Explorer Howell Sherris permalink

Age Sex Str Dex End Int Edu Soc
49 M 8 (0) 1 (-2) 8 (0) 7 (0) 8 (0) 6 (0)
Confused, Fierce, Dashing
 
Skills
Animals 0
Carouse 3
Deception 1
Drive (Wheel) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gun Combat 1
Gunner (Capital) 1
Language 0
Mechanic 1
Melee (Blade) 1
Navigation 1
Pilot (Small Craft) 1
Profession (Biologicals) 1
Profession (Construction) 1
Recon 0
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 2
Citizen Colonist Explorer 4 5
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1A new romantic starts. Gain an Ally.
2Continued as Engineer/Gunner at age 22
2You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
3Became a Colonist at age 26
3Your business expands, your corporation grows, or the colony thrives.
4Continued as Colonist at age 30
4You are rewarded for your diligence or cunning.
4Promoted to rank 1
5Continued as Colonist at age 34
5You are rewarded for your diligence or cunning.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
6Promoted to rank 3
7Continued as Colonist at age 42
7You gain experience in a technical field as a computer operator or surveyor.
7Promoted to rank 4
7Is now a Explorer