| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 51 |
M |
2 (-2) |
3 (-1) |
6 (0) |
2 (-2) |
9 (1) |
6 (0) |
| Deceitful |
| Skills |
| Admin 0 |
| Animals 0 |
| Astrogation 1 |
| Deception 0 |
| Drive 0 |
| Electronics (Remote Ops) 1 |
| Flyer 0 |
| Gun Combat (Slug) 1 |
| Investigate 0 |
| Jack-of-All-Trades 1 |
| Profession (Civil Engineering) 1 |
| Recon 0 |
| Science (Archaeology) 1 |
| Stealth 1 |
| Streetwise 1 |
| Vacc Suit 2 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Agent |
Corporate Agent |
|
0 |
1 |
| Scout |
Courier |
Scout |
1 |
2 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
1 |
| Scout |
Explorer |
|
0 |
1 |
| Drifter |
Wanderer |
|
1 |
3 |
|
| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 2 | Became a Courier at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Lightly injured, no permanent damage. Fully recovered. |
| 3 | Continued as Courier at age 26 |
| 3 | You survey an alien world. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Voluntarily left Courier |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 5 | Switched to Explorer at age 34 |
| 5 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 6 | Became a Wanderer at age 38 |
| 6 | Contact with Government. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Wanderer at age 42 |
| 8 | Continued as Wanderer at age 46 |
| 8 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |