| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | You discover a world, item or information of worth to the Imperium. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Perform an exemplary service for the scouts. |
| 3 | Continued as Courier at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Courier at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Courier at age 34 |
| 5 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 5 | Forced to muster out. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | An investigation takes on a dangerous turn. |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 8 | Switched to Explorer at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 2 Contacts. Gain 3 Enemies. |
| 9 | Became a Flight at age 50 |
| 9 | Is now a Crewman |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Attempt at commissioned failed. |
| 9 | Promoted to Flight rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |