| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
F |
3 (-1) |
1 (-2) |
4 (-1) |
4 (-1) |
3 (-1) |
4 (-1) |
| Serene, Faithless, Macho |
| Skills |
| Advocate 1 |
| Athletics 0 |
| Broker 1 |
| Carouse 1 |
| Deception 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Jack-of-all-Trades 1 |
| Jack-of-All-Trades 1 |
| Mechanic 0 |
| Persuade 0 |
| Pilot (Small Craft) 1 |
| Recon 1 |
| Stealth 0 |
| Steward 1 |
| Streetwise 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Wanderer |
|
1 |
1 |
| Entertainer |
Journalist |
|
0 |
1 |
| Merchant |
Broker |
|
1 |
2 |
| Scout |
Courier |
|
0 |
3 |
| Entertainer |
Performer |
|
0 |
2 |
|
| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | Offered job by a patron. Now owe him a favor. |
| 1 | Promoted to rank 1 |
| 2 | Became a Journalist at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Became a Broker at age 26 |
| 3 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Broker at age 30 |
| 4 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 5 | Became a Courier at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 6 | Continued as Courier at age 38 |
| 6 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 7 | Continued as Courier at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Switched to Performer at age 46 |
| 8 | Gain a patron in the arts. Gain an Ally |
| 9 | Continued as Performer at age 50 |
| 9 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |