Crewman Elmer May permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 9 (1)
Distressed, Quick Tempered, Verbose
 
Skills
Animals 0
Astrogation 1
Carouse 0
Diplomat 0
Electronics (Computers) 1
Gun Combat (Archaic) 1
Mechanic 0
Medic 1
Melee (Blade) 1
Pilot 0
Science (Physics) 1
Science (Psionicology) 1
Science (Xenology) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Navy Flight Crewman 1 / 0 3
Navy Engineer/Gunner Ensign 1 / 0 1
Scholar Scientist 1 1
Citizen Colonist 0 2
 
TermHistory
1Became a Explorer at age 18
1Severely injured. Owe 10,000 for medical bills.
2Became a Flight at age 22
2Is now a Crewman
2Abuse your position for profit
3Continued as Flight at age 26
3Scarred. Fully recovered. Owe 2,500 for medical bills.
4Switched to Engineer/Gunner at age 30
4Vessel participates in a diplomatic mission.
4Gain a contact.
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
5Voluntarily left Engineer/Gunner
5Became a Scientist at age 34
5Agreed to perform research that goes against your conscience. Gain 3 Enemies.
5Promoted to rank 1
6Voluntarily left Scientist
6Returned to Explorer at age 38
6Severely injured. Fully recovered. Owe 25,000 for medical bills.
7Became a Colonist at age 42
7You are rewarded for your diligence or cunning.
8Continued as Colonist at age 46
8Hard times caused by a lack of interstellar trade costs you your job.
9Returned to Flight at age 50
9Nearly killed.
10Aging Crisis. Owe 60,000 for medical bills.