| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
F |
5 (-1) |
7 (0) |
3 (-1) |
5 (-1) |
5 (-1) |
10 (1) |
| Wishy Washy, Lean, Uninhibited |
| Skills |
| Admin 0 |
| Advocate 0 |
| Athletics (Endurance) 1 |
| Broker 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Investigate 1 |
| Leadership 0 |
| Melee (Natural) 1 |
| Pilot 0 |
| Science (Archaeology) 1 |
| Science (Biology) 1 |
| Science (Chemistry) 1 |
| Stealth 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Scholar |
Field Researcher |
|
1 |
3 |
| Drifter |
Wanderer |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Explorer at age 22 |
| 2 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 2 | Gain 1 Contacts. Gain 3 Enemies. |
| 3 | Became a Field Researcher at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | Agreed to perform research that goes against your conscience. Gain 3 Enemies. |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 6 | Became a Wanderer at age 38 |
| 6 | Promoted to rank 1 |