| Term | History |
| 1 | Became a Explorer at age 18 |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 1 Contacts. Gain 1 Enemies. |
| 2 | Became a Barbarian at age 22 |
| 2 | Contact with Government. |
| 3 | Continued as Barbarian at age 26 |
| 3 | Attacked by enemies and injured. |
| 3 | Scarred. Owe 5,000 for medical bills. |
| 3 | Gain Enemy if you don't already have one. |
| 4 | Continued as Barbarian at age 30 |
| 4 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 5 | Became a Physician at age 34 |
| 5 | A rival researcher blackens your name or steals your research. Gain a Rival. |
| 6 | Continued as Physician at age 38 |
| 6 | Win a prestigious prize for your work. |
| 6 | Promoted to rank 1 |
| 7 | Continued as Physician at age 42 |
| 7 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 7 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 7 | Gain an Enemy |
| 8 | Continued as Physician at age 46 |
| 8 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 9 | Became a Colonist at age 50 |
| 9 | Injured. Fully recovered. Owe 2,500 for medical bills. |
| 9 | Promoted to rank 1 |
| 10 | Continued as Colonist at age 54 |
| 10 | Life ruined by a criminal gang. Gain the gang as an Enemy |