Able Spacehand Harry Carnall permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 8 (0) 7 (0)
Ostentatious
 
Skills
Astrogation 1
Athletics (Endurance) 1
Deception 0
Diplomat 1
Drive (Track) 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Heavy Weapons (Vehicle) 1
Investigate 0
Mechanic 1
Medic 0
Melee (Blade) 1
Pilot (Spacecraft) 1
Profession (Construction) 1
Seafarer 0
Streetwise 1
Survival 1
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Able Spacehand 1 2
Marine Star Marine Lance Corporal 1 2
Army Army Support Private 0 2
Scholar Physician 0 1
Citizen Colonist 1 1
Drifter Wanderer 1 2
Drifter Scavenger 1 2
Retired 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
1Promoted to Engineer/Gunner rank 1
1Is now a Able Spacehand
2Continued as Engineer/Gunner at age 22
2During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
3Became a Star Marine at age 26
3Is now a Marine
3Gained a contact.
3Promoted to Star Marine rank 1
3Is now a Lance Corporal
4Continued as Star Marine at age 30
4A mission goes wrong and you are stranded behind enemy lines. Ejected from the service.
5Became a Army Support at age 34
5Is now a Private
5Given a special assignment or duty in your unit.
6Continued as Army Support at age 38
6Severely injured. Fully recovered. Owe 5,000 for medical bills.
7Became a Physician at age 42
7Nearly killed. Owe 22,500 for medical bills.
8Became a Colonist at age 46
8You befriend a superior in the corporation or the colony.
8Promoted to rank 1
9Voluntarily left Colonist
9Became a Wanderer at age 50
9Attacked by enemies that you easily defeat.
9Gain Enemy if you don't already have one.
9Promoted to rank 1
10Continued as Wanderer at age 54
10Injured. Fully recovered. Owe 1,250 for medical bills.
11Switched to Scavenger at age 58
11Attacked by enemies and injured.
11Injured. Fully recovered. Owe 2,500 for medical bills.
11Gain Enemy if you don't already have one.
11Promoted to rank 1
12Aging Crisis. Owe 10,000 for medical bills.
12Continued as Scavenger at age 62
12Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
13Aging Crisis. Owe 20,000 for medical bills.
13Retired at age 66
13Moved to a new world.
14Aging Crisis. Owe 30,000 for medical bills.