| Term | History |
| 1 | Became a Merchant Marine at age 18 |
| 1 | Is now a Crewman |
| 1 | Make an unexpected connection outside your normal circles. Gain a Contact. |
| 2 | Voluntarily left Merchant Marine |
| 2 | Became a Engineer/Gunner at age 22 |
| 2 | During a battle, defeat or victory depends on your actions. The ship suffers severe damage and you are blamed for the disaster. You are court - martialled and discharged. |
| 2 | Promoted to Engineer/Gunner rank 1 |
| 2 | Is now a Able Spacehand |
| 3 | Continued as Engineer/Gunner at age 26 |
| 3 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 3 | Promoted to Engineer/Gunner rank 2 |
| 3 | Is now a Petty Officer, 3rd class |
| 4 | Continued as Engineer/Gunner at age 30 |
| 4 | You join a gambling circle on board. |
| 4 | Promoted to Engineer/Gunner rank 3 |
| 4 | Is now a Petty Officer, 2nd class |
| 5 | Continued as Engineer/Gunner at age 34 |
| 5 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 5 | Forced to muster out. |
| 6 | Became a Barbarian at age 38 |
| 6 | Promoted to rank 1 |
| 7 | Voluntarily left Barbarian |
| 7 | Became a Explorer at age 42 |
| 7 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 8 | Continued as Explorer at age 46 |
| 8 | Perform an exemplary service for the scouts. |
| 9 | Continued as Explorer at age 50 |
| 9 | Your scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
| 9 | Promoted to rank 1 |
| 9 | Is now a Scout |
| 10 | Continued as Explorer at age 54 |
| 10 | Psychologically damaged by your time in the scouts. |
| 11 | Returned to Barbarian at age 58 |
| 11 | You do not know what happened to you. There is a gap in your memory. |
| 12 | Aging Crisis. Owe 20,000 for medical bills. |