| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 2 | Entered Army Academy at age 22 |
| 2 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 2 | Graduated at age 22. |
| 3 | Became a Cavalry at age 22 |
| 3 | Is now a Private |
| 3 | Assigned to a peacekeeping role. |
| 3 | Commissioned in Army/Cavalry |
| 3 | Is now a Lieutenant |
| 3 | Promoted to Cavalry officer rank 2 |
| 3 | Is now a Captain |
| 4 | Continued as Cavalry at age 26 |
| 4 | Assigned to a planet with a hostile or wild environment. |
| 4 | Promoted to Cavalry officer rank 3 |
| 4 | Is now a Major |
| 5 | Continued as Cavalry at age 30 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Promoted to Cavalry officer rank 4 |
| 5 | Is now a Lieutenant Colonel |
| 6 | Continued as Cavalry at age 34 |
| 6 | Advanced training in a specialist field |
| 6 | Promoted to Cavalry officer rank 5 |
| 6 | Is now a Colonel |
| 7 | Continued as Cavalry at age 38 |
| 7 | Advanced training in a specialist field |
| 7 | Promoted to Cavalry officer rank 6 |
| 7 | Is now a General |
| 8 | Continued as Cavalry at age 42 |
| 8 | You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
| 9 | Became a Colonist at age 46 |
| 9 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 10 | Became a Courier at age 50 |
| 10 | Spend several years jumping from world to world in your scout ship. |
| 11 | Continued as Courier at age 54 |
| 11 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |
| 12 | Continued as Courier at age 58 |
| 12 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 13 | Aging Crisis. Owe 10,000 for medical bills. |
| 13 | Retired at age 62 |
| 13 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 14 | Aging Crisis. Owe 40,000 for medical bills. |
| 14 | A new romantic starts. Gain an Ally. |
| 15 | Aging Crisis. Owe 20,000 for medical bills. |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 20,000 for medical bills. |
| 16 | Good fortune |
| 17 | Aging Crisis. Owe 50,000 for medical bills. |