Christopher Fabble permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 8 (0) 5 (-1)
Sly
 
Skills
Animals 0
Art 0
Carouse 0
Drive 0
Mechanic 1
Melee 0
Pilot 0
Science (Psionicology) 1
Science (Psychology) 1
Seafarer 0
Stealth 1
Streetwise 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 3
Scout Explorer 0 3
Drifter Wanderer 0 2
Drifter Scavenger 0 2
 
TermHistory
1Became a Barbarian at age 18
1Find valuable salvage.
2Continued as Barbarian at age 22
2Suffer from a life-threatening illness.
3Became a Explorer at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Explorer at age 30
4Perform an exemplary service for the scouts.
5Continued as Explorer at age 34
5Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
5Gain 3 Contacts. Gain 1 Enemies.
6Switched to Wanderer at age 38
6Spend time with an alien race. Gain a contact.
7Continued as Wanderer at age 42
7run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8Switched to Scavenger at age 46
8A romantic relationship ends badly. Gain a Rival or Enemy.
9Continued as Scavenger at age 50
9Severely injured. Fully recovered. Owe 15,000 for medical bills.
10Returned to Barbarian at age 54
10Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
11Aging Crisis. Owe 20,000 for medical bills.