Senior Crewman Irma Grant permalink

Age Sex Str Dex End Int Edu Soc
44 F 4 (-1) 3 (-1) 5 (-1) 5 (-1) 9 (1) 6 (0)
Lively, Sedate, Authoritative
 
Skills
Athletics (Dexterity) 3
Athletics (Strength) 1
Drive 1
Drive (Track) 1
Drive (Wheel) 2
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (M-drive) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Mechanic 1
Persuade 0
Science (Chemistry) 1
Science (Linguistics) 1
Science (Xenology) 1
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Citizen Worker 0 1
Merchant Broker 0 1
Scholar Scientist 1 2
Merchant Merchant Marine Senior Crewman 1 1
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Forced out after co-operating with military investigation in commanding officer's illegal activity.
2Became a Worker at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Broker at age 26
3Forced to muster out.
4Became a Scientist at age 30
4Win a prestigious prize for your work.
4Promoted to rank 1
5Continued as Scientist at age 34
5Agreed to perform research that goes against your conscience. Gain 1 Enemies.
6Voluntarily left Scientist
6Switched to Merchant Marine at age 38
6Is now a Crewman
6Embroiled in legal trouble.
6Promoted to rank 1
6Is now a Senior Crewman