Agent Greg Albert permalink

Age Str Dex End Int Edu Soc
69 1 (-2) 1 (-2) 2 (-2) 4 (-1) 7 (0) 5 (-1)
Art 0
Carouse 0
Deception 2
Drive 0
Explosives 1
Gun Combat 0
Investigate 1
Melee (Blade) 1
Persuade 0
Pilot (Small Craft) 1
Profession 0
Recon 1
Stealth 0
Steward 0
Streetwise 1
Survival 0
Vacc Suit 2
Entertainer Journalist 0 1
Drifter Wanderer 0 2
Agent Intelligence Agent 1 3
Drifter Barbarian 0 1
Drifter Scavenger 0 1
Navy Flight Crewman 0 1
Navy Line/Crew 0 1
Retired 0 2
1Became a Journalist at age 18
1Public opinion turns on you.
2Became a Wanderer at age 22
3Became a Intelligence at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Switched to Barbarian at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Returned to Intelligence at age 34
5You go above and beyond the call of duty.
5Promoted to rank 1
5Is now a Agent
6Continued as Intelligence at age 38
6Go undercover to investigate an enemy.
6A new romantic starts. Gain an Ally.
6Forced to muster out.
7Switched to Scavenger at age 42
7You do not know what happened to you. There is a gap in your memory.
8Became a Flight at age 46
8Is now a Crewman
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Switched to Line/Crew at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Returned to Wanderer at age 54
10Suffer from a life-threatening illness.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11Birth or Death involving a family member or close friend.
12Aging Crisis. Owe 60,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.