Crewman Maurine Ramos permalink

Age Sex Str Dex End Int Edu Soc
51 F 5 (-1) 6 (0) 6 (0) 11 (1) 3 (-1) 7 (0)
Decisive, Affectionate, Worthless
 
Skills
Animals 0
Athletics (Endurance) 1
Diplomat 0
Drive 0
Electronics (Comms) 1
Electronics (Sensors) 1
Investigate 1
Mechanic 0
Medic 0
Pilot (Spacecraft) 1
Science (Sophontology) 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Physician 0 2
Scholar Scientist 0 2
Drifter Scavenger 1 2
Navy Flight Crewman 0 1
Merchant Free Trader 0 1
 
TermHistory
1Became a Physician at age 18
1Work for an eccentric but brilliant mentor, who becomes an Ally.
2Continued as Physician at age 22
2Win a prestigious prize for your work.
2Forced to muster out.
3Switched to Scientist at age 26
3Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
3Gain an Enemy
4Continued as Scientist at age 30
4Your work is sabotaged by unknown parties. You may salvage what you can and give up.
5Became a Scavenger at age 34
5Attempted a risky adventure and was wildly successful.
5Promoted to rank 1
6Continued as Scavenger at age 38
6Lightly injured, no permanent damage. Fully recovered.
7Became a Flight at age 42
7Is now a Crewman
7During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
8Became a Free Trader at age 46
8A series of bad deals and decisions force you into bankruptcy. You salvage what you can.