Senior Crewman Ora Gibson
permalink
| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
8 (0) |
2 (-2) |
2 (-2) |
9 (1) |
3 (-1) |
6 (0) |
| Eccentric |
| Skills |
| Athletics (Endurance) 1 |
| Broker 1 |
| Deception 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Gun Combat 0 |
| Mechanic 1 |
| Medic 0 |
| Persuade 0 |
| Steward 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
4 |
| Agent |
Intelligence |
Agent |
1 |
2 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A series of bad deals and decisions force you into bankruptcy. You salvage what you can. |
| 4 | Became a Intelligence at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Accepted a deal with criminal or other figure under investigation. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 4 | Is now a Agent |
| 5 | Continued as Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Returned to Merchant Marine at age 38 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |