Able Spacehand Manuel Fletcher permalink

Age Sex Str Dex End Int Edu Soc
60 M 1 (-2) 2 (-2) 2 (-2) 4 (-1) 8 (0) 7 (0)
Brazen, Blames Others
 
Skills
Animals 0
Athletics (Endurance) 1
Broker 0
Carouse 0
Deception 1
Drive 0
Electronics 0
Engineer (J-drive) 1
Engineer (Power) 1
Flyer 0
Gun Combat 1
Mechanic 1
Navigation 1
Persuade 0
Profession 0
Recon 1
Steward 0
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine Crewman 0 1
Navy Engineer/Gunner Able Spacehand 1 4
Drifter Scavenger 0 2
Drifter Barbarian 0 1
Citizen Colonist 0 1
Drifter Wanderer 0 1
 
TermHistory
1Became a Merchant Marine at age 18
1Is now a Crewman
1Imperial trade restrictions force you out of business.
2Became a Engineer/Gunner at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Engineer/Gunner at age 26
3Vessel participates in a notable military engagement.
4Continued as Engineer/Gunner at age 30
4Commanding officer takes an interest in your career.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5You join a gambling circle on board.
5Forced to muster out.
6Became a Scavenger at age 38
6Attacked by enemies and injured.
6Scarred. Fully recovered. Owe 5,000 for medical bills.
6Gain Enemy if you don't already have one.
6Forced to muster out.
7Switched to Barbarian at age 42
7Severely injured. Fully recovered. Owe 10,000 for medical bills.
8Returned to Scavenger at age 46
8run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
9Became a Colonist at age 50
9Life ruined by a criminal gang. Gain the gang as an Enemy
10Switched to Wanderer at age 54
10Severely injured. Fully recovered. Owe 20,000 for medical bills.