| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Senior Crewman |
| 2 | Continued as Merchant Marine at age 22 |
| 2 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 3 | Continued as Merchant Marine at age 26 |
| 3 | Given advanced training in a specialist field |
| 3 | Forced to muster out. |
| 4 | Became a Explorer at age 30 |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Became a Flight at age 34 |
| 5 | Is now a Crewman |
| 5 | Advanced training in a specialist field |
| 5 | Promoted to Flight rank 1 |
| 5 | Is now a Able Spacehand |
| 6 | Continued as Flight at age 38 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Scientist at age 42 |
| 7 | Entangled in a bureaucratic or legal morass that distracts you from your work. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Scientist at age 46 |
| 8 | Good fortune |
| 8 | Promoted to rank 2 |
| 9 | Continued as Scientist at age 50 |
| 9 | Caught cheating in some fashion, advancing your career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
| 9 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 9 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 9 | Gain an Enemy |
| 10 | Continued as Scientist at age 54 |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 10,000 for medical bills. |