| Term | History |
| 1 | Became a Broker at age 18 |
| 1 | A good deal ensures you are living the high life for a few years. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Broker at age 22 |
| 2 | Befriend a useful ally in one sphere. Gain an Ally. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Broker at age 26 |
| 3 | Forced to muster out. |
| 4 | Became a Barbarian at age 30 |
| 4 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |
| 5 | Switched to Scavenger at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scavenger at age 38 |
| 6 | Drafted into Scout |
| 6 | Promoted to rank 2 |
| 7 | Became a Explorer at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Continued as Explorer at age 46 |
| 8 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Became a Enforcer at age 50 |
| 9 | A crime lord considers you his protégé. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Enforcer at age 54 |
| 10 | Arrested and charged. |
| 10 | Failed to defend self. Gain an Enemy and go to prison. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Became a Fixer at age 58 |
| 11 | Defeated a prison gang. Gain an Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Switched to Thug at age 62 |
| 12 | Persecuted by a prison gang. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |