| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Good fortune |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Explorer at age 22 |
| 2 | Spend several years jumping from world to world in your scout ship. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Explorer at age 26 |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 4 | Gain rebels as Enemy |
| 5 | Became a Artist at age 34 |
| 5 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Special assignment or duty on board ship. |
| 6 | Attempt at commissioned failed. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 7 | Promoted to Engineer/Gunner rank 2 |
| 7 | Is now a Petty Officer, 3rd class |
| 8 | Continued as Engineer/Gunner at age 46 |
| 8 | Special assignment or duty on board ship. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Scarred. Fully recovered. |
| 10 | Continued as Engineer/Gunner at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 10 | Forced to muster out. |
| 11 | Switched to Line/Crew at age 58 |
| 11 | Refuse to abuse your position for profit |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |