Able Spacehand Albertine Lamb permalink

Age Sex Str Dex End Int Edu Soc
49 F 5 (-1) 1 (-2) 6 (0) 6 (0) 3 (-1) 6 (0)
Callous, Light-Hearted
 
Skills
Carouse 0
Deception 1
Diplomat 0
Drive (Walker) 1
Electronics 0
Gun Combat 1
Gunner (Capital) 1
Investigate 0
Mechanic 1
Medic 2
Pilot (Spacecraft) 1
Profession 0
Science (Psionicology) 1
CareerAssignmentTitleRankTerms
Scholar Physician 1 4
Navy Engineer/Gunner Able Spacehand 1 1
Navy Flight 1 2
 
TermHistory
1Became a Physician at age 18
1Moved to a new world.
1Promoted to rank 1
2Continued as Physician at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
3Continued as Physician at age 26
3A new romantic starts. Gain an Ally.
4Continued as Physician at age 30
4A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
4Injured.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Voluntarily left Engineer/Gunner
6Switched to Flight at age 38
6You join a gambling circle on board.
7Aging Crisis. Owe 10,000 for medical bills.
7Continued as Flight at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Aging Crisis. Owe 40,000 for medical bills.