Scout Monroe Carrington permalink

Age Sex Str Dex End Int Edu Soc
47 M 4 (-1) 11 (1) 4 (-1) 8 (0) 4 (-1) 5 (-1)
Expansive, Unforgiving
 
Skills
Admin 0
Astrogation 1
Athletics (Dexterity) 1
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (J-drive) 1
Engineer (Life Support) 1
Flyer (Rotor) 1
Gun Combat 0
Mechanic 1
Pilot 0
Science 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Courier Scout 1 5
Navy Line/Crew Crewman 0 1
Merchant Merchant Marine Senior Crewman 1 1
 
TermHistory
1Became a Courier at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
1Psychologically damaged by your time in the scouts.
1Promoted to rank 1
1Is now a Scout
2Continued as Courier at age 22
2Spend several years jumping from world to world in your scout ship.
3Continued as Courier at age 26
3Perform an exemplary service for the scouts.
4Continued as Courier at age 30
4Perform an exemplary service for the scouts.
5Continued as Courier at age 34
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
6Became a Line/Crew at age 38
6Is now a Crewman
6Lost eye or limb. Fully recovered.
7Became a Merchant Marine at age 42
7Your business or ship thrives.
7Promoted to rank 1
7Is now a Senior Crewman