Sam Gardiner permalink

Age Sex Str Dex End Int Edu Soc
64 M 2 (-2) 1 (-2) 1 (-2) 7 (0) 4 (-1) 4 (-1)
Humorous
 
Skills
Animals 0
Carouse 1
Diplomat 1
Drive 0
Electronics (Comms) 1
Flyer 0
Gun Combat 0
Investigate 0
Language 0
Melee (Natural) 1
Profession 0
Recon 2
Stealth 2
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Scout Surveyor 0 1
Rogue Thief 2 3
Drifter Scavenger 0 1
Drifter Barbarian 0 1
Retired 0 4
 
TermHistory
1Became a Intelligence at age 18
1Refused a deal with criminal or other figure under investigation. Gain an Enemy
2Became a Surveyor at age 22
2You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
3Became a Thief at age 26
3Involved in the planning of an impressive heist.
3Forced to continue current assignment
3Promoted to rank 1
4Continued as Thief at age 30
4Involved in a feud with a rival criminal organization.
4Promoted to rank 2
5Continued as Thief at age 34
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Became a Scavenger at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Barbarian at age 42
7Nearly killed. Fully recovered. Owe 25,000 for medical bills.
8Aging Crisis. Owe 60,000 for medical bills.
8Retired at age 46
8Gained a contact.
9Moved to a new world.
10Aging Crisis. Owe 50,000 for medical bills.
10A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12Aging Crisis. Owe 30,000 for medical bills.