Field Agent Rose Sim permalink

Age Sex Str Dex End Int Edu Soc
71 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 6 (0)
Carefree, Nervous
 
Skills
Broker 1
Carouse 0
Deception 2
Drive (Walker) 1
Drive (Wheel) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Investigate 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Melee (Natural) 1
Persuade 2
Recon 2
Stealth 1
Steward 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence Field Agent 3 4
Drifter Scavenger 1 2
Merchant Merchant Marine Senior Crewman 1 3
Agent Law Enforcement Rookie 0 1
Citizen Colonist Settler 2 3
 
TermHistory
1Became a Intelligence at age 18
1Go undercover to investigate an enemy.
1A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
1Promoted to rank 1
1Is now a Agent
2Continued as Intelligence at age 22
2Go undercover to investigate an enemy.
2Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
2Promoted to rank 2
2Is now a Field Agent
3Continued as Intelligence at age 26
3Befriended by a senior agent.
3Promoted to rank 3
4Continued as Intelligence at age 30
4Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
5Became a Scavenger at age 34
5Find valuable salvage.
5Promoted to rank 1
6Continued as Scavenger at age 38
6Nearly killed. Owe 35,000 for medical bills.
7Became a Merchant Marine at age 42
7Is now a Crewman
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8Risk your fortune on a possibility lucrative deal and win.
9Continued as Merchant Marine at age 50
9A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
10Switched to Law Enforcement at age 54
10Is now a Rookie
10Severely injured. Fully recovered. Owe 1,250 for medical bills.
11Became a Colonist at age 58
11Gained a contact.
11Promoted to rank 1
12Aging Crisis. Owe 60,000 for medical bills.
12Continued as Colonist at age 62
12You are rewarded for your diligence or cunning.
12Promoted to rank 2
12Is now a Settler
13Aging Crisis. Owe 20,000 for medical bills.
13Continued as Colonist at age 66
13Advanced training in a specialist field.
13Forced to muster out.
14Aging Crisis. Owe 50,000 for medical bills.