Henchman Martina Franklin
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 57 |
F |
5 (-1) |
8 (0) |
3 (-1) |
7 (0) |
4 (-1) |
6 (0) |
| Vain |
| Skills |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Carouse 1 |
| Deception 1 |
| Drive (Hovercraft) 1 |
| Electronics (Remote Ops) 1 |
| Electronics (Sensors) 1 |
| Engineer (Power) 1 |
| Gambler 1 |
| Gun Combat (Archaic) 2 |
| Gun Combat (Energy) 2 |
| Gunner (Capital) 1 |
| Heavy Weapons (Vehicle) 2 |
| Melee (Blade) 1 |
| Melee (Natural) 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Recon 1 |
| Stealth 2 |
| Streetwise 0 |
| Survival 1 |
| Tactics (Military) 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Marine |
Marine Support |
Marine |
0 |
1 |
| Rogue |
Pirate |
Henchman |
1 |
3 |
| Scholar |
Scientist |
|
0 |
1 |
| Rogue |
Enforcer |
|
2 |
4 |
|
| Term | History |
| 1 | Became a Marine Support at age 18 |
| 1 | Is now a Marine |
| 1 | Severely injured. Fully recovered. |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 3 | Continued as Pirate at age 26 |
| 3 | Involved in a gambling ring. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Henchman |
| 4 | Continued as Pirate at age 30 |
| 4 | A job goes wrong, forcing you to flee off-planet. |
| 5 | Became a Scientist at age 34 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Switched to Enforcer at age 38 |
| 6 | Involved in the planning of an impressive heist. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Enforcer at age 42 |
| 7 | You spend months in the dangerous criminal underworld. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Enforcer at age 46 |
| 8 | You spend months in the dangerous criminal underworld. |
| 9 | Continued as Enforcer at age 50 |
| 9 | Involved in the planning of an impressive heist. |
| 9 | Forced to muster out. |