| Term | History |
| 1 | Entered University at age 18 |
| 1 | Join a social movement. |
| 1 | Dropped out of university. |
| 2 | Became a Law Enforcement at age 22 |
| 2 | Is now a Rookie |
| 2 | Your work ends up coming home with you, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
| 3 | Became a Engineer/Gunner at age 26 |
| 3 | Is now a Crewman |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | Moved to a new world. |
| 4 | Promoted to Engineer/Gunner rank 1 |
| 4 | Is now a Able Spacehand |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Special assignment or duty on board ship. |
| 5 | Promoted to Engineer/Gunner rank 2 |
| 5 | Is now a Petty Officer, 3rd class |
| 6 | Continued as Engineer/Gunner at age 38 |
| 6 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 7 | Switched to Corporate Agent at age 42 |
| 7 | Established a network of contacts. Gain 2 contacts. |
| 7 | Promoted to rank 1 |
| 7 | Is now a Agent |
| 8 | Continued as Corporate Agent at age 46 |
| 8 | Rewarded for a successful mission. |
| 8 | Promoted to rank 2 |
| 8 | Is now a Field Agent |
| 9 | Aging Crisis. Owe 20,000 for medical bills. |
| 9 | Continued as Corporate Agent at age 50 |
| 9 | An investigation takes on a dangerous turn. |
| 10 | Aging Crisis. Owe 30,000 for medical bills. |
| 10 | Continued as Corporate Agent at age 54 |
| 10 | Moved to a new world. |
| 10 | Promoted to rank 3 |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |