Field Agent Rocco Griffin permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 5 (-1) 1 (-2) 9 (1) 8 (0) 6 (0)
Dynamic
 
Skills
Advocate 2
Animals 0
Deception 1
Drive (Hovercraft) 1
Drive (Mole) 1
Drive (Track) 1
Electronics 0
Engineer 0
Flyer (Rotor) 1
Investigate 2
Jack-of-all-Trades 1
Mechanic 0
Persuade 1
Profession 0
Recon 1
Science 0
Seafarer 0
Survival 0
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 1
Scout Courier 0 2
Agent Intelligence Field Agent 3 4
Drifter Wanderer 0 1
Scout Explorer 0 1
 
TermHistory
1Became a Worker at age 18
1Co-operate with investigation by the planetary authorities. The business or colony is shut down.
2Became a Courier at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
3Continued as Courier at age 26
3Perform an exemplary service for the scouts.
4Voluntarily left Courier
4Became a Intelligence at age 30
4Go undercover to investigate an enemy.
4Political upheaval strikes your homeworld, and you are caught up in the revolution.
4Promoted to rank 1
4Is now a Agent
5Continued as Intelligence at age 34
5Severely injured. Fully recovered. Owe 2,500 for medical bills.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Intelligence at age 38
6Refused a deal with criminal or other figure under investigation. Gain an Enemy
6Promoted to rank 3
7Continued as Intelligence at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Wanderer at age 46
8Offered job by a patron. Now owe him a favor.
9Switched to Explorer at age 50
9You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
10Aging Crisis. Owe 60,000 for medical bills.