Crewman Merl Baldry permalink

Age Sex Str Dex End Int Edu Soc
76 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 7 (0) 7 (0)
Admin 0
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 0
Deception 0
Drive (Mole) 1
Drive (Walker) 1
Flyer 0
Gambler 1
Persuade 0
Pilot (Capital Ships) 1
Science (History) 1
Stealth 0
Steward 0
Streetwise 2
Survival 0
Entertainer Journalist 0 2
Drifter Wanderer 1 5
Citizen Corporate 0 1
Navy Line/Crew Crewman 0 2
Retired 0 4
1Became a Journalist at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Journalist at age 22
2Public opinion turns on you.
3Became a Wanderer at age 26
3Spend time with an alien race. Gain a contact.
4Continued as Wanderer at age 30
4Survived a risky adventure but gained nothing.
4Promoted to rank 1
5Continued as Wanderer at age 34
5Find valuable salvage.
6Continued as Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Corporate at age 42
7Co-operate with investigation by the planetary authorities. The business or colony is shut down.
8Became a Line/Crew at age 46
8Is now a Crewman
8You join a gambling circle on board.
8Attempt at commissioned failed.
9Continued as Line/Crew at age 50
10Returned to Wanderer at age 54
10Forced to muster out.
11Aging Crisis. Owe 40,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 20,000 for medical bills.
14Good fortune
15Aging Crisis. Owe 60,000 for medical bills.