Crewman Mack Butler
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
2 (-2) |
9 (1) |
9 (1) |
3 (-1) |
6 (0) |
6 (0) |
| Debonair |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Carouse 1 |
| Diplomat 1 |
| Drive (Mole) 1 |
| Electronics (Computers) 1 |
| Engineer 0 |
| Language (Zdetl (Zhodani)) 1 |
| Mechanic 2 |
| Medic 0 |
| Pilot (Capital Ships) 1 |
| Pilot (Small Craft) 1 |
| Science (History) 1 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
3 |
| Citizen |
Worker |
|
0 |
3 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Severely injured. Fully recovered. |
| 2 | Became a Merchant Marine at age 22 |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Imperial trade restrictions force you out of business. |
| 5 | Became a Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Worker at age 38 |
| 6 | You befriend a superior in the corporation or the colony. |
| 7 | Continued as Worker at age 42 |
| 7 | Spent time maintaining and using heavy vehicles. |