Altha Smith permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 4 (-1) 8 (0) 4 (-1) 6 (0) 4 (-1)
Dogmatic
 
Skills
Animals (Veterinary) 1
Athletics 0
Drive 0
Electronics (Remote Ops) 1
Flyer (Grav) 1
Medic 1
Profession 0
Recon 0
Science (Economics) 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Scholar Physician 1 4
Scout Explorer 0 1
Drifter Barbarian 0 2
 
TermHistory
1Became a Colonist at age 18
1Spent time maintaining and using heavy vehicles.
1Promoted to rank 1
2Continued as Colonist at age 22
2Co-operate with investigation by the planetary authorities. The business or colony is shut down.
3Became a Physician at age 26
3Make a breakthrough in your field.
4Continued as Physician at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Continued as Physician at age 34
5Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
5A disaster or war strikes.
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
5The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
5Gain an Enemy
6Continued as Physician at age 38
6Moved to a new world.
6Forced to muster out.
7Became a Explorer at age 42
7Scarred. Fully recovered. Owe 5,000 for medical bills.
8Became a Barbarian at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Continued as Barbarian at age 50
9A new romantic starts. Gain an Ally.