Crewman Sid Day permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 7 (0) 8 (0)
Uninhibited
 
Skills
Art (Visual Media) 1
Astrogation 0
Athletics (Dexterity) 1
Carouse 2
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Sensors) 1
Gun Combat 0
Language 0
Mechanic 0
Persuade 0
Pilot 0
Science (Sophontology) 1
Streetwise 2
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Entertainer Artist 1 4
Entertainer Journalist 0 1
Navy Engineer/Gunner Crewman 0 1
Merchant Merchant Marine Crewman 0 3
Retired 0 3
 
TermHistory
1Became a Explorer at age 18
1Psychologically damaged by your time in the scouts.
2Became a Artist at age 22
2Expose or are involved in a scandal of some sort.
3Continued as Artist at age 26
3Refused to criticise a questionable political leader on your homeworld.
3Promoted to rank 1
4Continued as Artist at age 30
4One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
5Continued as Artist at age 34
5Works is especially well received and popular, making you a minor celebrity
5Forced to muster out.
6Switched to Journalist at age 38
6Expose or are involved in a scandal of some sort.
7Became a Engineer/Gunner at age 42
7Is now a Crewman
7Severely injured. Fully recovered. Owe 6,250 for medical bills.
8Became a Merchant Marine at age 46
9Continued as Merchant Marine at age 50
9Embroiled in legal trouble.
10Aging Crisis. Owe 30,000 for medical bills.
10Continued as Merchant Marine at age 54
10A good deal ensures you are living the high life for a few years.
10Forced to muster out.
11Aging Crisis. Owe 30,000 for medical bills.
11Retired at age 58
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 10,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 50,000 for medical bills.