Henchman Joseph Smith
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
M |
1 (-2) |
7 (0) |
8 (0) |
6 (0) |
11 (1) |
4 (-1) |
| Gentle, Irreverent, Unrestrained |
| Skills |
| Admin 0 |
| Art (Instrument) 1 |
| Athletics (Dexterity) 1 |
| Deception 2 |
| Engineer 0 |
| Explosives 1 |
| Gun Combat 0 |
| Gunner (Capital) 1 |
| Investigate 1 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Persuade 1 |
| Pilot (Small Craft) 1 |
| Profession 0 |
| Recon 0 |
| Science (Physics) 1 |
| Stealth 3 |
| Steward 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Pirate |
Henchman |
1 |
1 |
| Rogue |
Thief |
|
1 |
2 |
| Rogue |
Enforcer |
|
1 |
3 |
| Citizen |
Worker |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | You spend months in the dangerous criminal underworld. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Voluntarily left Pirate |
| 2 | Switched to Thief at age 22 |
| 2 | You spend months in the dangerous criminal underworld. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Switched to Enforcer at age 30 |
| 4 | Involved in the planning of an impressive heist. |
| 5 | Continued as Enforcer at age 34 |
| 5 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 6 | Forced to muster out. |
| 7 | Became a Worker at age 42 |
| 7 | You rise to a position of power in your colony or corporation. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Worker at age 46 |
| 8 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 8 | Gain a criminal contact. |
| 9 | Continued as Worker at age 50 |
| 9 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |