Able Spacehand Alford Dinan permalink

Age Sex Str Dex End Int Edu Soc
52 M 7 (0) 3 (-1) 12 (2) 6 (0) 5 (-1) 5 (-1)
Domineering, Wild, Never Hungry
 
Skills
Broker 0
Deception 0
Drive 0
Electronics (Comms) 3
Engineer (J-drive) 1
Engineer (M-drive) 1
Flyer (Airship) 1
Gambler 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Profession 0
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Citizen Worker 0 3
Navy Flight Crewman 0 1
Drifter Wanderer 0 1
Navy Engineer/Gunner Able Spacehand 1 2
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Bankrupted by a rival. Gain the other trader as a Rival.
2Became a Worker at age 22
2You gain experience in a technical field as a computer operator or surveyor.
3Continued as Worker at age 26
3You gain experience in a technical field as a computer operator or surveyor.
4Continued as Worker at age 30
4You are rewarded for your diligence or cunning.
4Forced to muster out.
5Became a Flight at age 34
5During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
6Became a Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Switched to Engineer/Gunner at age 42
7A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
7Promoted to Engineer/Gunner rank 1
7Is now a Able Spacehand
8Continued as Engineer/Gunner at age 46
8You join a gambling circle on board.