Able Spacehand Dayton Dixon permalink

Age Sex Str Dex End Int Edu Soc
47 M 3 (-1) 3 (-1) 9 (1) 5 (-1) 3 (-1) 9 (1)
Lazy, Energetic, Protective
 
Skills
Drive (Mole) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons (Man Portable) 2
Language 0
Mechanic 1
Medic 0
Melee (Natural) 1
Profession 0
Recon 2
Science (Archaeology) 1
Science (Philosophy) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Scholar Scientist 1 3
Navy Engineer/Gunner Able Spacehand 1 3
 
TermHistory
1Became a Cavalry at age 18
1Is now a Private
1Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
1Gain rebels as Enemy
2Became a Scientist at age 22
2Make a breakthrough in your field.
2Promoted to rank 1
3Continued as Scientist at age 26
3Advanced training in a specialist field.
4Continued as Scientist at age 30
4Advanced training in a specialist field.
4Forced to muster out.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Special assignment or duty on board ship.
5Attempt at commissioned failed.
6Continued as Engineer/Gunner at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.