Able Spacehand Gertrude Gray permalink

Age Sex Str Dex End Int Edu Soc
52 F 1 (-2) 8 (0) 4 (-1) 8 (0) 10 (1) 6 (0)
Fuddy Duddy
 
Skills
Astrogation 1
Athletics (Endurance) 2
Diplomat 1
Drive 0
Electronics (Computers) 1
Investigate 1
Mechanic 1
Medic 0
Melee (Natural) 1
Navigation 1
Pilot (Capital Ships) 1
Profession 0
Recon 1
Science (Chemistry) 2
Stealth 1
Survival 0
CareerAssignmentTitleRankTerms
Scholar Field Researcher 2 3
Drifter Scavenger 0 2
Navy Line/Crew Able Spacehand 1 3
 
TermHistory
1Became a Field Researcher at age 18
1Advanced training in a specialist field.
1Promoted to rank 1
2Continued as Field Researcher at age 22
2Refused to perform research that goes against your conscience.
2Promoted to rank 2
3Continued as Field Researcher at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Scavenger at age 30
4Find valuable salvage.
5Continued as Scavenger at age 34
5Offered job by a patron. Now owe him a favor.
6Became a Line/Crew at age 38
6Is now a Crewman
6Moved to a new world.
7Continued as Line/Crew at age 42
7Vessel participates in a diplomatic mission.
8Continued as Line/Crew at age 46
8You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
8Promoted to Line/Crew rank 1
8Is now a Able Spacehand