Crewman Lamar Palmer permalink

Age Sex Str Dex End Int Edu Soc Psi
44 M 6 (0) 11 (1) 7 (0) 7 (0) 11 (1) 5 (-1) None
Truculent, Forgiving
 
Skills
Admin 0
Carouse 2
Drive (Wheel) 1
Electronics (Sensors) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Capital Ships) 2
Science 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Entertainer Performer 3 3
Citizen Corporate 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Attempt at commissioned failed.
2Voluntarily left Engineer/Gunner
2Became a Performer at age 22
2Gain a patron in the arts. Gain an Ally
2Promoted to rank 1
3Continued as Performer at age 26
3Encounter a Psionic institute.
3Tested for psionic powers
3Promoted to rank 2
4Continued as Performer at age 30
4Win a prestigious prize.
4Promoted to rank 3
5Voluntarily left Performer
5Returned to Engineer/Gunner at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Corporate at age 38
6Advanced training in a specialist field.