Field Agent Albert McMillan permalink

Age Sex Str Dex End Int Edu Soc
57 M 1 (-2) 1 (-2) 2 (-2) 8 (0) 5 (-1) 6 (0)
Chaste, Talented, Peaceful
 
Skills
Carouse 1
Deception 1
Drive 0
Electronics (Computers) 1
Flyer (Ornithopter) 1
Gun Combat (Archaic) 1
Investigate 1
Jack-of-all-Trades 1
Language 0
Recon 2
Stealth 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 0 1
Agent Corporate Agent Field Agent 3 6
Entertainer Performer 1 2
 
TermHistory
1Became a Wanderer at age 18
1run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2Became a Corporate Agent at age 22
2You go above and beyond the call of duty.
2Promoted to rank 1
2Is now a Agent
3Continued as Corporate Agent at age 26
3Advanced training in a specialist field.
4Continued as Corporate Agent at age 30
4Gained a contact.
5Continued as Corporate Agent at age 34
5You go above and beyond the call of duty.
5Promoted to rank 2
5Is now a Field Agent
6Continued as Corporate Agent at age 38
6You go above and beyond the call of duty.
6Promoted to rank 3
7Continued as Corporate Agent at age 42
7A romantic relationship ends badly. Gain a Rival or Enemy.
7Forced to muster out.
8Became a Performer at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9Continued as Performer at age 50
9One of your pieces of art is stolen, and the investigation brings you into the criminal underworld.
9Promoted to rank 1
10Aging Crisis. Owe 10,000 for medical bills.