Field Agent Julian Fletcher
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 47 |
M |
5 (-1) |
5 (-1) |
5 (-1) |
11 (1) |
6 (0) |
7 (0) |
| Austere |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Broker 1 |
| Carouse 0 |
| Deception 2 |
| Drive (Hovercraft) 1 |
| Drive (Mole) 1 |
| Electronics (Sensors) 1 |
| Engineer (Power) 1 |
| Flyer (Grav) 1 |
| Gun Combat (Energy) 1 |
| Investigate 1 |
| Mechanic 0 |
| Profession 0 |
| Recon 1 |
| Science 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Worker |
|
1 |
4 |
| Agent |
Corporate Agent |
Field Agent |
2 |
3 |
|
| Term | History |
| 1 | Became a Worker at age 18 |
| 1 | Your business expands, your corporation grows, or the colony thrives. |
| 2 | Continued as Worker at age 22 |
| 2 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 2 | Gain a criminal contact. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Worker at age 26 |
| 3 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Continued as Worker at age 30 |
| 4 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 4 | Gain a criminal contact. |
| 4 | Forced to muster out. |
| 5 | Became a Corporate Agent at age 34 |
| 5 | Go undercover to investigate an enemy. |
| 5 | You spend months in the dangerous criminal underworld. |
| 6 | Continued as Corporate Agent at age 38 |
| 6 | Go undercover to investigate an enemy. |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Gain a criminal contact. |
| 6 | Promoted to rank 1 |
| 6 | Is now a Agent |
| 7 | Continued as Corporate Agent at age 42 |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 2 |
| 7 | Is now a Field Agent |