Term | History |
1 | Became a Colonist at age 18 |
1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
2 | Became a Scientist at age 22 |
2 | Advanced training in a specialist field. |
3 | Continued as Scientist at age 26 |
3 | Gained a contact. |
3 | Promoted to rank 1 |
4 | Continued as Scientist at age 30 |
4 | Make a breakthrough in your field. |
5 | Continued as Scientist at age 34 |
5 | Assigned to work on a secret project for a patron or organisation. |
6 | Continued as Scientist at age 38 |
6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
7 | Switched to Corporate at age 42 |
7 | Advanced training in a specialist field. |
7 | Promoted to rank 1 |
8 | Continued as Corporate at age 46 |
8 | Gained a contact. |
8 | Promoted to rank 2 |
8 | Is now a Manager |
9 | Continued as Corporate at age 50 |
9 | Injured. Fully recovered. Owe 1,250 for medical bills. |
10 | Became a Explorer at age 54 |
10 | Serve as the courier for an important message from the Imperium. |
11 | Aging Crisis. Owe 10,000 for medical bills. |
11 | Continued as Explorer at age 58 |
11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
11 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
12 | Aging Crisis. Owe 30,000 for medical bills. |
12 | Voluntarily left Explorer |
12 | Retired at age 62 |
12 | Betrayal. Convert an Ally into a Rival or Enemy. |
13 | Aging Crisis. Owe 60,000 for medical bills. |
13 | Gained a contact. |
14 | Aging Crisis. Owe 20,000 for medical bills. |
14 | Good fortune |
15 | Aging Crisis. Owe 50,000 for medical bills. |
15 | A romantic relationship ends badly. Gain a Rival or Enemy. |
16 | Aging Crisis. Owe 30,000 for medical bills. |