Crewman Bee Porter permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 6 (0) 1 (-2) 2 (-2) 9 (1) 11 (1)
Dainty, Rawboned
 
Skills
Animals 0
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 1
Deception 0
Drive 0
Electronics (Computers) 1
Gun Combat (Slug) 1
Gun Combat 2
Gunner (Turret) 1
Heavy Weapons 0
Mechanic 1
Melee (Blade) 1
Pilot (Spacecraft) 1
Recon 1
Stealth 2
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Rogue Thief 3 4
Retired 0 2
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Entered Army Academy at age 22
2Made lifelong friends. Gain 2 Allies.
2Dropped out of military academy.
3Continued as Line/Crew at age 22
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Thief at age 26
4Crime pays off. Gain victim as Enemy.
4Forced to continue current assignment
4Promoted to rank 1
5Continued as Thief at age 30
5You spend months in the dangerous criminal underworld.
5Promoted to rank 2
6Continued as Thief at age 34
6A new romantic starts. Gain an Ally.
6Promoted to rank 3
7Continued as Thief at age 38
7Nearly killed. Owe 22,500 for medical bills.
8Aging Crisis. Owe 20,000 for medical bills.
8Retired at age 42
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 60,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 40,000 for medical bills.