Explorer Otho Weakman permalink

Age Sex Str Dex End Int Edu Soc
57 M 2 (-2) 2 (-2) 1 (-2) 6 (0) 5 (-1) 5 (-1)
Observant, Nosy, Ruthless
 
Skills
Animals (Handling) 1
Astrogation 0
Diplomat 0
Drive (Walker) 1
Electronics 0
Engineer (Power) 1
Flyer (Ornithopter) 1
Gun Combat 0
Jack-of-All-Trades 2
Mechanic 0
Navigation 1
Pilot 0
Seafarer 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Merchant Merchant Marine Crewman 0 1
Scholar Scientist 0 1
Citizen Colonist Explorer 4 6
 
TermHistory
1Became a Surveyor at age 18
1You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
2Became a Merchant Marine at age 22
2Is now a Crewman
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Became a Scientist at age 26
3A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
3Lightly injured, no permanent damage. Fully recovered.
4Became a Colonist at age 30
4You gain experience in a technical field as a computer operator or surveyor.
5Continued as Colonist at age 34
5Advanced training in a specialist field.
6Continued as Colonist at age 38
6A new romantic starts. Gain an Ally.
6Promoted to rank 1
7Continued as Colonist at age 42
7Severely injured. Fully recovered. Owe 5,000 for medical bills.
7Promoted to rank 2
7Is now a Settler
8Continued as Colonist at age 46
8You befriend a superior in the corporation or the colony.
8Promoted to rank 3
9Continued as Colonist at age 50
9You are rewarded for your diligence or cunning.
9Promoted to rank 4
9Is now a Explorer
9Forced to muster out.