| Term | History |
| 1 | Became a Line/Crew at age 18 |
| 1 | Is now a Crewman |
| 1 | Vessel participates in a notable military engagement. |
| 2 | Continued as Line/Crew at age 22 |
| 2 | Nearly killed. Fully recovered. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to Line/Crew rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Line/Crew at age 30 |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Became a Merchant Marine at age 34 |
| 5 | Is now a Crewman |
| 5 | Embroiled in legal trouble. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Senior Crewman |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Your ship or starport is destroyed by criminals. Gain them as an Enemy. |
| 6 | Promoted to rank 2 |
| 6 | Is now a 4th Officer |
| 7 | Continued as Merchant Marine at age 42 |
| 7 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 8 | Continued as Merchant Marine at age 46 |
| 8 | Imperial trade restrictions force you out of business. |
| 9 | Became a Wanderer at age 50 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Find valuable salvage. |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |
| 11 | Continued as Wanderer at age 58 |
| 11 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Retired at age 62 |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 60,000 for medical bills. |