| Term | History |
| 1 | Became a Wanderer at age 18 |
| 1 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Continued as Wanderer at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 4 | Became a Physician at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Physician at age 34 |
| 5 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Physician at age 38 |
| 6 | Win a prestigious prize for your work. |
| 7 | Continued as Physician at age 42 |
| 7 | Advanced training in a specialist field. |
| 7 | Promoted to rank 3 |
| 8 | Voluntarily left Physician |
| 8 | Became a Colonist at age 46 |
| 8 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 9 | Became a Corporate Agent at age 50 |
| 9 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |