Crewman Cecil Campbell permalink

Age Sex Str Dex End Int Edu Soc
51 F 1 (-2) 2 (-2) 1 (-2) 7 (0) 3 (-1) 3 (-1)
Languid, Wicked, Scornful
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Carouse 0
Deception 1
Drive (Track) 1
Engineer (M-drive) 1
Gun Combat 0
Gunner (Ortillery) 1
Persuade 1
Science 0
Stealth 1
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 0 2
Navy Engineer/Gunner Crewman 0 2
Rogue Thief 1 2
Retired 0 2
 
TermHistory
1Became a Journalist at age 18
1You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
2Became a Engineer/Gunner at age 22
2Is now a Crewman
2You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
3Continued as Engineer/Gunner at age 26
3Vessel participates in a notable military engagement.
3Forced to muster out.
4Returned to Journalist at age 30
4An investigation, tour, project or expedition goes wrong, stranding you far from home.
5Became a Thief at age 34
5Involved in a feud with a rival criminal organization.
5Nearly killed. Owe 30,000 for medical bills.
5Promoted to rank 1
6Aging Crisis. Owe 40,000 for medical bills.
6Continued as Thief at age 38
6A job goes wrong, forcing you to flee off-planet.
7Aging Crisis. Owe 50,000 for medical bills.
7Retired at age 42
7Good fortune
8Aging Crisis. Owe 30,000 for medical bills.
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 40,000 for medical bills.