| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 2 | Continued as Journalist at age 22 |
| 2 | Join homeworld’s celebrity circles |
| 2 | Forced to muster out. |
| 3 | Became a Corporate at age 26 |
| 3 | You are rewarded for your diligence or cunning. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 5 | Returned to Journalist at age 34 |
| 5 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 5 | Forced to muster out. |
| 6 | Became a Broker at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Continued as Broker at age 42 |
| 7 | Given advanced training in a specialist field |
| 7 | Forced to muster out. |
| 8 | Switched to Colonist at age 46 |
| 8 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 8 | Forced to muster out. |
| 9 | Became a Scavenger at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Became a Courier at age 54 |
| 10 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 10 | Promoted to rank 1 |
| 10 | Is now a Scout |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 11 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |