Commander Bill Sandy permalink

Age Str Dex End Int Edu Soc
55 1 (-2) 1 (-2) 1 (-2) 8 (0) 5 (-1) 7 (0)
Flippant, Manipulative
Art 0
Athletics (Dexterity) 1
Athletics (Strength) 1
Deception 0
Diplomat 1
Drive 0
Electronics (Computers) 1
Gambler 2
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Turret) 2
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Pilot (Small Craft) 3
Recon 1
Stealth 1
Tactics (Military) 1
Vacc Suit 2
Navy Line/Crew Commander 4 / 0 6
Rogue Thief 1 2
Drifter Wanderer 0 1
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Commissioned in Navy/Line/Crew
1Is now a Ensign
2Continued as Line/Crew at age 22
2Display heroism in battle, saving the whole ship.
2Forced to continue current assignment
2Promoted to officer rank 2
2Is now a Sublieutenant
3Continued as Line/Crew at age 26
3Vessel participates in a diplomatic mission.
4Continued as Line/Crew at age 30
4Refuse to abuse your position for profit
4Promoted to officer rank 3
4Is now a Lieutenant
5Continued as Line/Crew at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Forced to continue current assignment
5Promoted to officer rank 4
5Is now a Commander
6Continued as Line/Crew at age 38
6During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
7Became a Thief at age 42
7Involved in a gambling ring.
7Promoted to rank 1
8Continued as Thief at age 46
8Gained a contact.
9Voluntarily left Thief
9Became a Wanderer at age 50
9Nearly killed
10Aging Crisis. Owe 30,000 for medical bills.