Chief Armand Coulston
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 41 |
M |
9 (1) |
11 (1) |
7 (0) |
3 (-1) |
6 (0) |
10 (1) |
| Genial, Determined |
| Skills |
| Admin 1 |
| Advocate 2 |
| Carouse 0 |
| Gun Combat (Energy) 1 |
| Gun Combat 3 |
| Gunner (Ortillery) 1 |
| Investigate 1 |
| Mechanic 1 |
| Melee (Natural) 1 |
| Persuade 1 |
| Seafarer 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Noble |
Administrator |
Chief |
4 |
4 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Administrator at age 22 |
| 2 | Is now a Assistant |
| 2 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Clerk |
| 3 | Continued as Administrator at age 26 |
| 3 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Supervisor |
| 4 | Continued as Administrator at age 30 |
| 4 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 4 | Promoted to rank 3 |
| 4 | Is now a Manager |
| 5 | Continued as Administrator at age 34 |
| 5 | Inherit a gift from a rich relative. |
| 5 | Promoted to rank 4 |
| 5 | Is now a Chief |