| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Voluntarily left Colonist |
| 2 | Became a Scavenger at age 22 |
| 2 | Attempted a risky adventure and was injured. |
| 2 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Continued as Scavenger at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Switched to Wanderer at age 30 |
| 4 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Attempt at commissioned failed. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Voluntarily left Engineer/Gunner |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | A new romantic starts. Gain an Ally. |
| 7 | Voluntarily left Merchant Marine |
| 7 | Returned to Scavenger at age 42 |
| 7 | Suffer from a life-threatening illness. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |