Crewman Zelda Terry permalink

Age Sex Str Dex End Int Edu Soc
52 F 8 (0) 3 (-1) 3 (-1) 3 (-1) 3 (-1) 5 (-1)
Volatile
 
Skills
Art 0
Athletics (Dexterity) 1
Broker 0
Drive (Hovercraft) 1
Electronics 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Mechanic 0
Persuade 1
Profession (Biologicals) 1
Seafarer 0
Steward 0
Streetwise 2
Vacc Suit 3
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 3
Merchant Merchant Marine Crewman 0 1
Drifter Scavenger 1 3
Navy Line/Crew Crewman 0 1
 
TermHistory
1Became a Free Trader at age 18
1Given advanced training in a specialist field
2Continued as Free Trader at age 22
2Embroiled in legal trouble.
2Promoted to rank 1
3Continued as Free Trader at age 26
3Embroiled in legal trouble.
3Forced to muster out.
4Switched to Merchant Marine at age 30
4Is now a Crewman
4A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
4Gain rebels as Enemy
5Became a Scavenger at age 34
5Find valuable salvage.
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Scavenger at age 38
7Continued as Scavenger at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Became a Line/Crew at age 46
8During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.