Crewman Art Hennessy permalink

Age Sex Str Dex End Int Edu Soc
49 M 5 (-1) 4 (-1) 1 (-2) 8 (0) 6 (0) 6 (0)
Strange, Lucky
 
Skills
Admin 0
Astrogation 0
Athletics (Endurance) 1
Athletics (Strength) 1
Diplomat 0
Drive 0
Electronics 0
Gun Combat 0
Investigate 0
Medic 0
Science (Sophontology) 1
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 1
Drifter Scavenger 0 1
Navy Engineer/Gunner Crewman 0 1
Navy Flight 0 1
Merchant Broker 0 1
Scout Explorer 0 1
Retired 0 1
 
TermHistory
1Became a Field Researcher at age 18
1A disaster or war strikes.
1Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
1The planetary government interferes with your research for political or religious reasons. You continue working secretely.
2Voluntarily left Field Researcher
2Became a Scavenger at age 22
2Suffer from a life-threatening illness.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
4Switched to Flight at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Broker at age 34
5Your ship or starport is destroyed by criminals. Gain them as an Enemy.
6Became a Explorer at age 38
6Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7Aging Crisis. Owe 10,000 for medical bills.
7Retired at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.