| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | War breaks out, triggering a mandatory draft. |
| 1 | Dropped out of military academy. |
| 2 | Became a Cavalry at age 18 |
| 2 | Is now a Private |
| 2 | Severely injured. Fully recovered. |
| 3 | Became a Pirate at age 22 |
| 3 | Is now a Lackey |
| 3 | A job goes wrong, forcing you to flee off-planet. |
| 4 | Continued as Pirate at age 26 |
| 4 | Involved in a feud with a rival criminal organization. |
| 4 | Lightly injured, no permanent damage. Fully recovered. |
| 4 | Forced to muster out. |
| 5 | Became a Corporate Agent at age 30 |
| 5 | Advanced training in a specialist field. |
| 6 | Continued as Corporate Agent at age 34 |
| 6 | Uncover a major conspiracy against your employers. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 38 |
| 7 | Advanced training in a specialist field. |
| 8 | Voluntarily left Corporate Agent |
| 8 | Switched to Intelligence at age 42 |
| 8 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 9 | Became a Flight at age 46 |
| 9 | Is now a Crewman |
| 9 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |
| 12 | A new romantic starts. Gain an Ally. |
| 13 | Aging Crisis. Owe 60,000 for medical bills. |
| 13 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |