Able Spacehand Tim Peck permalink

Age Sex Str Dex End Int Edu Soc
53 M 7 (0) 1 (-2) 6 (0) 6 (0) 7 (0) 9 (1)
Uncouth
 
Skills
Advocate 0
Astrogation 0
Carouse 1
Diplomat 1
Electronics (Comms) 1
Engineer (M-drive) 1
Gun Combat 0
Gunner (Capital) 1
Leadership 1
Mechanic 1
Pilot 0
Profession (Civil Engineering) 1
Science 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Navy Line/Crew Able Spacehand 1 1
Citizen Corporate 1 4
Retired 0 1
 
TermHistory
1Became a Explorer at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Became a Line/Crew at age 22
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Voluntarily left Line/Crew
3Became a Corporate at age 26
3You befriend a superior in the corporation or the colony.
4Continued as Corporate at age 30
4You are rewarded for your diligence or cunning.
5Continued as Corporate at age 34
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 1
6Continued as Corporate at age 38
6Moved to a new world.
6Forced to muster out.
7Returned to Explorer at age 42
7When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
7Forced to muster out.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Aging Crisis. Owe 50,000 for medical bills.