Crewman Dewey Nelson permalink

Age Sex Str Dex End Int Edu Soc
48 M 7 (0) 3 (-1) 1 (-2) 4 (-1) 9 (1) 8 (0)
Adaptable, Mild
 
Skills
Astrogation 0
Athletics (Strength) 1
Broker 0
Deception 1
Electronics (Remote Ops) 1
Electronics (Sensors) 2
Gambler 1
Gun Combat (Energy) 1
Gun Combat 1
Gunner (Ortillery) 1
Mechanic 2
Melee (Unarmed) 1
Recon 1
Science 0
Stealth 1
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Rogue Thief 2 3
Drifter Scavenger 1 1
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1You join a gambling circle on board.
2Continued as Line/Crew at age 22
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Thief at age 26
3Involved in the planning of an impressive heist.
3Promoted to rank 1
4Continued as Thief at age 30
4You spend months in the dangerous criminal underworld.
4Forced to muster out.
5Became a Scavenger at age 34
5Attacked by enemies and injured.
5Severely injured. Fully recovered. Owe 7,500 for medical bills.
5Gain Enemy if you don't already have one.
5Promoted to rank 1
6Voluntarily left Scavenger
6Became a Merchant Marine at age 38
6Imperial trade restrictions force you out of business.
7Returned to Thief at age 42
7Refuse to backstab a fellow rogue for personal gain. Gain an Ally
7Promoted to rank 2