Technician Salome Welch permalink

Age Sex Str Dex End Int Edu Soc
64 F 5 (-1) 1 (-2) 2 (-2) 2 (-2) 6 (0) 7 (0)
Emotional, Humorous
 
Skills
Advocate 1
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 0
Drive (Mole) 1
Electronics 0
Engineer (M-drive) 1
Gun Combat 0
Jack-of-All-Trades 2
Language 0
Melee (Bludgeon) 1
Melee (Unarmed) 1
Pilot (Small Craft) 1
Profession (Belter) 1
Recon 1
Science 0
Stealth 1
Steward 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Rogue Thief 1 2
Merchant Merchant Marine Crewman 0 1
Agent Intelligence 0 1
Citizen Worker Technician 3 5
Drifter Wanderer 0 2
 
TermHistory
1Became a Thief at age 18
1Gained a contact.
1Promoted to rank 1
2Continued as Thief at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Merchant Marine at age 26
3Is now a Crewman
3A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
3Gain rebels as Enemy
4Became a Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Worker at age 34
5Victim of a crime
5Promoted to rank 1
6Continued as Worker at age 38
6Your business expands, your corporation grows, or the colony thrives.
7Continued as Worker at age 42
7You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
7Promoted to rank 2
7Is now a Technician
8Continued as Worker at age 46
8Political upheaval strikes your homeworld, and you are caught up in the revolution.
8Promoted to rank 3
9Continued as Worker at age 50
9Advanced training in a specialist field.
9Forced to muster out.
10Became a Wanderer at age 54
11Continued as Wanderer at age 58
11Suffer from a life-threatening illness.
12Aging Crisis. Owe 40,000 for medical bills.