Alfred Shackley permalink

Age Sex Str Dex End Int Edu Soc
51 M 6 (0) 6 (0) 2 (-2) 3 (-1) 10 (1) 7 (0)
Distressed, Action Oriented, Focused
 
Skills
Art 0
Deception 0
Diplomat 0
Drive 0
Electronics (Sensors) 1
Investigate 0
Mechanic 0
Medic 0
Melee (Unarmed) 1
Profession (Civil Engineering) 1
Science (Archaeology) 1
Seafarer 0
Steward 1
Survival 1
CareerAssignmentTitleRankTerms
Scholar Field Researcher 0 2
Drifter Wanderer 0 2
Citizen Worker 1 2
Drifter Barbarian 0 1
Drifter Scavenger 0 1
 
TermHistory
1Became a Field Researcher at age 18
1A rival researcher blackens your name or steals your research. Gain a Rival.
2Continued as Field Researcher at age 22
2An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Became a Wanderer at age 26
3You do not know what happened to you. There is a gap in your memory.
4Became a Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Promoted to rank 1
5Continued as Worker at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Switched to Barbarian at age 38
6Severely injured. Fully recovered. Owe 2,500 for medical bills.
7Returned to Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Switched to Scavenger at age 46
8A new romantic starts. Gain an Ally.