| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | A prank goes horribly wrong. |
| 1 | Gain an Enemy. |
| 1 | Dropped out of military academy. |
| 2 | Became a Free Trader at age 18 |
| 2 | A sudden war destroys your trade routes and contacts, forcing you to flee that region of space. |
| 2 | Gain rebels as Enemy |
| 3 | Became a Surveyor at age 22 |
| 3 | Psychologically damaged by your time in the scouts. |
| 4 | Became a Line/Crew at age 26 |
| 4 | Is now a Crewman |
| 4 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Promoted to Line/Crew rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Line/Crew at age 30 |
| 5 | Lost eye or limb. Fully recovered. |
| 6 | Became a Colonist at age 34 |
| 6 | Moved to a new world. |
| 7 | Continued as Colonist at age 38 |
| 7 | Spent time maintaining and using heavy vehicles. |
| 8 | Continued as Colonist at age 42 |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Colonist at age 46 |
| 9 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Became a Barbarian at age 50 |
| 10 | Drafted into Law Enforcement |
| 10 | Promoted to rank 1 |
| 11 | Became a Law Enforcement at age 54 |
| 11 | Is now a Rookie |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Law Enforcement at age 58 |
| 12 | A new romantic starts. Gain an Ally. |
| 12 | Promoted to rank 1 |
| 12 | Is now a Corporal |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Continued as Law Enforcement at age 62 |
| 13 | Accepted a deal with criminal or other figure under investigation. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |