| Term | History |
| 1 | Became a Scientist at age 18 |
| 1 | Work for an eccentric but brilliant mentor, who becomes an Ally. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scientist at age 22 |
| 2 | Make a breakthrough in your field. |
| 2 | Forced to continue current assignment |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scientist at age 26 |
| 3 | Win a prestigious prize for your work. |
| 4 | Continued as Scientist at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Scientist at age 34 |
| 5 | Win a prestigious prize for your work. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Scientist at age 38 |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Barbarian at age 42 |
| 7 | Attempted a risky adventure and was injured. |
| 7 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 8 | Continued as Barbarian at age 46 |
| 8 | Find Ancient Technology. |
| 8 | Forced to muster out. |
| 9 | Became a Artist at age 50 |
| 9 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 10 | Switched to Journalist at age 54 |
| 10 | Public opinion turns on you. |
| 11 | Switched to Scavenger at age 58 |
| 11 | Attacked by enemies and injured. |
| 11 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 11 | Gain Enemy if you don't already have one. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | Continued as Scavenger at age 62 |
| 12 | Lightly injured, no permanent damage. Fully recovered. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |