| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
2 (-2) |
3 (-1) |
1 (-2) |
7 (0) |
5 (-1) |
7 (0) |
| Genial, Fanatical |
| Skills |
| Admin 1 |
| Advocate 0 |
| Art 0 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Broker 0 |
| Diplomat 1 |
| Electronics 0 |
| Engineer (Power) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Jack-of-All-Trades 2 |
| Leadership 1 |
| Profession (Biologicals) 1 |
| Stealth 1 |
| Steward 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
Manager |
3 |
5 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Agent |
Law Enforcement |
Corporal |
1 |
2 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You befriend a superior in the corporation or the colony. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 3 | Continued as Corporate at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Manager |
| 4 | Continued as Corporate at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Corporate at age 34 |
| 5 | Nearly killed. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | Injured. Fully recovered. |
| 7 | Became a Law Enforcement at age 42 |
| 7 | Is now a Rookie |
| 7 | Victim of a crime |
| 7 | Promoted to rank 1 |
| 7 | Is now a Corporal |
| 8 | Continued as Law Enforcement at age 46 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |