| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
| 3 | Became a Surveyor at age 26 |
| 3 | Nearly killed. Owe 5,000 for medical bills. |
| 4 | Became a Corporate at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Corporate at age 34 |
| 5 | Advanced training in a specialist field. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Manager |
| 6 | Continued as Corporate at age 38 |
| 6 | Hard times caused by a lack of interstellar trade costs you your job. |
| 7 | Returned to Engineer/Gunner at age 42 |
| 7 | Severely injured. Fully recovered. |
| 8 | Became a Wanderer at age 46 |
| 8 | Attacked by enemies and injured. |
| 8 | Scarred. Fully recovered. Owe 5,000 for medical bills. |
| 8 | Gain Enemy if you don't already have one. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Drafted into Merchant Marine |
| 10 | Became a Merchant Marine at age 54 |
| 10 | Is now a Crewman |
| 10 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 11 | Became a Journalist at age 58 |
| 11 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Gained a contact. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Moved to a new world. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |