| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 2 | Entered Army Academy at age 22 |
| 2 | Suffered a deep tragedy. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Colonist at age 22 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Gain a criminal contact. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 26 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Engineer/Gunner at age 30 |
| 5 | Is now a Crewman |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Special assignment or duty on board ship. |
| 6 | Promoted to Engineer/Gunner rank 2 |
| 6 | Is now a Petty Officer, 3rd class |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Became a Pirate at age 42 |
| 8 | Is now a Lackey |
| 8 | Severely injured. Owe 10,000 for medical bills. |
| 9 | Aging Crisis. Owe 30,000 for medical bills. |
| 9 | Retired at age 46 |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Injured. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |