Field Agent Elmer McIntire
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 52 |
M |
4 (-1) |
3 (-1) |
3 (-1) |
11 (1) |
13 (2) |
1 (-2) |
| Giggly, Caring, Reflective |
| Skills |
| Animals 0 |
| Art (Write) 1 |
| Athletics (Endurance) 1 |
| Deception 1 |
| Electronics (Remote Ops) 1 |
| Explosives 1 |
| Gun Combat (Energy) 1 |
| Investigate 1 |
| Mechanic 0 |
| Melee (Natural) 1 |
| Profession 0 |
| Recon 1 |
| Science (Chemistry) 1 |
| Science (Robotics) 2 |
| Stealth 2 |
| Streetwise 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Rogue |
Thief |
|
2 |
3 |
| Agent |
Intelligence |
Field Agent |
3 |
3 |
| Scholar |
Scientist |
|
1 |
1 |
| Education | Graduated |
| University |
Graduated |
|
| Term | History |
| 1 | Entered University at age 18 |
| 1 | Join a social movement. |
| 1 | Graduated at age 22. |
| 2 | Became a Thief at age 22 |
| 2 | Involved in the planning of an impressive heist. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | A new romantic starts. Gain an Ally. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 5 | Became a Intelligence at age 34 |
| 5 | You go above and beyond the call of duty. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Agent |
| 6 | Continued as Intelligence at age 38 |
| 6 | You go above and beyond the call of duty. |
| 6 | Promoted to rank 2 |
| 6 | Is now a Field Agent |
| 7 | Continued as Intelligence at age 42 |
| 7 | You go above and beyond the call of duty. |
| 7 | Promoted to rank 3 |
| 8 | Voluntarily left Intelligence |
| 8 | Became a Scientist at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 8 | Promoted to rank 1 |