| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
8 (0) |
7 (0) |
7 (0) |
10 (1) |
5 (-1) |
5 (-1) |
| Gentle, Evasive, Mistrusting |
| Skills |
| Astrogation 0 |
| Athletics (Dexterity) 1 |
| Carouse 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Gun Combat 0 |
| Investigate 1 |
| Mechanic 0 |
| Medic 1 |
| Navigation 1 |
| Persuade 1 |
| Pilot 0 |
| Science (Chemistry) 1 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Surveyor |
|
0 |
1 |
| Scholar |
Field Researcher |
|
3 |
4 |
| Scout |
Explorer |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 1 Contacts. Gain 2 Enemies. |
| 2 | Became a Field Researcher at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Field Researcher at age 34 |
| 5 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 6 | Switched to Explorer at age 38 |
| 6 | Nearly killed. Fully recovered. Owe 22,500 for medical bills. |