Crewman Dylan Lamb
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
4 (-1) |
5 (-1) |
1 (-2) |
7 (0) |
3 (-1) |
8 (0) |
| Fine, Disaffected, Impatient |
| Skills |
| Animals 0 |
| Art (Visual Media) 1 |
| Athletics (Endurance) 1 |
| Carouse 1 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat 0 |
| Investigate 0 |
| Medic 0 |
| Persuade 1 |
| Pilot (Capital Ships) 1 |
| Recon 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
3 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Entertainer |
Artist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Good fortune |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | An investigation takes on a dangerous turn. |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Severely injured. Owe 2,500 for medical bills. |
| 4 | Became a Line/Crew at age 30 |
| 4 | Is now a Crewman |
| 4 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 5 | Became a Barbarian at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Artist at age 38 |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Artist at age 42 |
| 7 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |