Crewman Philip Cole
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 45 |
M |
11 (1) |
6 (0) |
4 (-1) |
8 (0) |
6 (0) |
6 (0) |
| Quarrelsome |
| Skills |
| Admin 1 |
| Advocate 0 |
| Animals 0 |
| Art 0 |
| Broker 0 |
| Carouse 0 |
| Diplomat 0 |
| Electronics 0 |
| Flyer 0 |
| Gun Combat 1 |
| Leadership 0 |
| Medic 1 |
| Science (Chemistry) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Corporate |
|
0 |
1 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Entertainer |
Performer |
|
0 |
1 |
| Drifter |
Barbarian |
|
0 |
1 |
| Scholar |
Scientist |
|
1 |
2 |
|
| Term | History |
| 1 | Became a Corporate at age 18 |
| 1 | Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | Lost eye or limb. Fully recovered. |
| 3 | Became a Performer at age 26 |
| 3 | Works is especially well received and popular, making you a minor celebrity |
| 4 | Voluntarily left Performer |
| 4 | Became a Barbarian at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Scientist at age 34 |
| 5 | Make a breakthrough in your field. |
| 6 | Continued as Scientist at age 38 |
| 6 | Win a prestigious prize for your work. |
| 6 | Promoted to rank 1 |