Field Agent Gust Watts permalink

Age Sex Str Dex End Int Edu Soc
45 M 1 (-2) 9 (1) 1 (-2) 8 (0) 7 (0) 9 (1)
Trivial, Defiant, Cowering
 
Skills
Animals 0
Art 0
Deception 1
Drive 0
Flyer (Rotor) 2
Gun Combat 0
Gunner (Ortillery) 2
Investigate 1
Mechanic 0
Recon 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 2 3
Scholar Physician 0 1
Drifter Wanderer 0 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Intelligence at age 18
1Given specialist training in vehicles.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Rewarded for a successful mission.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Physician at age 30
4A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
4Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5Became a Wanderer at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.