Craftsman Donie Bailey permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 1 (-2) 5 (-1) 4 (-1) 11 (1) 6 (0)
Upbeat
 
Skills
Admin 0
Advocate 0
Art 0
Athletics 0
Carouse 2
Deception 1
Drive (Track) 1
Electronics (Computers) 1
Engineer 0
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Medic 1
Melee (Unarmed) 1
Pilot (Small craft) 1
Profession (Belter) 2
Profession (Polymers) 1
Recon 0
Seafarer 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Corporate 0 1
Navy Flight Able Spacehand 1 2
Citizen Worker Craftsman 4 4
 
TermHistory
1Became a Intelligence at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Corporate at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Flight at age 26
3Is now a Crewman
3Vessel participates in a diplomatic mission.
3Gain a contact.
3Promoted to Flight rank 1
3Is now a Able Spacehand
4Continued as Flight at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Switched to Worker at age 34
5Advanced training in a specialist field.
5Promoted to rank 1
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 2
6Is now a Technician
7Continued as Worker at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 3
8Continued as Worker at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Promoted to rank 4
8Is now a Craftsman
9Aging Crisis. Owe 50,000 for medical bills.