| Term | History |
| 1 | Entered University at age 18 |
| 1 | War breaks out, triggering a mandatory draft. |
| 1 | Dropped out of university. |
| 2 | Became a Ground Assault at age 22 |
| 2 | Is now a Marine |
| 2 | Assigned to a black ops mission. |
| 2 | Commissioned in Marine/Ground Assault |
| 2 | Is now a Lieutenant |
| 2 | Promoted to Ground Assault officer rank 2 |
| 2 | Is now a Captain |
| 3 | Continued as Ground Assault at age 26 |
| 3 | Lost eye or limb. Fully recovered. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Rewarded for a successful mission. |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Established a network of contacts. Gain 1 contacts. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Became a Explorer at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Explorer at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 3 Contacts. Gain 2 Enemies. |
| 9 | Became a Free Trader at age 50 |
| 9 | Embroiled in legal trouble. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Free Trader at age 54 |
| 10 | Gained a contact. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Free Trader at age 58 |
| 11 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |