| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | Criticised a questionable political leader on your homeworld, causing his downfall. Gain an Enemy |
| 1 | Promoted to rank 1 |
| 2 | Continued as Artist at age 22 |
| 2 | Expose or are involved in a scandal of some sort. |
| 3 | Entered Naval Academy at age 26 |
| 3 | Good fortune |
| 3 | Dropped out of military academy. |
| 4 | Continued as Artist at age 26 |
| 4 | Gain a patron in the arts. Gain an Ally |
| 4 | Promoted to rank 2 |
| 5 | Continued as Artist at age 30 |
| 5 | Nearly killed. Owe 5,000 for medical bills. |
| 6 | Became a Corporate at age 34 |
| 6 | Spent time maintaining and using heavy vehicles. |
| 7 | Continued as Corporate at age 38 |
| 7 | Political upheaval strikes your homeworld, and you are caught up in the revolution. |
| 7 | Promoted to rank 1 |
| 8 | Voluntarily left Corporate |
| 8 | Became a Thief at age 42 |
| 8 | You commit a legendary crime. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Thief at age 46 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Promoted to rank 2 |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Continued as Thief at age 50 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Aging Crisis. Owe 20,000 for medical bills. |
| 11 | Voluntarily left Thief |
| 11 | Retired at age 54 |
| 11 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 12 | Aging Crisis. Owe 50,000 for medical bills. |