Kyle Fabble permalink

Age Sex Str Dex End Int Edu Soc
47 M 2 (-2) 5 (-1) 5 (-1) 9 (1) 7 (0) 8 (0)
Clean, Aloof
 
Skills
Art 0
Drive 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Medic 0
Recon 0
Seafarer (Personal) 1
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Drifter Barbarian 0 2
Drifter Wanderer 0 2
Citizen Colonist 1 2
 
TermHistory
1Became a Intelligence at age 18
1Lightly injured, no permanent damage. Fully recovered.
2Became a Barbarian at age 22
2Find valuable salvage.
3Continued as Barbarian at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Switched to Wanderer at age 30
5Continued as Wanderer at age 34
5Suffer from a life-threatening illness.
6Became a Colonist at age 38
6Your business expands, your corporation grows, or the colony thrives.
6Promoted to rank 1
7Continued as Colonist at age 42
7Refused to co-operate with investigation by the planetary authorities. Gain an Ally