Crewman General Marshall permalink

Age Sex Str Dex End Int Edu Soc
43 M 9 (1) 5 (-1) 9 (1) 8 (0) 8 (0) 9 (1)
Unsure, Spoiled, Stolid
 
Skills
Broker 1
Carouse 0
Electronics (Computers) 1
Flyer 0
Gun Combat 2
Gunner (Capital) 2
Medic 0
Persuade 2
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 4
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Merchant Merchant Marine Crewman 0 1
Merchant Free Trader 2 4
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Lost eye or limb. Fully recovered.
2Became a Merchant Marine at age 22
2Bankrupted by a rival. Gain the other trader as a Rival.
3Switched to Free Trader at age 26
3Befriend a useful ally in one sphere. Gain an Ally.
3Promoted to rank 1
4Continued as Free Trader at age 30
5Continued as Free Trader at age 34
5Given advanced training in a specialist field
5Promoted to rank 2
6Continued as Free Trader at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy