Crewman Madie Raycraft permalink

Age Sex Str Dex End Int Edu Soc
52 F 5 (-1) 3 (-1) 4 (-1) 7 (0) 12 (2) 3 (-1)
Stately
 
Skills
Admin 2
Animals 0
Art 0
Athletics 0
Carouse 0
Diplomat 1
Drive (Track) 1
Electronics (Computers) 1
Gambler 1
Gunner (Ortillery) 1
Investigate 1
Recon 0
Science (Cosmology) 1
Science (Linguistics) 1
Science (Philosophy) 1
Science (Physics) 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Navy Flight Crewman 0 1
Citizen Corporate 0 1
Scholar Scientist 4 4
 
TermHistory
1Became a Colonist at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Colonist at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Flight at age 26
3Is now a Crewman
3Injured. Fully recovered. Owe 1,250 for medical bills.
4Switched to Corporate at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Became a Scientist at age 34
5Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
5Severely injured. Fully recovered. Owe 3,750 for medical bills.
5Gain an Enemy
5Promoted to rank 1
6Continued as Scientist at age 38
6Make a breakthrough in your field.
6Promoted to rank 2
7Continued as Scientist at age 42
7Make a breakthrough in your field.
7Promoted to rank 3
8Continued as Scientist at age 46
8Work for an eccentric but brilliant mentor, who becomes an Ally.
8Promoted to rank 4