Able Spacehand Clare Harper permalink

Age Sex Str Dex End Int Edu Soc
57 F 4 (-1) 1 (-2) 5 (-1) 3 (-1) 5 (-1) 5 (-1)
Bewildered, Melancholy, Excitable
 
Skills
Diplomat 1
Drive (Hovercraft) 1
Flyer 0
Gun Combat 0
Gun Combat 1
Gunner (Ortillery) 1
Gunner (Turret) 1
Mechanic 4
Persuade 0
Recon 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Able Spacehand 1 2
Citizen Colonist 1 1
Rogue Pirate Lackey 0 1
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 0 1
Retired 0 2
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Special assignment or duty on board ship.
1Promoted to Line/Crew rank 1
1Is now a Able Spacehand
2Continued as Line/Crew at age 22
2Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
3Became a Colonist at age 26
3You befriend a superior in the corporation or the colony.
3Promoted to rank 1
4Voluntarily left Colonist
4Became a Pirate at age 30
4Is now a Lackey
4Scarred. Fully recovered. Owe 5,000 for medical bills.
5Became a Merchant Marine at age 34
5Is now a Crewman
5Embroiled in legal trouble.
6Continued as Merchant Marine at age 38
6Given advanced training in a specialist field
7Voluntarily left Merchant Marine
7Became a Scavenger at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8A new romantic starts. Gain an Ally.
9Aging Crisis. Owe 10,000 for medical bills.
9Good fortune
10Aging Crisis. Owe 40,000 for medical bills.