| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 1 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | Public opinion turns on you. |
| 3 | Entered Army Academy at age 26 |
| 3 | Good fortune |
| 3 | Dropped out of military academy. |
| 4 | Continued as Artist at age 26 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Wanderer at age 30 |
| 5 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Became a Scientist at age 34 |
| 6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Scientist at age 38 |
| 7 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 8 | Continued as Scientist at age 42 |
| 8 | Advanced training in a specialist field. |
| 9 | Continued as Scientist at age 46 |
| 9 | Assigned to work on a secret project for a patron or organisation. |
| 10 | Continued as Scientist at age 50 |
| 10 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 10 | A disaster or war strikes. |
| 10 | The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy. |
| 10 | Gain an Enemy |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |