Able Spacehand Suzanne Mcandrew permalink

Age Sex Str Dex End Int Edu Soc
43 F 4 (-1) 8 (0) 5 (-1) 7 (0) 6 (0) 3 (-1)
Rebellious, Jittery
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 0
Drive (Hovercraft) 1
Electronics (Computers) 1
Flyer 0
Gambler 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Investigate 0
Mechanic 1
Medic 1
Persuade 1
Pilot (Spacecraft) 1
Recon 0
Science 0
Survival 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scholar Physician 1 3
Army Cavalry Private 0 1
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Physician at age 22
2Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Gain an Enemy
3Continued as Physician at age 26
3A rival researcher blackens your name or steals your research. Gain a Rival.
4Continued as Physician at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
4Promoted to rank 1
5Voluntarily left Physician
5Became a Cavalry at age 34
5Is now a Private
5Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
5Gain rebels as Enemy
6Became a Line/Crew at age 38
6Is now a Crewman
6You join a gambling circle on board.
6Promoted to Line/Crew rank 1
6Is now a Able Spacehand