Field Agent Harry Gillis permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 10 (1) 5 (-1)
Lazy, Self-Reliant
 
Skills
Animals 0
Athletics 0
Broker 0
Carouse 0
Deception 1
Diplomat 1
Drive 0
Electronics 0
Flyer (Airship) 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Energy) 1
Investigate 1
Medic 0
Melee (Natural) 1
Pilot (Small Craft) 1
Recon 1
Science 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Army Cavalry Private 0 1
Agent Intelligence Field Agent 2 3
Merchant Free Trader 0 1
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Became a Cavalry at age 22
2Is now a Private
2Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy.
3Returned to Colonist at age 26
3You befriend a superior in the corporation or the colony.
3Promoted to rank 1
4Continued as Colonist at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Intelligence at age 34
5Rewarded for a successful mission.
5Promoted to rank 1
5Is now a Agent
6Continued as Intelligence at age 38
6Good fortune
6Promoted to rank 2
6Is now a Field Agent
7Continued as Intelligence at age 42
7Accepted a deal with criminal or other figure under investigation.
8Became a Free Trader at age 46
8A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
8Gain rebels as Enemy
9Aging Crisis. Owe 60,000 for medical bills.
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 60,000 for medical bills.