Crewman Frank McIntire permalink

Age Sex Str Dex End Int Edu Soc
52 M 1 (-2) 6 (0) 1 (-2) 5 (-1) 12 (2) 10 (1)
Beautiful, Enigmatic, Venomous
 
Skills
Animals (Training) 1
Athletics 0
Broker 3
Carouse 0
Drive 0
Electronics 0
Gunner (Capital) 1
Jack-of-All-Trades 1
Mechanic 0
Melee 0
Persuade 0
Science 0
Seafarer 0
Stealth 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 2
Navy Engineer/Gunner Crewman 0 1
Entertainer Performer 0 1
Drifter Wanderer 0 1
Noble Diplomat Intern 0 1
Merchant Broker 1 2
 
TermHistory
1Became a Barbarian at age 18
1Find valuable salvage.
1Promoted to rank 1
2Continued as Barbarian at age 22
2Suffer from a life-threatening illness.
3Became a Engineer/Gunner at age 26
3Is now a Crewman
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Performer at age 30
4You are forced out because of censorship or controversy. What truth did you get too close to?
5Switched to Wanderer at age 34
5Injured. Fully recovered. Owe 2,500 for medical bills.
6Became a Diplomat at age 38
6Is now a Intern
6An assassin attempts to end your life.
7Became a Broker at age 42
7A good deal ensures you are living the high life for a few years.
7Promoted to rank 1
8Continued as Broker at age 46
8Risk your fortune on a possibility lucrative deal and win.
9Aging Crisis. Owe 10,000 for medical bills.