Able Spacehand Jim Gay permalink

Age Sex Str Dex End Int Edu Soc
47 M 4 (-1) 8 (0) 6 (0) 6 (0) 7 (0) 5 (-1)
Contrarian, Hospitable
 
Skills
Athletics (Dexterity) 1
Deception 1
Drive 0
Engineer (Life Support) 1
Gambler 1
Gun Combat (Energy) 1
Gun Combat 2
Gunner (Screen) 1
Mechanic 1
Pilot (Spacecraft) 1
Streetwise 1
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 3
Scout Explorer 0 1
Marine Star Marine Marine 0 1
Agent Corporate Agent Agent 1 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2You join a gambling circle on board.
3Continued as Engineer/Gunner at age 26
3During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Became a Explorer at age 30
4You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
5Became a Star Marine at age 34
5Is now a Marine
5A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
6Became a Corporate Agent at age 38
6Advanced training in a specialist field.
7Continued as Corporate Agent at age 42
7Uncover a major conspiracy against your employers.
7Promoted to rank 1
7Is now a Agent