| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
5 (-1) |
8 (0) |
4 (-1) |
5 (-1) |
7 (0) |
7 (0) |
| Rude, Prudent |
| Skills |
| Advocate 1 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Diplomat 0 |
| Drive (Walker) 1 |
| Electronics (Computers) 3 |
| Electronics (Sensors) 1 |
| Engineer (Power) 1 |
| Explosives 1 |
| Gun Combat 0 |
| Heavy Weapons 0 |
| Investigate 0 |
| Mechanic 0 |
| Medic 0 |
| Melee 0 |
| Recon 0 |
| Science (Archaeology) 1 |
| Steward 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
2 |
4 |
| Citizen |
Worker |
|
1 |
2 |
| Education | Graduated |
| Army Academy |
Failed |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Entered Army Academy at age 22 |
| 2 | Become leader in social movement. |
| 2 | Gain an Ally and an Enemy. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Field Researcher at age 22 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Field Researcher at age 26 |
| 4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Field Researcher at age 30 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Became a Worker at age 34 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 7 | Continued as Worker at age 38 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Promoted to rank 1 |