Master Chief Johnie Hutchinson permalink

Age Sex Str Dex End Int Edu Soc
73 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 5 (-1) 5 (-1)
Uptight
 
Skills
Admin 0
Art 0
Carouse 0
Deception 0
Drive 0
Engineer (J-drive) 1
Gun Combat (Slug) 1
Mechanic 2
Medic 0
Melee (Blade) 1
Persuade 0
Profession (Polymers) 1
Steward 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 1
Entertainer Artist 0 1
Navy Line/Crew Master Chief 6 8
Scout Surveyor 0 2
Retired 0 1
 
TermHistory
1Became a Journalist at age 18
1Public opinion turns on you.
2Switched to Artist at age 22
2You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3Became a Line/Crew at age 26
3Is now a Crewman
3Vessel participates in a notable military engagement.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Promoted to Line/Crew rank 2
4Is now a Petty Officer, 3rd class
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Line/Crew rank 3
5Is now a Petty Officer, 2nd class
6Continued as Line/Crew at age 38
6Gained a contact.
7Continued as Line/Crew at age 42
7Commanding officer takes an interest in your career.
7Promoted to Line/Crew rank 4
7Is now a Petty Officer, 1st class
8Continued as Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew rank 5
8Is now a Chief Petty Officer
9Continued as Line/Crew at age 50
9You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
9Promoted to Line/Crew rank 6
9Is now a Master Chief
10Continued as Line/Crew at age 54
10Vessel participates in a diplomatic mission.
10Forced to muster out.
11Became a Surveyor at age 58
11You spend a great deal of time on the fringes of Charted Space.
11Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
11Gain 5 Contacts. Gain 3 Enemies.
12Continued as Surveyor at age 62
12Psychologically damaged by your time in the scouts.
13Aging Crisis. Owe 60,000 for medical bills.
13Retired at age 66
13Gained a contact.
14Aging Crisis. Owe 10,000 for medical bills.