Private Anderson Jemmy permalink

Age Sex Str Dex End Int Edu Soc
69 M 1 (-2) 1 (-2) 1 (-2) 1 (-2) 4 (-1) 9 (1)
Ill-Bred, Short, Neurotic
 
Skills
Athletics (Endurance) 1
Carouse 1
Diplomat 1
Drive (Wheel) 1
Flyer 0
Gun Combat (Archaic) 1
Heavy Weapons (Man Portable) 1
Melee (Natural) 1
Melee (Unarmed) 1
Navigation 1
Persuade 1
Recon 2
Science (Genetics) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Army Infantry Private 0 2
Citizen Colonist 1 2
Rogue Enforcer 1 1
Drifter Wanderer 0 1
Scout Surveyor 0 3
Retired 0 3
 
TermHistory
1Became a Infantry at age 18
1Is now a Private
1Surrounded and outnumbered by the enemy, you hold out until relief arrives.
2Continued as Infantry at age 22
2Advanced training in a specialist field
2Attempt at commissioned failed.
3Voluntarily left Infantry
3Became a Colonist at age 26
3Moved to a new world.
3Promoted to rank 1
4Continued as Colonist at age 30
4Hard times caused by a lack of interstellar trade costs you your job.
5Became a Enforcer at age 34
5A crime lord considers you his protégé.
5Promoted to rank 1
6Voluntarily left Enforcer
6Became a Wanderer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Became a Surveyor at age 42
7You survey an alien world.
8Continued as Surveyor at age 46
8Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
8Scarred. Fully recovered. Owe 5,000 for medical bills.
9Continued as Surveyor at age 50
9Psychologically damaged by your time in the scouts.
10Aging Crisis. Owe 60,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Gained a contact.
12Aging Crisis. Owe 30,000 for medical bills.
12A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.