| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Gain a contact. |
| 2 | Attempt at commissioned failed. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Special assignment or duty on board ship. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 5 | Became a Pirate at age 34 |
| 5 | Is now a Lackey |
| 5 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 5 | Promoted to rank 1 |
| 5 | Is now a Henchman |
| 6 | Continued as Pirate at age 38 |
| 6 | Arrested and charged. |
| 6 | Hired a lawyer to beat the charges. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Pirate at age 42 |
| 7 | Involved in a feud with a rival criminal organization. |
| 7 | Promoted to rank 3 |
| 7 | Is now a Sergeant |
| 8 | Continued as Pirate at age 46 |
| 8 | Involved in the planning of an impressive heist. |
| 8 | Forced to muster out. |
| 9 | Returned to Engineer/Gunner at age 50 |
| 9 | Nearly killed. Fully recovered. |
| 10 | Became a Wanderer at age 54 |
| 10 | Drafted into Navy |
| 10 | Promoted to rank 1 |
| 11 | Switched to Flight at age 58 |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Flight rank 2 |
| 11 | Is now a Petty Officer, 3rd class |
| 12 | Voluntarily left Flight |
| 12 | Switched to Barbarian at age 62 |
| 12 | Severely injured. Owe 5,000 for medical bills. |
| 13 | Became a Physician at age 66 |
| 13 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |