| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Moved to a new world. |
| 1 | Attempt at commissioned failed. |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy. |
| 3 | Entered Naval Academy at age 26 |
| 3 | Become leader in social movement. |
| 3 | Gain an Ally and an Enemy. |
| 3 | Graduated at age 26. |
| 4 | Switched to Flight at age 26 |
| 4 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 5 | Became a Scavenger at age 30 |
| 5 | A new romantic starts. Gain an Ally. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Scavenger at age 34 |
| 6 | Attacked by enemies and injured. |
| 6 | Nearly killed. Owe 12,500 for medical bills. |
| 6 | Gain Enemy if you don't already have one. |
| 7 | Continued as Scavenger at age 38 |
| 7 | Nearly killed. Fully recovered. Owe 35,000 for medical bills. |
| 8 | Became a Broker at age 42 |
| 8 | Embroiled in legal trouble. |
| 8 | Promoted to rank 1 |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Continued as Broker at age 46 |
| 9 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 50 |
| 10 | Moved to a new world. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |