Crewman Dewey Nelson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
7 (0) |
3 (-1) |
1 (-2) |
4 (-1) |
9 (1) |
8 (0) |
| Adaptable, Mild |
| Skills |
| Astrogation 0 |
| Athletics (Strength) 1 |
| Broker 0 |
| Deception 1 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 2 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Gun Combat 1 |
| Gunner (Ortillery) 1 |
| Mechanic 2 |
| Melee (Unarmed) 1 |
| Recon 1 |
| Science 0 |
| Stealth 1 |
| Streetwise 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
2 |
| Rogue |
Thief |
|
2 |
3 |
| Drifter |
Scavenger |
|
1 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | You join a gambling circle on board. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 3 | Became a Thief at age 26 |
| 3 | Involved in the planning of an impressive heist. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | You spend months in the dangerous criminal underworld. |
| 4 | Forced to muster out. |
| 5 | Became a Scavenger at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 5 | Gain Enemy if you don't already have one. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Scavenger |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Imperial trade restrictions force you out of business. |
| 7 | Returned to Thief at age 42 |
| 7 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 7 | Promoted to rank 2 |