| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Wanderer at age 22 |
| 2 | Offered job by a patron. Now owe him a favor. |
| 2 | Promoted to rank 1 |
| 3 | Became a Dilettante at age 26 |
| 3 | Is now a Wastrel |
| 3 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 4 | Continued as Dilettante at age 30 |
| 4 | time as a ruler or playboy gives you a wide range of experiences. |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 1 |
| 5 | Continued as Dilettante at age 34 |
| 5 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Ingrate |
| 6 | Continued as Dilettante at age 38 |
| 6 | You make an alliance with a powerful and charismatic noble, who becomes an Ally. |
| 6 | Forced to muster out. |
| 7 | Became a Infantry at age 42 |
| 7 | Is now a Private |
| 7 | Thrown into a brutal ground war |
| 7 | Commissioned in Army/Infantry |
| 7 | Is now a Lieutenant |
| 7 | Promoted to Infantry officer rank 2 |
| 7 | Is now a Captain |
| 8 | Voluntarily left Infantry |
| 8 | Returned to Wanderer at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Engineer/Gunner rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Find Ancient Technology. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |