| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
2 (-2) |
11 (1) |
7 (0) |
3 (-1) |
8 (0) |
7 (0) |
| Intelligent, Sheepish |
| Skills |
| Advocate 0 |
| Art (Holography) 1 |
| Athletics (Endurance) 1 |
| Carouse 1 |
| Deception 2 |
| Drive 0 |
| Flyer 0 |
| Gambler 1 |
| Gun Combat 0 |
| Investigate 0 |
| Mechanic 0 |
| Recon 0 |
| Stealth 1 |
| Streetwise 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Intelligence |
|
0 |
1 |
| Rogue |
Thief |
|
3 |
4 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Victim of a crime |
| 1 | Dropped out of university. |
| 2 | Became a Intelligence at age 22 |
| 2 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Became a Thief at age 26 |
| 3 | Backstab a fellow rogue for personal gain. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 4 | Promoted to rank 2 |
| 5 | Continued as Thief at age 34 |
| 5 | Involved in a gambling ring. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Thief at age 38 |
| 6 | Involved in a gambling ring. |