Settler Eric Ford permalink

Age Sex Str Dex End Int Edu Soc
51 M 3 (-1) 4 (-1) 6 (0) 12 (2) 10 (1) 10 (1)
Wary, Stimulating, Contrite
 
Skills
Advocate 1
Animals 0
Athletics 0
Carouse 0
Deception 1
Drive (Hovercraft) 2
Drive (Mole) 1
Drive (Walker) 1
Electronics 0
Flyer (Airship) 1
Flyer (Wing) 1
Leadership 1
Mechanic 1
Medic 0
Melee (Blade) 1
Pilot (Capital Ships) 1
Seafarer 0
Stealth 1
Survival 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Navy Flight Sublieutenant 2 / 0 2
Citizen Colonist Settler 3 3
Merchant Merchant Marine Senior Crewman 1 2
 
TermHistory
1Became a Barbarian at age 18
1You do not know what happened to you. There is a gap in your memory.
2Became a Flight at age 22
2Is now a Crewman
2Advanced training in a specialist field
2Commissioned in Navy/Flight
2Is now a Ensign
2Promoted to Flight officer rank 2
2Is now a Sublieutenant
3Continued as Flight at age 26
3You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
4Became a Colonist at age 30
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Gain a criminal contact.
4Promoted to rank 1
5Continued as Colonist at age 34
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Promoted to rank 2
5Is now a Settler
6Continued as Colonist at age 38
6You befriend a superior in the corporation or the colony.
6Promoted to rank 3
7Voluntarily left Colonist
7Became a Merchant Marine at age 42
7Is now a Crewman
7Scarred. Fully recovered.
8Continued as Merchant Marine at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 1
8Is now a Senior Crewman