Able Spacehand Gay Jennings
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 67 |
F |
1 (-2) |
1 (-2) |
2 (-2) |
4 (-1) |
3 (-1) |
4 (-1) |
| Frank, Dogmatic |
| Skills |
| Admin 0 |
| Drive 0 |
| Electronics (Comms) 1 |
| Electronics (Computers) 1 |
| Electronics (Sensors) 2 |
| Engineer 0 |
| Flyer (Airship) 1 |
| Gun Combat (Energy) 1 |
| Gunner (Capital) 1 |
| Mechanic 1 |
| Profession (Polymers) 1 |
| Science 0 |
| Streetwise 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
|
1 |
3 |
| Entertainer |
Journalist |
|
0 |
1 |
| Scout |
Courier |
|
0 |
5 |
| Navy |
Engineer/Gunner |
Able Spacehand |
1 |
2 |
| Agent |
Intelligence |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Gained a contact. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | Spent time maintaining and using heavy vehicles. |
| 3 | Continued as Worker at age 26 |
| 3 | You gain experience in a technical field as a computer operator or surveyor. |
| 3 | Forced to muster out. |
| 4 | Became a Journalist at age 30 |
| 4 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 5 | Became a Courier at age 34 |
| 5 | Moved to a new world. |
| 6 | Continued as Courier at age 38 |
| 6 | Spend several years jumping from world to world in your scout ship. |
| 7 | Continued as Courier at age 42 |
| 7 | Spend several years jumping from world to world in your scout ship. |
| 8 | Continued as Courier at age 46 |
| 8 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 9 | Continued as Courier at age 50 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Forced to muster out. |
| 10 | Became a Engineer/Gunner at age 54 |
| 10 | Is now a Crewman |
| 10 | Refuse to abuse your position for profit |
| 10 | Promoted to Engineer/Gunner rank 1 |
| 10 | Is now a Able Spacehand |
| 11 | Continued as Engineer/Gunner at age 58 |
| 11 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 12 | Became a Intelligence at age 62 |
| 12 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |