| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Good fortune |
| 2 | Promoted to Engineer/Gunner rank 2 |
| 2 | Is now a Petty Officer, 3rd class |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 4 | Became a Diplomat at age 30 |
| 4 | Is now a Intern |
| 4 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 5 | Continued as Diplomat at age 34 |
| 5 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 6 | Became a Scientist at age 38 |
| 6 | Assigned to work on a secret project for a patron or organisation. |
| 7 | Continued as Scientist at age 42 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Scarred. Owe 2,500 for medical bills. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 46 |
| 8 | Moved to a new world. |
| 9 | Continued as Scientist at age 50 |
| 9 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 9 | Promoted to rank 2 |
| 10 | Continued as Scientist at age 54 |
| 10 | Assigned to work on a secret project for a patron or organisation. |
| 10 | Promoted to rank 3 |
| 11 | Continued as Scientist at age 58 |
| 11 | Win a prestigious prize for your work. |
| 11 | Promoted to rank 4 |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Scientist at age 62 |
| 12 | Advanced training in a specialist field. |
| 12 | Promoted to rank 5 |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |