| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Became a Wanderer at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Returned to Line/Crew at age 30 |
| 4 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 5 | Returned to Colonist at age 34 |
| 5 | Spent time maintaining and using heavy vehicles. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Colonist at age 38 |
| 6 | Nearly killed. Owe 6,250 for medical bills. |
| 7 | Switched to Barbarian at age 42 |
| 7 | Nearly killed. Owe 15,000 for medical bills. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Contact with Government. |
| 9 | Voluntarily left Scavenger |
| 9 | Returned to Barbarian at age 50 |
| 9 | Nearly killed. Owe 17,500 for medical bills. |
| 10 | Returned to Scavenger at age 54 |
| 10 | Attacked by enemies that you easily defeat. |
| 10 | Gain Enemy if you don't already have one. |
| 11 | Continued as Scavenger at age 58 |
| 11 | Severely injured. Owe 20,000 for medical bills. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |