Crewman Lee Dwyer permalink

Age Sex Str Dex End Int Edu Soc
52 M 8 (0) 2 (-2) 3 (-1) 4 (-1) 10 (1) 2 (-2)
Precise
 
Skills
Advocate 0
Art 0
Athletics (Endurance) 1
Carouse 0
Deception 0
Drive 0
Gambler 1
Language 0
Melee (Unarmed) 1
Persuade 1
Profession (Civil Engineering) 1
Recon 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Drifter Barbarian 0 1
Citizen Corporate 0 3
Navy Flight Crewman 0 1
Navy Line/Crew 0 1
 
TermHistory
1Became a Wanderer at age 18
1You do not know what happened to you. There is a gap in your memory.
2Switched to Barbarian at age 22
2run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
3Became a Corporate at age 26
3Scarred. Fully recovered. Owe 2,500 for medical bills.
4Became a Flight at age 30
4Is now a Crewman
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Returned to Corporate at age 34
5Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Continued as Corporate at age 38
6Hard times caused by a lack of interstellar trade costs you your job.
7Switched to Line/Crew at age 42
7Injured. Fully recovered. Owe 1,250 for medical bills.
8Returned to Wanderer at age 46
8Suffer from a life-threatening illness.