| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 1 | Promoted to Infantry rank 1 |
| 1 | Is now a Lance Corporal |
| 2 | Continued as Infantry at age 22 |
| 2 | Commanding officer takes an interest in your career. |
| 2 | Promoted to Infantry rank 2 |
| 2 | Is now a Corporal |
| 3 | Continued as Infantry at age 26 |
| 3 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 4 | Became a Performer at age 30 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Switched to Cavalry at age 34 |
| 5 | Injured. Fully recovered. |
| 6 | Returned to Performer at age 38 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Performer at age 42 |
| 7 | Find Ancient Technology. |
| 7 | Promoted to rank 2 |
| 8 | Continued as Performer at age 46 |
| 8 | Works is especially well received and popular, making you a minor celebrity |
| 9 | Voluntarily left Performer |
| 9 | Became a Corporate Agent at age 50 |
| 9 | An investigation takes on a dangerous turn. |
| 9 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Go undercover to investigate an enemy. |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Promoted to rank 1 |
| 10 | Is now a Agent |
| 11 | Continued as Corporate Agent at age 58 |
| 11 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |