Lieutenant Bonnie Dunn permalink

Age Sex Str Dex End Int Edu Soc
71 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 5 (-1)
Lovable
 
Skills
Art 0
Astrogation 1
Athletics 0
Carouse 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Gun Combat 0
Heavy Weapons 0
Jack-of-all-Trades 1
Leadership 1
Mechanic 1
Medic 0
Melee (Blade) 1
Pilot 0
Stealth 0
Survival 0
Tactics 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Agent Law Enforcement Rookie 0 1
Navy Flight Sublieutenant 2 / 0 2
Scout Courier 0 2
Drifter Wanderer 0 1
Navy Engineer/Gunner Lieutenant 3 / 0 1
Retired 0 5
 
EducationGraduated
Marine Academy Failed
 
TermHistory
1Entered Marine Academy at age 18
1Suffered a deep tragedy.
1Dropped out of military academy.
2Became a Surveyor at age 18
2Psychologically damaged by your time in the scouts.
3Became a Law Enforcement at age 22
3Is now a Rookie
3Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
4Became a Flight at age 26
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Commissioned in Navy/Flight
4Is now a Ensign
4Promoted to Flight officer rank 2
4Is now a Sublieutenant
5Continued as Flight at age 30
5You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
6Switched to Courier at age 34
6Spend several years jumping from world to world in your scout ship.
7Continued as Courier at age 38
7You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
8Became a Wanderer at age 42
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Switched to Engineer/Gunner at age 46
9Display heroism in battle, saving the whole ship.
9Promoted to Engineer/Gunner officer rank 3
9Is now a Lieutenant
10Aging Crisis. Owe 60,000 for medical bills.
10Voluntarily left Engineer/Gunner
10Retired at age 50
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 20,000 for medical bills.
12Severely injured. Owe 20,000 for medical bills.
13Aging Crisis. Owe 20,000 for medical bills.
13Moved to a new world.
14Aging Crisis. Owe 60,000 for medical bills.
14Betrayal. Convert an Ally into a Rival or Enemy.
15Aging Crisis. Owe 40,000 for medical bills.