Petty Officer, 3rd class Gertie Graham permalink

Age Sex Str Dex End Int Edu Soc
49 F 6 (0) 2 (-2) 9 (1) 7 (0) 6 (0) 8 (0)
Prim
 
Skills
Athletics (Strength) 1
Deception 1
Electronics (Computers) 1
Engineer (Power) 1
Gunner (Screen) 1
Mechanic 2
Persuade 0
Science 0
Seafarer 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Merchant Merchant Marine Crewman 0 1
Citizen Colonist 0 1
Navy Flight 2 1
Scout Courier 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Moved to a new world.
2Continued as Engineer/Gunner at age 22
2Refuse to abuse your position for profit
2Promoted to Engineer/Gunner rank 1
2Is now a Able Spacehand
3Continued as Engineer/Gunner at age 26
3You join a gambling circle on board.
3Promoted to Engineer/Gunner rank 2
3Is now a Petty Officer, 3rd class
4Voluntarily left Engineer/Gunner
4Became a Merchant Marine at age 30
4Is now a Crewman
4Severely injured. Fully recovered. Owe 2,500 for medical bills.
5Became a Colonist at age 34
5Severely injured. Fully recovered. Owe 2,500 for medical bills.
6Switched to Flight at age 38
6During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
7Became a Courier at age 42
7Spend several years jumping from world to world in your scout ship.