| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Technician |
| 3 | Voluntarily left Worker |
| 3 | Became a Surveyor at age 26 |
| 3 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 2 Contacts. Gain 2 Enemies. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Surveyor at age 30 |
| 4 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Continued as Surveyor at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 5 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Continued as Surveyor at age 38 |
| 6 | Your ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
| 7 | Became a Enforcer at age 42 |
| 7 | Involved in a feud with a rival criminal organization. |
| 7 | Nearly killed. Owe 25,000 for medical bills. |
| 8 | Continued as Enforcer at age 46 |
| 8 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 9 | Continued as Enforcer at age 50 |
| 9 | Gained a contact. |
| 9 | Forced to muster out. |