Field Agent Henry Jack permalink

Age Sex Str Dex End Int Edu Soc
72 F 1 (-2) 1 (-2) 1 (-2) 4 (-1) 11 (1) 4 (-1)
Sociable, Trivial
 
Skills
Animals 0
Deception 1
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 2
Medic 0
Melee 0
Persuade 1
Recon 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 4
Drifter Barbarian 0 1
Drifter Wanderer 0 1
Retired 0 7
 
TermHistory
1Became a Intelligence at age 18
1Scarred. Owe 2,500 for medical bills.
2Became a Barbarian at age 22
2Suffer from a life-threatening illness.
3Returned to Intelligence at age 26
3Moved to a new world.
3Promoted to rank 1
3Is now a Agent
4Continued as Intelligence at age 30
4Go undercover to investigate an enemy.
4Life ruined by a criminal gang. Gain the gang as an Enemy
4Promoted to rank 2
4Is now a Field Agent
5Continued as Intelligence at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Switched to Wanderer at age 38
6Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7Aging Crisis. Owe 30,000 for medical bills.
7Retired at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Gained a contact.
9Contact with Government.
10Aging Crisis. Owe 30,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 60,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 10,000 for medical bills.
12A romantic relationship ends badly. Gain a Rival or Enemy.
13Aging Crisis. Owe 40,000 for medical bills.
13Accused of a crime
14Aging Crisis. Owe 20,000 for medical bills.