Crewman Dean Lord permalink

Age Sex Str Dex End Int Edu Soc Psi
43 M 3 (-1) 6 (0) 8 (0) 2 (-2) 8 (0) 4 (-1) 2 (-2)
Talkative, Willing
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 0
Diplomat 0
Drive 0
Gun Combat 2
Investigate 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 1
Science 0
Stealth 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Drifter Wanderer 0 1
Entertainer Performer 1 3
Scholar Physician 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Nearly killed. Fully recovered.
2Became a Wanderer at age 22
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
3Voluntarily left Wanderer
3Became a Performer at age 26
3One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
4Continued as Performer at age 30
4Encounter a Psionic institute.
4Tested for psionic powers
4Promoted to rank 1
5Continued as Performer at age 34
5One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
5Forced to muster out.
6Became a Physician at age 38
6A rival researcher blackens your name or steals your research. Gain a Rival.