| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 2 | Continued as Thief at age 22 |
| 2 | Severely injured. |
| 3 | Became a Scientist at age 26 |
| 3 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Refuse to join a cheat in some fashion. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Scientist at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Scientist at age 38 |
| 6 | Refuse to join a cheat in some fashion. |
| 7 | Continued as Scientist at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Forced to muster out. |
| 8 | Switched to Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 9 | Became a Merchant Marine at age 50 |
| 9 | Is now a Crewman |
| 9 | Embroiled in legal trouble. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Senior Crewman |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Continued as Merchant Marine at age 54 |
| 10 | Promoted to rank 2 |
| 10 | Is now a 4th Officer |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Merchant Marine at age 58 |
| 11 | A good deal ensures you are living the high life for a few years. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 12 | Forced to continue current assignment |
| 12 | Promoted to rank 3 |
| 12 | Is now a 3rd Officer |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |