| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Rewarded for a successful mission. |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 2 | Forced to muster out. |
| 3 | Became a Courier at age 26 |
| 3 | Your ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Victim of a crime |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Vessel participates in a diplomatic mission. |
| 5 | Gain a contact. |
| 5 | Commissioned in Navy/Engineer/Gunner |
| 5 | Is now a Ensign |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 7 | Returned to Courier at age 42 |
| 7 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 8 | Became a Wanderer at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Became a Physician at age 54 |
| 10 | Win a prestigious prize for your work. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Physician at age 58 |
| 11 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |