Captain Maggie Keiler permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 10 (1) 4 (-1) 8 (0)
ADHD, Obstinate, Miserable
 
Skills
Animals (Handling) 1
Athletics (Strength) 1
Carouse 1
Diplomat 1
Drive (Mole) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Language (Oynprith (Droyne)) 1
Language (Vilani (1st Imperium)) 1
Mechanic 4
Persuade 2
Pilot (Capital Ships) 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Steward 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Scout Surveyor Scout 2 3
Merchant Merchant Marine Captain 6 7
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Surveyor at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Psychologically damaged by your time in the scouts.
3Promoted to rank 1
3Is now a Scout
4Continued as Surveyor at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
4Promoted to rank 2
5Continued as Surveyor at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 3 Contacts. Gain 3 Enemies.
6Became a Merchant Marine at age 38
6Is now a Crewman
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Promoted to rank 1
6Is now a Senior Crewman
7Continued as Merchant Marine at age 42
7A good deal ensures you are living the high life for a few years.
7Promoted to rank 2
7Is now a 4th Officer
8Continued as Merchant Marine at age 46
8Given advanced training in a specialist field
8Promoted to rank 3
8Is now a 3rd Officer
9Continued as Merchant Marine at age 50
9Befriend a useful ally in one sphere. Gain an Ally.
10Continued as Merchant Marine at age 54
10Befriend a useful ally in one sphere. Gain an Ally.
10Promoted to rank 4
10Is now a 2nd Officer
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Merchant Marine at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
11Forced to continue current assignment
11Promoted to rank 5
11Is now a 1st Officer
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Merchant Marine at age 62
12Promoted to rank 6
12Is now a Captain
13Aging Crisis. Owe 40,000 for medical bills.
13Voluntarily left Merchant Marine
13Retired at age 66
13Good fortune
14Aging Crisis. Owe 30,000 for medical bills.