Able Spacehand Ernst Moore permalink

Age Sex Str Dex End Int Edu Soc
55 M 5 (-1) 2 (-2) 1 (-2) 9 (1) 6 (0) 7 (0)
Expert, Nasty, Lean
 
Skills
Animals 0
Astrogation 0
Carouse 1
Deception 1
Drive 0
Engineer (Life Support) 1
Explosives 1
Gun Combat 0
Gunner (Ortillery) 1
Gunner (Screen) 1
Mechanic 1
Medic 0
Pilot 0
Profession (Hydroponics) 1
Steward 1
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Scout Explorer 0 1
Entertainer Performer 1 2
Navy Engineer/Gunner Able Spacehand 1 3
Citizen Colonist 1 1
Drifter Wanderer 0 2
 
TermHistory
1Became a Explorer at age 18
1Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
1Gain 2 Contacts. Gain 1 Enemies.
2Became a Performer at age 22
2Join homeworld’s celebrity circles
2Promoted to rank 1
3Continued as Performer at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a notable military engagement.
5Continued as Engineer/Gunner at age 34
5You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy.
5Promoted to Engineer/Gunner rank 1
5Is now a Able Spacehand
6Voluntarily left Engineer/Gunner
6Became a Colonist at age 38
6Political upheaval strikes your homeworld, and you are caught up in the revolution.
6Promoted to rank 1
7Voluntarily left Colonist
7Became a Wanderer at age 42
7Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
8Returned to Engineer/Gunner at age 46
8Scarred. Fully recovered.
9Returned to Wanderer at age 50
9Suffer from a life-threatening illness.
10Aging Crisis. Owe 10,000 for medical bills.