| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
Psi |
| 49 |
F |
5 (-1) |
7 (0) |
5 (-1) |
2 (-2) |
9 (1) |
2 (-2) |
None |
| Rebellious |
| Skills |
| Athletics 0 |
| Carouse 0 |
| Deception 0 |
| Diplomat 1 |
| Drive 0 |
| Gun Combat 0 |
| Jack-of-All-Trades 1 |
| Mechanic 1 |
| Profession (Construction) 1 |
| Recon 1 |
| Stealth 0 |
| Streetwise 2 |
| Survival 2 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
0 |
1 |
| Drifter |
Scavenger |
|
1 |
2 |
| Drifter |
Wanderer |
|
2 |
2 |
| Scout |
Explorer |
|
0 |
1 |
| Scholar |
Field Researcher |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Thief at age 18 |
| 1 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 2 | Became a Scavenger at age 22 |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Switched to Wanderer at age 30 |
| 4 | Promoted to rank 1 |
| 5 | Continued as Wanderer at age 34 |
| 5 | Encounter a Psionic institute. |
| 5 | Tested for psionic powers |
| 5 | Promoted to rank 2 |
| 6 | Voluntarily left Wanderer |
| 6 | Became a Explorer at age 38 |
| 6 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 6 | Gain 6 Contacts. Gain 1 Enemies. |
| 7 | Became a Field Researcher at age 42 |
| 7 | Entangled in a bureaucratic or legal morass that distracts you from your work. |