Settler May Romero permalink

Age Sex Str Dex End Int Edu Soc
52 F 5 (-1) 7 (0) 8 (0) 5 (-1) 7 (0) 7 (0)
Finicky
 
Skills
Animals (Training) 1
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Engineer (J-drive) 1
Engineer (Power) 2
Gun Combat 1
Gunner (Capital) 1
Gunner (Screen) 1
Jack-of-all-Trades 1
Jack-of-All-Trades 2
Mechanic 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Survival 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Citizen Colonist Settler 2 3
Scout Courier Scout 1 2
Navy Flight Able Spacehand 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
2Continued as Engineer/Gunner at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Colonist at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 1
4Continued as Colonist at age 30
4Spent time maintaining and using heavy vehicles.
4Promoted to rank 2
4Is now a Settler
5Continued as Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Courier at age 38
6You survey an alien world.
7Continued as Courier at age 42
7Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
7Promoted to rank 1
7Is now a Scout
8Switched to Flight at age 46
8Advanced training in a specialist field
8Promoted to Flight rank 1
8Is now a Able Spacehand