4th Officer Charles Mcandrew
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
5 (-1) |
7 (0) |
8 (0) |
8 (0) |
9 (1) |
7 (0) |
| Intelligent, Proud, Bubbly |
| Skills |
| Animals 0 |
| Athletics (Dexterity) 2 |
| Carouse 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Explosives 1 |
| Flyer 0 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Gunner (Screen) 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 1 |
| Pilot (Small Craft) 1 |
| Steward 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Merchant |
Merchant Marine |
4th Officer |
2 |
2 |
| Scout |
Courier |
Scout |
1 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Befriend a useful ally in one sphere. Gain an Ally. |
| 3 | Promoted to rank 2 |
| 3 | Is now a 4th Officer |
| 4 | Voluntarily left Merchant Marine |
| 4 | Became a Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 5 | Nearly killed. Owe 45,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |