| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
11 (1) |
6 (0) |
4 (-1) |
7 (0) |
7 (0) |
7 (0) |
| Sassy, Dangerous, Lunatic |
| Skills |
| Athletics 0 |
| Deception 0 |
| Drive (Hovercraft) 1 |
| Electronics 0 |
| Gun Combat (Energy) 1 |
| Mechanic 1 |
| Medic 0 |
| Melee (Blade) 1 |
| Persuade 1 |
| Recon 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 0 |
| Tactics (Military) 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
2 |
4 |
| Scout |
Courier |
|
0 |
1 |
| Merchant |
Free Trader |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | A crime lord considers you his protégé. |
| 2 | Continued as Enforcer at age 22 |
| 2 | Arrested and charged. |
| 2 | Hired a lawyer to beat the charges. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Forced to muster out. |
| 5 | Became a Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Voluntarily left Courier |
| 6 | Became a Free Trader at age 38 |
| 6 | A good deal ensures you are living the high life for a few years. |
| 6 | Promoted to rank 1 |