| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 2 | Became a Artist at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Returned to Surveyor at age 26 |
| 3 | Gained a contact. |
| 4 | Continued as Surveyor at age 30 |
| 4 | Spend several years jumping from world to world in your scout ship. |
| 5 | Continued as Surveyor at age 34 |
| 5 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 5 | Gain 4 Contacts. Gain 3 Enemies. |
| 5 | Forced to muster out. |
| 6 | Became a Pirate at age 38 |
| 6 | Is now a Lackey |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 7 | Became a Intelligence at age 42 |
| 7 | Rewarded for a successful mission. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Intelligence at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Continued as Intelligence at age 50 |
| 9 | Go undercover to investigate an enemy. |
| 9 | You gain experience in a technical field as a computer operator or surveyor. |
| 9 | Promoted to rank 3 |
| 10 | Voluntarily left Intelligence |
| 10 | Switched to Law Enforcement at age 54 |
| 10 | Is now a Rookie |
| 10 | Scarred. Owe 1,250 for medical bills. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |
| 12 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 13 | Aging Crisis. Owe 20,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |