Henchman Jessica Stanway permalink

Age Sex Str Dex End Int Edu Soc
48 F 3 (-1) 6 (0) 7 (0) 7 (0) 9 (1) 11 (1)
Loyal, Zealot, Gentle
 
Skills
Broker 0
Drive 0
Electronics 0
Gambler 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Gunner (Screen) 1
Language 0
Mechanic 0
Medic 1
Melee (Unarmed) 1
Persuade 0
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Science (Biology) 1
Science (Xenology) 1
Seafarer 0
Stealth 1
Steward 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 0 2
Rogue Pirate Henchman 1 3
Army Infantry Private 0 1
Scholar Scientist 1 1
 
TermHistory
1Became a Free Trader at age 18
1A good deal ensures you are living the high life for a few years.
2Continued as Free Trader at age 22
2A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
2Gain rebels as Enemy
3Became a Pirate at age 26
3Is now a Lackey
3Involved in a gambling ring.
4Continued as Pirate at age 30
4Backstab a fellow rogue for personal gain.
4Promoted to rank 1
4Is now a Henchman
5Continued as Pirate at age 34
5A job goes wrong, forcing you to flee off-planet.
6Became a Infantry at age 38
6Is now a Private
6Lost eye or limb. Fully recovered.
7Became a Scientist at age 42
7Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
7A disaster or war strikes.
7Lightly injured, no permanent damage. Fully recovered.
7The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
7Gain an Enemy
7Promoted to rank 1