| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 37 |
M |
11 (1) |
12 (2) |
7 (0) |
8 (0) |
7 (0) |
9 (1) |
| Embraces Change, Boorish, Stimulating |
| Skills |
| Athletics (Endurance) 1 |
| Diplomat 1 |
| Drive (Mole) 1 |
| Drive (Track) 1 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Investigate 1 |
| Medic 0 |
| Navigation 1 |
| Profession 0 |
| Science (Economics) 1 |
| Science (Genetics) 1 |
| Science (Physics) 1 |
| Streetwise 0 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Field Researcher |
|
3 |
4 |
|
| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Assigned to work on a secret project for a patron or organisation. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Gain an Enemy |
| 2 | Promoted to rank 2 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Lost eye or limb. Fully recovered. |