Able Spacehand Arther Fullmore permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 9 (1) 1 (-2) 5 (-1) 8 (0) 4 (-1)
Penitent, Awkward, Haughty
 
Skills
Art 0
Carouse 0
Drive 0
Electronics 0
Engineer 0
Mechanic 1
Medic 0
Profession (Construction) 1
Science 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Worker 0 2
Entertainer Journalist 0 1
Drifter Wanderer 0 2
Rogue Enforcer 0 1
Navy Engineer/Gunner Able Spacehand 1 1
Scout Courier 0 1
 
TermHistory
1Became a Worker at age 18
1You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
2Continued as Worker at age 22
2Scarred. Fully recovered. Owe 5,000 for medical bills.
3Became a Journalist at age 26
3Expose or are involved in a scandal of some sort.
4Became a Wanderer at age 30
4Nearly killed. Fully recovered. Owe 25,000 for medical bills.
4Forced to muster out.
5Became a Enforcer at age 34
5Lightly injured, no permanent damage. Fully recovered.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
6Promoted to Engineer/Gunner rank 1
6Is now a Able Spacehand
7Voluntarily left Engineer/Gunner
7Returned to Wanderer at age 42
7Nearly killed. Owe 22,500 for medical bills.
8Became a Courier at age 46
8Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
8Gain 6 Contacts. Gain 2 Enemies.
9Aging Crisis. Owe 40,000 for medical bills.