Commander Melissa Gordon permalink

Age Sex Str Dex End Int Edu Soc
47 F 3 (-1) 5 (-1) 3 (-1) 8 (0) 11 (1) 10 (1)
Absent Minded
 
Skills
Athletics (Strength) 1
Carouse 0
Deception 1
Drive 0
Electronics (Sensors) 1
Flyer (Ornithopter) 1
Gambler 1
Gun Combat 0
Gunner (Capital) 1
Investigate 2
Language 0
Leadership 1
Melee (Blade) 2
Pilot (Capital Ships) 2
Pilot (Spacecraft) 1
Recon 0
Seafarer 0
Streetwise 0
Tactics (Military) 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 3
Navy Engineer/Gunner Commander 4 / 0 4
 
TermHistory
1Became a Corporate Agent at age 18
1You go above and beyond the call of duty.
1Forced to continue current assignment
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Established a network of contacts. Gain 3 contacts.
3Continued as Corporate Agent at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
4Commissioned in Navy/Engineer/Gunner
4Is now a Ensign
4Promoted to Engineer/Gunner officer rank 2
4Is now a Sublieutenant
5Continued as Engineer/Gunner at age 34
5You join a gambling circle on board.
5Promoted to Engineer/Gunner officer rank 3
5Is now a Lieutenant
6Continued as Engineer/Gunner at age 38
6Vessel participates in a diplomatic mission.
6Gain a contact.
6Promoted to Engineer/Gunner officer rank 4
6Is now a Commander
7Continued as Engineer/Gunner at age 42
7You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.