Petty Officer, 3rd class Artie Murphy permalink

Age Sex Str Dex End Int Edu Soc
55 F 9 (1) 4 (-1) 7 (0) 7 (0) 9 (1) 9 (1)
Unresponsive, Engaging, Xenophobic
 
Skills
Astrogation 1
Athletics 0
Deception 1
Drive 0
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Investigate 0
Mechanic 1
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Stealth 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Rogue Thief 2 3
Navy Engineer/Gunner Petty Officer, 3rd class 2 3
Navy Flight 2 1
Merchant Free Trader 1 1
 
TermHistory
1Became a Intelligence at age 18
1Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2Became a Thief at age 22
2A job goes wrong, forcing you to flee off-planet.
2Promoted to rank 1
3Continued as Thief at age 26
3Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3Promoted to rank 2
4Continued as Thief at age 30
4Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5A new romantic starts. Gain an Ally.
5Attempt at commissioned failed.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Promoted to Engineer/Gunner rank 2
6Is now a Petty Officer, 3rd class
7Continued as Engineer/Gunner at age 42
7Nearly killed.
8Switched to Flight at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Became a Free Trader at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Promoted to rank 1