Scout Carrie Staff permalink

Age Sex Str Dex End Int Edu Soc
73 F 1 (-2) 1 (-2) 1 (-2) 5 (-1) 6 (0) 5 (-1)
Manipulative, Small-Minded
 
Skills
Advocate 1
Astrogation 1
Drive (Track) 1
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (Life Support) 1
Flyer 0
Gun Combat 0
Investigate 1
Mechanic 0
Pilot (Small craft) 1
Science (Chemistry) 1
Science (Psychology) 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout 1 5
Scholar Scientist 2 5
Retired 0 3
 
TermHistory
1Became a Explorer at age 18
1Gained a contact.
2Continued as Explorer at age 22
2Your ship is ambushed by enemy vessels. You successfully ran to the jump point.
3Continued as Explorer at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Explorer at age 30
4Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy.
4Severely injured. Owe 20,000 for medical bills.
4Promoted to rank 1
4Is now a Scout
5Continued as Explorer at age 34
5Psychologically damaged by your time in the scouts.
6Became a Scientist at age 38
6Betrayal. Convert an Ally into a Rival or Enemy.
6Promoted to rank 1
7Continued as Scientist at age 42
7Work for an eccentric but brilliant mentor, who becomes an Ally.
7Promoted to rank 2
8Continued as Scientist at age 46
8Gained a contact.
9Continued as Scientist at age 50
9Entangled in a bureaucratic or legal morass that distracts you from your work.
10Continued as Scientist at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.
11Voluntarily left Scientist
11Retired at age 58
11Victim of a crime
12Aging Crisis. Owe 60,000 for medical bills.
12Gained a contact.
13Aging Crisis. Owe 60,000 for medical bills.
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.