| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Amnesia. |
| 1 | Graduated at age 18. |
| 2 | Became a Flight at age 18 |
| 2 | Is now a Crewman |
| 2 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 2 | Promoted to Flight rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Flight at age 22 |
| 3 | Nearly killed. Fully recovered. |
| 4 | Became a Wanderer at age 26 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Cavalry at age 30 |
| 5 | Is now a Private |
| 5 | Display heroism in battle. |
| 5 | Commissioned in Army/Cavalry |
| 5 | Is now a Lieutenant |
| 5 | Promoted to Cavalry officer rank 2 |
| 5 | Is now a Captain |
| 6 | Continued as Cavalry at age 34 |
| 6 | Scarred. Fully recovered. |
| 7 | Became a Physician at age 38 |
| 7 | Advanced training in a specialist field. |
| 8 | Voluntarily left Physician |
| 8 | Returned to Cavalry at age 42 |
| 8 | Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
| 8 | Gain rebels as Enemy |
| 9 | Switched to Line/Crew at age 46 |
| 9 | Vessel participates in a diplomatic mission. |
| 9 | Gain a contact. |
| 9 | Promoted to Line/Crew rank 2 |
| 9 | Is now a Petty Officer, 3rd class |
| 10 | Continued as Line/Crew at age 50 |
| 10 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |