Crewman Elmer Day permalink

Age Sex Str Dex End Int Edu Soc
37 M 6 (0) 8 (0) 2 (-2) 4 (-1) 3 (-1) 10 (1)
Strong, High Self Esteem, Plucky
 
Skills
Art (Perform) 1
Carouse 1
Deception 1
Drive 0
Electronics 0
Language (Vilani (1st Imperium)) 1
Mechanic 1
Persuade 0
Steward 0
CareerAssignmentTitleRankTerms
Entertainer Performer 2 3
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Performer at age 18
1Gain a patron in the arts. Gain an Ally
1Promoted to rank 1
2Continued as Performer at age 22
2Invited to take part in a controversial event or exhibition that improves your social standing.
2Promoted to rank 2
3Continued as Performer at age 26
3Public opinion turns on you.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.