Crewman Wyatt Payne permalink

Age Sex Str Dex End Int Edu Soc
48 M 2 (-2) 6 (0) 6 (0) 5 (-1) 4 (-1) 9 (1)
Tenacious, Knowledgeable, Smart
 
Skills
Broker 1
Drive 0
Electronics 0
Mechanic 1
Persuade 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Rogue Thief 0 1
Scout Courier 0 1
Drifter Wanderer 1 3
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Free Trader at age 18
1Imperial trade restrictions force you out of business.
2Became a Thief at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Courier at age 26
3Perform an exemplary service for the scouts.
4Voluntarily left Courier
4Became a Wanderer at age 30
4Offered job by a patron. Now owe him a favor.
4Promoted to rank 1
5Became a Line/Crew at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Returned to Wanderer at age 38
7Continued as Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.