Agent Alex Adams permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 2 (-2) 6 (0) 7 (0)
Facetious, Hot Headed, Meticulous
 
Skills
Athletics (Strength) 2
Deception 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Comms) 1
Flyer (Grav) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Turret) 1
Heavy Weapons (Artillery) 1
Investigate 0
Language 0
Mechanic 1
Melee (Natural) 1
Pilot (Capital Ships) 1
Profession 0
Recon 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Army Cavalry Private 0 1
Rogue Pirate Lackey 0 2
Agent Corporate Agent Agent 1 3
Agent Intelligence 0 1
Navy Flight Crewman 0 1
Retired 0 5
 
EducationGraduated
Naval Academy Failed
 
TermHistory
1Entered Naval Academy at age 18
1War breaks out, triggering a mandatory draft.
1Dropped out of military academy.
2Became a Cavalry at age 18
2Is now a Private
2Severely injured. Fully recovered.
3Became a Pirate at age 22
3Is now a Lackey
3A job goes wrong, forcing you to flee off-planet.
4Continued as Pirate at age 26
4Involved in a feud with a rival criminal organization.
4Lightly injured, no permanent damage. Fully recovered.
4Forced to muster out.
5Became a Corporate Agent at age 30
5Advanced training in a specialist field.
6Continued as Corporate Agent at age 34
6Uncover a major conspiracy against your employers.
6Promoted to rank 1
6Is now a Agent
7Continued as Corporate Agent at age 38
7Advanced training in a specialist field.
8Voluntarily left Corporate Agent
8Switched to Intelligence at age 42
8Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
9Became a Flight at age 46
9Is now a Crewman
9Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
10Aging Crisis. Owe 40,000 for medical bills.
10Retired at age 50
10Moved to a new world.
11Aging Crisis. Owe 30,000 for medical bills.
11A romantic relationship ends badly. Gain a Rival or Enemy.
12Aging Crisis. Owe 40,000 for medical bills.
12A new romantic starts. Gain an Ally.
13Aging Crisis. Owe 60,000 for medical bills.
13Betrayal. Convert an Ally into a Rival or Enemy.
14Aging Crisis. Owe 50,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 60,000 for medical bills.