| Term | History |
| 1 | Became a Engineer/Gunner at age 18 |
| 1 | Is now a Crewman |
| 1 | You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
| 2 | Became a Colonist at age 22 |
| 2 | Hard times caused by a lack of interstellar trade costs you your job. |
| 3 | Became a Pirate at age 26 |
| 3 | Is now a Lackey |
| 3 | Involved in a gambling ring. |
| 3 | Promoted to rank 1 |
| 3 | Is now a Henchman |
| 4 | Continued as Pirate at age 30 |
| 4 | Crime pays off. Gain victim as Enemy. |
| 4 | Promoted to rank 2 |
| 4 | Is now a Corporal |
| 5 | Continued as Pirate at age 34 |
| 5 | Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
| 6 | Became a Artist at age 38 |
| 6 | An investigation, tour, project or expedition goes wrong, stranding you far from home. |
| 7 | Became a Field Researcher at age 42 |
| 7 | A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival. |
| 7 | Injured. Fully recovered. Owe 1,250 for medical bills. |
| 8 | Became a Barbarian at age 46 |
| 9 | Continued as Barbarian at age 50 |
| 9 | Severely injured. Fully recovered. Owe 7,500 for medical bills. |
| 10 | Aging Crisis. Owe 10,000 for medical bills. |
| 10 | Retired at age 54 |
| 10 | A romantic relationship ends badly. Gain a Rival or Enemy. |
| 11 | Aging Crisis. Owe 50,000 for medical bills. |
| 11 | Lightly injured, no permanent damage. Fully recovered. |
| 12 | Aging Crisis. Owe 10,000 for medical bills. |