| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Made lifelong friends. Gain 1 Allies. |
| 1 | Dropped out of military academy. |
| 2 | Became a Wanderer at age 18 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Switched to Scavenger at age 22 |
| 3 | Suffer from a life-threatening illness. |
| 4 | Became a Engineer/Gunner at age 26 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Voluntarily left Engineer/Gunner |
| 6 | Switched to Flight at age 34 |
| 6 | Advanced training in a specialist field |
| 6 | Promoted to Flight rank 3 |
| 6 | Is now a Petty Officer, 2nd class |
| 7 | Voluntarily left Flight |
| 7 | Returned to Wanderer at age 38 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Wanderer at age 42 |
| 8 | Survived a risky adventure but gained nothing. |
| 8 | Forced to muster out. |
| 9 | Became a Enforcer at age 46 |
| 9 | Find Ancient Technology. |
| 9 | Promoted to rank 1 |