| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 2 | Became a Flight at age 22 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Physician at age 26 |
| 3 | Advanced training in a specialist field. |
| 4 | Continued as Physician at age 30 |
| 4 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 4 | Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
| 4 | Gain an Enemy |
| 4 | Promoted to rank 1 |
| 5 | Continued as Physician at age 34 |
| 5 | Good fortune |
| 6 | Continued as Physician at age 38 |
| 6 | Birth or Death involving a family member or close friend. |
| 6 | Forced to muster out. |
| 7 | Became a Barbarian at age 42 |
| 8 | Continued as Barbarian at age 46 |
| 8 | Suffer from a life-threatening illness. |
| 9 | Became a Artist at age 50 |
| 9 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 10 | Switched to Scavenger at age 54 |
| 10 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |
| 14 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |