Henchman Monroe Hutchinson permalink

Age Sex Str Dex End Int Edu Soc
48 M 2 (-2) 4 (-1) 5 (-1) 6 (0) 9 (1) 7 (0)
Perseveres
 
Skills
Astrogation 0
Athletics 0
Carouse 0
Deception 1
Drive 0
Electronics (Computers) 2
Flyer (Ornithopter) 1
Gun Combat 0
Gunner (Turret) 1
Profession 0
Recon 2
Stealth 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 3
Drifter Scavenger 0 1
Agent Corporate Agent Agent 1 2
Drifter Barbarian 0 1
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Involved in the planning of an impressive heist.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2Involved in a feud with a rival criminal organization.
3Continued as Pirate at age 26
3A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
4Became a Scavenger at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Corporate Agent at age 34
5A new romantic starts. Gain an Ally.
5Forced to continue current assignment
5Promoted to rank 1
5Is now a Agent
6Continued as Corporate Agent at age 38
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7Switched to Barbarian at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.