Settler Wilmer Carson permalink

Age Sex Str Dex End Int Edu Soc
36 M 7 (0) 5 (-1) 5 (-1) 7 (0) 8 (0) 6 (0)
Honest, Undesirable, Prim
 
Skills
Admin 0
Animals (Handling) 1
Athletics 0
Broker 0
Drive (Hovercraft) 1
Electronics 0
Explosives 1
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Persuade 0
Recon 0
Seafarer 0
Steward 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 2
Citizen Colonist Settler 2 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
2Continued as Merchant Marine at age 22
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Colonist at age 26
3Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Promoted to rank 1
4Continued as Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
4Promoted to rank 2
4Is now a Settler