Able Spacehand Ernie McDonald permalink

Age Sex Str Dex End Int Edu Soc
45 M 6 (0) 7 (0) 6 (0) 5 (-1) 11 (1) 6 (0)
Patient
 
Skills
Animals 0
Athletics (Dexterity) 1
Deception 1
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics (Computers) 1
Gun Combat 1
Gunner (Screen) 2
Mechanic 1
Melee (Blade) 1
Profession 0
Science 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Citizen Corporate 1 2
Merchant Broker 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Corporate at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 1
4Continued as Corporate at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Broker at age 34
5Given advanced training in a specialist field
6Continued as Broker at age 38
6Make an unexpected connection outside your normal circles. Gain a Contact.
6Forced to muster out.