Field Agent Natalie Casey
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
4 (-1) |
1 (-2) |
5 (-1) |
7 (0) |
7 (0) |
4 (-1) |
| Tense, Sulky |
| Skills |
| Athletics (Endurance) 1 |
| Deception 1 |
| Drive 0 |
| Flyer (Airship) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Jack-of-All-Trades 1 |
| Language 0 |
| Mechanic 1 |
| Melee (Natural) 1 |
| Pilot (Small craft) 1 |
| Profession 0 |
| Recon 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Field Agent |
2 |
3 |
| Navy |
Flight |
Able Spacehand |
1 |
2 |
| Drifter |
Scavenger |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Flight at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Attempt at commissioned failed. |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 34 |
| 5 | Scarred. |
| 6 | Became a Scavenger at age 38 |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scavenger at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Forced to muster out. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |