Field Agent Emanuel Hall
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
6 (0) |
4 (-1) |
6 (0) |
11 (1) |
4 (-1) |
4 (-1) |
| Empathetic |
| Skills |
| Astrogation 1 |
| Carouse 1 |
| Deception 1 |
| Drive 0 |
| Gun Combat 0 |
| Investigate 1 |
| Persuade 0 |
| Profession 0 |
| Recon 1 |
| Stealth 1 |
| Streetwise 2 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
1 |
| Scout |
Courier |
Scout |
1 |
3 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Agent |
Corporate Agent |
Field Agent |
2 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Wanderer |
| 2 | Became a Courier at age 22 |
| 2 | You discover a world, item or information of worth to the Imperium. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 6 Contacts. Gain 1 Enemies. |
| 4 | Continued as Courier at age 30 |
| 4 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 4 | Gain 2 Contacts. Gain 3 Enemies. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Imperial trade restrictions force you out of business. |
| 6 | Became a Corporate Agent at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | Befriended by a senior agent. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |