| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Barbarian at age 22 |
| 2 | Contact with Government. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Drafted into Navy |
| 3 | Promoted to rank 2 |
| 3 | Is now a Warrior |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 4 | Commissioned in Navy/Engineer/Gunner |
| 4 | Is now a Ensign |
| 4 | Promoted to Engineer/Gunner officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner officer rank 3 |
| 5 | Is now a Lieutenant |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Special assignment or duty on board ship. |
| 6 | Promoted to Engineer/Gunner officer rank 4 |
| 6 | Is now a Commander |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | Vessel participates in a notable military engagement. |
| 7 | Promoted to Engineer/Gunner officer rank 5 |
| 7 | Is now a Captain |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Gained a contact. |
| 8 | Promoted to Engineer/Gunner officer rank 6 |
| 8 | Is now a Admiral |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Promoted to Engineer/Gunner officer rank 7 |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 10 | Forced to muster out. |
| 11 | Became a Diplomat at age 58 |
| 11 | Is now a Intern |
| 11 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 11 | Promoted to rank 1 |
| 11 | Is now a 3rd Secretary |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Diplomat at age 62 |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 12 | Promoted to rank 2 |
| 12 | Is now a 2nd Secretary |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Continued as Diplomat at age 66 |
| 13 | Inherit a gift from a rich relative. |
| 13 | Promoted to rank 3 |
| 13 | Is now a 1st Secretary |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |