| Term | History |
| 1 | Became a Law Enforcement at age 18 |
| 1 | Is now a Rookie |
| 1 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Corporal |
| 2 | Continued as Law Enforcement at age 22 |
| 2 | Established a network of contacts. Gain 2 contacts. |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 3 | Promoted to rank 2 |
| 3 | Is now a Sergeant |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Uncover a major conspiracy against your employers. |
| 4 | Promoted to rank 3 |
| 4 | Is now a Detective |
| 5 | Continued as Law Enforcement at age 34 |
| 5 | An investigation takes on a dangerous turn. |
| 5 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 5 | Promoted to rank 4 |
| 5 | Is now a Lieutenant |
| 6 | Continued as Law Enforcement at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 6 | Forced to muster out. |
| 7 | Became a Cavalry at age 42 |
| 7 | Is now a Private |
| 7 | Advanced training in a specialist field |
| 8 | Continued as Cavalry at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Commissioned in Army/Cavalry |
| 8 | Is now a Lieutenant |
| 9 | Continued as Cavalry at age 50 |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Became a Courier at age 54 |
| 10 | You spend a great deal of time on the fringes of Charted Space. |
| 10 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Continued as Courier at age 58 |
| 11 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 12 | Continued as Courier at age 62 |
| 12 | Psychologically damaged by your time in the scouts. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |