| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
8 (0) |
7 (0) |
2 (-2) |
5 (-1) |
7 (0) |
8 (0) |
| Detached |
| Skills |
| Advocate 1 |
| Astrogation 0 |
| Athletics 0 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 0 |
| Medic 0 |
| Persuade 1 |
| Pilot 0 |
| Profession 0 |
| Recon 1 |
| Science (Physics) 2 |
| Science (Planetology) 1 |
| Science (Sophontology) 1 |
| Streetwise 2 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Scholar |
Scientist |
|
2 |
6 |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 2 | Switched to Wanderer at age 22 |
| 2 | Survived a risky adventure but gained nothing. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Scientist at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 6 | Continued as Scientist at age 38 |
| 6 | Make a breakthrough in your field. |
| 7 | Continued as Scientist at age 42 |
| 7 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 8 | Continued as Scientist at age 46 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 9 | Continued as Scientist at age 50 |
| 9 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Promoted to rank 2 |