| Term | History |
| 1 | Entered Marine Academy at age 18 |
| 1 | Expand the field of Drive, but gain a Rival in your former tutor. |
| 1 | Dropped out of military academy. |
| 2 | Became a Artist at age 18 |
| 2 | Works is especially well received and popular, making you a minor celebrity |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 1 |
| 3 | Continued as Artist at age 22 |
| 3 | Gained a contact. |
| 4 | Continued as Artist at age 26 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Flight at age 30 |
| 5 | Is now a Crewman |
| 5 | Abuse your position for profit |
| 5 | Attempt at commissioned failed. |
| 6 | Continued as Flight at age 34 |
| 6 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 7 | Switched to Line/Crew at age 38 |
| 7 | Vessel participates in a notable military engagement. |
| 8 | Continued as Line/Crew at age 42 |
| 8 | Vessel participates in a notable military engagement. |
| 9 | Continued as Line/Crew at age 46 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Line/Crew at age 50 |
| 10 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |