| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Find valuable salvage. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Barbarian at age 22 |
| 2 | Attempted a risky adventure and was sent to prison. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Warrior |
| 3 | Became a Inmate at age 26 |
| 3 | Offended a prison gang you tried to join. Gain an Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Paroled from prison. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
| 5 | Switched to Line/Crew at age 34 |
| 5 | You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel. |
| 6 | Became a Diplomat at age 38 |
| 6 | Is now a Intern |
| 6 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 7 | Became a Worker at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |
| 8 | Switched to Wanderer at age 46 |
| 8 | Attacked by enemies that you easily defeat. |
| 8 | Gain Enemy if you don't already have one. |
| 9 | Continued as Wanderer at age 50 |
| 9 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |
| 13 | Find Ancient Technology. |
| 14 | Aging Crisis. Owe 50,000 for medical bills. |
| 14 | Amnesia. |
| 15 | Aging Crisis. Owe 60,000 for medical bills. |
| 15 | Good fortune |
| 16 | Aging Crisis. Owe 50,000 for medical bills. |