| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
1 (-2) |
5 (-1) |
4 (-1) |
9 (1) |
7 (0) |
3 (-1) |
| Scary |
| Skills |
| Admin 0 |
| Animals 0 |
| Astrogation 0 |
| Athletics (Strength) 1 |
| Carouse 1 |
| Deception 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Gun Combat 0 |
| Gunner (Turret) 1 |
| Mechanic 0 |
| Pilot 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
|
0 |
2 |
| Agent |
Intelligence |
Agent |
1 |
3 |
| Scout |
Explorer |
|
0 |
1 |
| Entertainer |
Journalist |
Freelancer |
1 |
2 |
| Navy |
Flight |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Surveyor at age 22 |
| 2 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Became a Intelligence at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Agent |
| 4 | Continued as Intelligence at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 4 | Accepted a deal with criminal or other figure under investigation. |
| 5 | Continued as Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Switched to Explorer at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 3 Contacts. Gain 2 Enemies. |
| 7 | Became a Journalist at age 42 |
| 7 | Birth or Death involving a family member or close friend. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Freelancer |
| 8 | Continued as Journalist at age 46 |
| 8 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 9 | Became a Flight at age 50 |
| 9 | Is now a Crewman |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |