Crewman General Marshall
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
9 (1) |
5 (-1) |
9 (1) |
8 (0) |
8 (0) |
9 (1) |
| Unsure, Spoiled, Stolid |
| Skills |
| Broker 1 |
| Carouse 0 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat 2 |
| Gunner (Capital) 2 |
| Medic 0 |
| Persuade 2 |
| Pilot (Capital Ships) 1 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 4 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Merchant |
Free Trader |
|
2 |
4 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Lost eye or limb. Fully recovered. |
| 2 | Became a Merchant Marine at age 22 |
| 2 | Bankrupted by a rival. Gain the other trader as a Rival. |
| 3 | Switched to Free Trader at age 26 |
| 3 | Befriend a useful ally in one sphere. Gain an Ally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Free Trader at age 30 |
| 5 | Continued as Free Trader at age 34 |
| 5 | Given advanced training in a specialist field |
| 5 | Promoted to rank 2 |
| 6 | Continued as Free Trader at age 38 |
| 6 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 6 | Gain rebels as Enemy |