Able Spacehand Hughie Gardner permalink

Age Sex Str Dex End Int Edu Soc
51 M 1 (-2) 5 (-1) 1 (-2) 6 (0) 7 (0) 8 (0)
Reliable, Manipulative
 
Skills
Admin 0
Art (Visual Media) 1
Deception 0
Drive 0
Electronics (Sensors) 1
Gunner (Turret) 1
Jack-of-All-Trades 1
Language (Oynprith (Droyne)) 1
Mechanic 1
Recon 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 2
Drifter Barbarian 0 1
Navy Line/Crew Able Spacehand 1 2
Agent Law Enforcement Rookie 0 2
Entertainer Artist 1 1
 
TermHistory
1Became a Wanderer at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Switched to Barbarian at age 22
2Lost eye or limb. Fully recovered. Owe 5,000 for medical bills.
3Became a Line/Crew at age 26
3Is now a Crewman
3Special assignment or duty on board ship.
3Promoted to Line/Crew rank 1
3Is now a Able Spacehand
4Continued as Line/Crew at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Law Enforcement at age 34
5Is now a Rookie
5Betrayal. Convert an Ally into a Rival or Enemy.
6Continued as Law Enforcement at age 38
6Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
7Returned to Wanderer at age 42
7Find valuable salvage.
7Forced to muster out.
8Became a Artist at age 46
8Gain a patron in the arts. Gain an Ally
8Promoted to rank 1
9Aging Crisis. Owe 10,000 for medical bills.