Private Dagmar Gilbert permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 5 (-1) 7 (0) 7 (0) 7 (0) 6 (0)
Shrewd, Interested, Fanciful
 
Skills
Admin 0
Advocate 1
Athletics 0
Deception 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Heavy Weapons (Artillery) 1
Recon 0
Science (Economics) 1
Science (Philosophy) 1
Science (Xenology) 1
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Scholar Field Researcher 2 3
Army Infantry Private 0 1
Navy Flight Crewman 0 1
 
TermHistory
1Became a Wanderer at age 18
1Survived a risky adventure but gained nothing.
2Continued as Wanderer at age 22
2Contact with Government.
2Promoted to rank 1
3Continued as Wanderer at age 26
3Find valuable salvage.
3Forced to muster out.
4Became a Field Researcher at age 30
4Make a breakthrough in your field.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
6Continued as Field Researcher at age 38
6A new romantic starts. Gain an Ally.
6Promoted to rank 2
7Voluntarily left Field Researcher
7Became a Infantry at age 42
7Is now a Private
7Severely injured. Fully recovered. Owe 3,750 for medical bills.
8Became a Flight at age 46
8Is now a Crewman
8You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.