Crewman Kurt Duncan permalink

Age Sex Str Dex End Int Edu Soc
44 M 5 (-1) 9 (1) 8 (0) 3 (-1) 6 (0) 8 (0)
Fanciful, Committed
 
Skills
Art 0
Athletics (Strength) 1
Broker 0
Carouse 0
Drive 0
Electronics (Comms) 1
Mechanic 1
Melee (Natural) 1
Persuade 1
Steward 0
Streetwise 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 1 2
Entertainer Artist 0 1
Navy Engineer/Gunner Crewman 0 1
Rogue Enforcer 1 2
 
TermHistory
1Became a Free Trader at age 18
1Good fortune
1Promoted to rank 1
2Continued as Free Trader at age 22
2Refuse to smuggle illegal items onto a planet. Gain an Enemy.
2Forced to muster out.
3Became a Artist at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Nearly killed. Fully recovered. Owe 35,000 for medical bills.
5Became a Enforcer at age 34
5You spend months in the dangerous criminal underworld.
6Continued as Enforcer at age 38
6Involved in the planning of an impressive heist.
6Promoted to rank 1