Scout Serenity Christie permalink

Age Sex Str Dex End Int Edu Soc
55 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 6 (0)
Dauntless
 
Skills
Admin 0
Advocate 1
Astrogation 1
Broker 0
Diplomat 1
Drive 0
Electronics 0
Flyer (Ornithopter) 1
Leadership 0
Mechanic 0
Medic 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Corporate 1 2
Drifter Wanderer 0 1
Scout Courier Scout 1 2
Retired 0 4
 
TermHistory
1Became a Corporate at age 18
1You befriend a superior in the corporation or the colony.
1Promoted to rank 1
2Continued as Corporate at age 22
2Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Became a Wanderer at age 26
3A new romantic starts. Gain an Ally.
3Forced to muster out.
4Became a Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
4Promoted to rank 1
4Is now a Scout
5Aging Crisis. Owe 60,000 for medical bills.
5Continued as Courier at age 34
5Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Forced to muster out.
6Aging Crisis. Owe 10,000 for medical bills.
6Retired at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
7A romantic relationship ends badly. Gain a Rival or Enemy.
8Aging Crisis. Owe 40,000 for medical bills.
8Gained a contact.
9Aging Crisis. Owe 20,000 for medical bills.
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 50,000 for medical bills.