Corporal Everett McLusky permalink

Age Sex Str Dex End Int Edu Soc
52 M 2 (-2) 4 (-1) 6 (0) 2 (-2) 4 (-1) 5 (-1)
Wicked, Uncoordinated, Relieved
 
Skills
Art 0
Astrogation 1
Athletics 0
Carouse 1
Deception 0
Engineer (Power) 1
Gambler 1
Gun Combat (Energy) 1
Gunner (Ortillery) 2
Melee (Blade) 1
Profession 0
Recon 0
Stealth 2
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Rogue Thief 1 2
Citizen Colonist 0 1
Entertainer Artist 0 2
Rogue Pirate Corporal 2 3
 
TermHistory
1Became a Thief at age 18
1A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
1Forced to continue current assignment
1Promoted to rank 1
2Continued as Thief at age 22
2Lightly injured, no permanent damage. Fully recovered.
3Became a Colonist at age 26
3Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
4Became a Artist at age 30
4Invited to take part in a controversial event or exhibition that injures your social standing.
5Continued as Artist at age 34
5Invited to take part in a controversial event or exhibition that injures your social standing.
5Forced to muster out.
6Switched to Pirate at age 38
6Is now a Lackey
6Crime pays off. Gain victim as Enemy.
6Promoted to rank 1
6Is now a Henchman
7Continued as Pirate at age 42
7Crime pays off. Gain victim as Enemy.
8Continued as Pirate at age 46
8You commit a legendary crime.
8Promoted to rank 2
8Is now a Corporal