Crewman Lucius Moody permalink

Age Sex Str Dex End Int Edu Soc
45 M 10 (1) 10 (1) 5 (-1) 6 (0) 5 (-1) 9 (1)
Dismayed, Authoritarian
 
Skills
Advocate 1
Animals 0
Athletics (Strength) 1
Carouse 0
Diplomat 1
Drive (Mole) 1
Drive (Wheel) 1
Electronics (Computers) 1
Flyer 0
Mechanic 0
Persuade 1
Recon 0
Science (Cybernetics) 1
Science (History) 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Scholar Scientist 2 3
Agent Intelligence 0 1
Navy Flight Crewman 0 1
 
TermHistory
1Became a Colonist at age 18
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Became a Scientist at age 22
2Entangled in a bureaucratic or legal morass that distracts you from your work.
3Continued as Scientist at age 26
3Work for an eccentric but brilliant mentor, who becomes an Ally.
3Promoted to rank 1
4Continued as Scientist at age 30
4Entangled in a bureaucratic or legal morass that distracts you from your work.
4Promoted to rank 2
5Voluntarily left Scientist
5Became a Intelligence at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Flight at age 38
6Is now a Crewman
6Scarred. Fully recovered. Owe 2,500 for medical bills.