| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | You go above and beyond the call of duty. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Corporal |
| 3 | Continued as Law Enforcement at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Sergeant |
| 4 | Continued as Law Enforcement at age 30 |
| 4 | Good fortune |
| 4 | Promoted to rank 3 |
| 4 | Is now a Detective |
| 5 | Voluntarily left Law Enforcement |
| 5 | Became a Courier at age 34 |
| 5 | Perform an exemplary service for the scouts. |
| 6 | Continued as Courier at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
| 7 | Became a Wanderer at age 42 |
| 7 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 8 | Switched to Scavenger at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Became a Corporate at age 50 |
| 9 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 9 | Gain a criminal contact. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Corporate at age 54 |
| 10 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 30,000 for medical bills. |