Crewman Cecil Campbell
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
F |
1 (-2) |
2 (-2) |
1 (-2) |
7 (0) |
3 (-1) |
3 (-1) |
| Languid, Wicked, Scornful |
| Skills |
| Art 0 |
| Athletics (Dexterity) 1 |
| Athletics (Endurance) 1 |
| Carouse 0 |
| Deception 1 |
| Drive (Track) 1 |
| Engineer (M-drive) 1 |
| Gun Combat 0 |
| Gunner (Ortillery) 1 |
| Persuade 1 |
| Science 0 |
| Stealth 1 |
| Steward 0 |
| Streetwise 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Entertainer |
Journalist |
|
0 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
2 |
| Rogue |
Thief |
|
1 |
2 |
| Retired |
|
|
0 |
2 |
|
| Term | History |
| 1 | Became a Journalist at age 18 |
| 1 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Vessel participates in a notable military engagement. |
| 3 | Forced to muster out. |
| 4 | Returned to Journalist at age 30 |
| 4 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 5 | Became a Thief at age 34 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Nearly killed. Owe 30,000 for medical bills. |
| 5 | Promoted to rank 1 |
| 6 | Aging Crisis. Owe 40,000 for medical bills. |
| 6 | Continued as Thief at age 38 |
| 6 | A job goes wrong, forcing you to flee off-planet. |
| 7 | Aging Crisis. Owe 50,000 for medical bills. |
| 7 | Retired at age 42 |
| 7 | Good fortune |
| 8 | Aging Crisis. Owe 30,000 for medical bills. |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |