| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 3 | Returned to Corporate at age 26 |
| 3 | Hard times caused by a lack of interstellar trade costs you your job. |
| 4 | Switched to Worker at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 5 | Continued as Worker at age 34 |
| 5 | You are rewarded for your diligence or cunning. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Worker at age 38 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 7 | Voluntarily left Worker |
| 7 | Became a Scientist at age 42 |
| 7 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Continued as Scientist at age 46 |
| 8 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 9 | Continued as Scientist at age 50 |
| 9 | Advanced training in a specialist field. |
| 10 | Continued as Scientist at age 54 |
| 10 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 10 | Promoted to rank 1 |
| 11 | Continued as Scientist at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Forced to muster out. |
| 12 | Became a Scavenger at age 62 |
| 12 | Attacked by enemies and injured. |
| 12 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Gain Enemy if you don't already have one. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |