Crewman Millicent Mathew permalink

Age Sex Str Dex End Int Edu Soc
43 F 9 (1) 11 (1) 4 (-1) 3 (-1) 5 (-1) 4 (-1)
Belligerent, Focused, Outrageous
 
Skills
Animals 0
Art (Instrument) 1
Astrogation 0
Athletics 0
Carouse 1
Deception 0
Drive (Walker) 1
Electronics 0
Persuade 1
Pilot (Small Craft) 1
Seafarer 0
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Entertainer Artist 1 2
Citizen Corporate 0 1
Navy Flight Crewman 0 1
Citizen Colonist 0 1
Scout Explorer 0 1
 
TermHistory
1Became a Artist at age 18
1Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
1Promoted to rank 1
2Continued as Artist at age 22
2One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
2Forced to muster out.
3Became a Corporate at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Flight at age 30
4Is now a Crewman
4Severely injured. Fully recovered. Owe 7,500 for medical bills.
5Switched to Colonist at age 34
5Scarred. Fully recovered. Owe 5,000 for medical bills.
6Became a Explorer at age 38
6Psychologically damaged by your time in the scouts.