| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Artist |
| 2 | Became a Surveyor at age 22 |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Became a Worker at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Worker at age 30 |
| 4 | You befriend a superior in the corporation or the colony. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Technician |
| 5 | Continued as Worker at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 3 |
| 6 | Continued as Worker at age 38 |
| 6 | Advanced training in a specialist field. |
| 6 | Promoted to rank 4 |
| 6 | Is now a Craftsman |
| 7 | Voluntarily left Worker |
| 7 | Became a Infantry at age 42 |
| 7 | Is now a Private |
| 7 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 7 | Commissioned in Army/Infantry |
| 7 | Is now a Lieutenant |
| 8 | Continued as Infantry at age 46 |
| 8 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 8 | Gain rebels as Enemy |
| 9 | Switched to Explorer at age 50 |
| 9 | Psychologically damaged by your time in the scouts. |
| 10 | Became a Barbarian at age 54 |
| 10 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |