| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | A new romantic starts. Gain an Ally. |
| 2 | Continued as Flight at age 22 |
| 2 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 3 | Became a Courier at age 26 |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Continued as Courier at age 30 |
| 4 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 4 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 5 | Continued as Courier at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 6 | Continued as Courier at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 5 Contacts. Gain 1 Enemies. |
| 7 | Became a Wanderer at age 42 |
| 7 | Victim of a crime |
| 8 | Continued as Wanderer at age 46 |
| 8 | Scarred. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Gained a contact. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |
| 14 | Good fortune |
| 15 | Aging Crisis. Owe 50,000 for medical bills. |