Petty Officer, 3rd class Jimmie Gilbert
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
4 (-1) |
4 (-1) |
2 (-2) |
4 (-1) |
4 (-1) |
7 (0) |
| Hurt, Undependable |
| Skills |
| Animals 0 |
| Astrogation 1 |
| Athletics (Endurance) 1 |
| Athletics (Strength) 1 |
| Broker 1 |
| Drive 0 |
| Electronics 0 |
| Engineer (Life Support) 1 |
| Gun Combat 0 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Heavy Weapons 0 |
| Mechanic 1 |
| Melee 0 |
| Persuade 0 |
| Pilot (Capital Ships) 1 |
| Profession 0 |
| Recon 0 |
| Steward 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Merchant Marine |
Crewman |
0 |
2 |
| Navy |
Flight |
Petty Officer, 3rd class |
2 |
4 |
| Merchant |
Broker |
|
0 |
1 |
| Education | Graduated |
| Army Academy |
|
|
| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain a Rival. |
| 1 | Kicked out of military academy. |
| 2 | Became a Merchant Marine at age 18 |
| 2 | Is now a Crewman |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Continued as Merchant Marine at age 22 |
| 3 | Imperial trade restrictions force you out of business. |
| 4 | Became a Flight at age 26 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to Flight rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Flight at age 30 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Promoted to Flight rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Flight at age 34 |
| 6 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 7 | Switched to Broker at age 38 |
| 7 | Risk your fortune on a possibility lucrative deal and win. |
| 8 | Voluntarily left Broker |
| 8 | Returned to Flight at age 42 |
| 8 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |