Explorer Martin Newman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
6 (0) |
4 (-1) |
4 (-1) |
7 (0) |
9 (1) |
10 (1) |
| Trivial |
| Skills |
| Animals (Training) 1 |
| Carouse 2 |
| Deception 1 |
| Drive 0 |
| Electronics (Sensors) 1 |
| Flyer (Airship) 1 |
| Jack-of-all-Trades 1 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Navigation 1 |
| Pilot (Small Craft) 2 |
| Pilot (Spacecraft) 1 |
| Science (Planetology) 1 |
| Streetwise 2 |
| Survival 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Citizen |
Colonist |
Explorer |
4 |
5 |
| Scholar |
Scientist |
|
1 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 2 | Became a Colonist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Colonist at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Settler |
| 4 | Continued as Colonist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Colonist at age 34 |
| 5 | Victim of a crime |
| 5 | Promoted to rank 4 |
| 5 | Is now a Explorer |
| 6 | Continued as Colonist at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Became a Scientist at age 42 |
| 7 | Good fortune |
| 7 | Promoted to rank 1 |