| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
4 (-1) |
1 (-2) |
3 (-1) |
3 (-1) |
10 (1) |
7 (0) |
| Understanding, Charismatic, Accomplished |
| Skills |
| Admin 0 |
| Advocate 0 |
| Art 0 |
| Astrogation 0 |
| Broker 1 |
| Carouse 1 |
| Deception 1 |
| Diplomat 0 |
| Drive 0 |
| Electronics 0 |
| Engineer (Power) 1 |
| Flyer 0 |
| Leadership 0 |
| Persuade 1 |
| Profession 0 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
1 |
| Merchant |
Broker |
|
1 |
2 |
| Drifter |
Wanderer |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Broker at age 22 |
| 2 | Accused of a crime |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Broker at age 26 |
| 4 | Voluntarily left Broker |
| 4 | Became a Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Switched to Barbarian at age 34 |
| 5 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 6 | Became a Explorer at age 38 |
| 6 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |