Able Spacehand Marjorie Wright permalink

Age Sex Str Dex End Int Edu Soc
57 F 3 (-1) 2 (-2) 1 (-2) 4 (-1) 8 (0) 8 (0)
Miserly, Self-Directed, Discouraged
 
Skills
Athletics (Dexterity) 1
Carouse 0
Deception 1
Drive 0
Electronics (Comms) 1
Gunner (Capital) 2
Gunner (Turret) 1
Mechanic 1
Melee (Unarmed) 1
Persuade 1
Pilot (Spacecraft) 1
Profession 0
Recon 1
Steward 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Rogue Enforcer 0 2
Prisoner Thug 1 1
Entertainer Performer 0 1
Drifter Wanderer 0 1
Navy Flight Able Spacehand 1 2
Merchant Free Trader 0 1
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge.
2Became a Enforcer at age 22
2A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
3Continued as Enforcer at age 26
3Arrested
4Became a Thug at age 30
4Saved a guard or prison officer. Gain an Ally.
4Promoted to rank 1
4Paroled from prison.
5Became a Performer at age 34
5Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
6Became a Wanderer at age 38
6You do not know what happened to you. There is a gap in your memory.
7Switched to Flight at age 42
7You join a gambling circle on board.
7Promoted to Flight rank 1
7Is now a Able Spacehand
8Continued as Flight at age 46
8Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
9Became a Free Trader at age 50
9Make an unexpected connection outside your normal circles. Gain a Contact.
10Aging Crisis. Owe 50,000 for medical bills.