2nd Officer Arnold Graham
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
6 (0) |
9 (1) |
6 (0) |
12 (2) |
9 (1) |
3 (-1) |
| Reluctant, Curious |
| Skills |
| Astrogation 1 |
| Athletics 0 |
| Broker 0 |
| Carouse 2 |
| Electronics 0 |
| Engineer (J-drive) 1 |
| Engineer (Life Support) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Language (Anglic (3rd Imperium)) 1 |
| Mechanic 1 |
| Pilot (Capital Ships) 1 |
| Pilot (Small craft) 1 |
| Pilot (Spacecraft) 1 |
| Science (Robotics) 1 |
| Steward 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Merchant |
Merchant Marine |
2nd Officer |
4 |
5 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 3 Contacts. Gain 1 Enemies. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Befriend a useful ally in one sphere. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Senior Crewman |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Promoted to rank 2 |
| 3 | Is now a 4th Officer |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Embroiled in legal trouble. |
| 4 | Promoted to rank 3 |
| 4 | Is now a 3rd Officer |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Given advanced training in a specialist field |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Promoted to rank 4 |
| 6 | Is now a 2nd Officer |