| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 39 |
F |
7 (0) |
4 (-1) |
3 (-1) |
8 (0) |
4 (-1) |
6 (0) |
| Angry, Clean, Faithless |
| Skills |
| Animals 0 |
| Athletics 0 |
| Carouse 1 |
| Drive (Walker) 1 |
| Electronics (Computers) 1 |
| Flyer (Wing) 1 |
| Gun Combat 0 |
| Persuade 1 |
| Recon 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Scout |
Courier |
|
0 |
1 |
| Merchant |
Free Trader |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Colonist at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Courier at age 30 |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Became a Free Trader at age 34 |
| 5 | Befriend a useful ally in one sphere. Gain an Ally. |
| 5 | Promoted to rank 1 |