| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | When dealing with an alien race, you botch an opportunity to gather extra intelligence about them. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 1 Contacts. Gain 1 Enemies. |
| 1 | Forced to continue current assignment |
| 1 | Promoted to rank 1 |
| 1 | Is now a Scout |
| 2 | Continued as Surveyor at age 22 |
| 2 | You discover a world, item or information of worth to the Imperium. |
| 2 | Promoted to rank 2 |
| 3 | Continued as Surveyor at age 26 |
| 3 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Merchant Marine at age 30 |
| 4 | Is now a Crewman |
| 4 | A good deal ensures you are living the high life for a few years. |
| 4 | Promoted to rank 1 |
| 4 | Is now a Senior Crewman |
| 5 | Continued as Merchant Marine at age 34 |
| 5 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 5 | Forced to continue current assignment |
| 5 | Promoted to rank 2 |
| 5 | Is now a 4th Officer |
| 6 | Continued as Merchant Marine at age 38 |
| 6 | Given advanced training in a specialist field |
| 7 | Voluntarily left Merchant Marine |
| 7 | Switched to Explorer at age 42 |
| 7 | You survey an alien world. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Scout |
| 8 | Continued as Explorer at age 46 |
| 8 | Psychologically damaged by your time in the scouts. |
| 9 | Became a Wanderer at age 50 |
| 9 | Good fortune |
| 10 | Aging Crisis. Owe 20,000 for medical bills. |
| 10 | Continued as Wanderer at age 54 |
| 10 | Attacked by enemies and injured. |
| 10 | Lightly injured, no permanent damage. Fully recovered. |
| 10 | Gain Enemy if you don't already have one. |
| 10 | Promoted to rank 1 |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |