Craftsman Adelaide McDermot permalink

Age Sex Str Dex End Int Edu Soc
48 F 9 (1) 3 (-1) 4 (-1) 7 (0) 8 (0) 10 (1)
Rough, Seductive, Helpful
 
Skills
Art 0
Drive (Wheel) 1
Electronics 0
Engineer 0
Gambler 2
Jack-of-All-Trades 1
Language 0
Mechanic 1
Melee (Blade) 1
Melee (Unarmed) 1
Profession (Construction) 1
Profession (Hydroponics) 1
Science 0
Steward 1
Streetwise 1
CareerAssignmentTitleRankTerms
Citizen Worker Craftsman 4 5
Citizen Colonist 1 1
Navy Flight Crewman 0 1
 
TermHistory
1Became a Worker at age 18
1Your business expands, your corporation grows, or the colony thrives.
1Promoted to rank 1
2Continued as Worker at age 22
2A new romantic starts. Gain an Ally.
3Continued as Worker at age 26
3You are rewarded for your diligence or cunning.
3Promoted to rank 2
3Is now a Technician
4Voluntarily left Worker
4Switched to Colonist at age 30
4Advanced training in a specialist field.
4Promoted to rank 1
5Voluntarily left Colonist
5Became a Flight at age 34
5Is now a Crewman
5Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
6Returned to Worker at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 3
6Is now a Technician
7Continued as Worker at age 42
7Betrayal. Convert an Ally into a Rival or Enemy.
7Promoted to rank 4
7Is now a Craftsman