Settler Hampton Day permalink

Age Sex Str Dex End Int Edu Soc
52 M 4 (-1) 5 (-1) 1 (-2) 10 (1) 6 (0) 3 (-1)
Secure, Tacky, Discerning
 
Skills
Animals 0
Athletics (Dexterity) 1
Drive (Track) 1
Electronics 0
Flyer 0
Jack-of-All-Trades 1
Profession (Polymers) 1
Recon 1
Steward 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Citizen Colonist Settler 2 3
Agent Law Enforcement Rookie 0 2
Scout Explorer 0 1
Drifter Barbarian 1 1
Scholar Scientist 0 1
 
TermHistory
1Became a Colonist at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
1Gain a criminal contact.
1Promoted to rank 1
2Continued as Colonist at age 22
2You are rewarded for your diligence or cunning.
2Promoted to rank 2
2Is now a Settler
3Continued as Colonist at age 26
3Hard times caused by a lack of interstellar trade costs you your job.
4Became a Law Enforcement at age 30
4Is now a Rookie
4Given specialist training in vehicles.
5Continued as Law Enforcement at age 34
5Lost eye or limb. Owe 2,500 for medical bills.
6Became a Explorer at age 38
6Nearly killed. Owe 22,500 for medical bills.
7Became a Barbarian at age 42
7Promoted to rank 1
8Voluntarily left Barbarian
8Became a Scientist at age 46
8An expedition or voyage goes wrong, leaving you stranded in the wilderness.