Crewman Carmela Jemmy permalink

Age Sex Str Dex End Int Edu Soc
60 F 1 (-2) 2 (-2) 1 (-2) 5 (-1) 1 (-2) 3 (-1)
Lean, Energetic
 
Skills
Athletics 0
Deception 0
Electronics (Remote Ops) 1
Gambler 1
Gun Combat 0
Gunner (Capital) 1
Jack-of-all-Trades 1
Mechanic 3
Pilot (Small craft) 1
Recon 0
Science (Robotics) 1
Stealth 0
Steward 0
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Thief 0 1
Scout Explorer 0 3
Navy Line/Crew Crewman 0 3
Navy Flight 0 1
Entertainer Journalist 0 1
Scout Courier 0 1
 
TermHistory
1Became a Thief at age 18
1Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
2Became a Explorer at age 22
2Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact.
3Continued as Explorer at age 26
3Spend several years jumping from world to world in your scout ship.
4Continued as Explorer at age 30
4You survey an alien world.
4Forced to muster out.
5Became a Line/Crew at age 34
5Is now a Crewman
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
5Attempt at commissioned failed.
6Continued as Line/Crew at age 38
6Vessel participates in a notable military engagement.
7Continued as Line/Crew at age 42
7You join a gambling circle on board.
7Forced to muster out.
8Switched to Flight at age 46
8You are falsed accused for an accident that causes the death of several crew members. Gain the officer who blamed you as an Enemy.
9Became a Journalist at age 50
9Public opinion turns on you.
10Switched to Courier at age 54
10Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base.
10Gain 4 Contacts. Gain 2 Enemies.
11Aging Crisis. Owe 20,000 for medical bills.