Crewman Thurman Romero permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 9 (1) 6 (0)
Interested, Childish, Doubtful
 
Skills
Art (Holography) 1
Athletics 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Gun Combat 0
Gun Combat 3
Gunner (Capital) 1
Heavy Weapons 0
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 1
Melee 0
Persuade 1
Pilot (Small Craft) 1
Profession 0
Recon 1
Science (History) 1
Science (Philosophy) 1
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Scholar Field Researcher 1 3
Entertainer Performer 1 2
Drifter Scavenger 0 2
 
EducationGraduated
Army Academy Failed
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Entered Army Academy at age 22
2A prank goes horribly wrong.
2Gain a Rival.
2Dropped out of military academy.
3Continued as Engineer/Gunner at age 22
3Nearly killed. Owe 40,000 for medical bills.
4Became a Field Researcher at age 26
4Refuse to join a cheat in some fashion.
4Promoted to rank 1
5Continued as Field Researcher at age 30
5Your work is sabotaged by unknown parties. You start again from scratch.
6Continued as Field Researcher at age 34
6Lightly injured, no permanent damage. Fully recovered.
7Became a Performer at age 38
7Gain a patron in the arts. Gain an Ally
7Promoted to rank 1
8Continued as Performer at age 42
8An investigation, tour, project or expedition goes wrong, stranding you far from home.
9Became a Scavenger at age 46
10Aging Crisis. Owe 40,000 for medical bills.
10Continued as Scavenger at age 50
11Aging Crisis. Owe 40,000 for medical bills.