| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
F |
8 (0) |
10 (1) |
9 (1) |
12 (2) |
7 (0) |
10 (1) |
| Self-Confident, Peaceful |
| Skills |
| Athletics 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 1 |
| Gun Combat (Slug) 1 |
| Mechanic 0 |
| Melee (Natural) 1 |
| Recon 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 2 |
| Tactics (Military) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
5 |
6 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Contact with Government. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | You spend months in the dangerous criminal underworld. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Thief at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 4 |
| 5 | Continued as Thief at age 34 |
| 5 | A crime lord considers you his protégé. |
| 5 | Promoted to rank 5 |
| 6 | Continued as Thief at age 38 |
| 6 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |