| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Dropped out of military academy. |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | Vessel participates in a diplomatic mission. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Vessel participates in a notable military engagement. |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 5 | Promoted to Engineer/Gunner rank 3 |
| 5 | Is now a Petty Officer, 2nd class |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | You join a gambling circle on board. |
| 6 | Promoted to Engineer/Gunner rank 4 |
| 6 | Is now a Petty Officer, 1st class |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 8 | Switched to Flight at age 42 |
| 8 | A new romantic starts. Gain an Ally. |
| 9 | Continued as Flight at age 46 |
| 9 | You join a gambling circle on board. |
| 9 | Promoted to Flight rank 5 |
| 9 | Is now a Chief Petty Officer |