Term | History |
1 | Became a Engineer/Gunner at age 18 |
1 | Is now a Crewman |
1 | Vessel participates in a notable military engagement. |
1 | Promoted to Engineer/Gunner rank 1 |
1 | Is now a Able Spacehand |
2 | Continued as Engineer/Gunner at age 22 |
2 | Betrayal. Convert an Ally into a Rival or Enemy. |
3 | Voluntarily left Engineer/Gunner |
3 | Became a Enforcer at age 26 |
3 | Crime pays off. Gain victim as Enemy. |
4 | Continued as Enforcer at age 30 |
4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
5 | Switched to Line/Crew at age 34 |
5 | Vessel participates in a notable military engagement. |
6 | Continued as Line/Crew at age 38 |
6 | Victim of a crime |
7 | Continued as Line/Crew at age 42 |
7 | You join a gambling circle on board. |
7 | Promoted to Line/Crew rank 2 |
7 | Is now a Petty Officer, 3rd class |
8 | Continued as Line/Crew at age 46 |
8 | Special assignment or duty on board ship. |
8 | Forced to continue current assignment |
8 | Promoted to Line/Crew rank 3 |
8 | Is now a Petty Officer, 2nd class |
9 | Continued as Line/Crew at age 50 |
9 | A new romantic starts. Gain an Ally. |
10 | Continued as Line/Crew at age 54 |
10 | Nearly killed. Fully recovered. |
11 | Became a Performer at age 58 |
11 | Works is especially well received and popular, making you a minor celebrity |
11 | Promoted to rank 1 |
12 | Aging Crisis. Owe 20,000 for medical bills. |
12 | Continued as Performer at age 62 |
12 | Gain a patron in the arts. Gain an Ally |
12 | Promoted to rank 2 |
13 | Aging Crisis. Owe 20,000 for medical bills. |