Craftsman Millard Learmonth permalink

Age Sex Str Dex End Int Edu Soc
51 M 2 (-2) 4 (-1) 3 (-1) 8 (0) 10 (1) 7 (0)
Intuitive, Impulsive
 
Skills
Advocate 1
Carouse 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Computers) 2
Explosives 1
Flyer 0
Gun Combat 0
Investigate 0
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 0
Profession (Belter) 1
Profession (Construction) 1
Recon 0
Science 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 2
Citizen Worker Craftsman 4 6
 
TermHistory
1Became a Corporate Agent at age 18
1Moved to a new world.
2Continued as Corporate Agent at age 22
2Go undercover to investigate an enemy.
2Nearly killed. Owe 6,250 for medical bills.
2Forced to muster out.
3Became a Worker at age 26
3You gain experience in a technical field as a computer operator or surveyor.
3Promoted to rank 1
4Continued as Worker at age 30
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
5Continued as Worker at age 34
5You rise to a position of power in your colony or corporation.
5Promoted to rank 2
5Is now a Technician
6Continued as Worker at age 38
6Advanced training in a specialist field.
7Continued as Worker at age 42
7You rise to a position of power in your colony or corporation.
7Promoted to rank 3
8Continued as Worker at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
8Promoted to rank 4
8Is now a Craftsman