Crewman Flora Jones permalink

Age Sex Str Dex End Int Edu Soc
55 F 2 (-2) 6 (0) 1 (-2) 5 (-1) 7 (0) 2 (-2)
Romantic, Blasé, Dutiful
 
Skills
Art 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 0
Electronics 0
Engineer (J-drive) 1
Gunner (Ortillery) 2
Investigate 1
Mechanic 3
Profession (Construction) 1
Science (Genetics) 1
Seafarer 0
Stealth 0
Streetwise 0
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 3
Scholar Scientist 0 2
Rogue Thief 0 1
Drifter Barbarian 0 1
Entertainer Artist 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1Betrayal. Convert an Ally into a Rival or Enemy.
2Continued as Engineer/Gunner at age 22
2Vessel participates in a notable military engagement.
3Continued as Engineer/Gunner at age 26
3You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
4Became a Scientist at age 30
4A disaster or war strikes.
4Injured. Fully recovered. Owe 1,250 for medical bills.
4The planetary government interferes with your research for political or religious reasons. You continue working openly and gain an Enemy.
5Continued as Scientist at age 34
5Advanced training in a specialist field.
5Forced to muster out.
6Became a Thief at age 38
6Nearly killed. Fully recovered. Owe 12,500 for medical bills.
7Became a Barbarian at age 42
7Lightly injured, no permanent damage. Fully recovered.
8Became a Artist at age 46
8Severely injured. Fully recovered. Owe 5,000 for medical bills.
9Switched to Wanderer at age 50
9Nearly killed. Fully recovered. Owe 15,000 for medical bills.