| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 55 |
M |
1 (-2) |
1 (-2) |
1 (-2) |
3 (-1) |
5 (-1) |
7 (0) |
| Late |
| Skills |
| Admin 0 |
| Animals 0 |
| Athletics 0 |
| Deception 4 |
| Drive (Hovercraft) 1 |
| Electronics (Computers) 1 |
| Engineer (Life Support) 1 |
| Jack-of-All-Trades 1 |
| Leadership 0 |
| Melee (Unarmed) 1 |
| Recon 2 |
| Seafarer 0 |
| Stealth 1 |
| Streetwise 3 |
| Survival 0 |
| Tactics (Military) 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Citizen |
Colonist |
|
0 |
1 |
| Rogue |
Thief |
|
4 |
5 |
| Citizen |
Corporate |
|
1 |
2 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Colonist at age 18 |
| 1 | Nearly killed. Owe 15,000 for medical bills. |
| 2 | Became a Thief at age 22 |
| 2 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Thief at age 26 |
| 3 | Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
| 3 | Promoted to rank 2 |
| 4 | Continued as Thief at age 30 |
| 4 | A crime lord considers you his protégé. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Thief at age 34 |
| 5 | Crime pays off. Gain victim as Enemy. |
| 5 | Promoted to rank 4 |
| 6 | Continued as Thief at age 38 |
| 6 | You spend months in the dangerous criminal underworld. |
| 6 | Forced to muster out. |
| 7 | Switched to Corporate at age 42 |
| 7 | You are rewarded for your diligence or cunning. |
| 7 | Promoted to rank 1 |
| 8 | Aging Crisis. Owe 60,000 for medical bills. |
| 8 | Continued as Corporate at age 46 |
| 8 | Spent time maintaining and using heavy vehicles. |
| 8 | Forced to muster out. |
| 9 | Aging Crisis. Owe 60,000 for medical bills. |
| 9 | Retired at age 50 |
| 9 | Accused of a crime |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |