Field Agent Claude Green
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
6 (0) |
5 (-1) |
9 (1) |
10 (1) |
4 (-1) |
7 (0) |
| Cowering, Unappreciative, Unreliable |
| Skills |
| Art 0 |
| Carouse 1 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Electronics (Remote Ops) 1 |
| Engineer (J-drive) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 1 |
| Persuade 1 |
| Recon 1 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
Field Agent |
2 |
3 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
3 |
|
| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | You go above and beyond the call of duty. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Intelligence at age 26 |
| 3 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Continued as Merchant Marine at age 34 |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Befriend a useful ally in one sphere. Gain an Ally. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 1 |
| 6 | Is now a Senior Crewman |