Crewman Antoinette Wilson permalink

Age Sex Str Dex End Int Edu Soc
44 F 7 (0) 7 (0) 7 (0) 8 (0) 10 (1) 6 (0)
Tense, Consistent, Fabulous
 
Skills
Art (Instrument) 1
Astrogation 0
Athletics (Endurance) 1
Carouse 1
Gun Combat 0
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 1
Investigate 1
Jack-of-all-Trades 1
Language 0
Mechanic 1
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Profession 0
Science 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Entertainer Artist 1 3
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Became a Surveyor at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Became a Artist at age 22
2Public opinion turns on you.
3Entered Naval Academy at age 26
3A prank goes horribly wrong.
3Gain a Rival.
3Dropped out of military academy.
4Continued as Artist at age 26
4One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
4Promoted to rank 1
5Continued as Artist at age 30
5Betrayal. Convert an Ally into a Rival or Enemy.
5Forced to muster out.
6Became a Engineer/Gunner at age 34
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Became a Scavenger at age 38
7Drafted into Navy