| Term | History |
| 1 | Became a Star Marine at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes wrong; you and several others are captured and mistreated by the enemy. Gain your jailer as an Enemy. |
| 2 | Became a Explorer at age 22 |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Became a Cavalry at age 26 |
| 3 | Is now a Private |
| 3 | Severely injured. |
| 4 | Switched to Courier at age 30 |
| 4 | Moved to a new world. |
| 5 | Continued as Courier at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Continued as Courier at age 38 |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Became a Field Researcher at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Your work is sabotaged by unknown parties. You start again from scratch. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Field Researcher at age 50 |
| 9 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Field Researcher at age 54 |
| 10 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |