Craftsman Elvina Gardiner
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
F |
4 (-1) |
7 (0) |
4 (-1) |
12 (2) |
8 (0) |
6 (0) |
| Diligent, Eccentric |
| Skills |
| Admin 0 |
| Diplomat 1 |
| Drive (Hovercraft) 2 |
| Drive (Wheel) 1 |
| Electronics (Sensors) 1 |
| Engineer 0 |
| Flyer 0 |
| Jack-of-All-Trades 2 |
| Mechanic 1 |
| Melee (Bludgeon) 1 |
| Profession (Hydroponics) 1 |
| Science (Cybernetics) 1 |
| Steward 1 |
| Streetwise 1 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
Craftsman |
4 |
7 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | You are rewarded for your diligence or cunning. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Worker at age 22 |
| 2 | You are rewarded for your diligence or cunning. |
| 3 | Continued as Worker at age 26 |
| 3 | You befriend a superior in the corporation or the colony. |
| 4 | Continued as Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Technician |
| 5 | Continued as Worker at age 34 |
| 5 | You gain experience in a technical field as a computer operator or surveyor. |
| 6 | Continued as Worker at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Promoted to rank 3 |
| 7 | Continued as Worker at age 42 |
| 7 | You rise to a position of power in your colony or corporation. |
| 7 | Promoted to rank 4 |
| 7 | Is now a Craftsman |