Petty Officer, 3rd class Clare Taylor permalink

Age Sex Str Dex End Int Edu Soc
72 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 3 (-1) 7 (0)
Soft-Hearted, Willing, Fidgety
 
Skills
Animals 0
Athletics (Endurance) 1
Athletics (Strength) 1
Drive 0
Electronics (Sensors) 1
Flyer (Rotor) 1
Gun Combat 1
Gunner (Screen) 1
Gunner (Turret) 1
Investigate 0
Mechanic 2
Medic 0
Melee (Bludgeon) 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession (Polymers) 1
Recon 0
Steward 0
Streetwise 2
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 1 2
Drifter Wanderer 0 1
Navy Engineer/Gunner Petty Officer, 3rd class 2 5
Agent Law Enforcement Corporal 1 2
Merchant Free Trader 0 1
Drifter Scavenger 0 1
Retired 0 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Colonist at age 22
2Nearly killed. Fully recovered. Owe 50,000 for medical bills.
3Became a Wanderer at age 26
3Drafted into Navy
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Birth or Death involving a family member or close friend.
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Continued as Engineer/Gunner at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
7Continued as Engineer/Gunner at age 42
7Vessel participates in a notable military engagement.
7Promoted to Engineer/Gunner rank 2
7Is now a Petty Officer, 3rd class
8Continued as Engineer/Gunner at age 46
8Commanding officer takes an interest in your career.
8Forced to muster out.
9Became a Law Enforcement at age 50
9Is now a Rookie
9Given specialist training in vehicles.
9Promoted to rank 1
9Is now a Corporal
10Continued as Law Enforcement at age 54
10Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
11Became a Free Trader at age 58
11Severely injured. Owe 2,500 for medical bills.
12Switched to Scavenger at age 62
12Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 66
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 30,000 for medical bills.