Crewman Harrison McPherson permalink

Age Sex Str Dex End Int Edu Soc
53 M 6 (0) 5 (-1) 4 (-1) 10 (1) 8 (0) 6 (0)
Finicky, Purposeful
 
Skills
Admin 1
Athletics (Endurance) 1
Broker 1
Diplomat 1
Electronics (Computers) 1
Electronics (Sensors) 1
Gun Combat 1
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Medic 0
Pilot (Capital Ships) 1
Science (Economics) 1
Science (Philosophy) 1
Science (Physics) 1
Science (Psionicology) 1
Steward 0
Streetwise 0
Survival 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Scholar Scientist 2 6
Entertainer Performer 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
2Became a Scientist at age 22
2Win a prestigious prize for your work.
3Continued as Scientist at age 26
3Agreed to perform research that goes against your conscience. Gain 1 Enemies.
3Promoted to rank 1
4Continued as Scientist at age 30
4Refuse to join a cheat in some fashion.
5Continued as Scientist at age 34
5Advanced training in a specialist field.
6Continued as Scientist at age 38
6Gained a contact.
6Promoted to rank 2
7Continued as Scientist at age 42
7Assigned to work on a secret project for a patron or organisation.
7Forced to muster out.
8Became a Performer at age 46
8Good fortune