Emery Kelly permalink

Age Sex Str Dex End Int Edu Soc
44 M 5 (-1) 9 (1) 7 (0) 7 (0) 3 (-1) 5 (-1)
Well Grounded, Overwhelmed, Cowardly
 
Skills
Astrogation 0
Athletics 0
Carouse 0
Drive (Track) 1
Flyer 0
Gun Combat 0
Gunner (Screen) 1
Investigate 0
Persuade 1
Pilot (Spacecraft) 2
Recon 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Colonist 0 1
Merchant Free Trader 2 2
Drifter Scavenger 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Colonist at age 22
2Refused to co-operate with investigation by the planetary authorities. Gain an Ally
3Became a Free Trader at age 26
3Refuse to smuggle illegal items onto a planet. Gain an Enemy.
3Promoted to rank 1
4Continued as Free Trader at age 30
4A good deal ensures you are living the high life for a few years.
4Promoted to rank 2
5Voluntarily left Free Trader
5Became a Scavenger at age 34
5You do not know what happened to you. There is a gap in your memory.
6Switched to Wanderer at age 38
6A new romantic starts. Gain an Ally.