Crewman Ivey Gillis permalink

Age Sex Str Dex End Int Edu Soc
55 M 2 (-2) 3 (-1) 1 (-2) 3 (-1) 6 (0) 3 (-1)
Scary, Petty
 
Skills
Animals 0
Athletics 0
Broker 1
Deception 0
Drive 0
Electronics 0
Engineer (J-drive) 1
Flyer (Rotor) 1
Gun Combat 0
Gunner (Turret) 2
Leadership 0
Melee (Blade) 1
Recon 0
Seafarer 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Citizen Colonist 0 1
Citizen Corporate 1 2
Navy Line/Crew Crewman 0 2
Agent Law Enforcement Rookie 0 1
Rogue Enforcer 0 1
Retired 0 2
 
TermHistory
1Became a Colonist at age 18
1You gain experience in a technical field as a computer operator or surveyor.
2Voluntarily left Colonist
2Switched to Corporate at age 22
2A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
2Promoted to rank 1
3Continued as Corporate at age 26
3Life ruined by a criminal gang. Gain the gang as an Enemy
4Became a Line/Crew at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
4Attempt at commissioned failed.
5Continued as Line/Crew at age 34
5During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.
6Became a Law Enforcement at age 38
6Is now a Rookie
6Hard times caused by a lack of interstellar trade costs you your job.
7Became a Enforcer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Aging Crisis. Owe 40,000 for medical bills.
8Retired at age 46
8A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
9Gained a contact.
10Aging Crisis. Owe 30,000 for medical bills.