Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Advanced training in a specialist field |
1 | Attempt at commissioned failed. |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
3 | Switched to Line/Crew at age 26 |
3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 | Commissioned in Navy/Line/Crew |
3 | Is now a Ensign |
4 | Continued as Line/Crew at age 30 |
4 | A romantic relationship ends badly. Gain a Rival or Enemy. |
4 | Promoted to Line/Crew officer rank 2 |
4 | Is now a Sublieutenant |
5 | Continued as Line/Crew at age 34 |
5 | Special assignment or duty on board ship. |
6 | Continued as Line/Crew at age 38 |
6 | You join a gambling circle on board. |
6 | Promoted to Line/Crew officer rank 3 |
6 | Is now a Lieutenant |
7 | Continued as Line/Crew at age 42 |
7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
7 | Promoted to Line/Crew officer rank 4 |
7 | Is now a Commander |
8 | Aging Crisis. Owe 60,000 for medical bills. |
8 | Voluntarily left Line/Crew |
8 | Retired at age 46 |
8 | Gained a contact. |
9 | Aging Crisis. Owe 60,000 for medical bills. |
9 | Betrayal. Convert an Ally into a Rival or Enemy. |
10 | Aging Crisis. Owe 60,000 for medical bills. |
10 | Gained a contact. |
11 | Aging Crisis. Owe 30,000 for medical bills. |