Able Spacehand Carolyn McKerras permalink

Age Sex Str Dex End Int Edu Soc
47 F 9 (1) 4 (-1) 2 (-2) 4 (-1) 9 (1) 7 (0)
Lethargic, Intense
 
Skills
Art (Holography) 1
Deception 0
Drive (Walker) 1
Electronics (Remote Ops) 1
Flyer 0
Gunner (Ortillery) 1
Investigate 0
Jack-of-All-Trades 1
Mechanic 1
Navigation 1
Profession (Civil Engineering) 1
Recon 0
Science (Cybernetics) 1
Stealth 0
Steward 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Scholar Field Researcher 1 1
Entertainer Artist 0 2
Navy Engineer/Gunner Crewman 0 1
Navy Line/Crew Able Spacehand 1 1
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Became a Field Researcher at age 26
3Win a prestigious prize for your work.
3Promoted to rank 1
4Voluntarily left Field Researcher
4Became a Artist at age 30
4Join homeworld’s celebrity circles
5Continued as Artist at age 34
5Severely injured. Fully recovered. Owe 7,500 for medical bills.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
7Switched to Line/Crew at age 42
7You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Promoted to Line/Crew rank 1
7Is now a Able Spacehand