Private Harley Miller
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
4 (-1) |
1 (-2) |
6 (0) |
2 (-2) |
9 (1) |
5 (-1) |
| Nagging, Malicious, Giving |
| Skills |
| Admin 1 |
| Animals 0 |
| Art 0 |
| Athletics 0 |
| Drive (Track) 1 |
| Electronics 0 |
| Flyer (Wing) 1 |
| Gun Combat (Slug) 1 |
| Jack-of-all-Trades 1 |
| Melee (Unarmed) 1 |
| Profession (Construction) 1 |
| Recon 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
2 |
| Army |
Infantry |
Private |
0 |
1 |
| Citizen |
Corporate |
|
0 |
2 |
| Rogue |
Thief |
|
0 |
1 |
| Prisoner |
Fixer |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Infantry at age 26 |
| 3 | Is now a Private |
| 3 | Assigned to a peacekeeping role. |
| 3 | Attempt at commissioned failed. |
| 4 | Voluntarily left Infantry |
| 4 | Switched to Corporate at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Continued as Corporate at age 34 |
| 5 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 6 | Became a Thief at age 38 |
| 6 | Arrested |
| 7 | Became a Fixer at age 42 |
| 7 | Defeated a prison gang. Gain an Enemy. |
| 8 | Continued as Fixer at age 46 |
| 8 | Accused of assaulting a prison guard. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |