Able Spacehand Helen Rose permalink

Age Sex Str Dex End Int Edu Soc
53 M 4 (-1) 5 (-1) 5 (-1) 5 (-1) 10 (1) 2 (-2)
Dangerous, Tacky
 
Skills
Athletics 0
Broker 0
Carouse 0
Drive (Wheel) 1
Electronics (Computers) 1
Engineer (M-drive) 2
Gun Combat 1
Gunner (Capital) 1
Gunner (Screen) 1
Investigate 1
Leadership 0
Mechanic 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Science (Philosophy) 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 3
Citizen Corporate 0 1
Scholar Field Researcher 1 1
Drifter Scavenger 0 1
Merchant Merchant Marine Crewman 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Refuse to abuse your position for profit
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2Vessel participates in a notable military engagement.
3Continued as Engineer/Gunner at age 26
3Nearly killed.
4Became a Corporate at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Field Researcher at age 34
5Work leads to a considerable breakthrough.
5Promoted to rank 1
6Voluntarily left Field Researcher
6Became a Scavenger at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Merchant Marine at age 42
7Is now a Crewman
7Imperial trade restrictions force you out of business.
8Continued as Merchant Marine at age 46
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.