Private William Skidd permalink

Age Sex Str Dex End Int Edu Soc Psi
45 F 5 (-1) 12 (2) 7 (0) 4 (-1) 6 (0) 6 (0) 3 (-1)
Fantastic, Queer
 
Skills
Art (Holography) 1
Art (Write) 1
Athletics (Dexterity) 1
Drive (Mole) 1
Gambler 1
Gun Combat (Slug) 1
Heavy Weapons (Artillery) 1
Heavy Weapons (Vehicle) 2
Mechanic 0
Medic 0
Melee (Unarmed) 1
Recon 3
Seafarer (Personal) 1
Steward 0
Survival 2
Telepathy 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Army Army Support Private 0 1
Entertainer Artist 1 2
Drifter Barbarian 1 2
Merchant Merchant Marine Crewman 0 1
 
EducationGraduated
Army Academy Graduated
 
TermHistory
1Entered Army Academy at age 18
1Made lifelong friends. Gain 2 Allies.
1Graduated at age 18.
2Became a Army Support at age 18
2Is now a Private
2Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
2Gain rebels as Enemy
3Became a Artist at age 22
3Win a prestigious prize.
3Forced to continue current assignment
3Promoted to rank 1
4Continued as Artist at age 26
4Expose or are involved in a scandal of some sort.
5Became a Barbarian at age 30
5Encounter a Psionic institute.
5Tested for psionic powers
5Promoted to rank 1
6Continued as Barbarian at age 34
6You do not know what happened to you. There is a gap in your memory.
7Became a Merchant Marine at age 38
7Is now a Crewman
7A series of bad deals and decisions force you into bankruptcy. You salvage what you can.