Private Clark Hale permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 1 (-2) 5 (-1) 7 (0) 8 (0) 6 (0)
Grieving, Mild
 
Skills
Art 0
Athletics (Strength) 1
Broker 0
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Gun Combat (Energy) 1
Investigate 1
Medic 0
Melee (Unarmed) 1
Persuade 0
Recon 0
Seafarer 0
Stealth 1
Steward 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 1
Army Infantry Private 0 1
Agent Corporate Agent 0 4
Prisoner Fixer 1 1
Drifter Barbarian 0 1
Retired 0 1
 
TermHistory
1Became a Free Trader at age 18
1Your ship or starport is destroyed by criminals. Gain them as an Enemy.
2Became a Infantry at age 22
2Is now a Private
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Corporate Agent at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Corporate Agent at age 30
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Continued as Corporate Agent at age 34
5Advanced training in a specialist field.
6Continued as Corporate Agent at age 38
6Go undercover to investigate an enemy.
6Arrested
6Forced to muster out.
7Became a Fixer at age 42
7The warden takes an interest in your case.
7Promoted to rank 1
7Paroled from prison.
8Became a Barbarian at age 46
8Nearly killed. Owe 45,000 for medical bills.
9Aging Crisis. Owe 10,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.