Agent Sue Strachan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 44 |
F |
5 (-1) |
9 (1) |
4 (-1) |
4 (-1) |
8 (0) |
4 (-1) |
1 (-2) |
| Fidgety |
| Skills |
| Art (Performer) 1 |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Deception 2 |
| Drive 0 |
| Flyer (Rotor) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Gun Combat 1 |
| Gunner (Turret) 1 |
| Investigate 1 |
| Mechanic 1 |
| Pilot (Small Craft) 1 |
| Recon 1 |
| Stealth 1 |
| Streetwise 0 |
| Telekinesis 0 |
| Telepathy 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Agent |
1 |
2 |
| Entertainer |
Performer |
|
0 |
3 |
| Rogue |
Thief |
|
1 |
1 |
| Education | Graduated |
| Naval Academy |
|
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | Moved to a new world. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Voluntarily left Intelligence |
| 2 | Entered Naval Academy at age 22 |
| 2 | Made lifelong friends. Gain 3 Allies. |
| 2 | Kicked out of military academy. |
| 3 | Continued as Intelligence at age 22 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Performer at age 26 |
| 4 | Encounter a Psionic institute. |
| 4 | Tested for psionic powers |
| 5 | Continued as Performer at age 30 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Continued as Performer at age 34 |
| 6 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 7 | Became a Thief at age 38 |
| 7 | Involved in a gambling ring. |
| 7 | Promoted to rank 1 |