Crewman Fay Wood permalink

Age Sex Str Dex End Int Edu Soc
52 M 4 (-1) 7 (0) 4 (-1) 11 (1) 7 (0) 8 (0)
Petty
 
Skills
Animals (Training) 1
Art 0
Astrogation 0
Athletics (Endurance) 1
Diplomat 0
Drive 0
Electronics (Computers) 1
Gun Combat 0
Gun Combat 1
Gunner (Screen) 1
Mechanic 1
Pilot 0
Profession 0
Science (Psionicology) 1
Stealth 0
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Drifter Barbarian 0 1
Scholar Field Researcher 2 3
Navy Line/Crew Crewman 0 3
 
TermHistory
1Became a Scavenger at age 18
1Nearly killed. Owe 10,000 for medical bills.
2Switched to Barbarian at age 22
2You do not know what happened to you. There is a gap in your memory.
3Became a Field Researcher at age 26
3Win a prestigious prize for your work.
3Promoted to rank 1
4Continued as Field Researcher at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
5Continued as Field Researcher at age 34
5An expedition or voyage goes wrong, leaving you stranded in the wilderness.
6Became a Line/Crew at age 38
6Is now a Crewman
6Gained a contact.
7Continued as Line/Crew at age 42
7Vessel participates in a diplomatic mission.
7Gain a contact.
8Continued as Line/Crew at age 46
8Commanding officer takes an interest in your career.
8Forced to muster out.