| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 3 | Became a Explorer at age 26 |
| 3 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 3 | Gain 2 Contacts. Gain 1 Enemies. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Commissioned in Navy/Engineer/Gunner |
| 4 | Is now a Ensign |
| 4 | Promoted to Engineer/Gunner officer rank 2 |
| 4 | Is now a Sublieutenant |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Nearly killed. |
| 5 | Promoted to Engineer/Gunner officer rank 3 |
| 5 | Is now a Lieutenant |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Physician at age 42 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Severely injured. Owe 10,000 for medical bills. |
| 8 | Aging Crisis. Owe 10,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | Moved to a new world. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Moved to a new world. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |