Crewman Isabel Moore
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
6 (0) |
4 (-1) |
5 (-1) |
11 (1) |
7 (0) |
7 (0) |
| Perfect, Prim |
| Skills |
| Broker 0 |
| Carouse 1 |
| Deception 1 |
| Drive (Walker) 1 |
| Electronics (Remote Ops) 1 |
| Flyer (Airship) 1 |
| Gun Combat (Slug) 2 |
| Gunner (Turret) 1 |
| Melee (Blade) 1 |
| Persuade 1 |
| Pilot (Capital Ships) 1 |
| Profession 0 |
| Science 0 |
| Seafarer 0 |
| Stealth 1 |
| Steward 1 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Merchant |
Free Trader |
|
1 |
2 |
| Rogue |
Thief |
|
2 |
3 |
| Navy |
Line/Crew |
Crewman |
0 |
1 |
| Citizen |
Corporate |
|
1 |
2 |
| Navy |
Engineer/Gunner |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Free Trader at age 18 |
| 1 | Befriend a useful ally in one sphere. Gain an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Free Trader at age 22 |
| 2 | Imperial trade restrictions force you out of business. |
| 3 | Became a Thief at age 26 |
| 3 | Involved in a feud with a rival criminal organization. |
| 3 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Thief at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 2 |
| 5 | Continued as Thief at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Forced to muster out. |
| 6 | Became a Line/Crew at age 38 |
| 6 | Is now a Crewman |
| 6 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 7 | Became a Corporate at age 42 |
| 7 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Corporate at age 46 |
| 8 | Hard times caused by a lack of interstellar trade costs you your job. |
| 9 | Switched to Engineer/Gunner at age 50 |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |