Crewman Addie Horton permalink

Age Sex Str Dex End Int Edu Soc Psi
56 F 8 (0) 4 (-1) 3 (-1) 2 (-2) 7 (0) 8 (0) 1 (-2)
Straight Laced
 
Skills
Animals 0
Athletics 0
Carouse 1
Deception 0
Diplomat 1
Drive 0
Electronics 0
Gun Combat (Archaic) 1
Heavy Weapons (Vehicle) 1
Language (Oynprith (Droyne)) 1
Leadership 0
Mechanic 1
Melee (Unarmed) 1
Profession (Belter) 1
Recon 0
Science (Chemistry) 1
Stealth 2
Streetwise 2
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 2 4
Citizen Corporate 1 2
Navy Flight Crewman 0 1
Drifter Barbarian 0 1
Army Cavalry Private 0 1
 
TermHistory
1Became a Wanderer at age 18
1Suffer from a life-threatening illness.
2Became a Corporate at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 1
3Continued as Corporate at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Flight at age 30
4Is now a Crewman
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Switched to Barbarian at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Returned to Wanderer at age 38
6Spend time with an alien race. Gain a contact.
6Promoted to rank 1
7Continued as Wanderer at age 42
7Encounter a Psionic institute.
7Tested for psionic powers
7Promoted to rank 2
8Continued as Wanderer at age 46
8Offered job by a patron. Now owe him a favor.
9Became a Cavalry at age 50
9Is now a Private
9Scarred. Fully recovered. Owe 2,500 for medical bills.