| Term | History |
| 1 | Became a Scavenger at age 18 |
| 1 | Attacked by enemies and injured. |
| 1 | Scarred. Fully recovered. Owe 10,000 for medical bills. |
| 1 | Gain Enemy if you don't already have one. |
| 2 | Continued as Scavenger at age 22 |
| 2 | Survived a risky adventure but gained nothing. |
| 3 | Voluntarily left Scavenger |
| 3 | Switched to Wanderer at age 26 |
| 3 | Find valuable salvage. |
| 4 | Continued as Wanderer at age 30 |
| 4 | Severely injured. Fully recovered. Owe 5,000 for medical bills. |
| 5 | Switched to Barbarian at age 34 |
| 5 | Gained a contact. |
| 5 | Promoted to rank 1 |
| 6 | Voluntarily left Barbarian |
| 6 | Became a Thief at age 38 |
| 6 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 7 | Became a Explorer at age 42 |
| 7 | You have no idea what happened to you – they found your ship drifting on the fringes of friendly space. |
| 8 | Became a Broker at age 46 |
| 8 | A good deal ensures you are living the high life for a few years. |
| 8 | Promoted to rank 1 |
| 9 | Continued as Broker at age 50 |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Forced to muster out. |
| 10 | Aging Crisis. Owe 50,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 11 | Aging Crisis. Owe 30,000 for medical bills. |
| 11 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 12 | Aging Crisis. Owe 30,000 for medical bills. |