| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
4 (-1) |
8 (0) |
8 (0) |
12 (2) |
5 (-1) |
7 (0) |
| Accomplished, Vivacious, Unappreciative |
| Skills |
| Admin 1 |
| Athletics (Endurance) 1 |
| Deception 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Investigate 1 |
| Medic 1 |
| Profession 0 |
| Science (Philosophy) 1 |
| Science (Psionicology) 1 |
| Science (Robotics) 2 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
3 |
4 |
| Entertainer |
Journalist |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scientist at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Scientist at age 30 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Became a Journalist at age 34 |
| 5 | Public opinion turns on you. |
| 6 | Became a Scavenger at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |