Scout Virgil White
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
7 (0) |
11 (1) |
10 (1) |
6 (0) |
13 (2) |
4 (-1) |
| Thrifty, Impatient, Cultured |
| Skills |
| Animals (Handling) 1 |
| Art 0 |
| Astrogation 0 |
| Deception 1 |
| Drive 0 |
| Explosives 1 |
| Flyer (Rotor) 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Pilot (Small craft) 1 |
| Recon 0 |
| Science (Philosophy) 1 |
| Seafarer 0 |
| Survival 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
Scout |
2 |
4 |
| Agent |
Corporate Agent |
Agent |
1 |
2 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 3 | Continued as Explorer at age 26 |
| 3 | You survey an alien world. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Explorer at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 3 Contacts. Gain 1 Enemies. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Rewarded for a successful mission. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |