Manager Orval Mitchelle permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 1 (-2) 2 (-2) 4 (-1) 8 (0) 9 (1)
Wretched, Babyish
 
Skills
Admin 1
Advocate 1
Animals 0
Carouse 1
Drive 0
Electronics (Remote Ops) 1
Flyer 0
Gambler 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Pilot (Spacecraft) 1
Recon 0
Stealth 0
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Citizen Colonist 0 1
Navy Engineer/Gunner Able Spacehand 1 3
Drifter Wanderer 0 1
Citizen Corporate Manager 2 3
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Colonist at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3Special assignment or duty on board ship.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Continued as Engineer/Gunner at age 30
4You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
5Became a Wanderer at age 34
5Injured. Fully recovered. Owe 5,000 for medical bills.
6Returned to Engineer/Gunner at age 38
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Switched to Corporate at age 42
7Political upheaval strikes your homeworld, and you are caught up in the revolution.
7Promoted to rank 1
8Continued as Corporate at age 46
8You gain experience in a technical field as a computer operator or surveyor.
8Promoted to rank 2
8Is now a Manager
9Continued as Corporate at age 50
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Aging Crisis. Owe 40,000 for medical bills.