Crewman Anita Henry permalink

Age Sex Str Dex End Int Edu Soc
49 F 1 (-2) 1 (-2) 1 (-2) 11 (1) 6 (0) 8 (0)
Uncontrolled, Ferocious
 
Skills
Admin 0
Advocate 0
Animals 0
Art 0
Athletics (Strength) 1
Broker 0
Deception 1
Diplomat 0
Drive 0
Electronics (Computer) 1
Engineer (Life Support) 1
Gambler 1
Investigate 0
Language (Vilani (1st Imperium)) 1
Leadership 0
Mechanic 0
Medic 1
Melee (Blade) 1
Recon 0
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Citizen Colonist 0 1
Navy Line/Crew Crewman 0 1
Scout Courier 0 1
Scholar Physician 1 2
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Corporate at age 22
2Severely injured. Fully recovered. Owe 1,250 for medical bills.
3Switched to Colonist at age 26
3Refused to co-operate with investigation by the planetary authorities. Gain an Ally
4Became a Line/Crew at age 30
4Is now a Crewman
4During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
5Became a Courier at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Physician at age 38
6Work leads to a considerable breakthrough.
6Promoted to rank 1
7Aging Crisis. Owe 40,000 for medical bills.
7Continued as Physician at age 42
7Assigned to work on a secret project for a patron or organisation.
8Aging Crisis. Owe 10,000 for medical bills.