| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Advanced training in a specialist field |
| 1 | Attempt at commissioned failed. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Promoted to Line/Crew rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Line/Crew at age 26 |
| 3 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 4 | Became a Barbarian at age 30 |
| 4 | Nearly killed. Owe 20,000 for medical bills. |
| 5 | Switched to Flight at age 34 |
| 5 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 6 | Switched to Scavenger at age 38 |
| 6 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 7 | Returned to Line/Crew at age 42 |
| 7 | Display heroism in battle, saving the whole ship. |
| 7 | Commissioned in Navy/Line/Crew |
| 7 | Is now a Ensign |
| 7 | Promoted to Line/Crew officer rank 2 |
| 7 | Is now a Sublieutenant |
| 8 | Continued as Line/Crew at age 46 |
| 8 | Vessel participates in a diplomatic mission. |
| 8 | Gain a contact. |
| 8 | Promoted to Line/Crew officer rank 3 |
| 8 | Is now a Lieutenant |
| 9 | Continued as Line/Crew at age 50 |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Forced to muster out. |
| 10 | Returned to Scavenger at age 54 |
| 10 | Drafted into Merchant Marine |
| 11 | Became a Merchant Marine at age 58 |
| 11 | Is now a Crewman |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Senior Crewman |
| 12 | Continued as Merchant Marine at age 62 |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |