Crewman Velma Day permalink

Age Sex Str Dex End Int Edu Soc
52 F 5 (-1) 4 (-1) 3 (-1) 6 (0) 8 (0) 9 (1)
Intellectual, Thrifty, Fantastic
 
Skills
Advocate 1
Astrogation 1
Broker 1
Deception 0
Drive 0
Electronics 0
Gambler 1
Mechanic 0
Melee (Unarmed) 2
Persuade 0
Pilot 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 4
Rogue Thief 1 1
Scout Explorer 0 1
Drifter Scavenger 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
2Continued as Merchant Marine at age 22
2Risk your fortune on a possibility lucrative deal and win.
3Continued as Merchant Marine at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
4Continued as Merchant Marine at age 30
4Imperial trade restrictions force you out of business.
5Became a Thief at age 34
5Backstab a fellow rogue for personal gain.
5Promoted to rank 1
6Voluntarily left Thief
6Became a Explorer at age 38
6Psychologically damaged by your time in the scouts.
7Became a Scavenger at age 42
7Good fortune
7Promoted to rank 1
8Continued as Scavenger at age 46
8Scarred. Fully recovered. Owe 2,500 for medical bills.