| Term | History |
| 1 | Became a Performer at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Voluntarily left Performer |
| 2 | Became a Scientist at age 22 |
| 2 | Work leads to a considerable breakthrough. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Scientist at age 30 |
| 4 | Cheated in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | Gain an Enemy |
| 5 | Continued as Scientist at age 34 |
| 5 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 6 | Continued as Scientist at age 38 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Forced to muster out. |
| 7 | Became a Thief at age 42 |
| 7 | You commit a legendary crime. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Thief at age 46 |
| 8 | A job goes wrong, forcing you to flee off-planet. |
| 9 | Became a Colonist at age 50 |
| 9 | You are rewarded for your diligence or cunning. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Colonist at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Victim of a crime |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A new romantic starts. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |