| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Lost eye or limb. |
| 2 | Became a Scavenger at age 22 |
| 2 | Victim of a crime |
| 2 | Promoted to rank 1 |
| 3 | Continued as Scavenger at age 26 |
| 3 | Attacked by enemies that you easily defeat. |
| 3 | Gain Enemy if you don't already have one. |
| 3 | Promoted to rank 2 |
| 4 | Continued as Scavenger at age 30 |
| 4 | Attacked by enemies that you easily defeat. |
| 4 | Gain Enemy if you don't already have one. |
| 4 | Promoted to rank 3 |
| 5 | Continued as Scavenger at age 34 |
| 5 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 6 | Became a Colonist at age 38 |
| 6 | You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Colonist at age 42 |
| 7 | Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | Continued as Pirate at age 50 |
| 9 | Involved in the planning of an impressive heist. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Corporal |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Pirate at age 54 |
| 10 | Involved in the planning of an impressive heist. |
| 10 | Promoted to rank 3 |
| 10 | Is now a Sergeant |
| 11 | Aging Crisis. Owe 40,000 for medical bills. |