| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 2 Contacts. Gain 2 Enemies. |
| 2 | Became a Scientist at age 22 |
| 2 | Advanced training in a specialist field. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scientist at age 26 |
| 3 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Promoted to rank 2 |
| 4 | Voluntarily left Scientist |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | Befriend a useful ally in one sphere. Gain an Ally. |
| 5 | Promoted to rank 2 |
| 5 | Is now a 4th Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 8 | Switched to Courier at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 9 | Continued as Courier at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 10 | Continued as Courier at age 54 |
| 10 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 11 | Became a Dilettante at age 58 |
| 11 | Is now a Wastrel |
| 11 | Refused a challenge to a duel for your honour and standing. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Dilettante at age 62 |
| 12 | Join a successful conspiracy of nobles. |