Crewman Denis Hill
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
M |
10 (1) |
8 (0) |
8 (0) |
9 (1) |
7 (0) |
2 (-2) |
| Venomous |
| Skills |
| Athletics (Endurance) 1 |
| Diplomat 1 |
| Drive 0 |
| Electronics 0 |
| Engineer (J-drive) 1 |
| Gambler 1 |
| Investigate 0 |
| Medic 0 |
| Science (Economics) 1 |
| Science (Psychology) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Scientist |
|
1 |
3 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Make a breakthrough in your field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 2 | Nearly killed. Owe 8,750 for medical bills. |
| 2 | Gain an Enemy |
| 3 | Continued as Scientist at age 26 |
| 3 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |