Crewman Sherri Gleeson permalink

Age Sex Str Dex End Int Edu Soc
53 F 8 (0) 2 (-2) 4 (-1) 6 (0) 7 (0) 6 (0)
Jaded
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Investigate 1
Medic 0
Pilot (Small Craft) 1
Recon 0
Science (Biology) 1
Science (Economics) 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 3
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 1
Agent Corporate Agent 0 3
 
TermHistory
1Became a Field Researcher at age 18
1Betrayal. Convert an Ally into a Rival or Enemy.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Win a prestigious prize for your work.
2Promoted to rank 2
3Continued as Field Researcher at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Severely injured. Fully recovered. Owe 7,500 for medical bills.
5Became a Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Corporate Agent at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7Continued as Corporate Agent at age 42
7Established a network of contacts. Gain 2 contacts.
8Continued as Corporate Agent at age 46
8Advanced training in a specialist field.