Henchman Sylvia Johnston permalink

Age Sex Str Dex End Int Edu Soc
49 F 1 (-2) 10 (1) 6 (0) 5 (-1) 10 (1) 5 (-1)
Silent
 
Skills
Advocate 2
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Deception 1
Electronics (Sensors) 1
Gambler 1
Gun Combat 0
Gun Combat 2
Gunner (Ortillery) 1
Jack-of-All-Trades 1
Language 0
Mechanic 2
Medic 1
Recon 0
Science 0
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Citizen Colonist 1 3
Rogue Pirate Henchman 1 2
Agent Intelligence Agent 1 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
2Voluntarily left Flight
2Became a Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
3Continued as Colonist at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Continued as Colonist at age 30
4Scarred. Fully recovered. Owe 2,500 for medical bills.
5Became a Pirate at age 34
5Is now a Lackey
5Involved in a gambling ring.
5Promoted to rank 1
5Is now a Henchman
6Continued as Pirate at age 38
6Involved in the planning of an impressive heist.
6Forced to muster out.
7Became a Intelligence at age 42
7Rewarded for a successful mission.
7Promoted to rank 1
7Is now a Agent