Technician Granville Fallow
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
M |
3 (-1) |
4 (-1) |
4 (-1) |
8 (0) |
6 (0) |
5 (-1) |
| Caustic |
| Skills |
| Drive (Walker) 2 |
| Electronics (Computers) 2 |
| Engineer (J-drive) 1 |
| Explosives 1 |
| Flyer 0 |
| Language 0 |
| Mechanic 0 |
| Melee (Blade) 1 |
| Melee (Natural) 1 |
| Persuade 1 |
| Profession (Biologicals) 1 |
| Profession (Polymers) 1 |
| Science (Genetics) 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Technician |
3 |
5 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | You rise to a position of power in your colony or corporation. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Technician |
| 3 | Continued as Worker at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Continued as Worker at age 30 |
| 4 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Worker at age 34 |
| 5 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 5 | Forced to muster out. |
| 6 | Became a Merchant Marine at age 38 |
| 6 | Is now a Crewman |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |