| Term | History |
| 1 | Became a Artist at age 18 |
| 1 | You are betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
| 2 | Became a Pirate at age 22 |
| 2 | Is now a Lackey |
| 2 | Crime pays off. Gain victim as Enemy. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Voluntarily left Pirate |
| 3 | Entered Army Academy at age 26 |
| 3 | Good fortune |
| 3 | Dropped out of military academy. |
| 4 | Continued as Pirate at age 26 |
| 4 | Arrested and charged. |
| 4 | Hired a lawyer to beat the charges. |
| 5 | Voluntarily left Pirate |
| 5 | Became a Diplomat at age 30 |
| 5 | Is now a Intern |
| 5 | Moved to a new world. |
| 5 | Promoted to rank 1 |
| 5 | Is now a 3rd Secretary |
| 6 | Continued as Diplomat at age 34 |
| 6 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 7 | Continued as Diplomat at age 38 |
| 7 | Become deeply involved in politics on your world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
| 8 | Continued as Diplomat at age 42 |
| 8 | You manipulate and charm your way through high society. Gain a Rival and an Ally. |
| 8 | Promoted to rank 2 |
| 8 | Is now a 2nd Secretary |
| 9 | Continued as Diplomat at age 46 |
| 9 | Injured. Fully recovered. |
| 10 | Returned to Artist at age 50 |
| 10 | A new romantic starts. Gain an Ally. |
| 11 | Voluntarily left Artist |
| 11 | Became a Merchant Marine at age 54 |
| 11 | Is now a Crewman |
| 11 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 11 | Promoted to rank 1 |
| 11 | Is now a Senior Crewman |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |
| 12 | Continued as Merchant Marine at age 58 |
| 12 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 12 | Promoted to rank 2 |
| 12 | Is now a 4th Officer |
| 13 | Aging Crisis. Owe 40,000 for medical bills. |