Detective Dale Claudie permalink

Age Str Dex End Int Edu Soc
81 1 (-2) 1 (-2) 1 (-2) 8 (0) 8 (0) 12 (2)
Plain, Hesitant, Cowardly
Admin 1
Advocate 1
Athletics 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Explosives 1
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Investigate 0
Language 0
Mechanic 2
Medic 2
Melee (Blade) 1
Melee (Natural) 2
Melee (Unarmed) 2
Navigation 1
Pilot 0
Recon 0
Science (Robotics) 1
Seafarer 0
Steward 1
Streetwise 1
Survival 0
Agent Law Enforcement Detective 3 4
Drifter Scavenger 0 1
Navy Line/Crew Able Spacehand 1 1
Citizen Colonist 0 1
Navy Engineer/Gunner Ensign 1 / 1 4
Retired 0 4
1Became a Law Enforcement at age 18
1Is now a Rookie
1Rewarded for a successful mission.
1Promoted to rank 1
1Is now a Corporal
2Continued as Law Enforcement at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
2Promoted to rank 2
2Is now a Sergeant
3Continued as Law Enforcement at age 26
3Go undercover to investigate an enemy.
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Forced to continue current assignment
3Promoted to rank 3
3Is now a Detective
4Continued as Law Enforcement at age 30
5Became a Scavenger at age 34
6Became a Line/Crew at age 38
6Is now a Crewman
6Special assignment or duty on board ship.
6Promoted to rank 1
6Is now a Able Spacehand
7Voluntarily left Line/Crew
7Became a Colonist at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Switched to Engineer/Gunner at age 46
8Vessel participates in a notable military engagement.
8Commissioned in Navy/Engineer/Gunner
8Is now a Ensign
9Continued as Engineer/Gunner at age 50
9Vessel participates in a diplomatic mission.
10Continued as Engineer/Gunner at age 54
10Vessel participates in a notable military engagement.
11Continued as Engineer/Gunner at age 58
11Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
12Aging Crisis. Owe 30,000 for medical bills.
12Retired at age 62
12Moved to a new world.
13Aging Crisis. Owe 30,000 for medical bills.
13A romantic relationship ends badly. Gain a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 10,000 for medical bills.
15Spend time with an alien race. Gain a contact.
16Aging Crisis. Owe 30,000 for medical bills.