Crewman Alexander Halpine
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 35 |
M |
7 (0) |
6 (0) |
7 (0) |
5 (-1) |
4 (-1) |
3 (-1) |
| Wild, Tight, Dependable |
| Skills |
| Astrogation 0 |
| Diplomat 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Engineer 0 |
| Flyer (Grav) 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Persuade 0 |
| Pilot 0 |
| Profession 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
|
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Citizen |
Worker |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Is now a Crewman |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Voluntarily left Merchant Marine |
| 3 | Became a Worker at age 26 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Continued as Worker at age 30 |
| 4 | Spent time maintaining and using heavy vehicles. |