Crewman Herbert Suthmeer permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 7 (0)
Dreary
 
Skills
Athletics (Dexterity) 1
Athletics (Endurance) 1
Broker 0
Carouse 0
Diplomat 0
Drive (Walker) 1
Electronics (Computers) 1
Electronics (Remote Ops) 1
Gun Combat 2
Mechanic 0
Medic 0
Melee (Natural) 1
Science (Cosmology) 1
Science (Psychology) 1
Science (Sophontology) 1
Steward 0
Streetwise 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 1
Scholar Scientist 2 4
Entertainer Performer 0 1
Merchant Merchant Marine Crewman 0 1
Agent Intelligence 0 1
Citizen Worker 1 1
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
2Became a Scientist at age 22
2Work for an eccentric but brilliant mentor, who becomes an Ally.
2Promoted to rank 1
3Continued as Scientist at age 26
3Betrayal. Convert an Ally into a Rival or Enemy.
4Continued as Scientist at age 30
4Advanced training in a specialist field.
4Promoted to rank 2
5Continued as Scientist at age 34
5Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
5Gain an Enemy
6Voluntarily left Scientist
6Became a Performer at age 38
6Refused to criticise a questionable political leader on your homeworld.
6Forced to muster out.
7Became a Merchant Marine at age 42
7Lost eye or limb. Owe 2,500 for medical bills.
8Voluntarily left Merchant Marine
8Became a Intelligence at age 46
8Advanced training in a specialist field.
9Voluntarily left Intelligence
9Became a Worker at age 50
9You are rewarded for your diligence or cunning.
9Promoted to rank 1