General Irma Kennedy permalink

Age Sex Str Dex End Int Edu Soc
79 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 7 (0)
Verbose, Enchanting
 
Skills
Admin 1
Advocate 1
Animals 0
Athletics 0
Diplomat 1
Drive (Walker) 1
Electronics (Sensors) 2
Engineer (Power) 1
Explosives 1
Flyer (Grav) 1
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons (Vehicle) 1
Investigate 0
Leadership 1
Mechanic 1
Medic 0
Melee 0
Recon 5
Science (Physics) 1
Seafarer (Submarine) 1
Survival 1
Tactics (Military) 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Army Cavalry General 6 / 0 6
Citizen Colonist 0 1
Scout Courier 0 3
Retired 0 4
 
EducationGraduated
Army Academy Graduated
 
TermHistory
1Became a Field Researcher at age 18
1An expedition or voyage goes wrong, leaving you stranded in the wilderness.
2Entered Army Academy at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Graduated at age 22.
3Became a Cavalry at age 22
3Is now a Private
3Assigned to a peacekeeping role.
3Commissioned in Army/Cavalry
3Is now a Lieutenant
3Promoted to Cavalry officer rank 2
3Is now a Captain
4Continued as Cavalry at age 26
4Assigned to a planet with a hostile or wild environment.
4Promoted to Cavalry officer rank 3
4Is now a Major
5Continued as Cavalry at age 30
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Promoted to Cavalry officer rank 4
5Is now a Lieutenant Colonel
6Continued as Cavalry at age 34
6Advanced training in a specialist field
6Promoted to Cavalry officer rank 5
6Is now a Colonel
7Continued as Cavalry at age 38
7Advanced training in a specialist field
7Promoted to Cavalry officer rank 6
7Is now a General
8Continued as Cavalry at age 42
8You are tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
9Became a Colonist at age 46
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Became a Courier at age 50
10Spend several years jumping from world to world in your scout ship.
11Continued as Courier at age 54
11When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
12Aging Crisis. Owe 30,000 for medical bills.
12Continued as Courier at age 58
12You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
13Aging Crisis. Owe 10,000 for medical bills.
13Retired at age 62
13A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14Aging Crisis. Owe 40,000 for medical bills.
14A new romantic starts. Gain an Ally.
15Aging Crisis. Owe 20,000 for medical bills.
15A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16Aging Crisis. Owe 20,000 for medical bills.
16Good fortune
17Aging Crisis. Owe 50,000 for medical bills.