Irving Clark permalink

Age Sex Str Dex End Int Edu Soc
49 M 10 (1) 5 (-1) 4 (-1) 5 (-1) 10 (1) 12 (2)
Grieving
 
Skills
Art 0
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Power) 1
Investigate 0
Medic 0
Melee (Unarmed) 1
Science (Cosmology) 1
Science (Psionicology) 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Scientist 2 5
Rogue Thief 0 1
Prisoner Fixer 0 1
 
TermHistory
1Became a Scientist at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
1Promoted to rank 1
2Continued as Scientist at age 22
2Win a prestigious prize for your work.
3Continued as Scientist at age 26
3Refuse to join a cheat in some fashion.
4Continued as Scientist at age 30
4Make a breakthrough in your field.
4Promoted to rank 2
5Continued as Scientist at age 34
5Make a breakthrough in your field.
5Forced to muster out.
6Became a Thief at age 38
6Arrested
7Became a Fixer at age 42
7Beaten by a prison gang.
7Scarred. Owe 5,000 for medical bills.