Able Spacehand Myra Mills
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
F |
7 (0) |
4 (-1) |
6 (0) |
7 (0) |
6 (0) |
5 (-1) |
| Temperate |
| Skills |
| Art 0 |
| Carouse 0 |
| Deception 0 |
| Drive 0 |
| Flyer 0 |
| Gun Combat 1 |
| Mechanic 1 |
| Persuade 0 |
| Pilot (Capital Ships) 1 |
| Science 0 |
| Seafarer 0 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Navy |
Line/Crew |
Able Spacehand |
1 |
3 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 2 | Became a Barbarian at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Line/Crew at age 26 |
| 3 | Is now a Crewman |
| 3 | Advanced training in a specialist field |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Vessel participates in a diplomatic mission. |
| 4 | Gain a contact. |
| 5 | Continued as Line/Crew at age 34 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Line/Crew rank 1 |
| 5 | Is now a Able Spacehand |