Lieutenant Herman Chambers permalink

Age Sex Str Dex End Int Edu Soc
69 M 4 (-1) 1 (-2) 1 (-2) 10 (1) 4 (-1) 11 (1)
Reckless, Ambiguous
 
Skills
Advocate 2
Athletics (Endurance) 1
Carouse 0
Drive 0
Electronics 0
Flyer (Rotor) 1
Gun Combat (Energy) 1
Gunner (Screen) 1
Investigate 1
Leadership 1
Mechanic 3
Melee (Blade) 1
Persuade 1
Profession (Biologicals) 1
Recon 1
Stealth 1
Streetwise 2
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Law Enforcement Lieutenant 4 5
Navy Engineer/Gunner Lieutenant 3 / 0 4
Drifter Scavenger 0 3
 
TermHistory
1Became a Law Enforcement at age 18
1Is now a Rookie
1Uncover a major conspiracy against your employers.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Corporal
2Continued as Law Enforcement at age 22
2Go undercover to investigate an enemy.
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
2Promoted to rank 2
2Is now a Sergeant
3Continued as Law Enforcement at age 26
3An investigation takes on a dangerous turn.
3Promoted to rank 3
3Is now a Detective
4Continued as Law Enforcement at age 30
4Advanced training in a specialist field.
4Promoted to rank 4
4Is now a Lieutenant
5Continued as Law Enforcement at age 34
5Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Advanced training in a specialist field
6Commissioned in Navy/Engineer/Gunner
6Is now a Ensign
6Promoted to Engineer/Gunner officer rank 2
6Is now a Sublieutenant
7Continued as Engineer/Gunner at age 42
7Refuse to abuse your position for profit
8Continued as Engineer/Gunner at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8Promoted to Engineer/Gunner officer rank 3
8Is now a Lieutenant
9Continued as Engineer/Gunner at age 50
9Injured. Fully recovered.
9Forced to muster out.
10Became a Scavenger at age 54
10Attacked by enemies that you easily defeat.
10Gain Enemy if you don't already have one.
11Continued as Scavenger at age 58
11Find valuable salvage.
12Continued as Scavenger at age 62
12Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
12Forced to muster out.
13Aging Crisis. Owe 10,000 for medical bills.