Able Spacehand Patrick Foale permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 2 (-2) 1 (-2) 3 (-1) 4 (-1) 7 (0)
Joking, Satisfied, Blowhard
 
Skills
Astrogation 1
Athletics (Dexterity) 1
Drive 0
Flyer 0
Gun Combat 0
Gunner (Screen) 1
Investigate 0
Mechanic 1
Pilot (Small craft) 1
Pilot (Spacecraft) 1
Profession (Biologicals) 1
Recon 1
Science 0
Streetwise 0
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Agent Law Enforcement Rookie 0 1
Scholar Field Researcher 0 1
Scout Courier 0 1
Drifter Wanderer 0 2
Navy Flight Able Spacehand 1 3
 
TermHistory
1Became a Intelligence at age 18
1Hard times caused by a lack of interstellar trade costs you your job.
2Switched to Law Enforcement at age 22
2Is now a Rookie
2Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
3Became a Field Researcher at age 26
3An expedition or voyage goes wrong, leaving you stranded in the wilderness.
4Became a Courier at age 30
4Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
4Gain 1 Contacts. Gain 1 Enemies.
5Became a Wanderer at age 34
5run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
6Became a Flight at age 38
6Is now a Crewman
6Refuse to abuse your position for profit
6Promoted to Flight rank 1
6Is now a Able Spacehand
7Continued as Flight at age 42
7Advanced training in a specialist field
7Forced to muster out.
8Returned to Wanderer at age 46
8Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
9Returned to Flight at age 50
9Lost eye or limb. Fully recovered.
10Aging Crisis. Owe 10,000 for medical bills.