Crewman Isabel Moore permalink

Age Sex Str Dex End Int Edu Soc
57 F 6 (0) 4 (-1) 5 (-1) 11 (1) 7 (0) 7 (0)
Perfect, Prim
 
Skills
Broker 0
Carouse 1
Deception 1
Drive (Walker) 1
Electronics (Remote Ops) 1
Flyer (Airship) 1
Gun Combat (Slug) 2
Gunner (Turret) 1
Melee (Blade) 1
Persuade 1
Pilot (Capital Ships) 1
Profession 0
Science 0
Seafarer 0
Stealth 1
Steward 1
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Rogue Thief 2 3
Navy Line/Crew Crewman 0 1
Citizen Corporate 1 2
Navy Engineer/Gunner 0 1
 
TermHistory
1Became a Free Trader at age 18
1Befriend a useful ally in one sphere. Gain an Ally.
1Promoted to rank 1
2Continued as Free Trader at age 22
2Imperial trade restrictions force you out of business.
3Became a Thief at age 26
3Involved in a feud with a rival criminal organization.
3Scarred. Fully recovered. Owe 5,000 for medical bills.
3Promoted to rank 1
4Continued as Thief at age 30
4Crime pays off. Gain victim as Enemy.
4Promoted to rank 2
5Continued as Thief at age 34
5Betrayal. Convert an Ally into a Rival or Enemy.
5Forced to muster out.
6Became a Line/Crew at age 38
6Is now a Crewman
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Became a Corporate at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 1
8Continued as Corporate at age 46
8Hard times caused by a lack of interstellar trade costs you your job.
9Switched to Engineer/Gunner at age 50
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.