Agent Carrie Lord permalink

Age Sex Str Dex End Int Edu Soc
59 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 6 (0) 6 (0)
Encouraging, Loyal
 
Skills
Astrogation 0
Athletics (Strength) 2
Carouse 1
Deception 1
Drive 0
Electronics 0
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Melee (Blade) 1
Melee (Unarmed) 1
Recon 0
Science 1
Seafarer (Sails) 1
Stealth 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Agent Corporate Agent Agent 1 3
Drifter Scavenger 0 1
Drifter Barbarian 1 5
Retired 0 1
 
TermHistory
1Became a Corporate Agent at age 18
1Rewarded for a successful mission.
1Promoted to rank 1
1Is now a Agent
2Continued as Corporate Agent at age 22
2Advanced training in a specialist field.
3Continued as Corporate Agent at age 26
3Moved to a new world.
3Forced to muster out.
4Became a Scavenger at age 30
4Suffer from a life-threatening illness.
5Switched to Barbarian at age 34
5A romantic relationship ends badly. Gain a Rival or Enemy.
6Continued as Barbarian at age 38
7Continued as Barbarian at age 42
7Attacked by enemies and injured.
7Lightly injured, no permanent damage. Fully recovered.
7Gain Enemy if you don't already have one.
7Promoted to rank 1
8Continued as Barbarian at age 46
8Find valuable salvage.
9Aging Crisis. Owe 40,000 for medical bills.
9Continued as Barbarian at age 50
9run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
10Aging Crisis. Owe 50,000 for medical bills.
10Retired at age 54
10Betrayal. Convert an Ally into a Rival or Enemy.
11Aging Crisis. Owe 40,000 for medical bills.