Able Spacehand Abraham Martinez
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 53 |
M |
3 (-1) |
1 (-2) |
3 (-1) |
7 (0) |
11 (1) |
7 (0) |
| Receptive, Impulsive, No Purpose |
| Skills |
| Art (Instrument) 1 |
| Athletics (Dexterity) 2 |
| Deception 1 |
| Drive (Mole) 1 |
| Electronics 0 |
| Engineer 0 |
| Flyer 0 |
| Gun Combat (Slug) 1 |
| Mechanic 1 |
| Medic 0 |
| Profession (Hydroponics) 1 |
| Science 0 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
|
1 |
2 |
| Marine |
Ground Assault |
Marine |
0 |
1 |
| Drifter |
Barbarian |
|
0 |
2 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Agent |
Intelligence |
Agent |
1 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Ground Assault at age 26 |
| 3 | Is now a Marine |
| 3 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 4 | Became a Barbarian at age 30 |
| 4 | Amnesia. |
| 5 | Continued as Barbarian at age 34 |
| 5 | You do not know what happened to you. There is a gap in your memory. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Became a Intelligence at age 46 |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |