Commander Lee Gregory permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 2 (-2) 6 (0) 11 (1) 4 (-1) 5 (-1)
Able, Testy, Psychotic
 
Skills
Admin 1
Diplomat 1
Drive 0
Electronics (Sensors) 1
Gun Combat 2
Gunner (Capital) 1
Gunner (Screen) 1
Gunner (Turret) 1
Language 0
Leadership 1
Melee (Blade) 1
Pilot (Capital Ships) 2
Profession 0
Science (History) 1
Streetwise 1
Tactics (Military) 1
Tactics (Naval) 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Commander 4 / 0 6
Drifter Wanderer 0 1
Citizen Corporate 1 1
Scholar Field Researcher 1 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
2Continued as Engineer/Gunner at age 22
2Display heroism in battle, saving the whole ship.
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
2Promoted to Engineer/Gunner officer rank 2
2Is now a Sublieutenant
3Continued as Engineer/Gunner at age 26
3Victim of a crime
3Forced to muster out.
4Became a Wanderer at age 30
4You do not know what happened to you. There is a gap in your memory.
5Returned to Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner officer rank 3
5Is now a Lieutenant
6Continued as Engineer/Gunner at age 38
6Display heroism in battle, saving the whole ship.
6Promoted to Engineer/Gunner officer rank 4
6Is now a Commander
7Continued as Engineer/Gunner at age 42
7Vessel participates in a notable military engagement.
7Forced to muster out.
8Became a Corporate at age 46
8You are rewarded for your diligence or cunning.
8Promoted to rank 1
9Voluntarily left Corporate
9Became a Field Researcher at age 50
9Entangled in a bureaucratic or legal morass that distracts you from your work.
9Promoted to rank 1