| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
2 (-2) |
1 (-2) |
1 (-2) |
7 (0) |
10 (1) |
2 (-2) |
| Courageous, Joyous, Charismatic |
| Skills |
| Art 0 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Gun Combat 0 |
| Mechanic 0 |
| Recon 0 |
| Science 0 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
0 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
| Entertainer |
Journalist |
|
0 |
1 |
| Retired |
|
|
0 |
4 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | You do not know what happened to you. There is a gap in your memory. |
| 2 | Became a Intelligence at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Returned to Wanderer at age 26 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Became a Journalist at age 30 |
| 4 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 5 | Aging Crisis. Owe 10,000 for medical bills. |
| 5 | Retired at age 34 |
| 5 | Gained a contact. |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Birth or Death involving a family member or close friend. |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |