Senior Crewman Claribel Hoffman permalink

Age Sex Str Dex End Int Edu Soc
57 F 2 (-2) 3 (-1) 6 (0) 6 (0) 12 (2) 2 (-2)
Erratic, Plucky, Adventurous
 
Skills
Art (Write) 1
Astrogation 0
Athletics (Endurance) 1
Carouse 1
Drive (Track) 1
Electronics 0
Gun Combat 0
Mechanic 2
Persuade 1
Pilot 0
Profession (Polymers) 1
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Citizen Corporate 0 1
Drifter Wanderer 1 2
Merchant Merchant Marine Senior Crewman 1 4
Citizen Worker 1 1
 
TermHistory
1Became a Explorer at age 18
1Psychologically damaged by your time in the scouts.
2Became a Corporate at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Wanderer at age 26
3Find an Alien Artifact.
3Promoted to rank 1
4Continued as Wanderer at age 30
4Attacked by enemies that you easily defeat.
4Gain Enemy if you don't already have one.
4Forced to muster out.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Given advanced training in a specialist field
7Continued as Merchant Marine at age 42
7Good fortune
8Continued as Merchant Marine at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Forced to muster out.
9Switched to Worker at age 50
9A new romantic starts. Gain an Ally.
9Promoted to rank 1