Hermon McMillan permalink

Age Sex Str Dex End Int Edu Soc
52 M 6 (0) 6 (0) 2 (-2) 10 (1) 6 (0) 11 (1)
Evasive, Jolly, Distressed
 
Skills
Art 0
Athletics 0
Carouse 1
Deception 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 2
Gun Combat 0
Investigate 1
Language (Anglic (3rd Imperium)) 1
Profession (Polymers) 1
Recon 0
Science (Economics) 1
Science (Physics) 1
Science (Sophontology) 2
Seafarer 0
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Thief 0 2
Scholar Scientist 5 6
 
TermHistory
1Became a Thief at age 18
1A romantic relationship ends badly. Gain a Rival or Enemy.
2Continued as Thief at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Scientist at age 26
3Gained a contact.
4Continued as Scientist at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Scientist at age 34
5Work leads to a considerable breakthrough.
5Promoted to rank 2
6Continued as Scientist at age 38
6Make a breakthrough in your field.
6Promoted to rank 3
7Continued as Scientist at age 42
7Work for an eccentric but brilliant mentor, who becomes an Ally.
7Promoted to rank 4
8Continued as Scientist at age 46
8Advanced training in a specialist field.
8Promoted to rank 5