Able Spacehand Clyde Spice permalink

Age Sex Str Dex End Int Edu Soc
51 M 3 (-1) 3 (-1) 6 (0) 9 (1) 8 (0) 7 (0)
Soft-Spoken, Realistic, Malicious
 
Skills
Animals 0
Astrogation 1
Athletics 1
Carouse 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Gambler 1
Gun Combat 1
Gunner (Ortillery) 1
Investigate 1
Mechanic 1
Medic 0
Recon 0
Science (Chemistry) 1
Science (Psionicology) 1
Science (Psychology) 1
Survival 4
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scholar Field Researcher 3 4
Navy Line/Crew Able Spacehand 1 3
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Field Researcher at age 22
2Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2Your work is sabotaged by unknown parties. You start again from scratch.
2Gain an Enemy
3Continued as Field Researcher at age 26
3Make a breakthrough in your field.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Agreed to perform research that goes against your conscience. Gain 2 Enemies.
4Promoted to rank 2
5Continued as Field Researcher at age 34
5Injured. Fully recovered. Owe 1,250 for medical bills.
5Promoted to rank 3
6Voluntarily left Field Researcher
6Became a Line/Crew at age 38
6Is now a Crewman
6Vessel participates in a diplomatic mission.
6Gain a contact.
7Continued as Line/Crew at age 42
7Vessel participates in a notable military engagement.
8Continued as Line/Crew at age 46
8You join a gambling circle on board.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand