| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 49 |
M |
2 (-2) |
5 (-1) |
9 (1) |
6 (0) |
9 (1) |
4 (-1) |
| Violent, Reluctant, Quirky |
| Skills |
| Diplomat 1 |
| Drive (Wheel) 1 |
| Electronics (Sensors) 1 |
| Flyer 0 |
| Gun Combat (Archaic) 1 |
| Gun Combat (Energy) 2 |
| Heavy Weapons (Artillery) 1 |
| Mechanic 1 |
| Medic 0 |
| Melee (Blade) 1 |
| Navigation 1 |
| Persuade 0 |
| Pilot 0 |
| Recon 2 |
| Seafarer 0 |
| Steward 1 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Army |
Infantry |
Private |
0 |
1 |
| Scout |
Explorer |
|
0 |
3 |
| Scout |
Surveyor |
Scout |
1 |
2 |
| Merchant |
Merchant Marine |
Senior Crewman |
1 |
1 |
|
| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
| 2 | Became a Explorer at age 22 |
| 2 | Your ship is ambushed by enemy vessels. You successfully ran to the jump point. |
| 3 | Continued as Explorer at age 26 |
| 3 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Continued as Explorer at age 30 |
| 4 | Psychologically damaged by your time in the scouts. |
| 5 | Switched to Surveyor at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Surveyor at age 38 |
| 6 | Gained a contact. |
| 6 | Forced to muster out. |
| 7 | Became a Merchant Marine at age 42 |
| 7 | Is now a Crewman |
| 7 | Your business or ship thrives. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Senior Crewman |