Henchman Emmit Hill permalink

Age Sex Str Dex End Int Edu Soc
47 M 10 (1) 8 (0) 5 (-1) 4 (-1) 7 (0) 8 (0)
Huffy, Capable
 
Skills
Athletics 0
Broker 1
Carouse 1
Deception 0
Electronics (Remote Ops) 1
Gun Combat 0
Language 0
Mechanic 0
Melee (Blade) 1
Melee (Natural) 1
Persuade 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession 0
Recon 0
Stealth 1
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Rogue Pirate Henchman 1 2
Marine Ground Assault Marine 0 1
Merchant Broker 1 1
Scout Explorer 0 1
Navy Line/Crew Crewman 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Pirate at age 18
1Is now a Lackey
1Involved in the planning of an impressive heist.
1Promoted to rank 1
1Is now a Henchman
2Continued as Pirate at age 22
2A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
3Became a Ground Assault at age 26
3Is now a Marine
3Scarred.
4Became a Broker at age 30
4Given advanced training in a specialist field
4Promoted to rank 1
5Voluntarily left Broker
5Became a Explorer at age 34
5You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
6Became a Line/Crew at age 38
6Is now a Crewman
6Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
7Became a Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.