Able Spacehand Cary Dunn permalink

Age Sex Str Dex End Int Edu Soc
55 M 8 (0) 10 (1) 3 (-1) 6 (0) 6 (0) 7 (0)
Eccentric, Random, Irritable
 
Skills
Art (Write) 1
Broker 0
Carouse 1
Drive 0
Electronics 0
Flyer (Ornithopter) 1
Gambler 2
Investigate 1
Language (Anglic (3rd Imperium)) 2
Mechanic 1
Persuade 0
Pilot (Spacecraft) 1
Profession (Biologicals) 1
Profession (Hydroponics) 1
Stealth 0
Steward 1
Streetwise 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Citizen Worker 0 2
Drifter Barbarian 0 1
Entertainer Artist 3 3
Citizen Colonist 1 1
Navy Flight Able Spacehand 1 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Bankrupted by a rival. Gain the other trader as a Rival.
2Became a Worker at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Continued as Worker at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Barbarian at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Artist at age 34
5Refused to criticise a questionable political leader on your homeworld.
5Promoted to rank 1
6Continued as Artist at age 38
6Gain a patron in the arts. Gain an Ally
6Promoted to rank 2
7Continued as Artist at age 42
7Refused to criticise a questionable political leader on your homeworld.
7Promoted to rank 3
8Voluntarily left Artist
8Switched to Colonist at age 46
8Spent time maintaining and using heavy vehicles.
8Promoted to rank 1
9Voluntarily left Colonist
9Became a Flight at age 50
9Vessel participates in a diplomatic mission.
9Promoted to Flight rank 1
9Is now a Able Spacehand