| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Attempted a risky adventure and was wildly successful. |
| 2 | Continued as Barbarian at age 22 |
| 2 | Survived a risky adventure but gained nothing. |
| 3 | Continued as Barbarian at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Continued as Barbarian at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Became a Performer at age 34 |
| 5 | Works is especially well received and popular, making you a minor celebrity |
| 6 | Continued as Performer at age 38 |
| 6 | Invited to take part in a controversial event or exhibition that injures your social standing. |
| 6 | Forced to muster out. |
| 7 | Became a Intelligence at age 42 |
| 7 | Established a network of contacts. Gain 1 contacts. |
| 8 | Continued as Intelligence at age 46 |
| 8 | Given specialist training in vehicles. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Established a network of contacts. Gain 3 contacts. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Field Agent |
| 10 | Continued as Intelligence at age 54 |
| 10 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Good fortune |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |