Special Agent Willie Nevil
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
3 (-1) |
7 (0) |
1 (-2) |
8 (0) |
12 (2) |
6 (0) |
| Frantic, Scornful, Scared |
| Skills |
| Admin 0 |
| Advocate 1 |
| Art (Visual Media) 1 |
| Carouse 0 |
| Deception 1 |
| Drive (Walker) 1 |
| Electronics (Computers) 1 |
| Flyer (Wing) 1 |
| Gambler 1 |
| Gun Combat (Energy) 1 |
| Gunner (Capital) 1 |
| Investigate 1 |
| Language (Zdetl (Zhodani)) 1 |
| Medic 2 |
| Profession (Construction) 2 |
| Recon 0 |
| Science 0 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
Special Agent |
4 |
5 |
| Citizen |
Colonist |
|
0 |
1 |
| Citizen |
Worker |
Technician |
2 |
2 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | An investigation takes on a dangerous turn. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Go undercover to investigate an enemy. |
| 2 | Good fortune |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Given specialist training in vehicles. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | You go above and beyond the call of duty. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Special Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Injured. Fully recovered. |
| 6 | Became a Colonist at age 38 |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 7 | Switched to Worker at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | Continued as Worker at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Technician |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |