Senior Crewman Letitia Collins permalink

Age Sex Str Dex End Int Edu Soc
59 F 1 (-2) 1 (-2) 1 (-2) 1 (-2) 4 (-1) 6 (0)
Decisive
 
Skills
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 1
Carouse 0
Electronics (Comms) 2
Gambler 1
Gun Combat 1
Gunner (Turret) 1
Language (Anglic (3rd Imperium)) 1
Mechanic 1
Medic 0
Persuade 1
Pilot (Small Craft) 1
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman 0 1
Merchant Merchant Marine Senior Crewman 1 5
Drifter Scavenger 0 2
Retired 0 2
 
TermHistory
1Became a Engineer/Gunner at age 18
1Is now a Crewman
1You join a gambling circle on board.
1Attempt at commissioned failed.
2Voluntarily left Engineer/Gunner
2Became a Merchant Marine at age 22
2Betrayal. Convert an Ally into a Rival or Enemy.
3Continued as Merchant Marine at age 26
3Risk your fortune on a possibility lucrative deal and win.
4Continued as Merchant Marine at age 30
4Birth or Death involving a family member or close friend.
4Promoted to rank 1
4Is now a Senior Crewman
5Continued as Merchant Marine at age 34
5Given advanced training in a specialist field
6Continued as Merchant Marine at age 38
6Refuse to smuggle illegal items onto a planet. Gain an Enemy.
6Forced to muster out.
7Became a Scavenger at age 42
7Moved to a new world.
8Continued as Scavenger at age 46
8Injured.
9Aging Crisis. Owe 20,000 for medical bills.
9Retired at age 50
9A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 20,000 for medical bills.