| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Courier at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 3 | Continued as Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Continued as Courier at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 3 Contacts. Gain 3 Enemies. |
| 5 | Continued as Courier at age 34 |
| 5 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 6 | Continued as Courier at age 38 |
| 6 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Switched to Explorer at age 42 |
| 7 | Psychologically damaged by your time in the scouts. |
| 8 | Became a Worker at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Became a Intelligence at age 50 |
| 9 | Befriended by a senior agent. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Intelligence at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Contact with Government. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |
| 14 | Gained a contact. |
| 15 | Aging Crisis. Owe 40,000 for medical bills. |