| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
8 (0) |
8 (0) |
11 (1) |
8 (0) |
10 (1) |
3 (-1) |
| Always Late |
| Skills |
| Admin 0 |
| Advocate 0 |
| Broker 0 |
| Deception 2 |
| Diplomat 0 |
| Drive (Hovercraft) 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Flyer 0 |
| Language (Zdetl (Zhodani)) 1 |
| Leadership 1 |
| Melee (Natural) 1 |
| Recon 0 |
| Science 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
1 |
2 |
| Drifter |
Wanderer |
|
2 |
3 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Wanderer at age 26 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Promoted to rank 2 |