4th Officer Forrest Gregory permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 5 (-1)
Fussy
 
Skills
Athletics (Strength) 1
Broker 0
Electronics (Comms) 1
Engineer (M-drive) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Mechanic 5
Persuade 1
Pilot (Capital Ships) 2
Science 0
Seafarer 0
Stealth 2
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 4
Merchant Merchant Marine 4th Officer 2 4
Drifter Wanderer 0 3
Retired 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a notable military engagement.
2Continued as Line/Crew at age 22
2Nearly killed. Fully recovered.
3Continued as Line/Crew at age 26
3A new romantic starts. Gain an Ally.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Embroiled in legal trouble.
5Promoted to rank 1
5Is now a Senior Crewman
6Continued as Merchant Marine at age 38
6Your ship or starport is destroyed by criminals. Gain them as an Enemy.
6Promoted to rank 2
6Is now a 4th Officer
7Continued as Merchant Marine at age 42
7Make an unexpected connection outside your normal circles. Gain a Contact.
8Continued as Merchant Marine at age 46
8Imperial trade restrictions force you out of business.
9Became a Wanderer at age 50
10Aging Crisis. Owe 50,000 for medical bills.
10Continued as Wanderer at age 54
10Find valuable salvage.
11Aging Crisis. Owe 10,000 for medical bills.
11Continued as Wanderer at age 58
11Severely injured. Fully recovered. Owe 7,500 for medical bills.
12Aging Crisis. Owe 10,000 for medical bills.
12Retired at age 62
12Moved to a new world.
13Aging Crisis. Owe 10,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 60,000 for medical bills.