Crewman Johnnie Meighan permalink

Age Sex Str Dex End Int Edu Soc
55 M 1 (-2) 4 (-1) 3 (-1) 4 (-1) 8 (0) 4 (-1)
Consistent, Tolerant, Jittery
 
Skills
Animals 0
Deception 0
Drive 0
Electronics 0
Engineer (M-drive) 2
Flyer 0
Gun Combat 0
Gun Combat 1
Investigate 0
Language (Vilani (1st Imperium)) 1
Persuade 1
Recon 0
Science 0
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Agent Intelligence 0 1
Merchant Free Trader 1 4
Navy Engineer/Gunner Crewman 0 2
Drifter Wanderer 0 1
Citizen Worker 0 1
 
TermHistory
1Became a Intelligence at age 18
1Injured. Fully recovered. Owe 1,250 for medical bills.
2Became a Free Trader at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Continued as Free Trader at age 26
3Embroiled in legal trouble.
4Continued as Free Trader at age 30
4Make an unexpected connection outside your normal circles. Gain a Contact.
4Promoted to rank 1
5Continued as Free Trader at age 34
5Make an unexpected connection outside your normal circles. Gain a Contact.
5Forced to muster out.
6Became a Engineer/Gunner at age 38
6Is now a Crewman
6Vessel participates in a notable military engagement.
7Continued as Engineer/Gunner at age 42
7You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
8Became a Wanderer at age 46
8You do not know what happened to you. There is a gap in your memory.
9Became a Worker at age 50
9Lightly injured, no permanent damage. Fully recovered.