Scout Meyer Hamilton permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 9 (1) 10 (1)
Accommodating
 
Skills
Art 0
Astrogation 1
Carouse 0
Diplomat 1
Drive (Walker) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer (Airship) 2
Mechanic 1
Pilot 0
Profession 0
Science (Cosmology) 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Citizen Worker 1 2
Scout Courier Scout 1 6
Retired 0 3
 
TermHistory
1Became a Worker at age 18
1You gain experience in a technical field as a computer operator or surveyor.
1Promoted to rank 1
2Continued as Worker at age 22
2Political upheaval strikes your homeworld, and you are caught up in the revolution.
3Voluntarily left Worker
3Became a Courier at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Courier at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
5Continued as Courier at age 34
5Perform an exemplary service for the scouts.
6Continued as Courier at age 38
6Serve as the courier for an important message from the Imperium.
6Promoted to rank 1
6Is now a Scout
7Continued as Courier at age 42
7You spend a great deal of time on the fringes of Charted Space.
7Gain a contact in an alien race.
8Continued as Courier at age 46
8Contact with Government.
8Forced to muster out.
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9Betrayal. Convert an Ally into a Rival or Enemy.
10Aging Crisis. Owe 20,000 for medical bills.
10Good fortune
11Aging Crisis. Owe 50,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.