Crewman Camille Armstrong permalink

Age Sex Str Dex End Int Edu Soc
49 F 5 (-1) 5 (-1) 6 (0) 9 (1) 3 (-1) 5 (-1)
Relents
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive 0
Electronics (Computers) 1
Gambler 1
Gun Combat (Energy) 1
Melee (Unarmed) 2
Recon 1
Stealth 1
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Rogue Thief 1 2
Prisoner Inmate 1 1
Navy Engineer/Gunner Crewman 0 2
 
TermHistory
1Became a Wanderer at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
2Continued as Wanderer at age 22
2Severely injured. Fully recovered. Owe 1,250 for medical bills.
3Became a Thief at age 26
3Involved in a gambling ring.
3Promoted to rank 1
4Continued as Thief at age 30
4Arrested
5Became a Inmate at age 34
5Attmped but failed to save a guard or prison officer.
5Lightly injured, no permanent damage. Fully recovered.
5Promoted to rank 1
5Paroled from prison.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Vessel participates in a diplomatic mission.
6Gain a contact.
7Continued as Engineer/Gunner at age 42
7You join a gambling circle on board.