Settler Seymour Hislop permalink

Age Sex Str Dex End Int Edu Soc
48 M 6 (0) 4 (-1) 3 (-1) 10 (1) 4 (-1) 8 (0)
Gives Up Easily
 
Skills
Animals (Veterinary) 2
Astrogation 0
Athletics (Endurance) 1
Drive (Track) 1
Electronics (Remote Ops) 1
Flyer (Airship) 1
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Profession (Construction) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Entertainer Journalist 0 1
Agent Law Enforcement Rookie 0 1
Citizen Colonist Settler 3 4
 
TermHistory
1Became a Courier at age 18
1Psychologically damaged by your time in the scouts.
2Became a Journalist at age 22
2You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
3Became a Law Enforcement at age 26
3Is now a Rookie
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Colonist at age 30
4Spent time maintaining and using heavy vehicles.
4Promoted to rank 1
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6You gain experience in a technical field as a computer operator or surveyor.
6Promoted to rank 3
7Continued as Colonist at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.