| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Broker at age 22 |
| 2 | Given advanced training in a specialist field |
| 3 | Continued as Broker at age 26 |
| 3 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 3 | Gain rebels as Enemy |
| 4 | Became a Corporate at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 6 | Became a Scientist at age 38 |
| 6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Continued as Scientist at age 42 |
| 7 | Work leads to a considerable breakthrough. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 46 |
| 8 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 9 | Continued as Scientist at age 50 |
| 9 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 9 | A disaster or war strikes. |
| 9 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 9 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 9 | Gain an Enemy |
| 10 | Continued as Scientist at age 54 |
| 10 | Win a prestigious prize for your work. |
| 11 | Continued as Scientist at age 58 |
| 11 | Gained a contact. |
| 11 | Forced to muster out. |
| 12 | Became a Barbarian at age 62 |
| 12 | Attacked by enemies and injured. |
| 12 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Gain Enemy if you don't already have one. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |