3rd Officer Clair Miller permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 1 (-2) 1 (-2) 10 (1) 5 (-1) 8 (0)
Eccentric, Tight, Tactful
 
Skills
Admin 0
Animals 0
Athletics (Dexterity) 1
Broker 2
Carouse 0
Drive (Wheel) 1
Gun Combat (Energy) 1
Mechanic 1
Melee (Natural) 1
Pilot 0
Science (Cosmology) 1
Seafarer 0
Stealth 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Barbarian 0 1
Merchant Merchant Marine 3rd Officer 3 5
Scout Courier 0 1
Army Infantry Private 0 1
Retired 0 3
 
TermHistory
1Became a Barbarian at age 18
1Nearly killed. Owe 15,000 for medical bills.
2Became a Merchant Marine at age 22
2Is now a Crewman
2Promoted to rank 1
2Is now a Senior Crewman
3Continued as Merchant Marine at age 26
3Given advanced training in a specialist field
3Promoted to rank 2
3Is now a 4th Officer
4Voluntarily left Merchant Marine
4Became a Courier at age 30
4Psychologically damaged by your time in the scouts.
5Returned to Merchant Marine at age 34
5Given advanced training in a specialist field
5Promoted to rank 3
5Is now a 3rd Officer
6Continued as Merchant Marine at age 38
6A romantic relationship ends badly. Gain a Rival or Enemy.
7Continued as Merchant Marine at age 42
7Gained a contact.
7Forced to muster out.
8Became a Infantry at age 46
8Is now a Private
8Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident.
8Gain rebels as Enemy
9Aging Crisis. Owe 30,000 for medical bills.
9Retired at age 50
9A new romantic starts. Gain an Ally.
10Aging Crisis. Owe 50,000 for medical bills.
10A romantic relationship ends badly. Gain a Rival or Enemy.
11Aging Crisis. Owe 60,000 for medical bills.
11Nearly killed. Fully recovered. Owe 40,000 for medical bills.
12Aging Crisis. Owe 60,000 for medical bills.