Crewman Wright Weakman
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 43 |
M |
1 (-2) |
7 (0) |
3 (-1) |
8 (0) |
8 (0) |
7 (0) |
| Reclusive, Valiant |
| Skills |
| Admin 1 |
| Animals 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Drive (Walker) 1 |
| Electronics (Computers) 1 |
| Engineer (Life Support) 1 |
| Investigate 1 |
| Language (Vilani (1st Imperium)) 1 |
| Medic 0 |
| Melee 0 |
| Profession 0 |
| Science (Planetology) 1 |
| Science (Xenology) 1 |
| Seafarer 0 |
| Stealth 0 |
| Survival 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Barbarian |
|
1 |
2 |
| Merchant |
Merchant Marine |
Crewman |
0 |
1 |
| Scholar |
Scientist |
|
3 |
3 |
|
| Term | History |
| 1 | Became a Barbarian at age 18 |
| 1 | Attempted a risky adventure and was injured. |
| 1 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Barbarian at age 22 |
| 2 | Suffer from a life-threatening illness. |
| 3 | Became a Merchant Marine at age 26 |
| 3 | Is now a Crewman |
| 3 | Imperial trade restrictions force you out of business. |
| 4 | Became a Scientist at age 30 |
| 4 | Make a breakthrough in your field. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Scientist at age 34 |
| 5 | Refuse to join a cheat in some fashion. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Scientist at age 38 |
| 6 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Forced to continue current assignment |
| 6 | Promoted to rank 3 |