| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
9 (1) |
10 (1) |
6 (0) |
7 (0) |
8 (0) |
4 (-1) |
| Tense |
| Skills |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession 0 |
| Recon 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
2 |
| Entertainer |
Performer |
|
1 |
1 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Scout |
Courier |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Became a Wanderer at age 22 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Became a Performer at age 30 |
| 4 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Performer |
| 5 | Became a Field Researcher at age 34 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Became a Courier at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |