| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
9 (1) |
1 (-2) |
11 (1) |
9 (1) |
7 (0) |
6 (0) |
| Limited, Serene, Vindictive |
| Skills |
| Admin 0 |
| Athletics (Dexterity) 1 |
| Athletics (Strength) 1 |
| Deception 1 |
| Drive (Wheel) 1 |
| Pilot 0 |
| Recon 1 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 3 |
| Survival 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
4 |
5 |
| Scout |
Explorer |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Birth or Death involving a family member or close friend. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Wanderer at age 22 |
| 2 | Promoted to rank 2 |
| 3 | Continued as Wanderer at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Find valuable salvage. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Offered job by a patron. Now owe him a favor. |
| 5 | Promoted to rank 4 |
| 6 | Became a Explorer at age 38 |
| 6 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 6 | Psychologically damaged by your time in the scouts. |
| 7 | Continued as Explorer at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 7 | Severely injured. Owe 12,500 for medical bills. |