| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 2 | Became a Free Trader at age 22 |
| 2 | Given advanced training in a specialist field |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Free Trader at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Voluntarily left Free Trader |
| 4 | Became a Corporate at age 30 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Scientist at age 34 |
| 5 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 5 | Your work is sabotaged by unknown parties. You may salvage what you can and give up. |
| 5 | Gain an Enemy |
| 6 | Continued as Scientist at age 38 |
| 6 | Agreed to perform research that goes against your conscience. Gain 2 Enemies. |
| 7 | Voluntarily left Scientist |
| 7 | Became a Journalist at age 42 |
| 7 | Works is especially well received and popular, making you a minor celebrity |
| 7 | Forced to muster out. |
| 8 | Switched to Flight at age 46 |
| 8 | Severely injured. Fully recovered. Owe 6,250 for medical bills. |
| 9 | Became a Scavenger at age 50 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 10 | Switched to Barbarian at age 54 |
| 10 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |