Able Spacehand Christopher Conray permalink

Age Sex Str Dex End Int Edu Soc
75 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 2 (-2)
Sorry, Ugly, Dazzling
 
Skills
Admin 0
Art 0
Athletics (Strength) 1
Carouse 1
Deception 1
Diplomat 1
Drive (Track) 1
Electronics 0
Engineer (Power) 1
Gun Combat 0
Mechanic 1
Persuade 1
Profession 0
Science (Archaeology) 1
Science (History) 1
Science (Linguistics) 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Entertainer Performer 1 4
Navy Engineer/Gunner Able Spacehand 1 1
Scholar Scientist 0 2
Scout Courier Scout 1 3
Retired 0 4
 
TermHistory
1Became a Performer at age 18
1Join homeworld’s celebrity circles
2Continued as Performer at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
3Voluntarily left Performer
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Attempt at commissioned failed.
3Promoted to Engineer/Gunner rank 1
3Is now a Able Spacehand
4Voluntarily left Engineer/Gunner
4Returned to Performer at age 30
4Go on a tour of the sector, visiting several worlds. Gain 1 Contacts.
5Continued as Performer at age 34
5Gained a contact.
5Promoted to rank 1
6Voluntarily left Performer
6Became a Scientist at age 38
6A disaster or war strikes.
6Injured. Fully recovered. Owe 2,500 for medical bills.
6The planetary government interferes with your research for political or religious reasons. You continue working secretely.
7Continued as Scientist at age 42
7Work for an eccentric but brilliant mentor, who becomes an Ally.
8Voluntarily left Scientist
8Became a Courier at age 46
8When dealing with an alien race, you botch an opportunity to gather extra intelligence about them.
8You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9Aging Crisis. Owe 20,000 for medical bills.
9Continued as Courier at age 50
9Serve as the courier for an important message from the Imperium.
9Promoted to rank 1
9Is now a Scout
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Courier at age 54
10Psychologically damaged by your time in the scouts.
11Aging Crisis. Owe 10,000 for medical bills.
11Retired at age 58
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.
12Birth or Death involving a family member or close friend.
13Aging Crisis. Owe 20,000 for medical bills.
13Gained a contact.
14Aging Crisis. Owe 40,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 20,000 for medical bills.