| Term | History |
| 1 | Became a Marine Support at age 18 |
| 1 | Is now a Marine |
| 1 | A mission goes disastrously wrong due to your commander’s error or incompetence, but you survive. |
| 1 | Cover for the commander and gain an Ally. |
| 1 | Forced to muster out. |
| 2 | Became a Line/Crew at age 22 |
| 2 | Is now a Crewman |
| 2 | Vessel participates in a diplomatic mission. |
| 2 | Attempt at commissioned failed. |
| 3 | Continued as Line/Crew at age 26 |
| 3 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 4 | Became a Artist at age 30 |
| 4 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 4 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 4 | Promoted to rank 1 |
| 5 | Continued as Artist at age 34 |
| 5 | Refused to criticise a questionable political leader on your homeworld. |
| 6 | Continued as Artist at age 38 |
| 6 | One of your pieces of art is stolen, and the investigation brings you into the criminal underworld. |
| 6 | Promoted to rank 2 |
| 7 | Continued as Artist at age 42 |
| 7 | A new romantic starts. Gain an Ally. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Artist at age 46 |
| 8 | Expose or are involved in a scandal of some sort. |
| 9 | Returned to Line/Crew at age 50 |
| 9 | Birth or Death involving a family member or close friend. |
| 9 | Attempt at commissioned failed. |
| 9 | Forced to muster out. |
| 10 | Became a Wanderer at age 54 |
| 10 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |