Technician Irma Cause permalink

Age Sex Str Dex End Int Edu Soc
48 F 6 (0) 5 (-1) 2 (-2) 9 (1) 10 (1) 9 (1)
Changeable, Austere, Authoritative
 
Skills
Art (Holography) 1
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 2
Engineer 0
Flyer 0
Jack-of-All-Trades 1
Language (Vilani (1st Imperium)) 1
Mechanic 1
Medic 0
Pilot (Small Craft) 1
Profession (Polymers) 1
Science 0
Streetwise 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician 2 4
Scout Surveyor 0 1
Agent Intelligence 0 1
Navy Flight Able Spacehand 1 1
 
TermHistory
1Became a Worker at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Worker at age 22
2Moved to a new world.
3Continued as Worker at age 26
3Advanced training in a specialist field.
3Promoted to rank 2
3Is now a Technician
4Continued as Worker at age 30
4A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
5Became a Surveyor at age 34
5Psychologically damaged by your time in the scouts.
6Became a Intelligence at age 38
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7Became a Flight at age 42
7Is now a Crewman
7Refuse to abuse your position for profit
7Promoted to Flight rank 1
7Is now a Able Spacehand