Crewman Henriette Watkins permalink

Age Sex Str Dex End Int Edu Soc
63 F 1 (-2) 1 (-2) 1 (-2) 3 (-1) 3 (-1) 2 (-2)
Fussy, Decent
 
Skills
Carouse 1
Deception 1
Drive 0
Engineer (Power) 1
Gun Combat 0
Medic 0
Melee (Unarmed) 2
Pilot (Capital Ships) 1
Profession 0
Recon 0
Stealth 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Intelligence 0 1
Scout Courier 0 2
Navy Engineer/Gunner Crewman 0 1
Citizen Worker 1 2
Drifter Scavenger 0 1
Retired 0 3
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Intelligence at age 22
2Life ruined by a criminal gang. Gain the gang as an Enemy
3Became a Courier at age 26
3A romantic relationship ends badly. Gain a Rival or Enemy.
4Continued as Courier at age 30
4Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
5Became a Engineer/Gunner at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Became a Worker at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 1
7Continued as Worker at age 42
7Refused to co-operate with investigation by the planetary authorities. Gain an Ally
8Switched to Scavenger at age 46
8Suffer from a life-threatening illness.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9Gained a contact.
10Aging Crisis. Owe 10,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 10,000 for medical bills.
11A new romantic starts. Gain an Ally.
12Aging Crisis. Owe 10,000 for medical bills.