| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
3 (-1) |
1 (-2) |
3 (-1) |
6 (0) |
10 (1) |
7 (0) |
| Ossified |
| Skills |
| Animals (Veterinary) 1 |
| Athletics 0 |
| Broker 1 |
| Deception 1 |
| Electronics (Comms) 1 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Language 0 |
| Mechanic 1 |
| Profession (Belter) 2 |
| Recon 1 |
| Seafarer 0 |
| Stealth 2 |
| Streetwise 0 |
| Survival 3 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
2 |
5 |
| Citizen |
Colonist |
Settler |
2 |
3 |
| Agent |
Intelligence |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 3 | Continued as Thief at age 26 |
| 3 | Involved in a gambling ring. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | You commit a legendary crime. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Thief at age 34 |
| 5 | Involved in the planning of an impressive heist. |
| 5 | Forced to muster out. |
| 6 | Became a Colonist at age 38 |
| 6 | You rise to a position of power in your colony or corporation. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Colonist at age 42 |
| 7 | You rise to a position of power in your colony or corporation. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Settler |
| 8 | Continued as Colonist at age 46 |
| 8 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 9 | Became a Intelligence at age 50 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |