Crewman Juliet Hegan
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
F |
7 (0) |
3 (-1) |
2 (-2) |
7 (0) |
6 (0) |
4 (-1) |
| Undependable, Tacky, Zany |
| Skills |
| Admin 0 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Carouse 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Gunner (Ortillery) 1 |
| Gunner (Turret) 1 |
| Mechanic 2 |
| Pilot (Small Craft) 1 |
| Pilot (Spacecraft) 1 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Flight |
Crewman |
0 |
1 |
| Scholar |
Field Researcher |
|
0 |
1 |
| Navy |
Line/Crew |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
1 |
| Citizen |
Worker |
|
0 |
2 |
| Entertainer |
Journalist |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Field Researcher at age 22 |
| 2 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 3 | Switched to Line/Crew at age 26 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Wanderer at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Worker at age 34 |
| 5 | Your business expands, your corporation grows, or the colony thrives. |
| 6 | Continued as Worker at age 38 |
| 6 | Scarred. Owe 1,250 for medical bills. |
| 7 | Became a Journalist at age 42 |
| 7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |