Able Spacehand Lucille Rice permalink

Age Sex Str Dex End Int Edu Soc
51 F 2 (-2) 2 (-2) 9 (1) 4 (-1) 6 (0) 6 (0)
Liar, Greedy
 
Skills
Athletics 0
Engineer (J-drive) 1
Flyer 0
Gun Combat 2
Gunner (Ortillery) 2
Gunner (Turret) 1
Mechanic 2
Pilot (Small Craft) 1
Seafarer 0
Streetwise 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 2
Agent Intelligence 0 1
Navy Engineer/Gunner Able Spacehand 1 2
Scout Explorer 0 1
Navy Flight 1 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Continued as Line/Crew at age 22
2Severely injured. Fully recovered. Owe 6,250 for medical bills.
3Became a Intelligence at age 26
3Severely injured. Fully recovered. Owe 3,750 for medical bills.
4Switched to Engineer/Gunner at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Severely injured. Fully recovered. Owe 7,500 for medical bills.
6Became a Explorer at age 38
6Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
6Gain 6 Contacts. Gain 3 Enemies.
7Switched to Flight at age 42
7Commanding officer takes an interest in your career.
8Continued as Flight at age 46
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.