Crewman Maymie Enright permalink

Age Sex Str Dex End Int Edu Soc
61 F 1 (-2) 1 (-2) 3 (-1) 3 (-1) 2 (-2) 2 (-2)
Inept
 
Skills
Astrogation 1
Deception 1
Drive 0
Electronics 0
Engineer (M-drive) 1
Flyer (Wing) 1
Gambler 1
Gun Combat 0
Gunner (Turret) 1
Mechanic 1
Melee (Bludgeon) 1
Navigation 1
Pilot 0
Profession 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 0 2
Citizen Worker 0 2
Navy Line/Crew Crewman 0 3
Drifter Scavenger 0 2
Retired 0 1
 
TermHistory
1Became a Courier at age 18
1Spend several years jumping from world to world in your scout ship.
2Continued as Courier at age 22
2When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
2Forced to muster out.
3Became a Worker at age 26
3A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4Continued as Worker at age 30
4You gain experience in a technical field as a computer operator or surveyor.
4Forced to muster out.
5Became a Line/Crew at age 34
5Is now a Crewman
5Special assignment or duty on board ship.
6Continued as Line/Crew at age 38
6You join a gambling circle on board.
7Continued as Line/Crew at age 42
7You join a gambling circle on board.
7Forced to muster out.
8Became a Scavenger at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Continued as Scavenger at age 50
9You do not know what happened to you. There is a gap in your memory.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Accused of a crime
11Aging Crisis. Owe 50,000 for medical bills.