Settler Honora Middlemiss permalink

Age Sex Str Dex End Int Edu Soc
56 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 11 (1) 9 (1)
Loudmouth
 
Skills
Advocate 1
Art (Instrument) 1
Carouse 0
Drive (Track) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Flyer (Rotor) 1
Flyer (Wing) 1
Gun Combat 0
Investigate 0
Mechanic 1
Navigation 1
Pilot (Spacecraft) 1
Profession (Civil Engineering) 1
Recon 0
Science 0
Seafarer (Sail) 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Colonist Settler 3 4
Scout Courier Scout 1 4
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Colonist at age 22
2Your business expands, your corporation grows, or the colony thrives.
2Promoted to rank 1
3Continued as Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Spent time maintaining and using heavy vehicles.
4Promoted to rank 3
5Continued as Colonist at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Became a Courier at age 38
6Spend several years jumping from world to world in your scout ship.
7Continued as Courier at age 42
7Spend several years jumping from world to world in your scout ship.
8Continued as Courier at age 46
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Courier at age 50
9Spend several years jumping from world to world in your scout ship.
9Promoted to rank 1
9Is now a Scout
10Aging Crisis. Owe 50,000 for medical bills.