Corporal Norman Carpenter permalink

Age Sex Str Dex End Int Edu Soc
51 M 5 (-1) 5 (-1) 5 (-1) 4 (-1) 8 (0) 11 (1)
Bashful
 
Skills
Animals 0
Athletics 0
Diplomat 1
Drive (Wheel) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat 0
Heavy Weapons 0
Investigate 0
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Recon 1
Science (Economics) 1
Science (Physics) 1
Science (Psychology) 1
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 3
Agent Law Enforcement Corporal 1 1
Scholar Scientist 2 4
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Entered Army Academy at age 18
1Become leader in social movement.
1Gain an Ally and an Enemy.
1Dropped out of military academy.
2Became a Colonist at age 18
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Law Enforcement at age 22
3Is now a Rookie
3You go above and beyond the call of duty.
3Promoted to rank 1
3Is now a Corporal
4Voluntarily left Law Enforcement
4Returned to Colonist at age 26
4You befriend a superior in the corporation or the colony.
4Promoted to rank 1
5Continued as Colonist at age 30
5Nearly killed. Owe 15,000 for medical bills.
6Became a Scientist at age 34
6Win a prestigious prize for your work.
7Continued as Scientist at age 38
7Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7A rival researcher blackens your name or steals your research. Gain a Rival.
7Gain an Enemy
7Promoted to rank 1
8Continued as Scientist at age 42
8Work for an eccentric but brilliant mentor, who becomes an Ally.
8Promoted to rank 2
9Continued as Scientist at age 46
9Win a prestigious prize for your work.