| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Commissioned in Navy/Flight |
| 2 | Is now a Ensign |
| 2 | Promoted to Flight officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Flight at age 26 |
| 3 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 4 | Switched to Barbarian at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Thief at age 34 |
| 5 | Involved in the planning of an impressive heist. |
| 6 | Continued as Thief at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Thief at age 42 |
| 7 | Severely injured. Fully recovered. Owe 15,000 for medical bills. |
| 8 | Returned to Scavenger at age 46 |
| 8 | You do not know what happened to you. There is a gap in your memory. |
| 9 | Became a Intelligence at age 50 |
| 9 | Rewarded for a successful mission. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Intelligence at age 54 |
| 10 | An investigation takes on a dangerous turn. |
| 10 | Nearly killed. Fully recovered. Owe 6,250 for medical bills. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Field Agent |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Intelligence at age 58 |
| 11 | You go above and beyond the call of duty. |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Intelligence at age 62 |
| 12 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |