| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Contact with Government. |
| 2 | Promoted to rank 1 |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Make a breakthrough in your field. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | A new romantic starts. Gain an Ally. |
| 5 | Continued as Field Researcher at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 3 |
| 6 | Continued as Field Researcher at age 38 |
| 6 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 6 | Scarred. Owe 1,250 for medical bills. |
| 7 | Became a Scavenger at age 42 |
| 7 | Attacked by enemies and injured. |
| 7 | Nearly killed. Fully recovered. Owe 20,000 for medical bills. |
| 7 | Gain Enemy if you don't already have one. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scavenger at age 46 |
| 8 | Survived a risky adventure but gained nothing. |
| 8 | Promoted to rank 2 |
| 9 | Aging Crisis. Owe 40,000 for medical bills. |
| 9 | Continued as Scavenger at age 50 |
| 9 | Attacked by enemies and injured. |
| 9 | Lightly injured, no permanent damage. Fully recovered. |
| 9 | Gain Enemy if you don't already have one. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |