Crewman Early Sim permalink

Age Sex Str Dex End Int Edu Soc
49 M 3 (-1) 5 (-1) 1 (-2) 5 (-1) 6 (0) 6 (0)
Indifferent, Moping, Humble
 
Skills
Animals 0
Athletics (Endurance) 1
Carouse 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Recon 0
Science 0
Stealth 1
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 2
Drifter Scavenger 0 2
Drifter Barbarian 0 1
Navy Line/Crew Crewman 0 1
Retired 0 1
 
TermHistory
1Became a Intelligence at age 18
1Rewarded for a successful mission.
2Continued as Intelligence at age 22
2Nearly killed. Owe 20,000 for medical bills.
3Became a Scavenger at age 26
3Severely injured. Owe 20,000 for medical bills.
4Switched to Barbarian at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Line/Crew at age 34
5Is now a Crewman
5Severely injured. Fully recovered. Owe 1,250 for medical bills.
6Returned to Scavenger at age 38
6Suffer from a life-threatening illness.
7Aging Crisis. Owe 30,000 for medical bills.
7Retired at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.