| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Perform an exemplary service for the scouts. |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 2 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Scout |
| 3 | Continued as Courier at age 26 |
| 3 | Perform an exemplary service for the scouts. |
| 4 | Continued as Courier at age 30 |
| 4 | Serve as the courier for an important message from the Imperium. |
| 5 | Continued as Courier at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 6 Contacts. Gain 1 Enemies. |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | You spend months in the dangerous criminal underworld. |
| 7 | Continued as Pirate at age 42 |
| 7 | Crime pays off. Gain victim as Enemy. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Henchman |
| 8 | Continued as Pirate at age 46 |
| 8 | Arrested and charged. |
| 8 | Failed to defend self. Gain an Enemy and go to prison. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Corporal |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Became a Inmate at age 50 |
| 9 | Good Behaviour. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Continued as Inmate at age 54 |
| 10 | Disgraced. Word of your criminal past reaches your homeworld. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Continued as Inmate at age 58 |
| 11 | Disgraced. Word of your criminal past reaches your homeworld. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Switched to Fixer at age 62 |
| 12 | Lightly injured, no permanent damage. Fully recovered. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |