| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
2 (-2) |
6 (0) |
5 (-1) |
9 (1) |
7 (0) |
3 (-1) |
| Messy |
| Skills |
| Admin 0 |
| Advocate 0 |
| Animals 0 |
| Broker 0 |
| Carouse 0 |
| Deception 2 |
| Diplomat 0 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gambler 2 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Leadership 0 |
| Science (History) 1 |
| Science (Linguistics) 2 |
| Stealth 1 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
1 |
2 |
| Drifter |
Wanderer |
|
1 |
5 |
| Scholar |
Scientist |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Wanderer at age 26 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Spend time with an alien race. Gain a contact. |
| 5 | Continued as Wanderer at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Wanderer at age 38 |
| 6 | Attacked by enemies that you easily defeat. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Wanderer at age 42 |
| 7 | Scarred. |
| 8 | Became a Scientist at age 46 |
| 8 | A disaster or war strikes. |
| 8 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 9 | Continued as Scientist at age 50 |
| 9 | Work for an eccentric but brilliant mentor, who becomes an Ally. |