Crewman Doyle Atkins
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 40 |
M |
4 (-1) |
6 (0) |
2 (-2) |
8 (0) |
5 (-1) |
5 (-1) |
| Obnoxious, Strident |
| Skills |
| Art 0 |
| Diplomat 0 |
| Flyer 0 |
| Gun Combat 0 |
| Gun Combat 2 |
| Mechanic 0 |
| Vacc Suit 4 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
2 |
| Citizen |
Corporate |
|
0 |
1 |
| Scout |
Surveyor |
|
0 |
1 |
| Rogue |
Pirate |
Lackey |
0 |
1 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Moved to a new world. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Corporate at age 26 |
| 3 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 4 | Became a Surveyor at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |