| Term | History |
| 1 | Entered Naval Academy at age 18 |
| 1 | Spent the college years partying. |
| 1 | Dropped out of military academy. |
| 2 | Became a Engineer/Gunner at age 18 |
| 2 | Is now a Crewman |
| 2 | You join a gambling circle on board. |
| 3 | Continued as Engineer/Gunner at age 22 |
| 3 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Vessel participates in a diplomatic mission. |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | Vessel participates in a notable military engagement. |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Engineer/Gunner at age 34 |
| 6 | Vessel participates in a notable military engagement. |
| 6 | Promoted to Engineer/Gunner rank 3 |
| 6 | Is now a Petty Officer, 2nd class |
| 7 | Continued as Engineer/Gunner at age 38 |
| 7 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 8 | Became a Field Researcher at age 42 |
| 8 | A disaster or war strikes. |
| 8 | The planetary government interferes with your research for political or religious reasons. You continue working secretely. |
| 9 | Continued as Field Researcher at age 46 |
| 9 | Nearly killed. Owe 3,750 for medical bills. |
| 10 | Became a Intelligence at age 50 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Intelligence at age 54 |
| 11 | Go undercover to investigate an enemy. |
| 11 | Nearly killed. Owe 30,000 for medical bills. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Agent |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |