| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Switched to Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Established a network of contacts. Gain 1 contacts. |
| 3 | Forced to continue current assignment |
| 3 | Promoted to rank 1 |
| 3 | Is now a Corporal |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Given specialist training in vehicles. |
| 4 | Forced to muster out. |
| 5 | Became a Colonist at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Explorer at age 38 |
| 6 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 8 | Became a Field Researcher at age 46 |
| 8 | Agreed to perform research that goes against your conscience. Gain 1 Enemies. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Refused to perform research that goes against your conscience. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Field Researcher at age 54 |
| 10 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Continued as Field Researcher at age 58 |
| 11 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Field Researcher at age 62 |
| 12 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |