Crewman Pattie Oneil permalink

Age Sex Str Dex End Int Edu Soc
60 F 4 (-1) 1 (-2) 1 (-2) 3 (-1) 9 (1) 11 (1)
Inconsiderate, Melancholy
 
Skills
Astrogation 0
Drive 0
Electronics 0
Gun Combat 0
Language (Oynprith (Droyne)) 1
Mechanic 1
Medic 0
Pilot (Small Craft) 1
Profession (Belter) 1
Recon 2
Stealth 0
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Citizen Corporate 0 1
Rogue Thief 0 1
Merchant Merchant Marine Crewman 0 2
Drifter Scavenger 2 4
Drifter Wanderer 0 1
 
TermHistory
1Became a Surveyor at age 18
1Psychologically damaged by your time in the scouts.
2Became a Corporate at age 22
2You learn something you should not have – a corporate secret, a political scandal – which you can profit from illegally.
3Voluntarily left Corporate
3Became a Thief at age 26
3Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
4Became a Merchant Marine at age 30
4Is now a Crewman
4Make an unexpected connection outside your normal circles. Gain a Contact.
5Continued as Merchant Marine at age 34
5A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
6Voluntarily left Merchant Marine
6Became a Scavenger at age 38
6Gained a contact.
6Promoted to rank 1
7Continued as Scavenger at age 42
7Find Ancient Technology.
8Continued as Scavenger at age 46
8Contact with Government.
8Promoted to rank 2
9Continued as Scavenger at age 50
9Scarred. Owe 2,500 for medical bills.
10Switched to Wanderer at age 54
10You do not know what happened to you. There is a gap in your memory.