Settler Seymour Hislop
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 48 |
M |
6 (0) |
4 (-1) |
3 (-1) |
10 (1) |
4 (-1) |
8 (0) |
| Gives Up Easily |
| Skills |
| Animals (Veterinary) 2 |
| Astrogation 0 |
| Athletics (Endurance) 1 |
| Drive (Track) 1 |
| Electronics (Remote Ops) 1 |
| Flyer (Airship) 1 |
| Gun Combat 0 |
| Jack-of-All-Trades 1 |
| Mechanic 0 |
| Pilot 0 |
| Profession (Construction) 1 |
| Streetwise 1 |
| Survival 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
1 |
| Entertainer |
Journalist |
|
0 |
1 |
| Agent |
Law Enforcement |
Rookie |
0 |
1 |
| Citizen |
Colonist |
Settler |
3 |
4 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Became a Journalist at age 22 |
| 2 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 3 | Became a Law Enforcement at age 26 |
| 3 | Is now a Rookie |
| 3 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 4 | Became a Colonist at age 30 |
| 4 | Spent time maintaining and using heavy vehicles. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Colonist at age 34 |
| 5 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 5 | Promoted to rank 2 |
| 5 | Is now a Settler |
| 6 | Continued as Colonist at age 38 |
| 6 | You gain experience in a technical field as a computer operator or surveyor. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Colonist at age 42 |
| 7 | A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet. |