Lieutenant Myrtie Walker permalink

Age Sex Str Dex End Int Edu Soc
48 F 8 (0) 3 (-1) 6 (0) 9 (1) 7 (0) 9 (1)
Closed
 
Skills
Admin 1
Advocate 0
Broker 0
Carouse 1
Deception 1
Diplomat 0
Drive (Track) 1
Electronics 0
Engineer (M-drive) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Leadership 1
Mechanic 1
Melee (Blade) 1
Melee (Bludgeon) 1
Pilot (Small Craft) 1
Science 0
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Corporate Manager 2 3
Navy Engineer/Gunner Lieutenant 3 / 1 4
 
TermHistory
1Became a Corporate at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Promoted to rank 1
2Continued as Corporate at age 22
2A romantic relationship ends badly. Gain a Rival or Enemy.
2Promoted to rank 2
2Is now a Manager
3Continued as Corporate at age 26
3A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Advanced training in a specialist field
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5Amnesia.
5Commissioned in Navy/Engineer/Gunner
5Is now a Ensign
5Promoted to Engineer/Gunner officer rank 2
5Is now a Sublieutenant
6Continued as Engineer/Gunner at age 38
6Special assignment or duty on board ship.
7Continued as Engineer/Gunner at age 42
7You join a gambling circle on board.
7Promoted to Engineer/Gunner officer rank 3
7Is now a Lieutenant