Petty Officer, 2nd class Armand Hawkins permalink

Age Sex Str Dex End Int Edu Soc
56 M 4 (-1) 3 (-1) 3 (-1) 10 (1) 11 (1) 4 (-1)
Charismatic, Witty
 
Skills
Astrogation 0
Deception 0
Drive (Walker) 1
Electronics (Comms) 1
Flyer (Grav) 1
Gun Combat 0
Gunner (Capital) 1
Gunner (Turret) 1
Mechanic 1
Medic 0
Navigation 1
Pilot (Small craft) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor Scout 1 3
Rogue Thief 0 1
Navy Engineer/Gunner Petty Officer, 2nd class 3 5
 
TermHistory
1Became a Surveyor at age 18
1Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
1Promoted to rank 1
1Is now a Scout
2Continued as Surveyor at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 5 Contacts. Gain 1 Enemies.
3Became a Thief at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Returned to Surveyor at age 30
4Lightly injured, no permanent damage. Fully recovered.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Vessel participates in a diplomatic mission.
5Gain a contact.
6Continued as Engineer/Gunner at age 38
6Birth or Death involving a family member or close friend.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Continued as Engineer/Gunner at age 42
7Vessel participates in a notable military engagement.
7Promoted to Engineer/Gunner rank 2
7Is now a Petty Officer, 3rd class
8Continued as Engineer/Gunner at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Engineer/Gunner rank 3
8Is now a Petty Officer, 2nd class
9Continued as Engineer/Gunner at age 50
9Lightly injured, no permanent damage. Fully recovered.