| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
M |
10 (1) |
10 (1) |
8 (0) |
8 (0) |
9 (1) |
10 (1) |
| Strident |
| Skills |
| Animals 0 |
| Athletics (Strength) 1 |
| Drive 0 |
| Persuade 1 |
| Pilot (Capital Ships) 1 |
| Recon 0 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
2 |
| Merchant |
Free Trader |
|
2 |
2 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 1 | Gain a criminal contact. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Free Trader at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 4 | Given advanced training in a specialist field |
| 4 | Forced to continue current assignment |
| 4 | Promoted to rank 2 |