Adeline Webb permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 1 (-2) 3 (-1) 7 (0) 7 (0) 7 (0)
Jaded, Animated, Intellectual
 
Skills
Athletics (Strength) 1
Carouse 1
Drive (Track) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat (Archaic) 1
Heavy Weapons 0
Investigate 0
Jack-of-all-Trades 1
Melee 0
Recon 0
Stealth 1
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Colonist 1 4
Rogue Thief 2 3
Retired 0 1
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Intelligence at age 18
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
2Became a Colonist at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Entered Army Academy at age 26
3Spent the college years partying.
3Dropped out of military academy.
4Continued as Colonist at age 26
4You gain experience in a technical field as a computer operator or surveyor.
5Continued as Colonist at age 30
5You gain experience in a technical field as a computer operator or surveyor.
5Promoted to rank 1
6Continued as Colonist at age 34
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Thief at age 38
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 1
8Continued as Thief at age 42
8Involved in the planning of an impressive heist.
8Promoted to rank 2
9Aging Crisis. Owe 10,000 for medical bills.
9Continued as Thief at age 46
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 50
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.