| Term | History |
| 1 | Became a Intelligence at age 18 |
| 1 | An investigation takes on a dangerous turn. |
| 1 | Lightly injured, no permanent damage. Fully recovered. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Intelligence at age 22 |
| 2 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 3 | Entered Army Academy at age 26 |
| 3 | Suffered a deep tragedy. |
| 3 | Kicked out of military academy. |
| 4 | Continued as Intelligence at age 26 |
| 4 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 5 | Became a Cavalry at age 30 |
| 5 | Is now a Private |
| 5 | Surrounded and outnumbered by the enemy, you hold out until relief arrives. |
| 5 | Promoted to Cavalry rank 1 |
| 5 | Is now a Lance Corporal |
| 6 | Continued as Cavalry at age 34 |
| 6 | Thrown into a brutal ground war |
| 6 | Severely injured. Fully recovered. Owe 2,500 for medical bills. |
| 6 | Promoted to Cavalry rank 2 |
| 6 | Is now a Corporal |
| 7 | Continued as Cavalry at age 38 |
| 7 | Unit is slaughtered in a disastrous battle, for which you blame your commander. Gain commander as Enemy. |
| 8 | Became a Courier at age 42 |
| 8 | Severely injured. Fully recovered. Owe 25,000 for medical bills. |
| 9 | Became a Line/Crew at age 46 |
| 9 | Is now a Crewman |
| 9 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 9 | Attempt at commissioned failed. |
| 9 | Forced to continue current assignment |
| 9 | Promoted to Line/Crew rank 1 |
| 9 | Is now a Able Spacehand |
| 10 | Continued as Line/Crew at age 50 |
| 10 | Vessel participates in a notable military engagement. |
| 10 | Promoted to Line/Crew rank 2 |
| 10 | Is now a Petty Officer, 3rd class |
| 11 | Continued as Line/Crew at age 54 |
| 11 | Vessel participates in a diplomatic mission. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |