Settler Orville Lyness permalink

Age Sex Str Dex End Int Edu Soc
47 M 11 (1) 9 (1) 4 (-1) 11 (1) 8 (0) 2 (-2)
Helpless
 
Skills
Astrogation 0
Athletics (Dexterity) 1
Engineer (M-drive) 1
Gambler 2
Gun Combat 0
Mechanic 0
Pilot 0
Recon 0
Science (Planetology) 1
Seafarer 0
Steward 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Citizen Colonist Settler 2 4
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Courier at age 18
1When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 4 Contacts. Gain 2 Enemies.
2Continued as Courier at age 22
2Severely injured. Fully recovered. Owe 10,000 for medical bills.
3Became a Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
4Continued as Colonist at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
4Promoted to rank 1
5Continued as Colonist at age 34
5Your business expands, your corporation grows, or the colony thrives.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Risk your fortune on a possibility lucrative deal and win.