Senior Crewman Alvis Jordan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
2 (-2) |
5 (-1) |
4 (-1) |
7 (0) |
5 (-1) |
4 (-1) |
| Composed, Inquisitive, Liar |
| Skills |
| Broker 1 |
| Drive 0 |
| Electronics 0 |
| Gun Combat (Slug) 1 |
| Language 0 |
| Mechanic 1 |
| Medic 0 |
| Persuade 1 |
| Science (Biology) 1 |
| Steward 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
4 |
| Scout |
Courier |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Your business or ship thrives. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Risk your fortune on a possibility lucrative deal and win. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Moved to a new world. |
| 4 | Continued as Merchant Marine at age 30 |
| 4 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Became a Courier at age 34 |
| 5 | You survey an alien world. |
| 6 | Continued as Courier at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 6 | Psychologically damaged by your time in the scouts. |