Crewman Heather Weaver permalink

Age Sex Str Dex End Int Edu Soc
67 F 3 (-1) 1 (-2) 1 (-2) 6 (0) 6 (0) 3 (-1)
Cold, Serious, Encouraging
 
Skills
Animals 0
Art 0
Athletics (Endurance) 1
Broker 0
Diplomat 2
Drive 0
Electronics (Computers) 1
Engineer (Power) 1
Flyer 0
Investigate 2
Medic 0
Science (Genetics) 1
Science (Psychology) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 4 6
Merchant Merchant Marine Crewman 0 1
Navy Line/Crew Crewman 0 1
Navy Engineer/Gunner 0 1
Retired 0 3
 
TermHistory
1Became a Field Researcher at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Refuse to join a cheat in some fashion.
2Promoted to rank 2
3Continued as Field Researcher at age 26
3A rival researcher blackens your name or steals your research. Gain a Rival.
4Continued as Field Researcher at age 30
4Make a breakthrough in your field.
4Promoted to rank 3
5Continued as Field Researcher at age 34
5Make a breakthrough in your field.
5Promoted to rank 4
6Continued as Field Researcher at age 38
6Injured. Fully recovered.
7Became a Merchant Marine at age 42
7Is now a Crewman
7A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
8Became a Line/Crew at age 46
8You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
9Switched to Engineer/Gunner at age 50
9You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Moved to a new world.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 60,000 for medical bills.
12Lightly injured, no permanent damage. Fully recovered.
13Aging Crisis. Owe 10,000 for medical bills.