Henchman Miriam King permalink

Age Sex Str Dex End Int Edu Soc
48 F 2 (-2) 5 (-1) 6 (0) 4 (-1) 10 (1) 5 (-1)
Nuisance
 
Skills
Art (Instrument) 1
Athletics 0
Carouse 1
Deception 0
Diplomat 1
Drive 0
Gun Combat (Slug) 1
Gunner (Capital) 1
Investigate 1
Jack-of-all-Trades 1
Leadership 0
Medic 0
Melee (Unarmed) 1
Persuade 1
Profession 0
Recon 2
Steward 0
Survival 0
CareerAssignmentTitleRankTerms
Entertainer Artist 1 3
Army Cavalry Private 0 1
Citizen Colonist 0 1
Citizen Corporate 1 1
Rogue Pirate Henchman 1 1
 
TermHistory
1Became a Artist at age 18
1A new romantic starts. Gain an Ally.
1Promoted to rank 1
2Continued as Artist at age 22
2Works is especially well received and popular, making you a minor celebrity
3Continued as Artist at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Cavalry at age 30
4Is now a Private
4Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
4Gain rebels as Enemy
5Became a Colonist at age 34
5Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6Switched to Corporate at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 1
7Voluntarily left Corporate
7Became a Pirate at age 42
7Is now a Lackey
7Crime pays off. Gain victim as Enemy.
7Promoted to rank 1
7Is now a Henchman