Crewman Alexander Halpine permalink

Age Sex Str Dex End Int Edu Soc
35 M 7 (0) 6 (0) 7 (0) 5 (-1) 4 (-1) 3 (-1)
Wild, Tight, Dependable
 
Skills
Astrogation 0
Diplomat 1
Drive (Walker) 1
Electronics 0
Engineer 0
Flyer (Grav) 1
Gun Combat 0
Mechanic 0
Persuade 0
Pilot 0
Profession 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Merchant Merchant Marine Crewman 0 1
Citizen Worker 0 2
 
TermHistory
1Became a Surveyor at age 18
1You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Make an unexpected connection outside your normal circles. Gain a Contact.
3Voluntarily left Merchant Marine
3Became a Worker at age 26
3Your business expands, your corporation grows, or the colony thrives.
4Continued as Worker at age 30
4Spent time maintaining and using heavy vehicles.