Crewman Maymie Enright
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| Age |
Sex |
Str |
Dex |
End |
Int |
Edu |
Soc |
| 61 |
F |
1 (-2) |
1 (-2) |
3 (-1) |
3 (-1) |
2 (-2) |
2 (-2) |
| Inept |
| Skills |
| Astrogation 1 |
| Deception 1 |
| Drive 0 |
| Electronics 0 |
| Engineer (M-drive) 1 |
| Flyer (Wing) 1 |
| Gambler 1 |
| Gun Combat 0 |
| Gunner (Turret) 1 |
| Mechanic 1 |
| Melee (Bludgeon) 1 |
| Navigation 1 |
| Pilot 0 |
| Profession 0 |
| Survival 0 |
| Vacc Suit 0 |
|
|
| Career | Assignment | Title | Rank | Terms |
| Scout |
Courier |
|
0 |
2 |
| Citizen |
Worker |
|
0 |
2 |
| Navy |
Line/Crew |
Crewman |
0 |
3 |
| Drifter |
Scavenger |
|
0 |
2 |
| Retired |
|
|
0 |
1 |
|
| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Spend several years jumping from world to world in your scout ship. |
| 2 | Continued as Courier at age 22 |
| 2 | When dealing with an alien race, you have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
| 2 | Forced to muster out. |
| 3 | Became a Worker at age 26 |
| 3 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 4 | Continued as Worker at age 30 |
| 4 | You gain experience in a technical field as a computer operator or surveyor. |
| 4 | Forced to muster out. |
| 5 | Became a Line/Crew at age 34 |
| 5 | Is now a Crewman |
| 5 | Special assignment or duty on board ship. |
| 6 | Continued as Line/Crew at age 38 |
| 6 | You join a gambling circle on board. |
| 7 | Continued as Line/Crew at age 42 |
| 7 | You join a gambling circle on board. |
| 7 | Forced to muster out. |
| 8 | Became a Scavenger at age 46 |
| 8 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 9 | Continued as Scavenger at age 50 |
| 9 | You do not know what happened to you. There is a gap in your memory. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | Accused of a crime |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |