Crewman Denis Hill permalink

Age Sex Str Dex End Int Edu Soc
36 M 10 (1) 8 (0) 8 (0) 9 (1) 7 (0) 2 (-2)
Venomous
 
Skills
Athletics (Endurance) 1
Diplomat 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Gambler 1
Investigate 0
Medic 0
Science (Economics) 1
Science (Psychology) 1
CareerAssignmentTitleRankTerms
Scholar Scientist 1 3
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Scientist at age 18
1Make a breakthrough in your field.
1Promoted to rank 1
2Continued as Scientist at age 22
2Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
2A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
2Nearly killed. Owe 8,750 for medical bills.
2Gain an Enemy
3Continued as Scientist at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Merchant Marine at age 30
4Is now a Crewman