Henchman Monroe Hutchinson
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
2 (-2) |
4 (-1) |
5 (-1) |
6 (0) |
9 (1) |
7 (0) |
| Perseveres |
| Skills |
| Astrogation 0 |
| Athletics 0 |
| Carouse 0 |
| Deception 1 |
| Drive 0 |
| Electronics (Computers) 2 |
| Flyer (Ornithopter) 1 |
| Gun Combat 0 |
| Gunner (Turret) 1 |
| Profession 0 |
| Recon 2 |
| Stealth 0 |
| Streetwise 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Pirate |
Henchman |
1 |
3 |
| Drifter |
Scavenger |
|
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
2 |
| Drifter |
Barbarian |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Involved in the planning of an impressive heist. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Henchman |
| 2 | Continued as Pirate at age 22 |
| 2 | Involved in a feud with a rival criminal organization. |
| 3 | Continued as Pirate at age 26 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Became a Scavenger at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 7 | Switched to Barbarian at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |