| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find valuable salvage. |
| 2 | Continued as Barbarian at age 22 |
| 2 | Severely injured. Fully recovered. Owe 20,000 for medical bills. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Barbarian at age 26 |
| 3 | Find Ancient Technology. |
| 3 | Forced to muster out. |
| 4 | Became a Artist at age 30 |
| 4 | Find Ancient Technology. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 34 |
| 5 | Win a prestigious prize. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Artist at age 38 |
| 6 | Nearly killed. Owe 7,500 for medical bills. |
| 7 | Became a Courier at age 42 |
| 7 | Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
| 8 | Returned to Barbarian at age 46 |
| 8 | Amnesia. |
| 8 | Forced to muster out. |
| 9 | Became a Intelligence at age 50 |
| 9 | Advanced training in a specialist field. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Intelligence at age 54 |
| 10 | Rewarded for a successful mission. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Field Agent |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Intelligence at age 58 |
| 11 | An investigation takes on a dangerous turn. |
| 11 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 11 | Promoted to rank 3 |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |
| 12 | Continued as Intelligence at age 62 |
| 12 | You go above and beyond the call of duty. |
| 12 | Forced to muster out. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |