Crewman Nita Thompson permalink

Age Sex Str Dex End Int Edu Soc
53 F 5 (-1) 5 (-1) 1 (-2) 5 (-1) 8 (0) 12 (2)
Lonely, Neat
 
Skills
Admin 0
Art 0
Broker 0
Diplomat 0
Drive (Mole) 2
Electronics 0
Gun Combat 0
Investigate 0
Mechanic 0
Medic 0
Science (Linguistics) 1
Seafarer 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 2
Citizen Worker 1 1
Entertainer Performer 0 2
Agent Corporate Agent 0 1
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Field Researcher at age 18
1A rival researcher blackens your name or steals your research. Gain a Rival.
2Continued as Field Researcher at age 22
2Scarred. Fully recovered. Owe 5,000 for medical bills.
3Became a Worker at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 1
4Voluntarily left Worker
4Became a Performer at age 30
4You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
5Continued as Performer at age 34
5You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
6Became a Corporate Agent at age 38
6Severely injured. Owe 2,500 for medical bills.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Embroiled in legal trouble.
8Continued as Merchant Marine at age 46
8Given advanced training in a specialist field