Scout Hassie Rogers
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
4 (-1) |
4 (-1) |
4 (-1) |
4 (-1) |
11 (1) |
4 (-1) |
| Willing, Successful, Extreme |
| Skills |
| Animals 0 |
| Art 0 |
| Astrogation 0 |
| Athletics (Strength) 1 |
| Drive (Hovercraft) 1 |
| Drive (Walker) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Jack-of-all-Trades 1 |
| Medic 1 |
| Recon 1 |
| Seafarer (Personal) 1 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Corporal |
1 |
3 |
| Scout |
Explorer |
Scout |
2 |
3 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Given specialist training in vehicles. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Explorer at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 2 Contacts. Gain 1 Enemies. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Explorer at age 30 |
| 4 | Birth or Death involving a family member or close friend. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Explorer at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Returned to Law Enforcement at age 38 |
| 6 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |