Crewman Maria Dixon
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
7 (0) |
11 (1) |
5 (-1) |
4 (-1) |
2 (-2) |
7 (0) |
| Coarse, Nonchalant, Bright |
| Skills |
| Animals 0 |
| Art (Write) 1 |
| Astrogation 0 |
| Athletics (Strength) 1 |
| Carouse 1 |
| Diplomat 1 |
| Gun Combat 0 |
| Mechanic 0 |
| Pilot 0 |
| Recon 1 |
| Seafarer 0 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Explorer |
|
0 |
3 |
| Entertainer |
Artist |
|
1 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 4 Contacts. Gain 1 Enemies. |
| 2 | Continued as Explorer at age 22 |
| 2 | Serve as the courier for an important message from the Imperium. |
| 3 | Continued as Explorer at age 26 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Artist at age 30 |
| 4 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 4 | Promoted to rank 1 |
| 5 | Voluntarily left Artist |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | Severely injured. Fully recovered. |
| 6 | Became a Colonist at age 38 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |