Crewman Stephen Heriot permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 4 (-1) 3 (-1) 2 (-2) 6 (0) 5 (-1)
Tactful, Detached
 
Skills
Athletics 0
Broker 1
Drive 0
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Capital) 1
Heavy Weapons 0
Mechanic 2
Melee 0
Persuade 2
Profession (Construction) 1
Recon 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Citizen Colonist 1 2
Merchant Free Trader 2 3
Drifter Barbarian 0 2
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Widely recognized.
1Dropped out of military academy.
2Became a Line/Crew at age 18
2Is now a Crewman
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Colonist at age 22
3Your business expands, your corporation grows, or the colony thrives.
3Promoted to rank 1
4Continued as Colonist at age 26
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Became a Free Trader at age 30
5Forced to continue current assignment
5Promoted to rank 1
6Continued as Free Trader at age 34
6Befriend a useful ally in one sphere. Gain an Ally.
6Promoted to rank 2
7Continued as Free Trader at age 38
7Embroiled in legal trouble.
7Forced to muster out.
8Became a Barbarian at age 42
8Find an Alien Artifact.
9Continued as Barbarian at age 46
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.