Crewman Freeda Parker permalink

Age Sex Str Dex End Int Edu Soc
53 F 3 (-1) 4 (-1) 2 (-2) 11 (1) 12 (2) 5 (-1)
Leader
 
Skills
Admin 0
Advocate 0
Animals 0
Art (Holography) 1
Athletics 0
Broker 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Engineer (Life Support) 1
Flyer (Ornithopter) 1
Investigate 1
Language (Oynprith (Droyne)) 1
Leadership 0
Medic 1
Pilot (Small Craft) 1
Science (Economics) 1
Science (Genetics) 2
Science (Physics) 1
Science (Psionicology) 1
Science (Robotics) 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 1
Navy Flight Crewman 0 1
Agent Corporate Agent 0 1
Scholar Scientist 4 5
 
TermHistory
1Became a Corporate at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Voluntarily left Corporate
2Became a Flight at age 22
2Is now a Crewman
2Scarred. Fully recovered.
3Became a Corporate Agent at age 26
3Lightly injured, no permanent damage. Fully recovered.
4Became a Scientist at age 30
4Refuse to join a cheat in some fashion.
4Promoted to rank 1
5Continued as Scientist at age 34
5Assigned to work on a secret project for a patron or organisation.
5Promoted to rank 2
6Continued as Scientist at age 38
6Win a prestigious prize for your work.
6Promoted to rank 3
7Continued as Scientist at age 42
7A disaster or war strikes.
7Injured. Fully recovered.
7The planetary government interferes with your research for political or religious reasons. You continue working secretely.
8Continued as Scientist at age 46
8A rival researcher blackens your name or steals your research. Gain a Rival.
8Promoted to rank 4