Crewman Reta Simmmons permalink

Age Sex Str Dex End Int Edu Soc
56 F 4 (-1) 1 (-2) 5 (-1) 6 (0) 3 (-1) 6 (0)
Always Hungry, Able, Spendthrift
 
Skills
Astrogation 0
Athletics (Strength) 1
Gambler 1
Gun Combat 0
Language 0
Mechanic 0
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Stealth 1
Steward 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 2 3
Navy Engineer/Gunner Crewman 0 3
Merchant Free Trader 1 2
Navy Line/Crew 0 1
 
TermHistory
1Became a Scavenger at age 18
1Find valuable salvage.
1Promoted to rank 1
2Continued as Scavenger at age 22
2Contact with Government.
2Promoted to rank 2
3Continued as Scavenger at age 26
3run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Severely injured. Owe 5,000 for medical bills.
5Became a Free Trader at age 34
5Your business or ship thrives.
5Promoted to rank 1
6Continued as Free Trader at age 38
6Imperial trade restrictions force you out of business.
7Switched to Line/Crew at age 42
7Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
8Returned to Engineer/Gunner at age 46
8You join a gambling circle on board.
9Continued as Engineer/Gunner at age 50
9Special assignment or duty on board ship.
9Forced to muster out.