Corporal Ezekiel Ornery permalink

Age Sex Str Dex End Int Edu Soc
65 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 5 (-1) 7 (0)
Meek, Enduring, Whimsical
 
Skills
Athletics (Dexterity) 2
Athletics (Strength) 1
Carouse 0
Diplomat 0
Drive (Walker) 1
Electronics (Comms) 1
Engineer (Life Support) 1
Mechanic 2
Pilot (Small Craft) 1
Recon 1
Seafarer 0
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman 0 4
Agent Law Enforcement Corporal 1 2
Scholar Scientist 0 1
Merchant Broker 0 1
Retired 0 3
 
TermHistory
1Became a Line/Crew at age 18
1Is now a Crewman
1Vessel participates in a diplomatic mission.
1Gain a contact.
2Continued as Line/Crew at age 22
2Abuse your position for profit
3Continued as Line/Crew at age 26
3Vessel participates in a notable military engagement.
4Continued as Line/Crew at age 30
4You are tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival.
5Became a Law Enforcement at age 34
5Is now a Rookie
5Rewarded for a successful mission.
5Promoted to rank 1
5Is now a Corporal
6Continued as Law Enforcement at age 38
6Injured. Fully recovered. Owe 1,250 for medical bills.
7Became a Scientist at age 42
7A disaster leaves several injured, and others blame you, forcing you to leave your career. Gain a Rival.
7Lost eye or limb. Fully recovered. Owe 2,500 for medical bills.
8Became a Broker at age 46
8Betrayal. Convert an Ally into a Rival or Enemy.
9Aging Crisis. Owe 30,000 for medical bills.
9Voluntarily left Broker
9Retired at age 50
9Moved to a new world.
10Aging Crisis. Owe 60,000 for medical bills.
10Gained a contact.
11Aging Crisis. Owe 10,000 for medical bills.
11Good fortune
12Aging Crisis. Owe 50,000 for medical bills.