| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Explorer at age 18 |
| 2 | Perform an exemplary service for the scouts. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Explorer at age 22 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Pirate at age 26 |
| 4 | Is now a Lackey |
| 4 | Involved in a gambling ring. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Henchman |
| 5 | Continued as Pirate at age 30 |
| 5 | You commit a legendary crime. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Corporal |
| 6 | Continued as Pirate at age 34 |
| 6 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Artist at age 38 |
| 7 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 8 | Became a Law Enforcement at age 42 |
| 8 | Is now a Rookie |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | Moved to a new world. |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |