Crewman Sammie Halpine permalink

Age Sex Str Dex End Int Edu Soc
51 M 3 (-1) 6 (0) 7 (0) 11 (1) 5 (-1) 7 (0)
Rhetorical, Sensitive, Unenthusiastic
 
Skills
Art 0
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Flyer 0
Gambler 1
Investigate 1
Jack-of-All-Trades 1
Medic 1
Recon 0
Science (Chemistry) 1
Science (Cosmology) 1
Science (Philosophy) 1
Science (Robotics) 1
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 3
Scholar Field Researcher 3 4
Merchant Merchant Marine Crewman 0 1
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
2Continued as Wanderer at age 22
2Attempted a risky adventure and was injured.
2Lightly injured, no permanent damage. Fully recovered.
2Promoted to rank 1
3Continued as Wanderer at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Field Researcher at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Field Researcher at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Promoted to rank 2
6Continued as Field Researcher at age 38
6Refuse to join a cheat in some fashion.
6Promoted to rank 3
7Continued as Field Researcher at age 42
7A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
7Lightly injured, no permanent damage. Fully recovered.
8Became a Merchant Marine at age 46
8Is now a Crewman