Able Spacehand Cora Mills permalink

Age Sex Str Dex End Int Edu Soc
44 F 10 (1) 10 (1) 4 (-1) 4 (-1) 5 (-1) 6 (0)
Fierce, Low Confidence, Proud
 
Skills
Athletics (Dexterity) 1
Deception 0
Drive 0
Gun Combat 0
Mechanic 2
Recon 0
Science 0
Stealth 0
Streetwise 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Citizen Worker 0 1
Navy Line/Crew Able Spacehand 1 3
Rogue Thief 0 1
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Worker at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Line/Crew at age 26
3Is now a Crewman
3Good fortune
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Line/Crew rank 1
4Is now a Able Spacehand
5Continued as Line/Crew at age 34
5Severely injured. Fully recovered.
6Became a Thief at age 38
6A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.