Commander Eddie Williamson permalink

Age Sex Str Dex End Int Edu Soc
57 F 4 (-1) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 10 (1)
Expansive, Nosy
 
Skills
Athletics (Dexterity) 2
Athletics (Strength) 2
Deception 1
Drive (Mole) 1
Electronics (Computers) 1
Engineer (Power) 2
Flyer 0
Gambler 1
Gun Combat 2
Gunner (Capital) 1
Gunner (Ortillery) 1
Gunner (Screen) 1
Gunner (Turret) 1
Jack-of-all-Trades 1
Leadership 2
Mechanic 3
Melee (Blade) 2
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Profession 0
Tactics (Military) 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Lieutenant 3 / 0 2
Citizen Colonist 1 2
Navy Line/Crew Commander 4 / 0 3
Retired 0 2
 
EducationGraduated
Naval Academy Graduated
 
TermHistory
1Entered Naval Academy at age 18
1Become leader in social movement.
1Gain an Ally and an Enemy.
1Graduated at age 18.
2Became a Engineer/Gunner at age 18
2Is now a Crewman
2Vessel participates in a notable military engagement.
2Commissioned in Navy/Engineer/Gunner
2Is now a Ensign
2Promoted to Engineer/Gunner officer rank 2
2Is now a Sublieutenant
3Continued as Engineer/Gunner at age 22
3Birth or Death involving a family member or close friend.
3Promoted to Engineer/Gunner officer rank 3
3Is now a Lieutenant
4Voluntarily left Engineer/Gunner
4Became a Colonist at age 26
4You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
4Promoted to rank 1
5Continued as Colonist at age 30
5You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
5Forced to muster out.
6Switched to Line/Crew at age 34
6You join a gambling circle on board.
6Promoted to Line/Crew officer rank 4
6Is now a Commander
7Continued as Line/Crew at age 38
7Special assignment or duty on board ship.
8Aging Crisis. Owe 50,000 for medical bills.
8Continued as Line/Crew at age 42
8Advanced training in a specialist field
8Forced to muster out.
9Aging Crisis. Owe 50,000 for medical bills.
9Retired at age 46
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 60,000 for medical bills.
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 50,000 for medical bills.