Senior Crewman Fay Walters permalink

Age Sex Str Dex End Int Edu Soc
57 M 4 (-1) 3 (-1) 4 (-1) 5 (-1) 3 (-1) 5 (-1)
Daring
 
Skills
Animals 0
Athletics (Strength) 1
Carouse 0
Drive 0
Electronics (Comms) 1
Electronics (Remote Ops) 1
Gambler 1
Mechanic 1
Melee 0
Persuade 1
Pilot 0
Seafarer 0
Stealth 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Merchant Merchant Marine Senior Crewman 1 3
Rogue Enforcer 1 2
Drifter Scavenger 0 1
Scout Explorer 0 1
Navy Engineer/Gunner Crewman 0 1
 
TermHistory
1Became a Barbarian at age 18
2Voluntarily left Barbarian
2Became a Merchant Marine at age 22
2Is now a Crewman
2A series of bad deals and decisions force you into bankruptcy. You salvage what you can.
3Continued as Merchant Marine at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
3Promoted to rank 1
3Is now a Senior Crewman
4Continued as Merchant Marine at age 30
4Embroiled in legal trouble.
4Forced to muster out.
5Became a Enforcer at age 34
5Crime pays off. Gain victim as Enemy.
5Promoted to rank 1
6Continued as Enforcer at age 38
6Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
7Switched to Scavenger at age 42
7Nearly killed. Owe 25,000 for medical bills.
8Became a Explorer at age 46
8Psychologically damaged by your time in the scouts.
9Became a Engineer/Gunner at age 50
9Is now a Crewman
9During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged.