Crewman Malcolm Henderson permalink

Age Sex Str Dex End Int Edu Soc
47 M 7 (0) 7 (0) 2 (-2) 5 (-1) 9 (1) 7 (0)
Weary, Honor Bound
 
Skills
Art 0
Carouse 0
Deception 0
Drive (Track) 1
Jack-of-all-Trades 1
Language 0
Mechanic 0
Medic 0
Persuade 1
Pilot (Small Craft) 2
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Entertainer Performer 1 3
Entertainer Artist 0 1
Navy Line/Crew Crewman 0 1
Citizen Colonist 0 1
Drifter Wanderer 1 1
 
TermHistory
1Became a Performer at age 18
1Gain a patron in the arts. Gain an Ally
2Continued as Performer at age 22
2Works is especially well received and popular, making you a minor celebrity
2Promoted to rank 1
3Continued as Performer at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Switched to Artist at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Line/Crew at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Colonist at age 38
6Injured. Fully recovered. Owe 2,500 for medical bills.
7Became a Wanderer at age 42
7Good fortune
7Promoted to rank 1