Craftsman Wayman Mathew permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 4 (-1) 2 (-2) 8 (0) 11 (1) 7 (0)
Unruly
 
Skills
Advocate 1
Art (Perform) 1
Athletics 0
Carouse 1
Diplomat 1
Drive (Hovercraft) 1
Drive (Track) 1
Electronics (Computers) 2
Engineer (Life Support) 1
Engineer (M-drive) 1
Gambler 1
Language 0
Mechanic 1
Melee (Natural) 1
Melee (Unarmed) 1
Pilot 0
Profession (Construction) 1
Science 0
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 8
Drifter Scavenger 0 1
 
TermHistory
1Became a Worker at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Gain a criminal contact.
2Promoted to rank 2
2Is now a Technician
3Continued as Worker at age 26
3You befriend a superior in the corporation or the colony.
4Continued as Worker at age 30
4Spent time maintaining and using heavy vehicles.
5Continued as Worker at age 34
5Moved to a new world.
6Continued as Worker at age 38
6Advanced training in a specialist field.
6Promoted to rank 3
7Continued as Worker at age 42
7You rise to a position of power in your colony or corporation.
7Promoted to rank 4
7Is now a Craftsman
8Continued as Worker at age 46
8Refused to co-operate with investigation by the planetary authorities. Gain an Ally
9Became a Scavenger at age 50
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.
10Aging Crisis. Owe 20,000 for medical bills.