Crewman Reta Simmmons
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 56 |
F |
4 (-1) |
1 (-2) |
5 (-1) |
6 (0) |
3 (-1) |
6 (0) |
| Always Hungry, Able, Spendthrift |
| Skills |
| Astrogation 0 |
| Athletics (Strength) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Language 0 |
| Mechanic 0 |
| Persuade 1 |
| Pilot (Spacecraft) 1 |
| Profession 0 |
| Recon 1 |
| Stealth 1 |
| Steward 0 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Drifter |
Scavenger |
|
2 |
3 |
| Navy |
Engineer/Gunner |
Crewman |
0 |
3 |
| Merchant |
Free Trader |
|
1 |
2 |
| Navy |
Line/Crew |
|
0 |
1 |
|
| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Find valuable salvage. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Scavenger at age 22 |
| 2 | Contact with Government. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Scavenger at age 26 |
| 3 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 4 | Became a Engineer/Gunner at age 30 |
| 4 | Is now a Crewman |
| 4 | Severely injured. Owe 5,000 for medical bills. |
| 5 | Became a Free Trader at age 34 |
| 5 | Your business or ship thrives. |
| 5 | Promoted to rank 1 |
| 6 | Continued as Free Trader at age 38 |
| 6 | Imperial trade restrictions force you out of business. |
| 7 | Switched to Line/Crew at age 42 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Returned to Engineer/Gunner at age 46 |
| 8 | You join a gambling circle on board. |
| 9 | Continued as Engineer/Gunner at age 50 |
| 9 | Special assignment or duty on board ship. |
| 9 | Forced to muster out. |