Craftsman Leo Winn
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
1 (-2) |
4 (-1) |
5 (-1) |
7 (0) |
8 (0) |
6 (0) |
| Kittenish, Dismayed, Jovial |
| Skills |
| Admin 1 |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Diplomat 0 |
| Drive (Hovercraft) 1 |
| Electronics (Sensors) 1 |
| Engineer (M-drive) 1 |
| Flyer (Wing) 1 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Medic 0 |
| Melee (Natural) 1 |
| Profession (Belter) 1 |
| Profession (Construction) 1 |
| Science (Genetics) 1 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
0 |
1 |
| Citizen |
Worker |
Craftsman |
4 |
5 |
| Scholar |
Scientist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Became a Worker at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 2 |
| 3 | Is now a Technician |
| 4 | Continued as Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Worker at age 34 |
| 5 | You rise to a position of power in your colony or corporation. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Craftsman |
| 6 | Continued as Worker at age 38 |
| 6 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 7 | Switched to Scientist at age 42 |
| 7 | Gained a contact. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 46 |
| 8 | Your work is sabotaged by unknown parties. You start again from scratch. |