Able Spacehand Albertine Lamb
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
F |
5 (-1) |
1 (-2) |
6 (0) |
6 (0) |
3 (-1) |
6 (0) |
| Callous, Light-Hearted |
| Skills |
| Carouse 0 |
| Deception 1 |
| Diplomat 0 |
| Drive (Walker) 1 |
| Electronics 0 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Investigate 0 |
| Mechanic 1 |
| Medic 2 |
| Pilot (Spacecraft) 1 |
| Profession 0 |
| Science (Psionicology) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Physician |
|
1 |
4 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
1 |
| Navy |
Flight |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | Moved to a new world. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Physician at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Continued as Physician at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 4 | Continued as Physician at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Injured. |
| 5 | Became a Engineer/Gunner at age 34 |
| 5 | Is now a Crewman |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Voluntarily left Engineer/Gunner |
| 6 | Switched to Flight at age 38 |
| 6 | You join a gambling circle on board. |
| 7 | Aging Crisis. Owe 10,000 for medical bills. |
| 7 | Continued as Flight at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |