Jim Wilson permalink

Age Sex Str Dex End Int Edu Soc
56 M 3 (-1) 1 (-2) 1 (-2) 5 (-1) 6 (0) 9 (1)
Indecisive, Nuanced, Crabby
 
Skills
Admin 0
Animals (Training) 1
Art (Holography) 1
Astrogation 0
Broker 2
Carouse 0
Electronics (Comms) 1
Electronics (Sensors) 1
Gun Combat 0
Mechanic 1
Medic 0
Persuade 1
Pilot 0
Profession 0
Streetwise 1
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Explorer 0 2
Merchant Broker 0 4
Drifter Scavenger 0 1
Entertainer Artist 1 2
 
TermHistory
1Became a Explorer at age 18
1Your ship is ambushed by enemy vessels. You successfully ran to the jump point.
2Continued as Explorer at age 22
2Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
2Gain 6 Contacts. Gain 3 Enemies.
3Became a Broker at age 26
3Make an unexpected connection outside your normal circles. Gain a Contact.
4Continued as Broker at age 30
4A good deal ensures you are living the high life for a few years.
5Continued as Broker at age 34
6Continued as Broker at age 38
6Refuse to smuggle illegal items onto a planet. Gain an Enemy.
7Voluntarily left Broker
7Became a Scavenger at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Became a Artist at age 46
8Join homeworld’s celebrity circles
8Promoted to rank 1
9Continued as Artist at age 50
9Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy
10Aging Crisis. Owe 40,000 for medical bills.