Senior Crewman Claribel Hoffman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
2 (-2) |
3 (-1) |
6 (0) |
6 (0) |
12 (2) |
2 (-2) |
| Erratic, Plucky, Adventurous |
| Skills |
| Art (Write) 1 |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Carouse 1 |
| Drive (Track) 1 |
| Electronics 0 |
| Gun Combat 0 |
| Mechanic 2 |
| Persuade 1 |
| Pilot 0 |
| Profession (Polymers) 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
1 |
| Citizen |
Corporate |
|
0 |
1 |
| Drifter |
Wanderer |
|
1 |
2 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
4 |
| Citizen |
Worker |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Corporate at age 22 |
| 2 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 3 | Became a Wanderer at age 26 |
| 3 | Find an Alien Artifact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Forced to muster out. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Given advanced training in a specialist field |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Good fortune |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Forced to muster out. |
| 9 | Switched to Worker at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Promoted to rank 1 |