| Term | History |
| 1 | Became a Ground Assault at age 18 |
| 1 | Is now a Marine |
| 1 | On the front lines of a planetary assault and occupation. |
| 1 | Promoted to Ground Assault rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Continued as Ground Assault at age 22 |
| 2 | A mission goes wrong and you are stranded behind enemy lines. Ejected from the service. |
| 3 | Became a Performer at age 26 |
| 3 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Performer at age 30 |
| 4 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Performer at age 34 |
| 5 | Refused to criticise a questionable political leader on your homeworld. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Performer at age 38 |
| 6 | Gain a patron in the arts. Gain an Ally |
| 6 | Promoted to rank 4 |
| 7 | Continued as Performer at age 42 |
| 7 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 7 | Forced to muster out. |
| 8 | Became a Wanderer at age 46 |
| 8 | Attempted a risky adventure and was sent to prison. |
| 8 | Promoted to rank 1 |
| 9 | Became a Fixer at age 50 |
| 9 | Parole hearing. |
| 9 | Promoted to rank 1 |
| 9 | Paroled from prison. |
| 10 | Returned to Wanderer at age 54 |
| 10 | You do not know what happened to you. There is a gap in your memory. |
| 11 | Became a Courier at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Continued as Courier at age 62 |
| 12 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 12 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 12 | Promoted to rank 1 |
| 12 | Is now a Scout |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |