Term | History |
1 | Became a Performer at age 18 |
1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
1 | Promoted to rank 1 |
2 | Continued as Performer at age 22 |
2 | Expose or are involved in a scandal of some sort. |
3 | Became a Engineer/Gunner at age 26 |
3 | Is now a Crewman |
3 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 | Promoted to Engineer/Gunner rank 1 |
3 | Is now a Able Spacehand |
4 | Continued as Engineer/Gunner at age 30 |
4 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
5 | Switched to Line/Crew at age 34 |
5 | Advanced training in a specialist field |
5 | Promoted to Line/Crew rank 2 |
5 | Is now a Petty Officer, 3rd class |
6 | Continued as Line/Crew at age 38 |
6 | Injured. Fully recovered. |
7 | Became a Corporate Agent at age 42 |
7 | Go undercover to investigate an enemy. |
7 | Spent time maintaining and using heavy vehicles. |
8 | Continued as Corporate Agent at age 46 |
8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
9 | Became a Wanderer at age 50 |
9 | Promoted to rank 1 |
10 | Continued as Wanderer at age 54 |
10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 | Promoted to rank 2 |
11 | Continued as Wanderer at age 58 |
11 | You do not know what happened to you. There is a gap in your memory. |
12 | Aging Crisis. Owe 10,000 for medical bills. |