| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
8 (0) |
7 (0) |
2 (-2) |
8 (0) |
3 (-1) |
8 (0) |
| Outgoing, Afraid |
| Skills |
| Advocate 1 |
| Athletics 0 |
| Broker 1 |
| Drive 0 |
| Engineer (Life Support) 1 |
| Flyer (Grav) 1 |
| Flyer (Ornithopter) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 0 |
| Mechanic 0 |
| Persuade 1 |
| Profession 0 |
| Recon 0 |
| Seafarer (Ocean Ships) 1 |
| Steward 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Merchant |
Broker |
|
1 |
2 |
| Agent |
Intelligence |
|
0 |
2 |
| Citizen |
Worker |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Accepted a deal with criminal or other figure under investigation. |
| 2 | Became a Broker at age 22 |
| 3 | Continued as Broker at age 26 |
| 3 | Promoted to rank 1 |
| 4 | Voluntarily left Broker |
| 4 | Switched to Intelligence at age 30 |
| 4 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 5 | Continued as Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Became a Worker at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |