| Term | History |
| 1 | Became a Pirate at age 18 |
| 1 | Is now a Lackey |
| 1 | Involved in a feud with a rival criminal organization. |
| 1 | Severely injured. Owe 25,000 for medical bills. |
| 2 | Continued as Pirate at age 22 |
| 2 | Involved in a gambling ring. |
| 2 | Promoted to rank 1 |
| 2 | Is now a Henchman |
| 3 | Continued as Pirate at age 26 |
| 3 | Involved in a gambling ring. |
| 3 | Forced to muster out. |
| 4 | Became a Wanderer at age 30 |
| 4 | Suffer from a life-threatening illness. |
| 5 | Became a Explorer at age 34 |
| 5 | Psychologically damaged by your time in the scouts. |
| 6 | Aging Crisis. Owe 60,000 for medical bills. |
| 6 | Retired at age 38 |
| 6 | Betrayal. Convert an Ally into a Rival or Enemy. |
| 7 | Aging Crisis. Owe 30,000 for medical bills. |
| 7 | A new romantic starts. Gain an Ally. |
| 8 | Aging Crisis. Owe 40,000 for medical bills. |
| 8 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 9 | Aging Crisis. Owe 10,000 for medical bills. |
| 9 | A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
| 10 | Aging Crisis. Owe 40,000 for medical bills. |
| 10 | Good fortune |
| 11 | Aging Crisis. Owe 60,000 for medical bills. |
| 11 | Find Ancient Technology. |
| 12 | Aging Crisis. Owe 60,000 for medical bills. |