Crewman Belva Withers permalink

Age Sex Str Dex End Int Edu Soc
55 F 7 (0) 4 (-1) 1 (-2) 4 (-1) 13 (2) 9 (1)
Mean
 
Skills
Art (Instrument) 2
Astrogation 0
Carouse 1
Diplomat 1
Drive 0
Gun Combat 0
Mechanic 0
Pilot (Capital Ships) 1
Profession 0
Science (Cosmology) 1
Streetwise 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 0 1
Citizen Colonist 0 3
Navy Line/Crew Crewman 0 2
Retired 0 2
 
EducationGraduated
University Graduated
 
TermHistory
1Became a Scavenger at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Colonist at age 22
2Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
3Entered University at age 26
3Spent the college years partying.
3Graduated at age 30.
4Continued as Colonist at age 30
4A romantic relationship ends badly. Gain a Rival or Enemy.
5Continued as Colonist at age 34
5Life ruined by a criminal gang. Gain the gang as an Enemy
6Became a Line/Crew at age 38
6Is now a Crewman
6You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
7Aging Crisis. Owe 60,000 for medical bills.
7Continued as Line/Crew at age 42
7Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8Aging Crisis. Owe 50,000 for medical bills.
8Retired at age 46
8Good fortune
9Aging Crisis. Owe 30,000 for medical bills.
9Moved to a new world.