| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Join homeworld’s celebrity circles |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 3 | Became a Enforcer at age 26 |
| 3 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 4 | Became a Courier at age 30 |
| 4 | Perform an exemplary service for the scouts. |
| 5 | Continued as Courier at age 34 |
| 5 | Spend several years jumping from world to world in your scout ship. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Courier at age 38 |
| 6 | You survey an alien world. |
| 7 | Continued as Courier at age 42 |
| 7 | You spend a great deal of time on the fringes of Charted Space. |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Continued as Courier at age 46 |
| 8 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 8 | Forced to muster out. |
| 9 | Became a Physician at age 50 |
| 9 | Assigned to work on a secret project for a patron or organisation. |
| 10 | Continued as Physician at age 54 |
| 10 | Advanced training in a specialist field. |
| 11 | Continued as Physician at age 58 |
| 11 | Refused to perform research that goes against your conscience. |
| 11 | Promoted to rank 1 |
| 12 | Continued as Physician at age 62 |
| 12 | Refused to perform research that goes against your conscience. |
| 12 | Promoted to rank 2 |
| 13 | Continued as Physician at age 66 |
| 13 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 13 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 13 | Forced to continue current assignment |
| 13 | Promoted to rank 3 |
| 14 | Aging Crisis. Owe 20,000 for medical bills. |
| 14 | Continued as Physician at age 70 |
| 14 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 14 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 14 | Gain an Enemy |
| 14 | Forced to muster out. |
| 15 | Aging Crisis. Owe 10,000 for medical bills. |
| 15 | Retired at age 74 |
| 15 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 16 | Aging Crisis. Owe 30,000 for medical bills. |