| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Survived a risky adventure but gained nothing. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Encounter a Psionic institute. |
| 2 | Tested for psionic powers |
| 2 | Promoted to rank 2 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Find valuable salvage. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Wanderer at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Forced to muster out. |
| 5 | Became a Wild Talent at age 34 |
| 5 | Gain a contact outside of normal circles. |
| 6 | Continued as Wild Talent at age 38 |
| 6 | Good fortune |
| 6 | Promoted to rank 1 |
| 6 | Is now a Survivor |
| 7 | Continued as Wild Talent at age 42 |
| 7 | Pick up potentially useful information using your psychic powers |
| 7 | Forced to continue current assignment |
| 7 | Promoted to rank 2 |
| 8 | Continued as Wild Talent at age 46 |
| 8 | Use your psionic powers in an unethical fashion. Gain an enemy. |
| 9 | Continued as Wild Talent at age 50 |
| 9 | Gain a contact outside of normal circles. |
| 9 | Promoted to rank 3 |
| 9 | Is now a Witch |
| 10 | Voluntarily left Wild Talent |
| 10 | Became a Corporate Agent at age 54 |
| 10 | Established a network of contacts. Gain 2 contacts. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Established a network of contacts. Gain 2 contacts. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Voluntarily left Corporate Agent |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |