Senior Crewman Johnie Carr permalink

Age Sex Str Dex End Int Edu Soc
56 F 4 (-1) 2 (-2) 1 (-2) 7 (0) 10 (1) 5 (-1)
Terrified, Insistent, Shiftless
 
Skills
Admin 1
Broker 0
Drive 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Engineer (M-drive) 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Science (Biology) 1
Science (Cybernetics) 1
Science (Sophontology) 1
Steward 0
Streetwise 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Senior Crewman 1 2
Drifter Scavenger 0 1
Scholar Scientist 2 5
Retired 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Merchant Marine at age 22
2Make an unexpected connection outside your normal circles. Gain a Contact.
2Promoted to rank 1
2Is now a Senior Crewman
3Voluntarily left Merchant Marine
3Became a Scavenger at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Scientist at age 30
4Work leads to a considerable breakthrough.
4Promoted to rank 1
5Continued as Scientist at age 34
5Your work is sabotaged by unknown parties. You may salvage what you can and give up.
6Continued as Scientist at age 38
6Entangled in a bureaucratic or legal morass that distracts you from your work.
7Continued as Scientist at age 42
7Assigned to work on a secret project for a patron or organisation.
7Promoted to rank 2
8Continued as Scientist at age 46
8Moved to a new world.
8Forced to muster out.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 20,000 for medical bills.