| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Advanced training in a specialist field. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Corporate at age 22 |
| 2 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 3 | Became a Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Voluntarily left Courier |
| 4 | Returned to Corporate at age 30 |
| 4 | Advanced training in a specialist field. |
| 5 | Continued as Corporate at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Manager |
| 6 | Continued as Corporate at age 38 |
| 6 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 7 | Became a Dilettante at age 42 |
| 7 | Is now a Wastrel |
| 7 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Dilettante at age 46 |
| 8 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 9 | Continued as Dilettante at age 50 |
| 9 | Join a conspiracy of nobles that were caught. |
| 9 | An assassin attempts to end your life. |
| 9 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Continued as Dilettante at age 54 |
| 10 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 10 | Forced to muster out. |
| 11 | Switched to Worker at age 58 |
| 11 | You are rewarded for your diligence or cunning. |
| 11 | Promoted to rank 1 |