Able Spacehand Walter Mckinney permalink

Age Sex Str Dex End Int Edu Soc
36 M 4 (-1) 11 (1) 10 (1) 3 (-1) 11 (1) 3 (-1)
Youthful, Gullible, Quixotic
 
Skills
Admin 1
Animals 0
Art 0
Athletics (Dexterity) 1
Engineer (J-drive) 1
Gunner (Ortillery) 1
Mechanic 1
Pilot (Spacecraft) 1
Seafarer 0
Steward 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Merchant Marine Senior Crewman 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Given advanced training in a specialist field
4Continued as Merchant Marine at age 30
4Betrayal. Convert an Ally into a Rival or Enemy.
4Promoted to rank 1
4Is now a Senior Crewman