| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
6 (0) |
6 (0) |
2 (-2) |
10 (1) |
6 (0) |
11 (1) |
| Evasive, Jolly, Distressed |
| Skills |
| Art 0 |
| Athletics 0 |
| Carouse 1 |
| Deception 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 1 |
| Engineer (J-drive) 2 |
| Gun Combat 0 |
| Investigate 1 |
| Language (Anglic (3rd Imperium)) 1 |
| Profession (Polymers) 1 |
| Recon 0 |
| Science (Economics) 1 |
| Science (Physics) 1 |
| Science (Sophontology) 2 |
| Seafarer 0 |
| Stealth 0 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
0 |
2 |
| Scholar |
Scientist |
|
5 |
6 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Continued as Thief at age 22 |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Became a Scientist at age 26 |
| 3 | Gained a contact. |
| 4 | Continued as Scientist at age 30 |
| 4 | Advanced training in a specialist field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Work leads to a considerable breakthrough. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scientist at age 38 |
| 6 | Make a breakthrough in your field. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Scientist at age 42 |
| 7 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 7 | Promoted to rank 4 |
| 8 | Continued as Scientist at age 46 |
| 8 | Advanced training in a specialist field. |
| 8 | Promoted to rank 5 |