| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 2 | Voluntarily left Surveyor |
| 2 | Became a Corporate Agent at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Gained a contact. |
| 3 | Promoted to rank 2 |
| 3 | Is now a Field Agent |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | An investigation takes on a dangerous turn. |
| 5 | Voluntarily left Corporate Agent |
| 5 | Switched to Intelligence at age 34 |
| 5 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 6 | Continued as Intelligence at age 38 |
| 6 | Lost eye or limb. Owe 1,250 for medical bills. |
| 7 | Became a Wanderer at age 42 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Attempted a risky adventure and was sent to prison. |
| 9 | Became a Fixer at age 50 |
| 9 | Scarred. Owe 5,000 for medical bills. |
| 10 | Switched to Thug at age 54 |
| 10 | Special Duty. |
| 10 | Promoted to rank 1 |
| 10 | Paroled from prison. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Retired at age 58 |
| 11 | Gained a contact. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 13 | Aging Crisis. Owe 50,000 for medical bills. |
| 13 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 14 | Aging Crisis. Owe 10,000 for medical bills. |