Crewman Zelma Crowle
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
6 (0) |
7 (0) |
5 (-1) |
6 (0) |
8 (0) |
4 (-1) |
| Intuitive, Smart |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Carouse 2 |
| Deception 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Gun Combat 0 |
| Gun Combat 2 |
| Gunner (Ortillery) 1 |
| Mechanic 3 |
| Persuade 1 |
| Pilot (Capital Ships) 1 |
| Recon 0 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Rogue |
Enforcer |
|
1 |
2 |
| Entertainer |
Journalist |
|
0 |
1 |
| Drifter |
Scavenger |
|
0 |
1 |
| Education | Graduated |
| Naval Academy |
Graduated |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Spent the college years partying. |
| 2 | Graduated at age 22. |
| 3 | Became a Engineer/Gunner at age 22 |
| 3 | Is now a Crewman |
| 3 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 4 | Became a Enforcer at age 26 |
| 4 | Involved in the planning of an impressive heist. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 30 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Forced to muster out. |
| 6 | Became a Journalist at age 34 |
| 6 | Nearly killed. Owe 11,250 for medical bills. |
| 7 | Switched to Scavenger at age 38 |
| 7 | Suffer from a life-threatening illness. |