Crewman Wright Weakman permalink

Age Sex Str Dex End Int Edu Soc
43 M 1 (-2) 7 (0) 3 (-1) 8 (0) 8 (0) 7 (0)
Reclusive, Valiant
 
Skills
Admin 1
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Drive (Walker) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Investigate 1
Language (Vilani (1st Imperium)) 1
Medic 0
Melee 0
Profession 0
Science (Planetology) 1
Science (Xenology) 1
Seafarer 0
Stealth 0
Survival 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 2
Merchant Merchant Marine Crewman 0 1
Scholar Scientist 3 3
 
TermHistory
1Became a Barbarian at age 18
1Attempted a risky adventure and was injured.
1Severely injured. Fully recovered. Owe 10,000 for medical bills.
1Promoted to rank 1
2Continued as Barbarian at age 22
2Suffer from a life-threatening illness.
3Became a Merchant Marine at age 26
3Is now a Crewman
3Imperial trade restrictions force you out of business.
4Became a Scientist at age 30
4Make a breakthrough in your field.
4Promoted to rank 1
5Continued as Scientist at age 34
5Refuse to join a cheat in some fashion.
5Promoted to rank 2
6Continued as Scientist at age 38
6An expedition or voyage goes wrong, leaving you stranded in the wilderness.
6Forced to continue current assignment
6Promoted to rank 3