Private Velma Staff permalink

Age Sex Str Dex End Int Edu Soc Psi
56 F 1 (-2) 3 (-1) 4 (-1) 5 (-1) 10 (1) 8 (0) 1 (-2)
Fuddy Duddy
 
Skills
Animals 0
Athletics (Dexterity) 1
Carouse 0
Clairvoyance 0
Deception 1
Electronics 0
Gun Combat (Slug) 1
Melee 0
Persuade 1
Pilot (Spacecraft) 1
Recon 1
Science (Psychology) 1
Seafarer 0
Stealth 0
Streetwise 3
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 1 3
Army Army Support Private 0 1
Drifter Wanderer 0 1
Merchant Free Trader 1 3
Rogue Enforcer 0 1
 
TermHistory
1Became a Barbarian at age 18
1Survived a risky adventure but gained nothing.
1Promoted to rank 1
2Continued as Barbarian at age 22
2Encounter a Psionic institute.
2Tested for psionic powers
3Continued as Barbarian at age 26
3Drafted into Army
4Became a Army Support at age 30
4Is now a Private
4Severely injured. Fully recovered.
5Switched to Wanderer at age 34
5Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
6Became a Free Trader at age 38
6Promoted to rank 1
7Continued as Free Trader at age 42
7Refuse to smuggle illegal items onto a planet. Gain an Enemy.
8Continued as Free Trader at age 46
8Imperial trade restrictions force you out of business.
9Became a Enforcer at age 50
9Crime pays off. Gain victim as Enemy.
10Aging Crisis. Owe 60,000 for medical bills.