Lance Corporal Jeremiah Middlemiss permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 4 (-1) 1 (-2) 7 (0) 5 (-1) 8 (0)
Uncouth, Gregarious
 
Skills
Athletics (Strength) 1
Deception 0
Drive 0
Electronics 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Mechanic 1
Melee (Unarmed) 1
Profession 0
Recon 1
Seafarer 0
Stealth 2
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 1 2
Army Army Support Lance Corporal 1 2
Drifter Scavenger 0 1
Navy Line/Crew Crewman 0 1
Navy Engineer/Gunner 0 1
Retired 0 2
 
TermHistory
1Became a Wanderer at age 18
1Find valuable salvage.
1Promoted to rank 1
2Continued as Wanderer at age 22
2Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
3Became a Army Support at age 26
3Is now a Private
3Moved to a new world.
3Promoted to Army Support rank 1
3Is now a Lance Corporal
4Continued as Army Support at age 30
4Severely injured. Fully recovered.
5Switched to Scavenger at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Line/Crew at age 38
6Is now a Crewman
6You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
7Switched to Engineer/Gunner at age 42
7You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Aging Crisis. Owe 60,000 for medical bills.
9A romantic relationship ends badly. Gain a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.