Crewman Zelma Crowle permalink

Age Sex Str Dex End Int Edu Soc
44 F 6 (0) 7 (0) 5 (-1) 6 (0) 8 (0) 4 (-1)
Intuitive, Smart
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Carouse 2
Deception 0
Drive 0
Electronics (Remote Ops) 1
Gun Combat 0
Gun Combat 2
Gunner (Ortillery) 1
Mechanic 3
Persuade 1
Pilot (Capital Ships) 1
Recon 0
Seafarer 0
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 1
Rogue Enforcer 1 2
Entertainer Journalist 0 1
Drifter Scavenger 0 1
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Became a Wanderer at age 18
1You do not know what happened to you. There is a gap in your memory.
2Entered Naval Academy at age 22
2Spent the college years partying.
2Graduated at age 22.
3Became a Engineer/Gunner at age 22
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Became a Enforcer at age 26
4Involved in the planning of an impressive heist.
4Promoted to rank 1
5Continued as Enforcer at age 30
5Crime pays off. Gain victim as Enemy.
5Forced to muster out.
6Became a Journalist at age 34
6Nearly killed. Owe 11,250 for medical bills.
7Switched to Scavenger at age 38
7Suffer from a life-threatening illness.