Crewman Lucy Morgan permalink

Age Sex Str Dex End Int Edu Soc
64 F 1 (-2) 1 (-2) 1 (-2) 9 (1) 12 (2) 4 (-1)
Systematic, Hopeless, Giggly
 
Skills
Advocate 1
Astrogation 0
Athletics 0
Broker 1
Carouse 0
Deception 1
Drive 0
Explosives 1
Gun Combat 0
Mechanic 0
Persuade 0
Pilot (Spacecraft) 2
Streetwise 0
Survival 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 0 1
Entertainer Journalist 0 1
Entertainer Performer 0 1
Navy Line/Crew Crewman 0 2
Citizen Corporate 1 2
Scout Explorer 0 1
Drifter Wanderer 0 1
Retired 0 2
 
TermHistory
1Became a Surveyor at age 18
1Psychologically damaged by your time in the scouts.
2Became a Journalist at age 22
2Expose or are involved in a scandal of some sort.
3Switched to Performer at age 26
3You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy
4Became a Line/Crew at age 30
4Is now a Crewman
4Abuse your position for profit
5Continued as Line/Crew at age 34
5Nearly killed. Owe 3,750 for medical bills.
6Became a Corporate at age 38
6Co-operate with investigation by the planetary authorities. The business or colony is shut down.
6Promoted to rank 1
7Continued as Corporate at age 42
7A revolution, attack or other unusual event throws your life into chaos, forcing you to leave the planet.
8Switched to Explorer at age 46
8You have no idea what happened to you – they found your ship drifting on the fringes of friendly space.
9Became a Wanderer at age 50
9Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy.
10Aging Crisis. Owe 30,000 for medical bills.
10Retired at age 54
10Good fortune
11Aging Crisis. Owe 10,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 20,000 for medical bills.