Agent Columbus Moore permalink

Age Sex Str Dex End Int Edu Soc
52 M 3 (-1) 5 (-1) 3 (-1) 8 (0) 8 (0) 7 (0)
No Self Confidence, Blowhard, Pessimistic
 
Skills
Animals 0
Astrogation 0
Athletics (Endurance) 2
Broker 1
Carouse 0
Deception 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Engineer (J-drive) 1
Engineer (M-drive) 1
Engineer (Power) 1
Gun Combat 0
Gunner (Ortillery) 1
Investigate 1
Mechanic 1
Pilot (Spacecraft) 1
Profession 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Navy Flight Crewman 0 1
Agent Intelligence Agent 1 2
Navy Engineer/Gunner Able Spacehand 1 2
Merchant Broker 1 2
 
TermHistory
1Became a Scavenger at age 18
1Suffer from a life-threatening illness.
2Became a Flight at age 22
2Is now a Crewman
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Intelligence at age 26
3Given specialist training in vehicles.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Switched to Engineer/Gunner at age 34
5Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Broker at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Returned to Engineer/Gunner at age 42
7Vessel participates in a notable military engagement.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Voluntarily left Engineer/Gunner
8Returned to Broker at age 46
8Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8Promoted to rank 1