Crewman Jim Webb permalink

Age Sex Str Dex End Int Edu Soc
45 M 8 (0) 8 (0) 9 (1) 2 (-2) 10 (1) 5 (-1)
Frank, Creepy
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 0
Diplomat 1
Electronics 0
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Language 0
Melee 0
Navigation 1
Science (Cybernetics) 1
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Scout Courier 0 2
Navy Line/Crew Crewman 0 1
Scholar Field Researcher 0 1
Army Cavalry Private 0 1
 
TermHistory
1Became a Barbarian at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Continued as Courier at age 26
3You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
4Became a Line/Crew at age 30
4Is now a Crewman
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Field Researcher at age 34
5A disaster or war strikes.
5Injured. Fully recovered. Owe 2,500 for medical bills.
5The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
6Voluntarily left Field Researcher
6Became a Cavalry at age 38
6Is now a Private
6Lightly injured, no permanent damage. Fully recovered.