Find valuable salvage. |
| 8 | Promoted to rank 3 |
| 9 | Continued as Wanderer at age 50 |
| 9 | Find valuable salvage. |
| 9 | Forced to muster out. |
| 10 | Switched to Barbarian at age 54 |
| 10 | Drafted into Navy |
| 11 | Switched to Line/Crew at age 58 |
| 11 | You join a gambling circle on board. |
| 11 | Promoted to Line/Crew rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Voluntarily left Line/Crew |
| 12 | Became a Merchant Marine at age 62 |
| 12 | Is now a Crewman |
| 12 | A good deal ensures you are living the high life for a few years. |
| 12 | Promoted to rank 1 |
| 12 | Is now a Senior Crewman |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |
| 13 | Continued as Merchant Marine at age 66 |
| 13 | Given advanced training in a specialist field |
| 13 | Promoted to rank 2 |
| 13 | Is now a 4th Officer |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | Continued as Merchant Marine at age 70 |
| 14 | Befriend a useful ally in one sphere. Gain an Ally. |
| 14 | Promoted to rank 3 |
| 14 | Is now a 3rd Officer |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | Voluntarily left Merchant Marine |
| 15 | Retired at age 74 |
| 15 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 16 | Aging Crisis. Owe 10,000 for medical bills. |