Sublieutenant Henrietta Boyd
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
F |
9 (1) |
5 (-1) |
3 (-1) |
6 (0) |
4 (-1) |
10 (1) |
| Picky, Fussy, No Self Confidence |
| Skills |
| Athletics (Endurance) 1 |
| Diplomat 1 |
| Drive 0 |
| Engineer (J-drive) 1 |
| Engineer (Power) 1 |
| Flyer (Ornithopter) 1 |
| Gun Combat 2 |
| Gunner (Capital) 2 |
| Gunner (Turret) 1 |
| Leadership 1 |
| Mechanic 1 |
| Melee (Blade) 1 |
| Persuade 0 |
| Pilot 0 |
| Seafarer 0 |
| Steward 1 |
| Tactics (Naval) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Engineer/Gunner |
Sublieutenant |
2 / 1 |
3 |
| Scout |
Explorer |
|
0 |
1 |
| Scholar |
Physician |
|
0 |
2 |
| Noble |
Dilettante |
Wastrel |
0 |
2 |
|
| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a diplomatic mission. |
| 1 | Gain a contact. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Vessel participates in a notable military engagement. |
| 2 | Commissioned in Navy/Engineer/Gunner |
| 2 | Is now a Ensign |
| 2 | Promoted to Engineer/Gunner officer rank 2 |
| 2 | Is now a Sublieutenant |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 4 | Became a Explorer at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 5 | Voluntarily left Explorer |
| 5 | Became a Physician at age 34 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Physician at age 38 |
| 6 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Voluntarily left Physician |
| 7 | Became a Dilettante at age 42 |
| 7 | Is now a Wastrel |
| 7 | Refuse to join a conspiracy of nobles. Gain an Enemy. |
| 8 | Continued as Dilettante at age 46 |
| 8 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 8 | Forced to muster out. |