Settler Jimmie Franklin permalink

Age Sex Str Dex End Int Edu Soc
48 M 11 (1) 6 (0) 10 (1) 14 (2) 7 (0) 10 (1)
Growly, Capable
 
Skills
Admin 2
Advocate 1
Animals 0
Astrogation 0
Athletics 0
Carouse 1
Deception 1
Gambler 1
Gun Combat 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 2
Pilot 0
Profession 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Navy Line/Crew Able Spacehand 1 1
Citizen Colonist Settler 2 3
Noble Administrator Supervisor 2 2
 
TermHistory
1Became a Scavenger at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Line/Crew at age 22
2Is now a Crewman
2You join a gambling circle on board.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Voluntarily left Line/Crew
3Became a Colonist at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to rank 1
4Continued as Colonist at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5Refused to co-operate with investigation by the planetary authorities. Gain an Ally
6Became a Administrator at age 38
6Is now a Assistant
6Inherit a gift from a rich relative.
6Promoted to rank 1
6Is now a Clerk
7Continued as Administrator at age 42
7time as a ruler or playboy gives you a wide range of experiences.
7Promoted to rank 2
7Is now a Supervisor