4th Officer Gilbert Porter permalink

Age Sex Str Dex End Int Edu Soc
64 M 1 (-2) 4 (-1) 1 (-2) 2 (-2) 10 (1) 7 (0)
Relieved, Amiable, Adventurous
 
Skills
Admin 1
Animals 0
Art 0
Astrogation 1
Athletics (Dexterity) 1
Broker 0
Carouse 1
Drive (Hovercraft) 1
Electronics (Remote Ops) 1
Explosives 1
Flyer 0
Gun Combat (Energy) 1
Gunner (Capital) 1
Investigate 0
Mechanic 2
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Recon 0
Science (Sophontology) 2
Streetwise 1
Tactics (Naval) 1
CareerAssignmentTitleRankTerms
Agent Law Enforcement Corporal 1 2
Navy Engineer/Gunner Able Spacehand 1 2
Agent Intelligence 0 1
Merchant Merchant Marine 4th Officer 2 3
Retired 0 2
 
EducationGraduated
University Honors
 
TermHistory
1Entered University at age 18
1Spent the college years partying.
1Graduated with honors at age 22.
2Became a Law Enforcement at age 22
2Is now a Rookie
2Go undercover to investigate an enemy.
2A job goes wrong, forcing you to flee off-planet.
2Promoted to rank 1
2Is now a Corporal
3Continued as Law Enforcement at age 26
3Accepted a deal with criminal or other figure under investigation.
4Became a Engineer/Gunner at age 30
4Is now a Crewman
4Vessel participates in a diplomatic mission.
4Gain a contact.
4Promoted to Engineer/Gunner rank 1
4Is now a Able Spacehand
5Continued as Engineer/Gunner at age 34
5You are blamed for an accident that causes the death of several crew members. Your guilt drives you to excel.
6Switched to Intelligence at age 38
6Refused a deal with criminal or other figure under investigation. Gain an Enemy
7Became a Merchant Marine at age 42
7Is now a Crewman
7Make an unexpected connection outside your normal circles. Gain a Contact.
7Promoted to rank 1
7Is now a Senior Crewman
8Continued as Merchant Marine at age 46
8Make an unexpected connection outside your normal circles. Gain a Contact.
8Promoted to rank 2
8Is now a 4th Officer
9Continued as Merchant Marine at age 50
9Embroiled in legal trouble.
9Forced to muster out.
10Aging Crisis. Owe 20,000 for medical bills.
10Retired at age 54
10A new romantic starts. Gain an Ally.
11Aging Crisis. Owe 40,000 for medical bills.
11Betrayal. Convert an Ally into a Rival or Enemy.
12Aging Crisis. Owe 10,000 for medical bills.