Technician Ernest Taylor
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
1 (-2) |
7 (0) |
8 (0) |
9 (1) |
9 (1) |
8 (0) |
| Thankless, Quixotic |
| Skills |
| Admin 0 |
| Athletics 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Engineer 0 |
| Flyer (Airship) 1 |
| Gunner (Turret) 1 |
| Jack-of-All-Trades 2 |
| Mechanic 1 |
| Medic 0 |
| Persuade 1 |
| Profession (Civil Engineering) 2 |
| Science 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Technician |
2 |
5 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 2 | Continued as Worker at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | You rise to a position of power in your colony or corporation. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Forced to muster out. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Aging Crisis. Owe 60,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |