Admiral Jorge McMillan permalink

Age Sex Str Dex End Int Edu Soc
77 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 11 (1)
Frugal
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 1
Drive (Hovercraft) 1
Engineer (Life Support) 1
Gambler 2
Gun Combat 0
Gun Combat 4
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Screen) 2
Leadership 2
Mechanic 3
Melee (Blade) 1
Persuade 0
Pilot (Capital Ships) 2
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Seafarer 0
Steward 3
Survival 0
Tactics (Military) 2
Vacc Suit 3
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Navy Engineer/Gunner Admiral 6 / 0 5
Merchant Merchant Marine 1st Officer 5 6
Retired 0 2
 
EducationGraduated
Naval Academy Honors
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 5 Contacts. Gain 2 Enemies.
2Entered Naval Academy at age 22
2Graduated with honors at age 22.
3Became a Engineer/Gunner at age 22
3Is now a Crewman
3Commissioned in Navy/Engineer/Gunner
3Is now a Ensign
3You join a gambling circle on board.
3Promoted to Engineer/Gunner officer rank 2
3Is now a Sublieutenant
4Continued as Engineer/Gunner at age 26
4A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Promoted to Engineer/Gunner officer rank 3
4Is now a Lieutenant
5Continued as Engineer/Gunner at age 30
5Vessel participates in a diplomatic mission.
5Promoted to Engineer/Gunner officer rank 4
5Is now a Commander
6Continued as Engineer/Gunner at age 34
6Special assignment or duty on board ship.
6Promoted to Engineer/Gunner officer rank 5
6Is now a Captain
7Continued as Engineer/Gunner at age 38
7Advanced training in a specialist field
7Promoted to Engineer/Gunner officer rank 6
7Is now a Admiral
8Voluntarily left Engineer/Gunner
8Became a Merchant Marine at age 42
8Is now a Crewman
8Given advanced training in a specialist field
8Promoted to rank 1
8Is now a Senior Crewman
9Continued as Merchant Marine at age 46
9Risk your fortune on a possibility lucrative deal and win.
9Promoted to rank 2
9Is now a 4th Officer
10Continued as Merchant Marine at age 50
10Make an unexpected connection outside your normal circles. Gain a Contact.
10Promoted to rank 3
10Is now a 3rd Officer
11Aging Crisis. Owe 60,000 for medical bills.
11Continued as Merchant Marine at age 54
11Given advanced training in a specialist field
11Forced to continue current assignment
11Promoted to rank 4
11Is now a 2nd Officer
12Aging Crisis. Owe 40,000 for medical bills.
12Continued as Merchant Marine at age 58
12Embroiled in legal trouble.
12Promoted to rank 5
12Is now a 1st Officer
13Aging Crisis. Owe 10,000 for medical bills.
13Continued as Merchant Marine at age 62
13Imperial trade restrictions force you out of business.
14Aging Crisis. Owe 50,000 for medical bills.
14Retired at age 66
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 50,000 for medical bills.
15Nearly killed. Owe 40,000 for medical bills.
16Aging Crisis. Owe 50,000 for medical bills.