Crewman Thurman Maynard
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
6 (0) |
5 (-1) |
7 (0) |
5 (-1) |
9 (1) |
2 (-2) |
| Unscrupulous |
| Skills |
| Animals 0 |
| Art (Instrument) 1 |
| Athletics (Dexterity) 1 |
| Drive (Walker) 1 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat 1 |
| Gunner (Screen) 1 |
| Investigate 1 |
| Language (Oynprith (Droyne)) 1 |
| Mechanic 1 |
| Pilot (Capital Ships) 1 |
| Recon 0 |
| Science (Psionicology) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Scholar |
Scientist |
|
1 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Agent |
Law Enforcement |
Rookie |
0 |
2 |
| Education | Graduated |
| University |
Failed |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Suffered a deep tragedy. |
| 1 | Dropped out of university. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 3 | Became a Scientist at age 26 |
| 3 | Make a breakthrough in your field. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Voluntarily left Scientist |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 6 | Voluntarily left Merchant Marine |
| 6 | Became a Law Enforcement at age 38 |
| 6 | Is now a Rookie |
| 6 | Gained a contact. |
| 7 | Continued as Law Enforcement at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 17,500 for medical bills. |