| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 1 | Gain Enemy if you don't already have one. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Attacked by enemies and injured. |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Gain Enemy if you don't already have one. |
| 3 | Continued as Scavenger at age 26 |
| 3 | You do not know what happened to you. There is a gap in your memory. |
| 4 | Became a Corporate Agent at age 30 |
| 4 | Good fortune |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | Arrested |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Became a Fixer at age 38 |
| 6 | Scarred. Owe 5,000 for medical bills. |
| 7 | Continued as Fixer at age 42 |
| 7 | Nearly killed. Owe 30,000 for medical bills. |
| 8 | Continued as Fixer at age 46 |
| 8 | Special Duty. |
| 9 | Continued as Fixer at age 50 |
| 9 | Offended a prison gang you tried to join. Gain an Enemy. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Switched to Inmate at age 54 |
| 10 | Parole hearing. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Inmate at age 58 |
| 11 | Special Duty. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |