Able Spacehand Erik Remmington permalink

Age Sex Str Dex End Int Edu Soc
48 M 2 (-2) 5 (-1) 5 (-1) 5 (-1) 7 (0) 4 (-1)
Petulant
 
Skills
Admin 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gambler 1
Gunner (Capital) 1
Mechanic 2
Melee (Unarmed) 1
Recon 0
Seafarer 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Navy Flight Crewman 0 1
Navy Engineer/Gunner 0 1
Navy Line/Crew Able Spacehand 1 2
Citizen Colonist 1 1
 
TermHistory
1Became a Wanderer at age 18
1Severely injured. Owe 7,500 for medical bills.
2Became a Flight at age 22
2Is now a Crewman
2Lost eye or limb. Fully recovered.
3Switched to Engineer/Gunner at age 26
3Severely injured. Fully recovered. Owe 30,000 for medical bills.
4Switched to Line/Crew at age 30
4Vessel participates in a notable military engagement.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Became a Colonist at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 1
7Voluntarily left Colonist
7Returned to Wanderer at age 42
7Lost eye or limb. Owe 5,000 for medical bills.