| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | Good fortune |
| 1 | Promoted to Engineer/Gunner rank 1 |
| 1 | Is now a Able Spacehand |
| 2 | Continued as Engineer/Gunner at age 22 |
| 2 | Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
| 3 | Became a Courier at age 26 |
| 3 | Injured. Fully recovered. Owe 5,000 for medical bills. |
| 4 | Became a Enforcer at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 1 |
| 5 | Continued as Enforcer at age 34 |
| 5 | Involved in a feud with a rival criminal organization. |
| 5 | Nearly killed. Owe 10,000 for medical bills. |
| 5 | Promoted to rank 2 |
| 6 | Continued as Enforcer at age 38 |
| 6 | Good fortune |
| 7 | Continued as Enforcer at age 42 |
| 7 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Promoted to rank 3 |
| 8 | Continued as Enforcer at age 46 |
| 8 | A job goes wrong, forcing you to flee off-planet. |
| 9 | Switched to Explorer at age 50 |
| 9 | Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
| 10 | Became a Corporate Agent at age 54 |
| 10 | Hard times caused by a lack of interstellar trade costs you your job. |
| 11 | Returned to Engineer/Gunner at age 58 |
| 11 | Display heroism in battle, saving the whole ship. |
| 11 | Commissioned in Navy/Engineer/Gunner |
| 11 | Is now a Ensign |
| 11 | Promoted to Engineer/Gunner officer rank 2 |
| 11 | Is now a Sublieutenant |