| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
1 (-2) |
4 (-1) |
8 (0) |
11 (1) |
9 (1) |
5 (-1) |
| Perfectionist, Imaginative, Possessive |
| Skills |
| Art 0 |
| Athletics 0 |
| Carouse 2 |
| Deception 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Medic 0 |
| Melee (Bludgeon) 1 |
| Persuade 4 |
| Recon 1 |
| Stealth 0 |
| Streetwise 3 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
6 |
7 |
| Citizen |
Colonist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Enforcer at age 26 |
| 3 | Crime pays off. Gain victim as Enemy. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Enforcer at age 30 |
| 4 | Gained a contact. |
| 5 | Continued as Enforcer at age 34 |
| 5 | You commit a legendary crime. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Backstab a fellow rogue for personal gain. |
| 6 | Promoted to rank 5 |
| 7 | Continued as Enforcer at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 6 |
| 7 | Forced to muster out. |
| 8 | Became a Colonist at age 46 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |