Crewman Philip Cole permalink

Age Sex Str Dex End Int Edu Soc
45 M 11 (1) 6 (0) 4 (-1) 8 (0) 6 (0) 6 (0)
Quarrelsome
 
Skills
Admin 1
Advocate 0
Animals 0
Art 0
Broker 0
Carouse 0
Diplomat 0
Electronics 0
Flyer 0
Gun Combat 1
Leadership 0
Medic 1
Science (Chemistry) 1
CareerAssignmentTitleRankTerms
Citizen Corporate 0 1
Navy Engineer/Gunner Crewman 0 1
Entertainer Performer 0 1
Drifter Barbarian 0 1
Scholar Scientist 1 2
 
TermHistory
1Became a Corporate at age 18
1Refused to co-operate with investigation by the planetary authorities. Gain an Ally
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2Lost eye or limb. Fully recovered.
3Became a Performer at age 26
3Works is especially well received and popular, making you a minor celebrity
4Voluntarily left Performer
4Became a Barbarian at age 30
4run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
5Became a Scientist at age 34
5Make a breakthrough in your field.
6Continued as Scientist at age 38
6Win a prestigious prize for your work.
6Promoted to rank 1