| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | Involved in the planning of an impressive heist. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Thief at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Thief at age 26 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Became a Law Enforcement at age 30 |
| 4 | Is now a Rookie |
| 4 | Hard times caused by a lack of interstellar trade costs you your job. |
| 5 | Became a Field Researcher at age 34 |
| 5 | Make a breakthrough in your field. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | Make a breakthrough in your field. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Field Researcher at age 42 |
| 7 | Win a prestigious prize for your work. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Field Researcher at age 46 |
| 8 | Moved to a new world. |
| 8 | Promoted to rank 4 |
| 9 | Continued as Field Researcher at age 50 |
| 9 | Assigned to work on a secret project for a patron or organisation. |
| 9 | Forced to muster out. |
| 10 | Became a Performer at age 54 |
| 10 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 11 | Voluntarily left Performer |
| 11 | Became a Engineer/Gunner at age 58 |
| 11 | Is now a Crewman |
| 11 | Vessel participates in a diplomatic mission. |
| 11 | Gain a contact. |
| 11 | Promoted to Engineer/Gunner rank 1 |
| 11 | Is now a Able Spacehand |
| 12 | Continued as Engineer/Gunner at age 62 |
| 12 | Abuse your position for profit |
| 12 | Promoted to Engineer/Gunner rank 2 |
| 12 | Is now a Petty Officer, 3rd class |