Field Agent Freddie Fabble
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
2 (-2) |
5 (-1) |
5 (-1) |
9 (1) |
10 (1) |
7 (0) |
| Nihilistic, Garrulous |
| Skills |
| Admin 1 |
| Athletics 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Flyer (Ornithopter) 1 |
| Gun Combat (Slug) 1 |
| Investigate 1 |
| Mechanic 0 |
| Medic 0 |
| Recon 0 |
| Science (Genetics) 1 |
| Stealth 0 |
| Streetwise 0 |
| Survival 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
0 |
2 |
| Scholar |
Scientist |
|
0 |
2 |
| Agent |
Intelligence |
Field Agent |
3 |
3 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 2 | Continued as Enforcer at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Scientist at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 4 | Continued as Scientist at age 30 |
| 4 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 5 | Became a Intelligence at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | Given specialist training in vehicles. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 3 |