Scout Doshie Jephcots permalink

Age Sex Str Dex End Int Edu Soc
52 F 2 (-2) 4 (-1) 1 (-2) 2 (-2) 10 (1) 4 (-1)
Regretful, Nimble
 
Skills
Astrogation 0
Broker 0
Carouse 0
Diplomat 1
Drive 0
Electronics (Computers) 2
Flyer 0
Gun Combat (Archaic) 1
Mechanic 1
Medic 1
Pilot 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 4
Navy Engineer/Gunner Crewman 0 1
Citizen Corporate 1 2
Retired 0 1
 
TermHistory
1Became a Courier at age 18
1Perform an exemplary service for the scouts.
2Continued as Courier at age 22
2Spend several years jumping from world to world in your scout ship.
2Promoted to rank 1
2Is now a Scout
3Continued as Courier at age 26
3Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
3Severely injured. Fully recovered. Owe 7,500 for medical bills.
4Continued as Courier at age 30
4Psychologically damaged by your time in the scouts.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
6Became a Corporate at age 38
6You rise to a position of power in your colony or corporation.
6Promoted to rank 1
7Continued as Corporate at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 40,000 for medical bills.