Scout Squire Fergusson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
5 (-1) |
8 (0) |
5 (-1) |
4 (-1) |
10 (1) |
12 (2) |
| Primitive |
| Skills |
| Art 0 |
| Astrogation 0 |
| Carouse 0 |
| Gun Combat (Archaic) 1 |
| Language 0 |
| Mechanic 2 |
| Pilot 0 |
| Steward 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
Scout |
1 |
3 |
| Entertainer |
Journalist |
|
0 |
2 |
| Citizen |
Colonist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Surveyor at age 22 |
| 2 | Serve as the courier for an important message from the Imperium. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Surveyor at age 26 |
| 3 | You spend a great deal of time on the fringes of Charted Space. |
| 3 | Gain a contact in an alien race. |
| 3 | Forced to muster out. |
| 4 | Became a Journalist at age 30 |
| 4 | Gain a patron in the arts. Gain an Ally |
| 5 | Continued as Journalist at age 34 |
| 5 | Expose or are involved in a scandal of some sort. |
| 6 | Became a Colonist at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |