| Term | History |
| 1 | Became a Field Researcher at age 18 |
| 1 | Work leads to a considerable breakthrough. |
| 1 | Promoted to rank 1 |
| 2 | Continued as Field Researcher at age 22 |
| 2 | Assigned to work on a secret project for a patron or organisation. |
| 3 | Continued as Field Researcher at age 26 |
| 3 | Good fortune |
| 3 | Promoted to rank 2 |
| 4 | Continued as Field Researcher at age 30 |
| 4 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 4 | Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
| 5 | Became a Intelligence at age 34 |
| 5 | Refused a deal with criminal or other figure under investigation. Gain an Enemy |
| 6 | Returned to Field Researcher at age 38 |
| 6 | Win a prestigious prize for your work. |
| 6 | Forced to muster out. |
| 7 | Became a Wanderer at age 42 |
| 7 | run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
| 8 | Became a Pirate at age 46 |
| 8 | Is now a Lackey |
| 8 | Involved in a feud with a rival criminal organization. |
| 8 | Severely injured. Fully recovered. Owe 10,000 for medical bills. |
| 8 | Promoted to rank 1 |
| 8 | Is now a Henchman |
| 9 | Continued as Pirate at age 50 |
| 9 | Arrested and charged. |
| 9 | Hired a lawyer to beat the charges. |
| 9 | Promoted to rank 2 |
| 9 | Is now a Corporal |
| 10 | Continued as Pirate at age 54 |
| 10 | A police detective or rival criminal forces you to flee and vows to hunt you down. Gain an Enemy. |
| 11 | Switched to Scientist at age 58 |
| 11 | Advanced training in a specialist field. |
| 11 | Promoted to rank 1 |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |