Field Agent Cecil Fleming permalink

Age Sex Str Dex End Int Edu Soc
47 M 6 (0) 6 (0) 6 (0) 5 (-1) 5 (-1) 6 (0)
Extravagant
 
Skills
Carouse 1
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Capital) 1
Investigate 3
Mechanic 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Science 0
Seafarer 0
Stealth 1
Streetwise 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Field Agent 2 4
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
 
TermHistory
1Became a Corporate Agent at age 18
1You go above and beyond the call of duty.
2Continued as Corporate Agent at age 22
2You go above and beyond the call of duty.
2Forced to continue current assignment
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Moved to a new world.
5Continued as Engineer/Gunner at age 34
5Vessel participates in a notable military engagement.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Voluntarily left Engineer/Gunner
7Returned to Corporate Agent at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 2
7Is now a Field Agent