Crewman Aaron Martinez permalink

Age Sex Str Dex End Int Edu Soc
44 M 9 (1) 5 (-1) 6 (0) 12 (2) 7 (0) 9 (1)
Affable, Shiftless, Exacting
 
Skills
Art 0
Athletics (Strength) 1
Carouse 1
Drive (Mole) 1
Electronics 0
Engineer 0
Flyer 0
Mechanic 0
Profession 0
Recon 0
Science (Psionicology) 1
Stealth 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 2
Drifter Wanderer 2 2
Navy Engineer/Gunner Crewman 0 1
Agent Corporate Agent 0 1
 
TermHistory
1Became a Worker at age 18
1Your business expands, your corporation grows, or the colony thrives.
2Continued as Worker at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Wanderer at age 26
3Promoted to rank 1
4Continued as Wanderer at age 30
4Drafted into Navy
4Promoted to rank 2
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Became a Corporate Agent at age 38
6Advanced training in a specialist field.