Crewman Dylan Lamb permalink

Age Sex Str Dex End Int Edu Soc
49 M 4 (-1) 5 (-1) 1 (-2) 7 (0) 3 (-1) 8 (0)
Fine, Disaffected, Impatient
 
Skills
Animals 0
Art (Visual Media) 1
Athletics (Endurance) 1
Carouse 1
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Flyer 0
Gun Combat 0
Investigate 0
Medic 0
Persuade 1
Pilot (Capital Ships) 1
Recon 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent 0 3
Navy Line/Crew Crewman 0 1
Drifter Barbarian 0 1
Entertainer Artist 1 2
 
TermHistory
1Became a Corporate Agent at age 18
1Good fortune
2Continued as Corporate Agent at age 22
2An investigation takes on a dangerous turn.
3Continued as Corporate Agent at age 26
3Severely injured. Owe 2,500 for medical bills.
4Became a Line/Crew at age 30
4Is now a Crewman
4During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
5Became a Barbarian at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Artist at age 38
6A new romantic starts. Gain an Ally.
6Promoted to rank 1
7Continued as Artist at age 42
7An investigation, tour, project or expedition goes wrong, stranding you far from home.