Agent Dora Bradley
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
7 (0) |
5 (-1) |
5 (-1) |
3 (-1) |
2 (-2) |
7 (0) |
| Ossified, Understanding |
| Skills |
| Art 0 |
| Athletics 0 |
| Deception 1 |
| Drive (Walker) 1 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Investigate 2 |
| Melee (Blade) 1 |
| Pilot (Spacecraft) 1 |
| Recon 1 |
| Stealth 1 |
| Streetwise 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Law Enforcement |
Rookie |
0 |
4 |
| Scholar |
Physician |
|
0 |
1 |
| Rogue |
Enforcer |
|
0 |
1 |
| Agent |
Corporate Agent |
Agent |
1 |
3 |
|
| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Go undercover to investigate an enemy. |
| 1 | Crime pays off. Gain victim as Enemy. |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Given specialist training in vehicles. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Established a network of contacts. Gain 3 contacts. |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 5 | Became a Physician at age 34 |
| 5 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 6 | Became a Enforcer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Switched to Corporate Agent at age 42 |
| 7 | Go undercover to investigate an enemy. |
| 7 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | You go above and beyond the call of duty. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | Gained a contact. |
| 9 | Forced to muster out. |