Able Spacehand Clara Peck permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 2 (-2) 10 (1) 5 (-1)
Prim
 
Skills
Animals 0
Athletics 0
Deception 0
Drive (Walker) 1
Electronics (Sensors) 1
Engineer 0
Flyer 0
Gun Combat 1
Jack-of-All-Trades 1
Mechanic 1
Medic 0
Melee (Unarmed) 1
Recon 0
Seafarer 0
Stealth 0
Survival 0
CareerAssignmentTitleRankTerms
Citizen Colonist 0 2
Navy Line/Crew Able Spacehand 1 2
Citizen Worker 0 1
Rogue Enforcer 0 1
Drifter Wanderer 0 1
Retired 0 4
 
TermHistory
1Became a Colonist at age 18
1Life ruined by a criminal gang. Gain the gang as an Enemy
2Became a Line/Crew at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
2Promoted to Line/Crew rank 1
2Is now a Able Spacehand
3Continued as Line/Crew at age 26
3During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
4Switched to Worker at age 30
4Co-operate with investigation by the planetary authorities. The business or colony is shut down.
5Returned to Colonist at age 34
5Refused to co-operate with investigation by the planetary authorities. Gain an Ally
6Became a Enforcer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Wanderer at age 42
7You do not know what happened to you. There is a gap in your memory.
8Aging Crisis. Owe 30,000 for medical bills.
8Retired at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 30,000 for medical bills.
10Moved to a new world.
11Aging Crisis. Owe 50,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 20,000 for medical bills.