| Term | History |
| 1 | Became a Flight at age 18 |
| 1 | Is now a Crewman |
| 1 | Injured. Fully recovered. |
| 2 | Entered Naval Academy at age 22 |
| 2 | Suffered a deep tragedy. |
| 2 | Graduated at age 22. |
| 3 | Switched to Engineer/Gunner at age 22 |
| 3 | Special assignment or duty on board ship. |
| 3 | Promoted to Engineer/Gunner rank 1 |
| 3 | Is now a Able Spacehand |
| 4 | Continued as Engineer/Gunner at age 26 |
| 4 | Advanced training in a specialist field |
| 4 | Promoted to Engineer/Gunner rank 2 |
| 4 | Is now a Petty Officer, 3rd class |
| 5 | Continued as Engineer/Gunner at age 30 |
| 5 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 6 | Became a Colonist at age 34 |
| 6 | Lightly injured, no permanent damage. Fully recovered. |
| 7 | Became a Wanderer at age 38 |
| 7 | Lightly injured, no permanent damage. Fully recovered. |
| 8 | Switched to Scavenger at age 42 |
| 8 | A new romantic starts. Gain an Ally. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Scavenger at age 46 |
| 9 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 10 | Became a Journalist at age 50 |
| 10 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 11 | Returned to Engineer/Gunner at age 54 |
| 11 | You foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
| 11 | Promoted to Engineer/Gunner rank 3 |
| 11 | Is now a Petty Officer, 2nd class |
| 12 | Continued as Engineer/Gunner at age 58 |
| 12 | Advanced training in a specialist field |
| 12 | Forced to muster out. |