Wastrel Earl Corney permalink

Age Sex Str Dex End Int Edu Soc
57 M 6 (0) 2 (-2) 4 (-1) 3 (-1) 9 (1) 11 (1)
Scornful, Compliant
 
Skills
Advocate 2
Animals 0
Drive 0
Flyer (Airship) 1
Gun Combat (Energy) 1
Investigate 0
Mechanic 0
Persuade 1
Profession 0
Recon 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Merchant Merchant Marine Crewman 0 1
Agent Law Enforcement Rookie 0 1
Noble Dilettante Wastrel 1 5
Navy Flight Crewman 0 1
 
TermHistory
1Became a Intelligence at age 18
1Severely injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Merchant Marine at age 22
2Is now a Crewman
2A new romantic starts. Gain an Ally.
3Voluntarily left Merchant Marine
3Switched to Law Enforcement at age 26
3Is now a Rookie
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Dilettante at age 30
4Is now a Wastrel
4Inherit a gift from a rich relative.
5Continued as Dilettante at age 34
5Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival.
6Continued as Dilettante at age 38
6You manipulate and charm your way through high society. Gain a Rival and an Ally.
6Promoted to rank 1
7Continued as Dilettante at age 42
7Inherit a gift from a rich relative.
8Continued as Dilettante at age 46
8Moved to a new world.
8Forced to muster out.
9Became a Flight at age 50
9Is now a Crewman
9During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.