Crewman Hector Palmer permalink

Age Sex Str Dex End Int Edu Soc
51 M 3 (-1) 2 (-2) 1 (-2) 10 (1) 4 (-1) 6 (0)
Motivated
 
Skills
Art 0
Broker 0
Drive (Wheel) 1
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Heavy Weapons (Man Portable) 1
Mechanic 1
Persuade 0
Seafarer 0
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Marine Ground Assault Marine 0 1
Army Infantry Private 0 2
Navy Flight Crewman 0 1
Navy Line/Crew 0 1
Retired 0 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
1Gain rebels as Enemy
2Became a Ground Assault at age 22
2Is now a Marine
2Refused to take part in a black ops mission that goes against the conscience and ejected from the service.
3Became a Infantry at age 26
3Is now a Private
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Infantry at age 30
4Thrown into a brutal ground war
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Voluntarily left Infantry
5Became a Flight at age 34
5Is now a Crewman
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Switched to Line/Crew at age 38
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Aging Crisis. Owe 60,000 for medical bills.
7Retired at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
8Aging Crisis. Owe 40,000 for medical bills.
8Gained a contact.