| Term | History |
| 1 | Became a Infantry at age 18 |
| 1 | Is now a Private |
| 1 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 2 | Continued as Infantry at age 22 |
| 2 | Advanced training in a specialist field |
| 2 | Attempt at commissioned failed. |
| 3 | Voluntarily left Infantry |
| 3 | Became a Colonist at age 26 |
| 3 | Moved to a new world. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Colonist at age 30 |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Enforcer at age 34 |
| 5 | A crime lord considers you his protégé. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Enforcer |
| 6 | Became a Wanderer at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Surveyor at age 42 |
| 7 | You survey an alien world. |
| 8 | Continued as Surveyor at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 9 | Continued as Surveyor at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Aging Crisis. Owe 60,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |