Able Spacehand Abraham Martinez permalink

Age Sex Str Dex End Int Edu Soc
53 M 3 (-1) 1 (-2) 3 (-1) 7 (0) 11 (1) 7 (0)
Receptive, Impulsive, No Purpose
 
Skills
Art (Instrument) 1
Athletics (Dexterity) 2
Deception 1
Drive (Mole) 1
Electronics 0
Engineer 0
Flyer 0
Gun Combat (Slug) 1
Mechanic 1
Medic 0
Profession (Hydroponics) 1
Science 0
Seafarer 0
Stealth 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Worker 1 2
Marine Ground Assault Marine 0 1
Drifter Barbarian 0 2
Navy Engineer/Gunner Able Spacehand 1 2
Agent Intelligence Agent 1 1
 
TermHistory
1Became a Worker at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Worker at age 22
2Hard times caused by a lack of interstellar trade costs you your job.
3Became a Ground Assault at age 26
3Is now a Marine
3You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4Became a Barbarian at age 30
4Amnesia.
5Continued as Barbarian at age 34
5You do not know what happened to you. There is a gap in your memory.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
8Became a Intelligence at age 46
8A new romantic starts. Gain an Ally.
8Promoted to rank 1
8Is now a Agent