Able Spacehand Dan Collins permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 4 (-1)
Sharp-Witted, Inefficient
 
Skills
Admin 0
Advocate 0
Art (Holography) 1
Art (Perform) 2
Broker 0
Carouse 1
Deception 1
Diplomat 0
Drive (Hovercraft) 1
Electronics (Comms) 1
Engineer (M-drive) 1
Gun Combat 0
Gunner (Screen) 1
Investigate 1
Leadership 0
Mechanic 1
Pilot (Small Craft) 1
Profession (Hydroponics) 2
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 1
Navy Engineer/Gunner Able Spacehand 1 2
Rogue Pirate Henchman 1 2
Entertainer Artist 3 4
Retired 0 4
 
TermHistory
1Became a Corporate at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Voluntarily left Corporate
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Advanced training in a specialist field
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Pirate at age 30
4Is now a Lackey
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 1
4Is now a Henchman
5Continued as Pirate at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Artist at age 38
6One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
6Promoted to rank 1
7Continued as Artist at age 42
7Invited to take part in a controversial event or exhibition that improves your social standing.
7Promoted to rank 2
8Aging Crisis. Owe 40,000 for medical bills.
8Continued as Artist at age 46
8Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
8Promoted to rank 3
9Aging Crisis. Owe 40,000 for medical bills.
9Continued as Artist at age 50
9An investigation, tour, project or expedition goes wrong, stranding you far from home.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Gained a contact.
11Aging Crisis. Owe 30,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.
12Good fortune
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 10,000 for medical bills.