Able Spacehand Karl Coghill
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
6 (0) |
9 (1) |
9 (1) |
4 (-1) |
9 (1) |
7 (0) |
| Cranky, Pacifistic |
| Skills |
| Advocate 1 |
| Animals 0 |
| Carouse 0 |
| Diplomat 1 |
| Drive 0 |
| Flyer (Wing) 1 |
| Gun Combat 2 |
| Investigate 2 |
| Mechanic 2 |
| Medic 2 |
| Pilot (Small Craft) 1 |
| Science (Archaeology) 1 |
| Science (Psychology) 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Scholar |
Physician |
|
3 |
4 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Special assignment or duty on board ship. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Physician at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Continued as Physician at age 30 |
| 4 | Moved to a new world. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Physician at age 34 |
| 5 | Good fortune |
| 5 | Promoted to rank 2 |
| 6 | Continued as Physician at age 38 |
| 6 | Moved to a new world. |
| 6 | Promoted to rank 3 |