| Term | History |
| 1 | Became a Surveyor at age 18 |
| 1 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 1 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 1 | Gain 4 Contacts. Gain 1 Enemies. |
| 2 | Continued as Surveyor at age 22 |
| 2 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster but you fail to help. Gain an Enemy. |
| 2 | Psychologically damaged by your time in the scouts. |
| 3 | Continued as Surveyor at age 26 |
| 3 | You inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
| 4 | Became a Scavenger at age 30 |
| 4 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 5 | Became a Intelligence at age 34 |
| 5 | Life ruined by a criminal gang. Gain the gang as an Enemy |
| 6 | Became a Engineer/Gunner at age 38 |
| 6 | Is now a Crewman |
| 6 | A new romantic starts. Gain an Ally. |
| 6 | Promoted to Engineer/Gunner rank 1 |
| 6 | Is now a Able Spacehand |
| 7 | Continued as Engineer/Gunner at age 42 |
| 7 | During a battle, defeat or victory depends on your actions. You actions lead to an honorabe discharge. |
| 8 | Switched to Explorer at age 46 |
| 8 | Your ship is damaged, and you have to hitch-hike your way back across the stars to the nearest scout base. |
| 8 | Gain 5 Contacts. Gain 2 Enemies. |
| 9 | Returned to Intelligence at age 50 |
| 9 | You go above and beyond the call of duty. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Agent |
| 10 | Continued as Intelligence at age 54 |
| 10 | Moved to a new world. |
| 10 | Promoted to rank 2 |
| 10 | Is now a Field Agent |
| 11 | Continued as Intelligence at age 58 |
| 11 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |