Crewman Stephen Heriot
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
1 (-2) |
4 (-1) |
3 (-1) |
2 (-2) |
6 (0) |
5 (-1) |
| Tactful, Detached |
| Skills |
| Athletics 0 |
| Broker 1 |
| Drive 0 |
| Flyer 0 |
| Gun Combat 0 |
| Gun Combat 1 |
| Gunner (Capital) 1 |
| Heavy Weapons 0 |
| Mechanic 2 |
| Melee 0 |
| Persuade 2 |
| Profession (Construction) 1 |
| Recon 0 |
| Stealth 1 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Citizen |
Colonist |
|
1 |
2 |
| Merchant |
Free Trader |
|
2 |
3 |
| Drifter |
Barbarian |
|
0 |
2 |
| Education | Graduated |
| Army Academy |
Failed |
|
| Term | History |
| 1 | Entered Army Academy at age 18 |
| 1 | Widely recognized. |
| 1 | Dropped out of military academy. |
| 2 | Became a Line/Crew at age 18 |
| 2 | Is now a Crewman |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Colonist at age 22 |
| 3 | Your business expands, your corporation grows, or the colony thrives. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 26 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Free Trader at age 30 |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 34 |
| 6 | Befriend a useful ally in one sphere. Gain an Ally. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Free Trader at age 38 |
| 7 | Embroiled in legal trouble. |
| 7 | Forced to muster out. |
| 8 | Became a Barbarian at age 42 |
| 8 | Find an Alien Artifact. |
| 9 | Continued as Barbarian at age 46 |
| 9 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |