| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Voluntarily left Law Enforcement |
| 4 | Became a Scavenger at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Returned to Line/Crew at age 34 |
| 5 | Advanced training in a specialist field |
| 5 | Commissioned in Navy/Line/Crew |
| 5 | Is now a Ensign |
| 6 | Continued as Line/Crew at age 38 |
| 6 | Gained a contact. |
| 6 | Forced to muster out. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 7 | Gain rebels as Enemy |
| 8 | Became a Scientist at age 46 |
| 8 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 8 | Severely injured. Owe 7,500 for medical bills. |
| 8 | Gain an Enemy |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Voluntarily left Scientist |
| 9 | Retired at age 50 |
| 9 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |