Term | History |
1 | Became a Corporate Agent at age 18 |
1 | Severely injured. Owe 7,500 for medical bills. |
2 | Became a Engineer/Gunner at age 22 |
2 | Is now a Crewman |
2 | Betrayal. Convert an Ally into a Rival or Enemy. |
2 | Promoted to Engineer/Gunner rank 1 |
2 | Is now a Able Spacehand |
3 | Continued as Engineer/Gunner at age 26 |
3 | You join a gambling circle on board. |
3 | Promoted to Engineer/Gunner rank 2 |
3 | Is now a Petty Officer, 3rd class |
4 | Voluntarily left Engineer/Gunner |
4 | Switched to Flight at age 30 |
4 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 | Promoted to Flight rank 3 |
4 | Is now a Petty Officer, 2nd class |
5 | Continued as Flight at age 34 |
5 | Lightly injured, no permanent damage. Fully recovered. |
6 | Became a Wanderer at age 38 |
6 | Find an Alien Artifact. |
7 | Continued as Wanderer at age 42 |
7 | Gained a contact. |
7 | Promoted to rank 1 |
8 | Continued as Wanderer at age 46 |
8 | Attacked by enemies and injured. |
8 | Lost eye or limb. Owe 2,500 for medical bills. |
8 | Gain Enemy if you don't already have one. |
8 | Forced to continue current assignment |
8 | Promoted to rank 2 |
9 | Continued as Wanderer at age 50 |
9 | Injured. Fully recovered. Owe 2,500 for medical bills. |