Jim Hogan permalink

Age Sex Str Dex End Int Edu Soc
56 M 8 (0) 7 (0) 2 (-2) 3 (-1) 13 (2) 7 (0)
Close, Outgoing, Ornery
 
Skills
Advocate 0
Art 0
Astrogation 0
Athletics 0
Broker 1
Diplomat 1
Drive 0
Gun Combat 0
Mechanic 0
Medic 0
Melee (Unarmed) 1
Pilot 0
Profession (Polymers) 1
Science 0
Stealth 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 1
Citizen Corporate 1 3
Rogue Thief 0 1
Drifter Wanderer 0 2
Drifter Scavenger 0 2
 
TermHistory
1Became a Courier at age 18
1Perform an exemplary service for the scouts.
2Voluntarily left Courier
2Became a Corporate at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
2Promoted to rank 1
3Continued as Corporate at age 26
3Gained a contact.
4Continued as Corporate at age 30
4You befriend a superior in the corporation or the colony.
4Forced to muster out.
5Became a Thief at age 34
5A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy.
6Became a Wanderer at age 38
6Suffer from a life-threatening illness.
7Switched to Scavenger at age 42
8Continued as Scavenger at age 46
8Nearly killed. Owe 20,000 for medical bills.
9Returned to Wanderer at age 50
9Nearly killed. Fully recovered. Owe 8,750 for medical bills.