Able Spacehand Ernie McDonald
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
6 (0) |
7 (0) |
6 (0) |
5 (-1) |
11 (1) |
6 (0) |
| Patient |
| Skills |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Drive (Wheel) 1 |
| Electronics (Computers) 1 |
| Gun Combat 1 |
| Gunner (Screen) 2 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Profession 0 |
| Science 0 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Able Spacehand |
1 |
2 |
| Citizen |
Corporate |
|
1 |
2 |
| Merchant |
Broker |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 1 | Promoted to Line/Crew rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Corporate at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 5 | Became a Broker at age 34 |
| 5 | Given advanced training in a specialist field |
| 6 | Continued as Broker at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Forced to muster out. |