Able Spacehand Suzanne Mcandrew
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Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
43 |
F |
4 (-1) |
8 (0) |
5 (-1) |
7 (0) |
6 (0) |
3 (-1) |
Rebellious, Jittery |
Skills |
Animals 0 |
Athletics (Endurance) 1 |
Carouse 0 |
Drive (Hovercraft) 1 |
Electronics (Computers) 1 |
Flyer 0 |
Gambler 1 |
Gun Combat (Energy) 2 |
Gun Combat (Slug) 1 |
Investigate 0 |
Mechanic 1 |
Medic 1 |
Persuade 1 |
Pilot (Spacecraft) 1 |
Recon 0 |
Science 0 |
Survival 1 |
|
|
Career | Assignment | Title | Rank | Terms |
Citizen |
Colonist |
|
0 |
1 |
Scholar |
Physician |
|
1 |
3 |
Army |
Cavalry |
Private |
0 |
1 |
Navy |
Line/Crew |
Able Spacehand |
1 |
1 |
|
Term | History |
1 | Became a Colonist at age 18 |
1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
2 | Became a Physician at age 22 |
2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
2 | Gain an Enemy |
3 | Continued as Physician at age 26 |
3 | A rival researcher blackens your name or steals your research. Gain a Rival. |
4 | Continued as Physician at age 30 |
4 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
4 | Promoted to rank 1 |
5 | Voluntarily left Physician |
5 | Became a Cavalry at age 34 |
5 | Is now a Private |
5 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 | Gain rebels as Enemy |
6 | Became a Line/Crew at age 38 |
6 | Is now a Crewman |
6 | You join a gambling circle on board. |
6 | Promoted to Line/Crew rank 1 |
6 | Is now a Able Spacehand |