Crewman Gene Burress permalink

Age Sex Str Dex End Int Edu Soc
67 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 5 (-1)
Abusive, Receptive
 
Skills
Animals 0
Astrogation 0
Carouse 0
Electronics (Comms) 1
Explosives 1
Gun Combat (Energy) 1
Mechanic 0
Pilot 0
Stealth 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 0 2
Scout Courier 0 1
Navy Engineer/Gunner Crewman 0 2
Scout Explorer 0 1
Drifter Wanderer 0 1
Retired 0 5
 
TermHistory
1Became a Surveyor at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
2Continued as Surveyor at age 22
2Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed.
3Switched to Courier at age 26
3Injured. Fully recovered. Owe 5,000 for medical bills.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Gained a contact.
4Attempt at commissioned failed.
5Continued as Engineer/Gunner at age 34
5Severely injured. Fully recovered.
6Switched to Explorer at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Became a Wanderer at age 42
7Suffer from a life-threatening illness.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 10,000 for medical bills.
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 60,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 30,000 for medical bills.
12Betrayal. Convert an Ally into a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.