Henchman Joseph Smith permalink

Age Sex Str Dex End Int Edu Soc
56 M 1 (-2) 7 (0) 8 (0) 6 (0) 11 (1) 4 (-1)
Gentle, Irreverent, Unrestrained
 
Skills
Admin 0
Art (Instrument) 1
Athletics (Dexterity) 1
Deception 2
Engineer 0
Explosives 1
Gun Combat 0
Gunner (Capital) 1
Investigate 1
Mechanic 1
Melee (Blade) 1
Persuade 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Science (Physics) 1
Stealth 3
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 1
Rogue Thief 1 2
Rogue Enforcer 1 3
Citizen Worker 1 3
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1You spend months in the dangerous criminal underworld.
1Promoted to rank 1
1Is now a Henchman
2Voluntarily left Pirate
2Switched to Thief at age 22
2You spend months in the dangerous criminal underworld.
2Promoted to rank 1
3Continued as Thief at age 26
3Injured. Fully recovered. Owe 2,500 for medical bills.
4Switched to Enforcer at age 30
4Involved in the planning of an impressive heist.
5Continued as Enforcer at age 34
5Injured. Fully recovered. Owe 5,000 for medical bills.
5Promoted to rank 1
6Continued as Enforcer at age 38
6Refuse to backstab a fellow rogue for personal gain. Gain an Ally
6Forced to muster out.
7Became a Worker at age 42
7You rise to a position of power in your colony or corporation.
7Promoted to rank 1
8Continued as Worker at age 46
8You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
8Gain a criminal contact.
9Continued as Worker at age 50
9Political upheaval strikes your homeworld, and you are caught up in the revolution.