Crewman Lamar Palmer
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 44 |
M |
6 (0) |
11 (1) |
7 (0) |
7 (0) |
11 (1) |
5 (-1) |
None |
| Truculent, Forgiving |
| Skills |
| Admin 0 |
| Carouse 2 |
| Drive (Wheel) 1 |
| Electronics (Sensors) 1 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Gunner (Ortillery) 1 |
| Mechanic 1 |
| Medic 0 |
| Persuade 0 |
| Pilot (Capital Ships) 2 |
| Science 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Entertainer |
Performer |
|
3 |
3 |
| Citizen |
Corporate |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 1 | Attempt at commissioned failed. |
| 2 | Voluntarily left Engineer/Gunner |
| 2 | Became a Performer at age 22 |
| 2 | Gain a patron in the arts. Gain an Ally |
| 2 | Promoted to rank 1 |
| 3 | Continued as Performer at age 26 |
| 3 | Encounter a Psionic institute. |
| 3 | Tested for psionic powers |
| 3 | Promoted to rank 2 |
| 4 | Continued as Performer at age 30 |
| 4 | Win a prestigious prize. |
| 4 | Promoted to rank 3 |
| 5 | Voluntarily left Performer |
| 5 | Returned to Engineer/Gunner at age 34 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Corporate at age 38 |
| 6 | Advanced training in a specialist field. |