| Term | History |
| 1 | Became a Corporate Agent at age 18 |
| 1 | Go undercover to investigate an enemy. |
| 1 | A job goes wrong, forcing you to flee off-planet. |
| 1 | Promoted to rank 1 |
| 1 | Is now a Agent |
| 2 | Continued as Corporate Agent at age 22 |
| 2 | Established a network of contacts. Gain 3 contacts. |
| 2 | Promoted to rank 2 |
| 2 | Is now a Field Agent |
| 3 | Continued as Corporate Agent at age 26 |
| 3 | Go undercover to investigate an enemy. |
| 3 | Backstab a fellow rogue for personal gain. |
| 3 | Promoted to rank 3 |
| 4 | Continued as Corporate Agent at age 30 |
| 4 | Given specialist training in vehicles. |
| 4 | Promoted to rank 4 |
| 4 | Is now a Special Agent |
| 5 | Continued as Corporate Agent at age 34 |
| 5 | Established a network of contacts. Gain 1 contacts. |
| 5 | Forced to muster out. |
| 6 | Became a Thief at age 38 |
| 6 | Involved in a feud with a rival criminal organization. |
| 7 | Continued as Thief at age 42 |
| 7 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 8 | Became a Wanderer at age 46 |
| 8 | Betrayed by a friend. One of your Contacts or Allies betrays you, ending your career. That Contact or Ally becomes a Rival or Enemy. |
| 9 | Switched to Barbarian at age 50 |
| 9 | Survived a risky adventure but gained nothing. |
| 10 | Continued as Barbarian at age 54 |
| 10 | Find an Alien Artifact. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Continued as Barbarian at age 58 |
| 11 | Attempted a risky adventure and was wildly successful. |
| 12 | Aging Crisis. Owe 40,000 for medical bills. |