| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 36 |
F |
2 (-2) |
7 (0) |
8 (0) |
8 (0) |
8 (0) |
6 (0) |
| Lying, Senile, Vengeful |
| Skills |
| Athletics 0 |
| Deception 0 |
| Drive (Hovercraft) 1 |
| Drive (Wheel) 1 |
| Engineer (M-drive) 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Persuade 1 |
| Recon 1 |
| Stealth 0 |
| Streetwise 1 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Enforcer |
|
1 |
2 |
| Citizen |
Worker |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Enforcer at age 18 |
| 1 | Crime pays off. Gain victim as Enemy. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Enforcer at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Worker at age 26 |
| 3 | You befriend a superior in the corporation or the colony. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |