Mitchell Holland permalink

Age Sex Str Dex End Int Edu Soc
45 M 9 (1) 10 (1) 6 (0) 7 (0) 8 (0) 4 (-1)
Tense
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Investigate 0
Medic 0
Melee (Unarmed) 1
Persuade 1
Profession 0
Recon 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Wanderer 0 2
Entertainer Performer 1 1
Scholar Field Researcher 0 1
Scout Courier 0 1
 
TermHistory
1Became a Intelligence at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Wanderer at age 22
3Continued as Wanderer at age 26
3Suffer from a life-threatening illness.
4Became a Performer at age 30
4One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
4Promoted to rank 1
5Voluntarily left Performer
5Became a Field Researcher at age 34
5An expedition or voyage goes wrong, leaving you stranded in the wilderness.
6Became a Courier at age 38
6Spend several years jumping from world to world in your scout ship.