Crewman Hattie Murray permalink

Age Sex Str Dex End Int Edu Soc
45 M 6 (0) 9 (1) 7 (0) 6 (0) 5 (-1) 4 (-1)
Motherly, Uncoordinated, Dogmatic
 
Skills
Art 0
Astrogation 0
Athletics 0
Gun Combat 0
Mechanic 2
Persuade 1
Pilot 0
Steward 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Entertainer Artist 0 1
Scout Surveyor 0 1
Navy Engineer/Gunner Crewman 0 2
Navy Flight 0 1
 
TermHistory
1Became a Explorer at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Became a Artist at age 22
2Expose or are involved in a scandal of some sort.
3Switched to Surveyor at age 26
3Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
5Continued as Engineer/Gunner at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Switched to Flight at age 38
6Advanced training in a specialist field