| Term | History |
| 1 | Became a Courier at age 18 |
| 1 | Psychologically damaged by your time in the scouts. |
| 2 | Entered Marine Academy at age 22 |
| 2 | Made lifelong friends. Gain 3 Allies. |
| 2 | Dropped out of military academy. |
| 3 | Continued as Courier at age 22 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Scout |
| 4 | Continued as Courier at age 26 |
| 4 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 5 | Became a Journalist at age 30 |
| 5 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 6 | Became a Worker at age 34 |
| 6 | You are rewarded for your diligence or cunning. |
| 7 | Continued as Worker at age 38 |
| 7 | Your business expands, your corporation grows, or the colony thrives. |
| 7 | Promoted to rank 1 |
| 8 | Continued as Worker at age 42 |
| 8 | Your business expands, your corporation grows, or the colony thrives. |
| 9 | Continued as Worker at age 46 |
| 9 | A new romantic starts. Gain an Ally. |
| 9 | Forced to muster out. |
| 10 | Became a Field Researcher at age 50 |
| 10 | An expedition or voyage goes wrong, leaving you stranded in the wilderness. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | Retired at age 54 |
| 11 | A new romantic starts. Gain an Ally. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |
| 12 | Moved to a new world. |
| 13 | Aging Crisis. Owe 30,000 for medical bills. |