| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Voluntarily left Courier |
| 2 | Became a Barbarian at age 22 |
| 2 | Drafted into Merchant Marine |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 4 | Switched to Scavenger at age 30 |
| 4 | Spend time with an alien race. Gain a contact. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Attacked by enemies and injured. |
| 5 | Lightly injured, no permanent damage. Fully recovered. |
| 5 | Gain Enemy if you don't already have one. |
| 6 | Voluntarily left Scavenger |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Display heroism in battle, saving the whole ship. |
| 6 | Commissioned in Navy/Engineer/Gunner |
| 6 | Is now a Ensign |
| 6 | Promoted to Engineer/Gunner officer rank 2 |
| 6 | Is now a Sublieutenant |
| 7 | Voluntarily left Engineer/Gunner |
| 7 | Returned to Barbarian at age 42 |
| 7 | Promoted to rank 1 |
| 8 | Continued as Barbarian at age 46 |
| 8 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 9 | Returned to Scavenger at age 50 |
| 9 | Suffer from a life-threatening illness. |
| 10 | Became a Scientist at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Continued as Scientist at age 58 |
| 11 | Win a prestigious prize for your work. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Scientist at age 62 |
| 12 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 12 | Promoted to rank 2 |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |