| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Established a network of contacts. Gain 3 contacts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Voluntarily left Law Enforcement |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 3 | Became a Star Marine at age 26 |
| 3 | Is now a Marine |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Star Marine at age 30 |
| 4 | Assigned to an assault on an enemy fortress. |
| 4 | Promoted to Star Marine rank 1 |
| 4 | Is now a Lance Corporal |
| 5 | Continued as Star Marine at age 34 |
| 5 | Gained a contact. |
| 5 | Forced to muster out. |
| 6 | Became a Colonist at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Switched to Worker at age 42 |
| 7 | Spent time maintaining and using heavy vehicles. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Worker at age 46 |
| 8 | You rise to a position of power in your colony or corporation. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Technician |
| 9 | Continued as Worker at age 50 |
| 9 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 10 | Became a Courier at age 54 |
| 10 | Spend several years jumping from world to world in your scout ship. |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Continued as Courier at age 58 |
| 11 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |