Crewman Thomas Parlow permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 5 (-1) 2 (-2) 5 (-1) 7 (0) 7 (0)
Opportunistic, Stupid
 
Skills
Animals 0
Athletics 0
Carouse 0
Electronics (Comms) 1
Engineer (Life Support) 1
Gambler 1
Language 0
Mechanic 1
Melee 0
Pilot (Spacecraft) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 2
Scout Surveyor 0 1
Navy Engineer/Gunner Crewman 0 2
Citizen Worker 0 3
Retired 0 1
 
TermHistory
1Became a Barbarian at age 18
1Attacked by enemies that you easily defeat.
1Gain Enemy if you don't already have one.
2Continued as Barbarian at age 22
2Suffer from a life-threatening illness.
3Became a Surveyor at age 26
3You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4A new romantic starts. Gain an Ally.
4Attempt at commissioned failed.
5Continued as Engineer/Gunner at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Worker at age 38
6You gain experience in a technical field as a computer operator or surveyor.
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Gain a criminal contact.
8Continued as Worker at age 46
8Hard times caused by a lack of interstellar trade costs you your job.
9Aging Crisis. Owe 40,000 for medical bills.
9Retired at age 50
9Good fortune
10Aging Crisis. Owe 30,000 for medical bills.