Able Spacehand Hugo Simmons permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 2 (-2) 1 (-2) 10 (1) 8 (0) 6 (0)
Affectionate, Cruel
 
Skills
Animals 0
Athletics 0
Electronics (Remote Ops) 1
Engineer 0
Gun Combat (Slug) 1
Gun Combat 1
Gunner (Ortillery) 1
Language 0
Mechanic 1
Melee 0
Pilot (Small craft) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 3
Agent Intelligence 0 1
Navy Flight Able Spacehand 1 1
Merchant Free Trader 0 1
Citizen Worker 0 1
Drifter Barbarian 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
2Continued as Engineer/Gunner at age 22
2Good fortune
3Continued as Engineer/Gunner at age 26
3You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
4Became a Intelligence at age 30
4Life ruined by a criminal gang. Gain the gang as an Enemy
5Switched to Flight at age 34
5Abuse your position for profit
5Promoted to Flight rank 1
5Is now a Able Spacehand
6Voluntarily left Flight
6Became a Free Trader at age 38
6A sudden war destroys your trade routes and contacts, forcing you to flee that region of space.
6Gain rebels as Enemy
7Became a Worker at age 42
7Hard times caused by a lack of interstellar trade costs you your job.
8Became a Barbarian at age 46
8Find Ancient Technology.
9Continued as Barbarian at age 50
9Severely injured. Fully recovered. Owe 2,500 for medical bills.
10Aging Crisis. Owe 30,000 for medical bills.