Manager Nat Miller permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 2 (-2) 7 (0) 9 (1) 10 (1)
Growly, Overbearing, Inventive
 
Skills
Admin 1
Advocate 1
Broker 1
Deception 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat 0
Gunner (Turret) 1
Language 0
Persuade 0
Profession 0
Steward 2
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Broker 1 2
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
Noble Administrator Assistant 0 1
Navy Flight 0 1
Citizen Corporate Manager 3 3
 
TermHistory
1Became a Broker at age 18
1Embroiled in legal trouble.
2Continued as Broker at age 22
2Your business or ship thrives.
2Promoted to rank 1
3Voluntarily left Broker
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
4Became a Scavenger at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Administrator at age 34
5Is now a Assistant
5An assassin attempts to end your life.
6Switched to Flight at age 38
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Became a Corporate at age 42
7Your business expands, your corporation grows, or the colony thrives.
7Promoted to rank 1
8Continued as Corporate at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Promoted to rank 2
8Is now a Manager
9Continued as Corporate at age 50
9You gain experience in a technical field as a computer operator or surveyor.
9Promoted to rank 3
10Aging Crisis. Owe 10,000 for medical bills.