| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
5 (-1) |
3 (-1) |
7 (0) |
7 (0) |
11 (1) |
7 (0) |
| Eccentric, Self-Directed, Dauntless |
| Skills |
| Animals (Veterinary) 1 |
| Athletics (Endurance) 3 |
| Athletics (Strength) 1 |
| Carouse 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat 1 |
| Gunner (Screen) 1 |
| Melee (Blade) 1 |
| Recon 1 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Drifter |
Barbarian |
Warrior |
2 |
3 |
| Agent |
Intelligence |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Lost eye or limb. Owe 1,250 for medical bills. |
| 2 | Became a Barbarian at age 22 |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Find valuable salvage. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Warrior |
| 4 | Continued as Barbarian at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Intelligence at age 34 |
| 5 | Established a network of contacts. Gain 1 contacts. |