Explorer Martin Newman permalink

Age Sex Str Dex End Int Edu Soc
47 M 6 (0) 4 (-1) 4 (-1) 7 (0) 9 (1) 10 (1)
Trivial
 
Skills
Animals (Training) 1
Carouse 2
Deception 1
Drive 0
Electronics (Sensors) 1
Flyer (Airship) 1
Jack-of-all-Trades 1
Jack-of-All-Trades 1
Mechanic 1
Navigation 1
Pilot (Small Craft) 2
Pilot (Spacecraft) 1
Science (Planetology) 1
Streetwise 2
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Flight Crewman 0 1
Citizen Colonist Explorer 4 5
Scholar Scientist 1 1
 
TermHistory
1Became a Flight at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Became a Colonist at age 22
2Advanced training in a specialist field.
2Promoted to rank 1
3Continued as Colonist at age 26
3You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Promoted to rank 2
3Is now a Settler
4Continued as Colonist at age 30
4Advanced training in a specialist field.
4Promoted to rank 3
5Continued as Colonist at age 34
5Victim of a crime
5Promoted to rank 4
5Is now a Explorer
6Continued as Colonist at age 38
6A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
7Became a Scientist at age 42
7Good fortune
7Promoted to rank 1