Settler Rush Holt permalink

Age Sex Str Dex End Int Edu Soc Psi
52 M 4 (-1) 5 (-1) 1 (-2) 6 (0) 5 (-1) 8 (0) 6 (0)
Debonair
 
Skills
Animals 0
Astrogation 0
Athletics 0
Carouse 1
Drive (Walker) 1
Investigate 0
Jack-of-All-Trades 1
Melee (Bludgeon) 1
Recon 2
Science (Cybernetics) 1
Seafarer 0
Stealth 1
Survival 1
Telekinesis 0
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 3 4
Drifter Barbarian 0 2
Drifter Scavenger 0 1
Scholar Scientist 0 1
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
1Promoted to rank 1
2Continued as Colonist at age 22
2Nearly killed. Fully recovered. Owe 11,250 for medical bills.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
3Promoted to rank 3
4Continued as Colonist at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Barbarian at age 34
5Encounter a Psionic institute.
5Tested for psionic powers
6Continued as Barbarian at age 38
6Severely injured. Fully recovered. Owe 10,000 for medical bills.
7Switched to Scavenger at age 42
7Suffer from a life-threatening illness.
8Became a Scientist at age 46
8A disaster or war strikes.
8The planetary government interferes with your research for political or religious reasons. You continue working secretely.