Crewman Maureen Fletcher permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 3 (-1) 10 (1)
Secure, Stately, Ossified
 
Skills
Admin 2
Advocate 1
Art (Instrument) 1
Athletics 0
Carouse 3
Deception 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gun Combat (Archaic) 1
Medic 0
Melee (Blade) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Science (Genetics) 1
Stealth 3
Streetwise 1
CareerAssignmentTitleRankTerms
Rogue Thief 3 4
Scholar Scientist 1 3
Navy Engineer/Gunner Crewman 0 1
Drifter Scavenger 0 1
Entertainer Artist 1 2
 
TermHistory
1Became a Thief at age 18
1Involved in the planning of an impressive heist.
1Promoted to rank 1
2Continued as Thief at age 22
2You spend months in the dangerous criminal underworld.
2Promoted to rank 2
3Continued as Thief at age 26
3Refuse to backstab a fellow rogue for personal gain. Gain an Ally
3Promoted to rank 3
4Continued as Thief at age 30
4A job goes wrong, forcing you to flee off-planet.
5Became a Scientist at age 34
5Entangled in a bureaucratic or legal morass that distracts you from your work.
5Promoted to rank 1
6Continued as Scientist at age 38
6Make a breakthrough in your field.
7Continued as Scientist at age 42
7A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
7Lightly injured, no permanent damage. Fully recovered.
8Became a Engineer/Gunner at age 46
8Is now a Crewman
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Became a Scavenger at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Became a Artist at age 54
10Good fortune
11Continued as Artist at age 58
11Moved to a new world.
11Promoted to rank 1
12Aging Crisis. Owe 40,000 for medical bills.