| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
F |
2 (-2) |
1 (-2) |
1 (-2) |
6 (0) |
7 (0) |
4 (-1) |
| Weak |
| Skills |
| Athletics 0 |
| Diplomat 0 |
| Drive 0 |
| Electronics (Computers) 1 |
| Flyer 0 |
| Gun Combat (Energy) 1 |
| Investigate 0 |
| Medic 0 |
| Melee (Unarmed) 1 |
| Pilot 0 |
| Recon 0 |
| Science (Biology) 1 |
| Science (Psychology) 1 |
| Vacc Suit 1 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scholar |
Physician |
|
0 |
1 |
| Citizen |
Colonist |
|
0 |
1 |
| Scout |
Courier |
|
0 |
1 |
| Drifter |
Wanderer |
|
0 |
2 |
| Scout |
Explorer |
Scout |
1 |
2 |
| Retired |
|
|
0 |
3 |
|
| Term | History |
| 1 | Became a Physician at age 18 |
| 1 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 1 | Scarred. Fully recovered. Owe 2,500 for medical bills. |
| 2 | Became a Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Courier at age 26 |
| 3 | Spend several years jumping from world to world in your scout ship. |
| 4 | Voluntarily left Courier |
| 4 | Became a Wanderer at age 30 |
| 4 | You do not know what happened to you. There is a gap in your memory. |
| 5 | Switched to Explorer at age 34 |
| 5 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 5 | Promoted to rank 1 |
| 5 | Is now a Scout |
| 6 | Continued as Explorer at age 38 |
| 6 | Severely injured. Owe 25,000 for medical bills. |
| 7 | Returned to Wanderer at age 42 |
| 7 | Severely injured. Owe 5,000 for medical bills. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | Retired at age 46 |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Aging Crisis. Owe 50,000 for medical bills. |
| 9 | Gained a contact. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |