Manager Kathryn Peck
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 44 |
F |
9 (1) |
8 (0) |
5 (-1) |
3 (-1) |
8 (0) |
7 (0) |
| Sharp, Fantastic |
| Skills |
| Admin 1 |
| Advocate 2 |
| Animals 0 |
| Athletics 0 |
| Carouse 2 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Gambler 1 |
| Gunner (Ortillery) 1 |
| Jack-of-All-Trades 1 |
| Melee (Unarmed) 1 |
| Persuade 1 |
| Profession 0 |
| Recon 0 |
| Seafarer 0 |
| Survival 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
1 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Citizen |
Corporate |
Manager |
3 |
4 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Spent time maintaining and using heavy vehicles. |
| 1 | Promoted to rank 1 |
| 2 | Voluntarily left Colonist |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 3 | Switched to Corporate at age 26 |
| 3 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 3 | Promoted to rank 1 |
| 4 | Continued as Corporate at age 30 |
| 4 | Your business expands, your corporation grows, or the colony thrives. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Manager |
| 5 | Continued as Corporate at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Gain a criminal contact. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Corporate at age 38 |
| 6 | A new romantic starts. Gain an Ally. |